Puzzle Bobble © 1995 Taito Corp.
Puzzle Bobble is a cute puzzle game by Taito. Who would have guessed that two of the most popular video game dinosaurs (or bubble dragons) from Taito's 1986 arcade hit Bubble Bobble would also be the heroes of one of the most addictive puzzle game ever created ? In Puzzle Bobble, bubbles are still at the core of the gameplay - however, they now come in a variety of colors, occupy most of the upper-screen and are all stacked up in an ordered and crossed pattern. Each player controls a dinosaur standing at the bottom of the screen ready to fire his bubble-blower gun. The game concept is inspired by the famous Tetris and three of more bubbles of the same color pop to oblivion on contact. But Puzzle Bobble features a few twists to the standard Tetris formula - bubbles are somehow connected and removing upper bubbles cause the lowers ones to fall down. The bubble-gun can also rotate and fire in any direction and bubbles can bounce off walls. Time is of course limited and the screen of bubbles slowly moves down, getting dangerously close to our hero dinosaurs and if it ever reaches them, then the game is over. Some bubbles also have special powers (most of them inspired by the original Bubble Bobble game) such as lightning, bombs, water tanks and so forth... The game offers several single player modes and an intense two-player-versus-battle mode.
Cartridge ID: SHVC-AYKJ-JPN
Puzzle Bobble for Super Famicom Released on January 13, 1995 in Japan for 6800 Yen.
Puzzle Bobble first came out in the arcades in 1994.
[US] "Bust-A-Move [Model SNS-AYKE-USA]"
[EU] "Puzzle Bobble - Bust-A-Move [Model SNSP-AYKP]"
A hidden Japanese message appears in the ROM at 7F460 right after the regional lockout error message:
Nee Chotto, doushite kopii nanka suruno? ROM ni kawatte oshioki yo!! Kono bunshow wo yomu towa, onushimo nakanaka waru yo noo. E? Kopii surunja nakattanda. Korya mata shitsurei shimashita. Yoikono minna, geemuno kopii nante yatcha damedayo! Geemuno kopii nante, waruiojisanno surukoto dakarane. Sorekara, kono geemuwo kattekudasatta kata, arigato gozaimasu. Korekaramo yoroshiku!
The line 'ROM ni kawatte oshioki yo!!' is a play on Sailor Moon's famous catchphrase, 'Tsuki ni kawatte oshioki yo!' ('In the name of the moon, I will punish you!')
Here is the full translation from Japanese:
Hey, wait a second; why would you copy this? In the name of the ROM, I will punish you!! If you're reading this, you're a bad person. Oh? You weren't trying to copy it, you say. Well, I'm sorry then. Got it, everyone? You can't go around copying games! Copying games is just for bad old men. So, anyway, thanks to those who bought this game. Best regards!
Final Boss with 7 continues
Enter NS9NLD as a password.
Director: Shoji Takahashi (ST)
Planner: Yuji Koga
Assistant Planners: Shige Sakaki, Kazuhiro Ohhara
Programmers: Kazuhiko Sugiyama (KS), Satoru Tanabe (Tana-B)
Graphic Designers: Midori Tokutomi, Tokuhisa Tazima
Map Designers: Yukari Sakabe, Tetsuya Ueda, Mikiyo Yoshida
Sound by: Karu. (ZTT)
Tester: Yuichi Kanno
Manual Designer: Kazuo Nakagawa
Special Thanks to: Seiichi Nakakuki, TKHC 02 5, VG-NOB, Kazuhiro Kinoshita
Producers: Seizo Matsutaka, Takeo Shirasaka
Executive Producer: Koichi Nakamura
Game's description by Laurent Kermel; http://www.videogameden.com