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Senjou no Ookami [Model CAP-SJ]

Nintendo Famicom cart. published 38 years ago by Capcom Co., Ltd.

Listed in MAME

Senjou no Ookami [Model CAP-SJ] screenshot

戦場の狼 © 1986 Capcom Company, Limited.
(Senjou no Ookami)

Senjou no Ookami is a vertical scrolling run-n-gun and conversion of the arcade game of the same name originally released in 1985. The premise of the game is profoundly simple - the player takes control of a lone commando soldier (called Super Joe) who is out to rescue hostages kept captive by a small army (although the game takes place in 19XX, outfits worn by the enemy and the comic book instruction manual both allude to Nazi Germany during World War II). Joe's mission starts off behind enemy lines, after a chopper drops him off in the middle of an hostile jungle. Armed with only a standard sub-machine gun and a very limited supply of grenades, he has to take on legions of hostile soldiers while avoiding enemy fire, occasionally using parts of the scenery (such as trees, bushes or small buildings) to take cover. His weaponry sounds relatively helpless considering the vast army of enemy soldiers standing between him and his goal, and although he can fire his machine gun in eight directions, he can only throw hand grenades in an arc towards the top of the screen. But Joe has plenty of special items on hand to help him - some are free for the taking and simply lay on the ground whereas others are earned by rescuing prisoners. The special items range from extra grenades (symbolized by flashing boxes), super grenades (kill all enemies on the screen when used), medals (extra life), remote radio (kills all enemies), bullet proof vests and so forth. Additionally, more than just being the most powerful weapon in the game, hand grenades can also be used to reveal secret items or hidden ladders leading to secret underground shelters. Most of them contain additional hostages to rescue, bonus items or enemies, but some are rigged with vicious and deadly traps (such as the lethal gas chambers). Each level ends with a fight against a commanding officer and his team of highly trained soldiers. Senjou no Ookami consists of four stages which loop four times (it basically spans across sixteen levels with increased difficulty) and features a two-player alternating mode.

Goodies for Senjou no Ookami [Model CAP-SJ]
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BARCODE: 4 976219 011044


The game was released on September 27, 1986 in Japan. Its retail price was 5500 Yen.

The Famicom version of Senjou no Ookami shows various differences with the original arcade game. The two most significant are the stage arrangement and the underground shelters. As for the stage arrangement, the arcade game consists of eight levels made out of two sets of four stages, whereas the Famicom port features sixteen levels made out of four sets of four stages. Then ladders leading to small underground shelters are scattered throughout the game and are revealed by throwing grenades in specific location on the battlefield. These shelters are particularly well thought out though, and players looking for a gaming experience closer to the original game can simply ignore them and concentrate on the non-stop shooting action instead. Additionally, the game has a lot more items to collect (most of them appear inside the shelters), as well as machine gun and grenade upgrades !

If you keep running the abstract mode, the game crashes at a certain time (10~15 minutes). Apart that, the ingame action is very glitchy, mainly due to the hardware restriction (many sprites at the same times on screen).

Export releases:
[US] "Commando [Model NES-CO-USA]"


At the title screen use controller 2 and press Left(x3), B(x2), A(x4), Right, then press START on controller 1.

At title screen, press B, Down, Up, A, Left, Left and Right on the 2nd controller. Now, during the game, press or hold Select to move frame by frame.

If you can finish Mission 4-4 with 3 lives remaining and 24 grenades remaining, you get a secret message from the programmer after the usual ending message.


Game's ROM.
Game's description by Laurent Kermel;