ゼルダの伝説 風のタクト © 2002 Nintendo Co., Ltd.
(Zelda no Densetsu - Kaze no Takuto)
Kaze no Takuto proves exactly why Link is Legendary.
Since the debut of Zelda no Densetsu in 1986, all of Link's games have been the stuff of legend--universally appealing adventures that emerged as beloved triumphs of gameplay, presentation, innovation, graphics and fun. In the ninth entry in the series, Link debuts on GCN with a fun new cel-shaded look, but the game stays true to the glorious heritage of the series. The classic mix of sword-swinging action, perplexing puzzles and stirring story lines remains intact, but the stunning cel-shaded graphics give the people and places of Link's watery world a wildly artistic new look. And for the very first time, Link sails freely on the high seas!
* Explore a vast sea as you travel from island to island riding in Link's mystical sailboat, the King of Red Lions.
* Control the wind, manipulate time and move objects using Link's Wind Waker wand.
* Slash vile enemies and pass elaborate puzzles in evil-infested dungeons.
* Face off against innovative and intimidating bosses in cinematic showdowns.
* Explore every corner of the sea to find valuable items, interesting characters and challenging mini-dungeons.
* Connect a Game Boy Advance to the GCN to team up with a friend for two-player cooperative play (starring Tingle)!
Legend has it that whenever evil has appeared, a hero named Link has risen to defeat it. In Zelda no Densetsu: Kaze no Takuto, that legend continues on the surface of a great and mysterious sea as Link sets off on his most epic and scenic adventure yet. Aided by a magical conductor's baton called Kaze no Takuto, he will face unimaginable monsters, explore puzzling dungeons, and meet a cast of unforgettable characters as he searches for his kidnapped sister, Aryll.
Link must travel across a sprawling ocean known as the Great Sea. As he sails from one island to the next on a magnificent boat that calls itself the King of Red Lions, wind plays a key role. For Link to visit a particular location, the wind has to be blowing in the proper direction. Even if the wind is cooperating, Link must pay careful attention to his Sea Chart and compass as he sails. When he first sets sail on the Great Sea, most locations are so far away that they aren't even visible! What if Link needs to reach an island to the west and the wind is blowing to the east? That's when Kaze no Takuto comes in handy. Using Kaze no Takuto, Link can conduct a magical song which allows him to control the direction of the wind.
Link has a whole new array of weapons and items to help him fulfill his fate. The Grappling Hook allows Link to freely swing over large gaps, and the Spy Glass gives him a close-up view of distant objects. Some items, like the Bomb, have dual functions. If Link uses the Bomb while he's on the King of Red Lions, it will turn into a powerful cannon. The Grappling Hook transforms into a treasure-trolling crane while Link is on the boat.
When a new Zelda game is released, gamers expect a masterpiece--Kaze no Takuto still manages to meet and exceed their expectations. Particularly, the cel-shaded graphics add a captivating animated feel to Link and the world around him. Whether you've been playing Zelda games since the '80s or you're about to embark on your first Zelda quest, Kaze no Takuto's adventurous spirit will capture your heart and mind.
DISC ID: DL-DOL-GZLJ-JPN
BOX ID: GS-DOL-GZLJ-JPN
[JP] 2002 Famitsu: 40/40
1. Zelda no Densetsu - The Hyrule Fantasy [Model FMC-ZEL] (1986)
2. Link no Bouken - The Legend of Zelda 2 [Model FMC-LNK] (1987)
3. Super Famicom Zelda no Densetsu - Kamigami no Triforce [Model SHVC-ZL] (1991)
4. Zelda no Densetsu - Yume o Miru Shima [Model DMG-ZLJ] (1993)
5. Zelda no Densetsu - Toki no Ocarina [Model NUS-CZLJ-JPN] (1998)
6. Zelda no Densetsu - Majora no Kamen [Model NUS-NZSJ-JPN] (2000)
7. Zelda no Densetsu - Fushigi no Kinomi - Daichi no Shou [Model CGB-AZ7J-JPN] (2001)
8. Zelda no Densetsu - Fushigi no Kinomi - Jikuu no Shou [Model CGB-AZ8J-JPN] (2001)
9. Zelda no Densetsu - Kaze no Takuto [Model DOL-GZLJ-JPN] (2002)
10. Zelda no Densetsu - 4tsu no Tsurugi + (2004)
11. Zelda no Densetsu - Fushigi no Boushi [Model AGB-BZMJ-JPN] (2004)
12. Zelda no Densetsu - Twilight Princess [Model DOL-GZ2J-JPN] (2006)
13. Zelda no Densetsu - Mugen no Sunadokei (2007)
14. Zelda no Densetsu - Daichi no Kiteki (2009)
15. Zelda no Densetsu - Sukaiwoudo Soudo (2011)
16. Zelda no Densetsu - Kamigami no Toraifousu Tsuu (2013)
17. Zelda no Densetsu - Toraifousu San-juushi (2015)
18. Zelda no Densetsu - Buresu obu za Wairudo (2017)
Executive Producer: Satoru Iwata
Producers: Shigeru Miyamoto, Takashi Tezuka
Director: Eiji Aonuma
Script & Event Planning: Mitsuhiro Takano, Hajime Takahashi
System Director: Shigeo Kimura
Assistant Directors: Yasuyuki Oyagi, Kimiharu Hyodo, Toshihiro Kawabata, Isao Moro, Kentaro Tominaga, Taku Matoba, Yoichi Yamada, Kenta Usui, Yoshiaki Koizumi
GBA Planning: Toshiaki Suzuki
Design Managers: Yoshiki Haruhana, Satoru Takizawa, Masanao Arimoto
Character Design: Ryuji Kobayashi, Yoshiyuki Oyama, Keisuke Nishimori, Yo Onishi, Koji Takahashi, Daisuke Kageyama
Map Design: Shinichi Ikematsu, Hiromasa Shikata, Hirotake Otsubo, Yoshihisa Morimoto, Koji Kitagawa, Akito Osanai, Yu Kudo, Kanae Kobata, Eiji Mukao
3-D Animation: Kimihiro Ozaki, Takahiro Nishigaki, Chikako Nishizaki, Takeshi Yamaguchi
Screen Design: Takahiro Hamaguchi, Satoshi Furukawa
Effect Design: Yusuke Akifusa, Haruyasu Ito
Music: Kenta Nagata, Hajimi Wakai, Toru Minegishi, Koji Kondo
Demo Design: Takumi Kawagoe, Naoki Mori, Hiroyasu Kuwabara, Shunsuke Makita
Programming Directors: Toshio Iwawaki, Kazuaki Morita
Player Programming: Hiroshi Umemiya
Main System Programming: Kenzo Hayakawa, Yuhiki Otsuki, Kunihiro Komatsu
Game System Programming: Makoto Sasaki, Kenji Matsutani
Camera Programming: Masatoshi Ogawa
Enemy Programming: Takamitsu Kuzuhara, Takafumi Noma
2-D Programming: Atsushi Sakaguchi, Shigeki Yoshida, Nobuo Okajima
NPC Programming: Nobuhiro Sumiyoshi, Atsushi Nishiwaki, Yoshitaka Takeshita, Satoru Takahata, Nobuhiko Sadamoto
Object Programming: Masaro Sakakibara, Koji Sakai, Eiji Nishikawa, Masaru Nii, Hiromichi Miyake, Gentaro Takaki
GBA Programming: Shigehiro Kasamatsu, Yukari Suzuki
Programming Support: Yuichi Yamamoto
Sound Effect Programming: Masafumi Kawamura, Taiju Suzuki, Takahiro Watanabe
Tool Design/Programming: Yasunari Nishida, Masato Kimura, Yasuhiro Kawaguchi, Hirohito Yoshimoto, Yoshinori Tanimoto, Takashi Endo, Tetsuya Sasaki, Yasuki Tawaraishi, Toshikazu Kiuchi, Yusuke Kurahashi, Hiroyuki Koono, Tatsuro Ota, Kei Miyamoto, Yohei Fujino, Masahiro Nitta
Library Programming: Hiroto Yada, Hajime Nakamura, Eiichi Shirakawa, Motoi Okamoto
Sound Library Programming: Taro Bando, Yoji Inagaki, Hideaki Shimizu, Yasushi Ida, Mitsuhiro Hikino, Toru Asakawa
Technical Support: Masahiro Imaizumi
Voice: Sachi Matsumoto, Hikari Tachibana, Takashi Nagasako, Eiji Maruyama, Osamu Hosoi, Hironori Miyata, Takeharu Onishi, Asami Imai, Chiaki Takahashi
Progress Management: Keizo Kato, Shinya Takahashi
Debug Support: Hironobu Kakui, Yoshito Yasuda
Supervisors: Tadashi Sugiyama, Hideki Konno, Toshihiko Nakago
Special Thanks: Takaya Imamura, Tomoaki Kuroume, Takeshi Hosono, Hiromu Takemura, Satomi Maekawa, Noriko Ikegawa, Kazumi Yamaguchi, Jun Takamura, Aya Sumimoto, Shinko Takeshita, Atsushi Miyagi, Kenta Motokura, Akiko Hirono, Yoshihiro Matsushima, Tomomi Iwasaki, Tsuyoshi Watanabe, Shigeki Yoshida, Yasuyo Yamamoto, Akira Ito, Naoki Takami, Junya Hanai, Super Mario Club, ARTSVISION Co. Ltd., SRD Co. Ltd.
See Goodies section.