Lunar Ball [Model PNF-LB]

Port
41 Years old Nintendo Famicom cart. Pony Canyon, Inc. [Japan]

Lunar Ball [Model PNF-LB] screenshot

ルナーボール © 1985 Pony Canyon, Incorporated.
(Lunar Ball)

Portage of the PC-88 game; Lunar Ball [Model M58C-5079].

TECHNICAL

GAME ID: R49V5902 (PNF-LB)

Players: 2 (either vs NPC or human player) or 1.
Controls: d-pad left and right = aim, d-pad up = zoom the crosshair in, d-pad down = zoom down, [A] = shoot the ball.

TRIVIA

Released on December 5, 1985 (Thursday) by PonyCa in Japan.

Exported into the USA as "Lunar Pool".

Stages #05 and #18 resemble a 'Z' letter, #32 and #60 - 'LB' letters (game's initials), #13 and #45 - tailless arrow facing right, #26 and #50 - tailed arrow facing left.

The game initially awards 1990 points for Perfect stage clear, but reminds itself to add the remaining 10 just after the screen 'Stage X start'.

Trivia Goodies
Click to see more
(members only)
SCORING
Scoring is calculated by the following formulae (10 x ball number) x rate.
Perfect! +2000 points, +3 to multiplier and another extra ball.
Stage complete without perfect 1 extra ball.
TIPS AND TRICKS
* Don't touch the friction: when you set the friction to 000, the balls will stop after a long time, just as if they were on an ice rink. BUT if you set the friction to 255, you'll not be able to complete the game - the balls will barely move, as if they were super-glued to the table. The best option is to keep the default 032 friction.

* Try to pocket 2 balls on one shot. This will increase the rate (multiplier) by 4 (by 1 after the 1st pocket and +3 after the 2nd landing).

* Pocket all the balls without letting the shot lamps go off (see scoring).

* Don't let all 3 shot lamps go off - you'll lose a life when you let them. Just as if you pocketed the cue ball.
STAFF
👥
Produced by AII.
Designed by Compile.

Program: Takayuki Hirono (Jemini)
Art design: Koji Teramoto (Teramoto)
Music: Masanori Miyamoto (Miyamoto)
Game design: Yunoki
Director: Masamitsu Niitani (Niitani)
SOURCES
🔗
ROM dump (MAME).