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Wardner no Mori [Model TFD-WAD]

Nintendo Famicom disk published 36 years ago by Taito Corp.

Listed in MAME

ワリオの森 © 1988 Taito Corp.
(Wardner no Mori)

Wardner no Mori is a side scrolling platform game by Toaplan and published by Taito. This is a port of an arcade game originally released in 1987. The evil Mr. Wardner's minions have turned the prince's girlfriend into a crystal ball and the poor young man embarks on a perilous journey to save her. Wardner no Mori features five long stages and before each level begins, a map is displayed on screen showing the player what's around the corner. Our chubby hero has a lot more stamina than it looks and the incredibly ability to shoot fireballs directly in front of him. He starts his journey with only one fireball but yellow orbs scattered throughout the game help him increase his powers and he will soon be able to fire a bunch of them at once. He also collects money along the way to purchase special items from local shops located at the end of each stage. Among the various items (time clock, bombs and health potions), shops also provide new attack powers - they come in three flavors (Star, Moon and Sun) and allow our hero to change his fireball's attack pattern, from zig-zag to loop or straight line. Other important items are the golden statues that bring him fairies as companions - they are indestructible and damage enemies upon contact. The young prince must complete each stage within a time limit and only magic clocks can slow it down...




Wardner no Mori was released on March 25, 1988 in Japan for 3300 Yen.

Wardner no Mori was a Japanese arcade game by Taito and Toaplan and originally released in 1987. There are obvious differences between the original arcade game and this Famicom Disk version. The graphics are of course superior with a nice parallax scrolling unsurprisingly missing from the Famicom conversion. Another major difference is the life bar and unlike the original arcade game (which features a one-hit kill) Dover can he hit several times before dying. The life bar doesn't refill at the end of each stage though and it is up to the player to buy health potions. Because of it, other items have disappeared such as the blue cloak that allows Dover to be hit without losing a life in the arcade game. Finally, the Ocarina can still be purchased to skip most of stage 3 - however, it doesn't call a large bird anymore but a yellow floating balloon.


Executive Producer: Hiroshi Yamauchi
Producer & Director: Kenji Miki
Designer: Soichiro Tomita, Masahiro Iimura, Naotaka Ohnishi
Chief Programmer: Hiroyuki Yukami
Programmer: Hironobu Suzuki, Makoto Katayama
Sound Composer: Shinobu Amayake, Soyo Oka


Game's ROM.
Game's description by Laurent Kermel;