Star Fox © 1993 Nintendo Company, Limited.
Star Fox is a 3-D rail-shooter programmed by Argonaut Software and published by Nintendo. The evil scientist and self declared Emperor Andross threatens to take over the Lylat solar system and no one can stop him. Corneria, the fourth planet of the system, is under attack and the enemy armies are in dramatic superiority. A small group of four pilots belonging to the Star Fox Team take on the challenge and fly off their Arwing ships to planet Venom, ultimate hideout of the evil emperor. The player takes control of Fox McCloud, leader of the team, and guides his teammates (Falco, Peppy and Slippy) through three designated routes across the Lylat solar system. Although each one of the path leads to Andross's lair, they each feature an increasing difficulty level (easy, medium and hard). The Arwing comes equipped with a standard Vulcan gun and powerful, yet in limited quantities, Nova Bombs. But the real highlight of the fighter are its retractable wings and anti-gravity engine allowing for incredibly fast rolls and flips. Various power-up items are dropped by certain enemies or just scattered around the levels - they range from yellow rings (restores some shield energy), blue rings (check point and shield energy), ship rings (extra ship if the player manages to shoot the three pods that form the ring), Twin laser, temporary Power Shield, Wings (repairs a broken wing) and Nova bomb.
Cartridge ID: SHVC-FO
Released on February 21, 1993 in Japan for 9800 Yen.
Star Fox was the first game to use the Super FX chip. The coprocessor was directly included with each game cartridge and gave the original Super Famicom hardware an extra power boost. This graphics accelerator chip allowed games to generate smooth and realtime 3D graphics for home consoles. The console market was under increasing pressure to create the same 3D graphics already offered by home computers and the Super FX chip was a natural step forward. It was created by the talented people at Argonaut Games (England), who also co-developed Star Fox. Interestingly, it wasn't the first time the company had made such a '3-D move'. They developed the first-person 3D shooter Starglider in 1986 for the Commodore Amiga and Atari ST (the game was later ported to other systems). The shooter was rendered with wireframe vector graphics but its sequel released in 1988, Starglider 2, used solid shaded polygonal graphics.
[FR] April 1993 - Consoles + No. 18: 96/100
Executive Producer: Hiroshi Yamauchi
Producer: Shigeru Miyamoto
Director: Katsuya Eguchi
Assistant Director: Yoichi Yamada
Programmed By: Dylan Cuthbert, Giles Goddard, Krister Wombell
3D System: Pete Warnes, Carl Graham
Graphic Designer: Takaya Imamura, Shape Designer, Tsuyoshi Watanabe
Sound Effects: Koji Kondo
Music Composer: Hajime Hirasawa
Assisted By: Argonaut Software
Super FX Staff: Jez San, Ben Cheese, Richard Clucas, Satoshi Nishiumi, Hironobu Kakui
Software Support: Yasunari Nishida, Yasuhiro Kawaguchi, Shigeki Yamashiro
English Support: Dan Owsen, Tony Harman, Jon Dean, Ian Crowther
Japanese Support: Keizo Kato, Takao Shimizu, Masato Kimura, Hajime Yajima, Kenji Yamamoto
Game's description by Laurent Kermel; http://www.videogameden.com