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Lunar Ball [Model PNF-LB]
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Actual Entry (non editable)
ルナーボール (c) 1985 Pony Canyon, Incorporated. (Lunar Ball) Portage of the PC-88 game; "Lunar Ball [Model M58C-5079]". - TECHNICAL - GAME ID: R49V5902 (PNF-LB) Players: 2 (either vs NPC or human player) or 1. Controls: d-pad left and right = aim, d-pad up = zoom the crosshair in, d-pad down = zoom down, [A] = shoot the ball. - TRIVIA - Released on December 5, 1985 (Thursday) by PonyCa in Japan. Exported into the USA as "Lunar Pool". Stages #05 and #18 resemble a 'Z' letter, #32 and #60 - 'LB' letters (game's initials), #13 and #45 - tailless arrow facing right, #26 and #50 - tailed arrow facing left. The game initially awards 1990 points for Perfect stage clear, but reminds itself to add the remaining 10 just after the screen 'Stage X start'. - SCORING - Scoring is calculated by the following formulae: (10 x ball number) x rate. Perfect!: +2000 points, +3 to multiplier and another extra ball. Stage complete without perfect: 1 extra ball. - TIPS AND TRICKS - * Don't touch the friction: when you set the friction to 000, the balls will stop after a long time, just as if they were on an ice rink. BUT if you set the friction to 255, you'll not be able to complete the game - the balls will barely move, as if they were super-glued to the table. The best option is to keep the default 032 friction. * Try to pocket 2 balls on one shot. This will increase the rate (multiplier) by 4 (by 1 after the 1st pocket and +3 after the 2nd landing). * Pocket all the balls without letting the shot lamps go off (see scoring). * Don't let all 3 shot lamps go off - you'll lose a life when you let them. Just as if you pocketed the cue ball. - STAFF - Produced by AII. Designed by Compile. Program: Takayuki Hirono (Jemini) Art design: Koji Teramoto (Teramoto) Music: Masanori Miyamoto (Miyamoto) Game design: Yunoki Director: Masamitsu Niitani (Niitani) - SOURCES - ROM dump (MAME).
Your Changes (editable)
ルナーボール (c) 1985 Pony Canyon, Incorporated. (Lunar Ball) Portage of the PC-88 game; "Lunar Ball [Model M58C-5079]". - TECHNICAL - GAME ID: R49V5902 (PNF-LB) Players: 2 (either vs NPC or human player) or 1. Controls: d-pad left and right = aim, d-pad up = zoom the crosshair in, d-pad down = zoom down, [A] = shoot the ball. - TRIVIA - Released on December 5, 1985 (Thursday) by PonyCa in Japan. Exported into the USA as "Lunar Pool". Stages #05 and #18 resemble a 'Z' letter, #32 and #60 - 'LB' letters (game's initials), #13 and #45 - tailless arrow facing right, #26 and #50 - tailed arrow facing left. The game initially awards 1990 points for Perfect stage clear, but reminds itself to add the remaining 10 just after the screen 'Stage X start'. - SCORING - Scoring is calculated by the following formulae: (10 x ball number) x rate. Perfect!: +2000 points, +3 to multiplier and another extra ball. Stage complete without perfect: 1 extra ball. - TIPS AND TRICKS - * Don't touch the friction: when you set the friction to 000, the balls will stop after a long time, just as if they were on an ice rink. BUT if you set the friction to 255, you'll not be able to complete the game - the balls will barely move, as if they were super-glued to the table. The best option is to keep the default 032 friction. * Try to pocket 2 balls on one shot. This will increase the rate (multiplier) by 4 (by 1 after the 1st pocket and +3 after the 2nd landing). * Pocket all the balls without letting the shot lamps go off (see scoring). * Don't let all 3 shot lamps go off - you'll lose a life when you let them. Just as if you pocketed the cue ball. - STAFF - Produced by AII. Designed by Compile. Program: Takayuki Hirono (Jemini) Art design: Koji Teramoto (Teramoto) Music: Masanori Miyamoto (Miyamoto) Game design: Yunoki Director: Masamitsu Niitani (Niitani) - SOURCES - ROM dump (MAME).
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