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Panel de Pon [Model SHVC-AYLJ-JPN]

Nintendo Super Famicom cart. published 29 years ago by Nintendo Co., Ltd.

Listed in MAME

Panel de Pon [Model SHVC-AYLJ-JPN] screenshot

?????? © 1995 Nintendo Company, Limited.
(Panel de Pon)

Panel de Pon is a puzzle game by Nintendo inspired by Alexey Pajitnov's classic Tetris (with perhaps a pinch of Puyo Puyo thrown in). The land of the fairies is in grave peril - the evil Sanatos (aka Thanatos) placed a curse on the country and used his dark magic powers to turn all the nice fairies into evils spirits. The cute fairy Lip - the young protagonist of the game and only one seemingly unaffected by the evil spell - must engage all her fairy friends in duels and rescue them from the evil grips of Thanatos... and discover, once and for all, the truth behind these mysterious events. Like any other game in its genre, the task at hand is to clean each playfield from colored tiles seemingly arranged in random order. To do so, the player moves a two-tiles long cursor around the screen and can swap any pair of tiles located right under it. As expected, three or more identical tiles disappear when vertically or horizontally aligned, and tiles obey the laws of gravity and fall through newly formed gaps. Additionally, special combos and chain reactions can be triggered and award the player with bonus points. These combos can also generate large tiles (called Garbage blocks and often as wide as the playfield!) over the opponent's side. Several playing modes are of course available : solo, two players, versus, puzzle, time attack and so forth.




Panel de Pon was released on October 27, 1995 in Japan for 5800 Yen.

Interestingly, Panel de Pon was released in the rest of the world as Tetris Attack, and the cute fairies were replaced by characters from Yoshi's Island. Export releases:
[US] "Tetris Attack [Model SNS-AYLE-USA]"
[US] "Tetris Attack [Model SNS-AYLE-USA-1]"
[EU] "Tetris Attack [Model SNSP-AYLP-EUR]"



Main Program: Shinya Yamamoto
CP Program, System Program: Toshihiro Nishii
Opening Program, Select Program: Taku Sugioka
Program Adviser: Toshiyuki Nakamura

Design Director, Character Design, Graphic Design: Makiko Tsujino
Graphic Design: Yumiko Morisada
Assistant Graphic Design: Adusa Iwamoto, Go Matsuda
Graphic Design: Toshitaka Muramatsu

Music Compose, Sound Program, Sound Effects: Masaya Kuzume
Sound System Program: Kenichi Nishimaki
Voice Sample: Miki Uraki, Makiko Tsujino, Yumiko Morisada, Adusa Iwamoto, Naoko Kugo, Masaya Kuzume

SPECIAL THANKS TO: Masafumi Sakashita, Fujiko Nomura, Masahiro Nakamori, Kenji Nakajima, Hironobu Suzuki, Naotaka Ohnishi, Mitsuru Matsumoto, Yoshikazu Wori, Hiroya Kuriyama, Osamu Yamauchi, Isamu(s) Kubota, Kousei Kazetou, Kenji Yamada, Hiroki Nishizawa, Kenji Yamafuji, Ryouta Kawade, Hideyuki Monno

Assistant: Ryuji Kuwaki
Director: Masao Yamamoto, Hitoshi Yamagami, Toshitaka Muramatsu
Producer: Gumpei Yokoi
Produced by: Team Battle Clash


Game's ROM.
Game's description by Laurent Kermel;