Super Famicom ゼルダの伝説 神々のトライフォース © 1991 Nintendo Company, Limited.
(Super Famicom Zelda no Densetsu - Kamigami no Triforce)
After the initial success of Zelda for the Famicom system, a sequel was inevitable. Kamigami no Tri-Force is the third opus in the Zelda series, one of Nintendo's most popular and flagship franchise that became a genre of its own. During a stormy night, the young Link is awaken by a warm female voice. Agahnim the dark priest has captured princess Zelda and holds her captive in the nearby castle. She now telepathically pleads Link for help and, without hesitation, he grabs a lamp and follows his heart. But rescuing the princess is only the beginning of a long journey for our young hero. The land of Hyrule is at stake and he is not yet aware of the many dangers lurking out there - he will retrieve the Master Sword, travel to the Dark World, reunite the Tri Force and fight Ganon, his archetypal enemy who, once again, has returned to conquer the Light World. The game features the overhead perspective introduced by the first episode of the series. Link is equipped with a sword and a small shield that can deflect enemy attacks and projectiles. The sword can also be used in several different ways and a powerful spinning attack can be charged up by holding the action button. But, most importantly, our hero can use a hodgepodge of items and secondary weapons such as the almighty Boomerang to stun enemies and collect items, the Bombs to reveal secret passageways, the catching net to capture bees and fairies and store them in glass bottles for later use, the Power Glove to move large rocks and so forth. Exploration in the game is divided into two major phases. In the first one, Link freely travels the world, talk to villagers and buys new equipment. He then spends the rest of his time in the game's different dungeons and defeat countless guardians hidden within their deepest depths.
Game ID: SHVC-ZL
Zelda no Densetsu was released on November 21, 1991 in Japan for 8000 Yen.
The title of this game translates from Japanese as 'The Legend Of Zelda - The Tri-Force of the Gods' but the game was known in the rest of the world as 'The Legend Of Zelda - A Link To The Past'. All the religious symbols were removed from the American and European versions of the game.
Known export releases:
[CA] "The Legend of Zelda - A Link to the Past [Model SNS-ZF-CAN-1]"
[US] "The Legend of Zelda - A Link to the Past [Model SNS-ZL-USA]"
[EU] "The Legend of Zelda - A Link to the Past [Model SNSP-ZL-EUR]"
[FR] "The Legend of Zelda - A Link to the Past [Model SNSP-ZL-FRA/SFRA]"
[DE] "The Legend of Zelda - A Link to the Past [Model SNSP-ZL-NOE/SFRG]"
1. Zelda no Densetsu - The Hyrule Fantasy [Model FMC-ZEL] (1986)
2. Link no Bouken - The Legend of Zelda 2 [Model FMC-LNK] (1987)
3. Super Famicom Zelda no Densetsu - Kamigami no Triforce [Model SHVC-ZL] (1991)
4. Zelda no Densetsu - Yume o Miru Shima [Model DMG-ZLJ] (1993)
5. Zelda no Densetsu - Toki no Ocarina [Model NUS-CZLJ-JPN] (1998)
6. Zelda no Densetsu - Majora no Kamen [Model NUS-NZSJ-JPN] (2000)
7. Zelda no Densetsu - Fushigi no Kinomi - Daichi no Shou [Model CGB-AZ7J-JPN] (2001)
8. Zelda no Densetsu - Fushigi no Kinomi - Jikuu no Shou [Model CGB-AZ8J-JPN] (2001)
9. Zelda no Densetsu - Kaze no Takuto [Model DOL-GZLJ-JPN] (2002)
10. Zelda no Densetsu - 4tsu no Tsurugi + (2004)
11. Zelda no Densetsu - Fushigi no Boushi [Model AGB-BZMJ-JPN] (2004)
12. Zelda no Densetsu - Twilight Princess [Model DOL-GZ2J-JPN] (2006)
13. Zelda no Densetsu - Mugen no Sunadokei (2007)
14. Zelda no Densetsu - Daichi no Kiteki (2009)
15. Zelda no Densetsu - Sukaiwoudo Soudo (2011)
16. Zelda no Densetsu - Kamigami no Toraifousu Tsuu (2013)
17. Zelda no Densetsu - Toraifousu San-juushi (2015)
18. Zelda no Densetsu - Buresu obu za Wairudo (2017)
Executive Producer: Hiroshi Yamauchi
Producer: Shigeru Miyamoto
Director: Takashi Tezuka
Script Writer: Kensuke Tanabe
Assistant Director: Yasuhisa Yamamura, Yoichi Yamada
Screen Graphics Designers
Object Designers: Soichiro Tomita, Takaya Imamura
Background Designers: Masanao Arimoto, Tsuyoshi Watanabe
Program Director: Toshihiko Nakago
Main Programmer: Yasunari Soejima
Object Programmer: Kazuaki Morita
Programmers: Tatsuo Nishiyama, Yuichi Yamamoto, Yoshihiro Nomoto, Eiji Noto, Sarotu Takahata, Toshio Iwawaki, Shigehiro Kasamatsu, Yasunari Nishida
Sound Composer: Koji Kondo
Coordinators: Keizo Kato, Takao Shimizu
Printed Art Work: Yoichi Kotabe, Hideki Fujii, Yoshiaki Koizumi, Yasuhiro Sakai, Tomoaki Kuroume
English Script Writers: Daniel Owsen, Hiroyuki Yamada
Special Thanks To: Nobuo Okajima, Yasunori Taketani, Kiyoshi Koda, Takamitsu Kuzihara, Hironobu Kakui, Shigeki Yamashiro
GBA (mar.14, 2003)
Wii [Virtual Console] (dec.02, 2006)
Game's description by Laurent Kermel; http://www.videogameden.com