Yoshi Story © 1997 Nintendo.
From the brilliant mind of Super Mario 64 creator Shigeru Miyamoto comes a gorgeous game with a guaranteed storybook ending. Follow the adventures of six Yoshis as they search through sunny woods, dark caves, soaring mountains, steaming jungles, vast oceans and gloomy castles for the Super Happy Tree, which has been stolen by the dreaded Baby Bowser.
Loosely based on the Super NES classic Yoshi's Island, Yoshi's Story fully exploits the strengths of the world's most powerful game system. Yoshi can walk, run, swim, leap, flutter and fire his payload of eggs with unerring precision. The action takes place in storybook "pages" made up of bookmaking materials and other familiar textures, including cut-paper forests, denim clouds, inflatable plastic islands and stacks of colored spools.
Yoshi's Story pioneers use of the Rumble Pak as a key element of the game-play experience, as you'll be able to feel invisible but treacherous currents when Yoshi swims through oceanic depths. Yoshi's Story features the precise and responsive control players have come to expect from a Miyamoto game. With a light touch of the Control Stick you can float on a leaf, ride a friendly dragon and tiptoe past a swarm of angry bees!
Game ID: NUS-NYSJ-JPN
If you get stuck in a level, hit the L Button, Z Button, A and B simultaneously during gameplay to cause instant death.
To select Yoshi's color in Practice mode, pick the Yoshi color you want in the Trial mode and hit Start and Z at the same time. Press B to go back and head to Practice mode. You will have the Yoshi color you chose.
Programmers: Satoru Takahata, Kiyoshi Kouda, Atsushi Nishiwaki, Masarō Sakakibara, Takamitsu Kuzuhara, Nobuo Okajima, Yuichi Yamamoto
Picture Book Programmer: Kunihiro Komatsu
Sound Composer: Kazumi Totaka
Sound Effects: Yasushi Ida, Hajimi Wakai
Sound Programmer: Hideaki Shimizu
Technical Support: Yoshinori Tanimoto, Hirohito Yoshimoto, Kenji Matsutani, Hiroshi Umemiya, Yasunari Nishida
Producer: Takashi Tezuka
System Director: Hideki Konno
Course Designer: Katsuya Eguchi
Assistant Course Design: Yoshihiro Nomoto
System Programmers: Yuhiki Ōtsuki, Kenzō Hayakawa
Main CG Designer: Shigefumi Hino
Microcode Programmer: Yoshitaka Yasumoto
CG Designers: Hisashi Nogami, Masanao Arimoto, Hideki Fujii, Tokihiko Toyoda
Main Programmer: Masaru Nii
Picture Book CG Designer: Hiroyasu Kuwabara
Title CG Designer: Masanori Sato
Programming Director: Toshihiko Nakago
English Text: Terry Munson, Scott Pelland, Jason Leung, Phil Sandhop
Translator: Kayomi McDonald, Masashi Goto
Special Thanks: Kimiyoshi Fukui, Keizō Katō, Hironobu Kakui, Shin Hasegawa, Wataru Yamaguchi, Hiroshi Matsunaga, Yasuki Tawaraishi, Masato Kimura, Super Mario Club, Jonathan Stein, Greg von Oy, NOA Lot Check, NOA Branch Office
Supervisor: Shigeru Miyamoto
Executive Producer: Hiroshi Yamauchi
One of the first Game Boy Advance demos was a level from Yoshi's Story. However, it was eventually decided that the downgrades would be too significant, so it wasn't made into a full game.