1080° Snowboarding [Model NUS-NTEJ-JPN]

Nintendo 64 cart. published 26 years ago by Nintendo Co., Ltd.

Listed in MAME

1080° Snowboarding [Model NUS-NTEJ-JPN] screenshot

1080° Snowboarding © 1998 Nintendo.

Get Ready to Shred the Slopes!

In the tradition of Nintendo EAD classics like Wave Race 64 and Star Fox 64, 1080° Snowboarding sets a new gold standard in graphics, play control and sound. Whether you're sticking a Stalefish in the half pipe or a 720 Air in a raging blizzard, 1080° delivers snowboarding action so real you'll be checking your nose for frostbite!

Graphically, 1080° delivers the most breathtaking mountain vistas this side of the Himalayas. Richly detailed texture maps of rocks, snow caves, glacial lakes, trees, cabins and more fully immerse you in a wintry wonderland. 1080°'s wealth of effects include falling snow, lens flares, flickering torches and wake powder blowing back at the screen. The frame rate is as smooth as polished ice for all camera angles -- including looking backwards up the mountain!

1080º's high point, though, may be its jaw-dropping play control. The game's simulation of the feel of snowboarding is nothing short of astonishing. Racers wallow through snow banks, lose control on ice sheets and fight to maintain control over 1080º's many moguls, bumps and berms. A Wave Race 64-like stunt system offers more than a dozen grab and spin tricks, plus a points-enhancing combo engine. Slot in a Rumble Pak for a feel that's even more real.

The audio engineers topped off this gorgeous pak with superlative sound effects of boards scraping, swooshing and sliding across the many types of snow and surfaces. 1080°'s Snowboarding's sound track, unlike Wave Race's lounge sound, back ground music, rocks heavily, and fits the extreme image of the game perfectly.

The crackerjack developers crammed each of the six downhill courses with plenty of branching routes, shortcuts, tricky moguls and other opportunities to knock precious split-seconds off your time -- if you're not good enough. Mix in widely varying snow, weather and lighting conditions and you're assured of constant surprises, even after you've stuck scores of Stiffies on the slopes.




1080 Snowboarding was released on February 28, 1998 in Japan.

Export releases:
[US] "1080° Snowboarding [Model NUS-NTEE-USA]"
[EU] "1080° Snowboarding [Model NUS-NTEP-EUR]"


Executive Producer: Hiroshi Yamauchi
Producer: Shigeru Miyamoto
Directors: Masamichi Abe, Mitsuhiro Takano
Assistant Director: Hiroyuki Yamada
Main Programmer: Giles Goddard
Programmer: Colin Reed
Com AI / Camera Programmer: Shunsaku Kitamura
Art Director: Yoshitaka Nishikawa
CG Character Designer: Hiroaki Takenaka
CG Map Designer: Katsuhiko Kanno
2D Designer: Tomoaki Nakahara
3D Animator: Hideki Okawa
Motion Capture: Shinya Takahashi, Tsuyoshi Watanabe, Jin Ikeda, Hiroshi Matsunaga
Sound Composer: Kenta Nagata
Sound Engineer: Hideaki Shimizu
Voice Samples: Don Beaver, John Häll, Hiroyuki Yamada, Wataru Yamaguchi, Giles Goddard, Michiko Yomo, Satoru Takizawa
Technical Support: Hironobu Kakui, Shin Hasegawa
Progress Management: Kimiyoshi Fukui, Keizō Katō
Special Thanks To: Atsushi Tejima, Hajime Kitagawa, Jim Wornell, Kayomi McDonald, Colin Palmer, Super Mario Club, EAD Debugging, NOA Debugging, Tommy Hilfiger U.S.A., Lamar Snowboards


Game's ROM.