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Super Metroid [Model SHVC-RI]

Nintendo Super Famicom cart. published 30 years ago by Nintendo Co., Ltd.

Listed in MAME

Super Metroid [Model SHVC-RI] screenshot

Super Metroid © 1994 Nintendo Company, Limited.

Super Metroid is an action game and it is the third Metroid game to be released by Nintendo. In the last episodes, the bounty hunter Samus Aran defeated Mother Brain and handed the last Metroid alien alive, still a larva, to a Galactic Research Station to study and harness its energy-absorbing capabilities. Super Metroid starts on board the Ceres station, where things begin to go wrong. As it turns out, all the scientists there are dead and Ridor? (aka Ridley), Samus's arch-enemy, flies off and takes the metroid infant away. Samus must now return to Planet Zebes, the original alien world, and retrieve the creature. The blond bounty hunter and her thick body armor are back in this huge game - Zebes is a gigantic place and the game's central hub, with innumerable hidden rooms and many secrets. Samus comes equipped with a simple power-beam but, in the Metroid tradition, she can collect more weapons and abilities along the way such as missiles, charge beam, grappling hook, speed booster and the almighty morph ball. Samus's suit, boots and power-beam can be independently powered up as well. The alien world on Zebes is vast and made up of six huge areas. A map is available to help Samus find her way around the planet - it is however far from complete and only areas she has explored appear in pink, until she steps into one of the numerous map stations which give her the current area's map data. Color coded doors connect most of Zebes's rooms and corridors - although most of them can be opened with the power-beam, others require different weapons such as the missiles, the bombs and so forth. Super Metroid features three save slots and an english mode is directly available from the option menu.

Goodies for Super Metroid [Model SHVC-RI]
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[Model SHVC-RI]


Super Metroid was released on March 19, 1994 in Japan for 9800 Yen.

[FR] May 1995 - Consoles + N.32: 91%

Export releases:
[US] "Super Metroid [Model SNS-RI-USA]"
[US] "Super Metroid [Model SNS-RI-USA-1]"
[FR] "Super Metroid [Model SNSP-RI-FAH]"


1. Metroid [Model FMC-MET] (1986, Famicom Disk System)
2. Metroid II - Return of Samus [Model DMG-MEA] (1991, Game Boy)
3. Super Metroid [Model SHVC-RI] (1994, Super Famicom)
4. Metroid Fusion [Model AGB-AMTJ-JPN] (2002, GBA)
5. Metroid Prime (2003, GameCube)
6. Metroid - Zero Mission [Model AGB-BMXJ-JPN] (2004, GBA)
7. Metroid Prime 2 - Echoes (2004, GameCube)
8. Metroid Prime - Hunters (2005, DS)
9. Metroid Prime 3 - Corruption [Model RVL-RM3E-USA] (2007, Wii)
10. Metroid - Other M (2010, Wii)


Producer: Makato Kanoh
Director: Yoshio Sakamoto
Back ground designers: Hirofumi Matsuoka, Masahiko Mashimo, Hiroyuki Kimura
Object Designers: Tohru Ohsawa, Tomoyoshi Yamane
Samus Original Designer: Hiroji Kiyotake
Samus Designer: Tomomi Yamane
Sound Program and Sound Effects: Kenji Yamamoto
Music Composers: Kenji Yamamoto, Minako Hamano
Program Director: Kenji Imai
System Coordinator: Kenji Nakajima
System Programmer: Yoshikazu Mori
Samus Programmer: Isamu Kubota
Event Programmer: Mitsuru Matsumoto
Enemy Programmer: Yasuhiko Fujii
Map Programmer: Motomu Chikaraishi
Assistant Programmer: Kouichi Abe
Coordinators: Katsuya Yamano, Tsutomu Kaneshige
Printed Art Work: Masafumi Sakashita, Yasuo Inoue, Mary Cocoma, Yusuke Nakano, Shinya Sano, Noriyuki Sato
Special Thanks To: Dan Owsen, George Sinfield, Masaru Okada, Takahiro Harada, Kohta Fukui, Keisuke Terasaki, Masaru Yamanaka, Hitoshi Yamagami, Nobuhiro Ozaki, Kenichi Nakamura, Takehiko Hosokawa, Satoshi Matsumura, Takeshi Nagareda, Masahiro Kawano, Hiro Yamada, R&D1
General Manager: Gumpei Yokoi


Game's ROM.
Game's description by Laurent Kermel;