Accepted [+] [X] Vulgus Update submitted by XtC
Vulgus (c) 1984 Capcom Company, Limited.
Vulgus is pretty simple. You just pilot a spaceship and blast countless enemies. That is what is fun about this game. There is nothing complicated, just pure blasting. You only have two weapons, your blaster, and a limited supply of bombs. This title uses the time honored top-down vertically scrolling format. The background moves eternally forward, but you can move all around the screen, and can make the screen scroll both left and right. Your enemies consist of an assortment of fairly realistic looking spacecraft, some of which have a distinctive 'insectoid' look to them. This game is endless and it doesn't seem to have a level format. You just move forward and shoot. The backgrounds will change from time to time from planetary surfaces to space scenes and eventually they will start repeating once you blast this particularly large alien formation.
- TECHNICAL -
Main CPU : Zilog Z80 (@ 4 Mhz)
Sound CPU : Zilog Z80 (@ 3 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz)
Players : 2
Control : 8-way joystick
Buttons : 2
- TRIVIA -
Vulgus was released in May 1984. It is the first game produced by Capcom. Capcom, a name derived from 'Capsule' and 'Computer'. Kenzo Tsujimoto established the company in Japan as a manufacturer and distributor of electronic games machines.
In space shuttle terminology, CAPCOM also stands for 'Capsule Communications'.They are responsible for most of the talking to the shuttle during the missions. They relay all the messages to and from the shuttle. It's a very important, very stressful position in the space flight system.
Vulgus was only available as a conversion kit from SNK (or Capcom in Japan). The marquee to this title was red and it had a strange blue 'Vulgus' logo that had red veins running through it.
- UPDATES -
The US version's high score table allowed three initials to be entered. The Japanese version allowed ten letters to be entered.
- STAFF -
Director: Tokuro Fujiwara
Staff : T. Toyohara, M. Kimura, Y. Morita, A. Fukada, S. Okada
- PORTS -
* CONSOLES:
[JP] Sega Saturn (oct.15, 1998) "Capcom Generation Dai 3 Shou Koko ni Rekkishi Hajimaru [Model T-1234G]"
[JP] Sony PlayStation (oct.15, 1998) "Capcom Generation Dai 3 Shou Koko ni Rekkishi Hajimaru [Model SLPS-01649]"
[EU] Sony PlayStation (sept.3, 1999) "Capcom Generations 3 - The First Generation [Capcom Generations Disc 3] [Model SLES-21881]"
[US] Microsoft XBOX (sept.27, 2005) "Capcom Classics Collection"
[US] Sony PS2 (sept.27, 2005) "Capcom Classics Collection [Model SLUS-21316]"
[EU] Microsoft XBOX (nov.18, 2005) "Capcom Classics Collection"
[EU] Sony PS2 (nov.18, 2005) "Capcom Classics Collection [Model SLES-53661]"
[JP] Sony PS2 (mar.2, 2006) "Capcom Classics Collection [Model SLPM-66317]"
Sony PlayStation 3 [PSN] [JP] (feb.19, 2013) "Capcom Arcade Cabinet [Model NPJB-00210]"
Microsoft XBOX 360 [XBLA] [JP] [EU] (feb.20, 2013) "Capcom Arcade Cabinet"
Sony PlayStation 3 [PSN] [EU] (feb.20, 2013) "Capcom Arcade Cabinet"
Microsoft XBOX 360 [XBLA] [AU] (feb.21, 2013) "Capcom Arcade Cabinet"
[US] Sony PSP (apr.23, 2013) "Capcom Classics Collection Reloaded [Favorites] [Model ULUS-10134FV]"
Sony PlayStation 3 [PSN] [US] (may.21, 2013) "Capcom Arcade Cabinet" : provided only if all five packs are bought or through the All-in-One Pack
Microsoft XBOX 360 [XBLA] [US] (may.22, 2013) "Capcom Arcade Cabinet" : provided only if all five packs are bought or through the All-in-One Pack
* HANDHELDS:
[JP] Sony PSP (sept.7, 2006) "Capcom Classics Collection [Model ULJM-05104]"
[US] Sony PSP (oct.24, 2006) "Capcom Classics Collection Reloaded [Model ULUS-10134]"
[EU] Sony PSP (nov.10, 2006) "Capcom Classics Collection Reloaded [Model ULES-00377]"
[AU] Sony PSP (nov.16, 2006) "Capcom Classics Collection Reloaded"
* COMPUTERS:
[US] PC [MS Windows, CD-ROM] (2003) "Capcom Coin-Op Collection Volume 1"
- SOURCES -
Game's ROM.
Machine's picture.
Passport @ everything2
Accepted [+] [X] Tank II Update submitted by XtC
Tank II (c) 1975 Kee Games.
This is a rather basic game. Each player uses a set of two levers to control a simple tank inside a maze. Blast mines and your opponent to win (This is a two player only title, so you will need a friend to play). This is basically the same game as "Tank", but with different levels.
- TECHNICAL -
The Tank II cabinet was an upright with woodgrain sides, and no side art at all. The main monitor bezel and marquee have all the art (they are done in orange with primitive pictures of tanks). The control panel has four joysticks mounted on it (two for each player). These are of the lever type, and only move up and down. This is exactly the same cabinet that Tank came in, only the name has changed. The PCB to this game can be modified in many ways, to change the behavior of the game. A little solder work can produce effects such as new mazes, invisible tanks, guided missiles, and even warp effects. In fact it is possible to wire these modifications up so you can turn them on with the flip of a switch (they all work by grounding various pins on the games PCB, therefore you can wire said pins to ground with a switch in-between for player selectable options). All these option were basically the next 7 or 8 Tank games hiding on the Tank II board. But the new versions were never released, as someone figured out the hacks back in the 70s, and published instructions in an industry magazine.
- TRIVIA -
Released in May 1975, selling at an MSRP of $1145.
The original "Tank" was an instant hit. So Kee (Atari), quickly devised a plan to launch a whole series of Tank games. They designed a boardset that could be easily modified to change the game. This would allow them to come out with a new Tank game whenever they wanted, with no real extra work needed.
- SERIES -
1. Tank [Upright model] (1974)
1. Tank [Cocktail Table model] (1974)
2. Tank II (1975)
3. Tank 8 (1976)
4. Ultra Tank (1978)
- PORTS -
* OTHERS:
[US] Coleco (1977) "Telstar Combat [Model 6065]"
- SOURCES -
Machine's picture.
Accepted [+] [X] Stunt Cycle Update submitted by XtC
Stunt Cycle (c) 1976 Atari.
Daredevil thrills. A fantastic motorcycle jump and stunt attraction. Realistic handlegrip throttle control accelerates motorcycle. Riders try to jump over an increasing number of buses without crashing--more than 8, it's a wipeout! The roar of acceleration, crashing, the cheer of the crowd--high speed wheelies over more and more buses add to the excitement.
- TRIVIA -
Released in January 1976, selling at an MSRP of $1145.
Early versions of the Stunt Cycle hardware had a blue jumper wire that was added to the boardset that went to every single chip on the board.
- PORTS -
* OTHERS:
[US] Atari (1977) "Stunt Cycle [Model C450]"
[US] Sears (1977) "Motocross [Model 99729]" : contains 20 games.
- SOURCES -
Machine's picture.
Game's ROM.
Accepted [+] [X] Street Fighter Alpha 3 [Blue Board] Update submitted by XtC
Street Fighter Alpha 3 (c) 1998 Capcom.
North American & European release. Game developed in Japan. For more information about the game itself, see the original Japanese release entry; "Street Fighter Zero 3 [Green Board]".
- TECHNICAL -
Runs on the "CP System II" hardware.
Blue Board [USA & Europe]
- TRIVIA -
Bam Margera of MTV's 'Jackass' and 'Viva La Bam' has owned this game before in his house. In the episode of 'Viva La Bam' called "Uncivil War", one of the arcade cabinets in Bam's laundry room running "Street Fighter Alpha 3" can be briefly shown for a second.
In all Export releases :
- Gouki is named Akuma.
- M. Bison is named Balrog.
- Nash is named Charlie.
- Vega is named M. Bison.
- Shin Vega is named Final Bison.
- Balrog is named Vega.
In Europe and the Western Hemisphere :
- The Z-ISM is called A-ISM (representing Alpha).
In the original Japanese version, specific locations were given for each stage (in Japanese) along with the name of the country (in English). Only the country name is given in all Export versions, with the more specific info being removed instead of being translated. Here is the list:
Adon: Khmer Historic Ruins, Thailand
Akuma ('Gouki' in Japan): Oni Fang Cave, Japan
Balrog ('M. Bison' in Japan), M. Bison ('Vega' in Japan), Juni & Juli: Secret Point 48106 (since there was no country given for 'Secret Point 48106', its name is left completely blank in the Export versions)
Birdie: Train Cemetery, England
Blanka: Madeira River branch - swampland, Brazil
Cammy: Mikonos Island, Greece
Charlie ('Nash' in Japan): Frankfort Hangar, U.S.A.
Chun-Li: Zhidan Plaza, China
Cody: Metro City - City Police Detention Center, U.S.A.
Dan: Hinode Park (translated from Japanese as 'Sunrise Park'), Japan
Dhalsim: In front of Jaunpur Monument, India
E. Honda: Higashikomagata - Katomi kontou, Japan
Gen: Victoria Harbor, Hong Kong
Guy: Under 22nd Street overhead, U.S.A.
Karin, Sakura: Flower Shoutengai (translated from Japanese as Flower Shopping Street), Japan (NOTE: In Sakura's version, the sky is daylight; in Karin's version, night has fallen.)
Ken: Hotel Masters, U.S.A.
R. Mika: Sardine Beach Special Ring, Japan
Rolento: New York Camouflaged Subway, U.S.A.
Rose: Palazzo Mistero (Translated from Italian as Palace of Mystery), Italy
Ryu: Genbugahara (translated from Japanese as 'Genbu Plain'), Japan
Sagat: Nagpa Resting Shakyamuni the Buddha Statue, Thailand
Sodom: Manhattan Building 49 F, U.S.A.
Vega ('Balrog' in Japan): Requena Spiral Tower, Spain
Zangief: Akademu Gorodowa blast furnace, U.S.S.R.
- UPDATES -
Blue Board revisions :
REVISION 1:
* Build date: 980629
* US release
REVISION 2:
* Build date: 980904
* US and EUROPE releases
- SERIES -
1. Street Fighter (1987)
2. Street Fighter II - The World Warrior [B-Board 90629B] (1991)
3. Street Fighter II' - Champion Edition [B-Board 91634B-2] (1992)
4. Street Fighter II' - Hyper Fighting [B-Board 91635B-2] (1992)
5. Super Street Fighter II - The New Challengers [Green Board] (1993)
6. Super Street Fighter II Turbo [Blue Board] (1994)
7. Street Fighter Alpha - Warriors' Dreams [Blue Board] (1995)
8. Street Fighter Alpha 2 [Blue Board] (1996)
9. Street Fighter III - New Generation (1997)
10. Street Fighter III - 2nd Impact : Giant Attack (1997)
11. Street Fighter Alpha 3 [Blue Board] (1998)
12. Street Fighter III - 3rd Strike : Fight For The Future (1999)
13. Hyper Street Fighter II - The Anniversary Edition [Green Board] (2003)
14. Street Fighter IV (2008)
15. Super Street Fighter IV - Arcade Edition (2010)
16. Ultra Street Fighter IV (2014)
17. Street Fighter V (2016)
18. Ultra Street Fighter II - The Final Challengers (2017, Switch)
- PORTS -
NOTE: These are only ports released in North America, Europe, and Australia. For further details, please see the "Street Fighter Zero 3 Upper" entry.
* CONSOLES:
[US] Sony PlayStation (apr.30, 1999) "Street Fighter Alpha 3 [Model SLUS-00821]"
[EU] Sony PlayStation (2000) "Street Fighter Alpha 3 [Model SLES-01863]"
[US] Sony PlayStation (2000) "Street Fighter Alpha 3 [Greatest Hits] [Model SLUS-00821GH]"
[US] Sega Dreamcast (may.31, 2000) "Street Fighter Alpha 3 [Model T-1203N]"
Sega Dreamcast [EU] (sept.29, 2000) "Street Fighter Alpha 3 [Model T-7005D-50]"
Sony PlayStation 2 [AU] (2006) "Street Fighter Alpha Anthology"
[US] Sony PS2 (june.13, 2006) "Street Fighter Alpha Anthology [Model SLUS-21317]"
[EU] Sony PS2 (jul.7, 2006) "Street Fighter Alpha Anthology [Model SLES-54085]"
* HANDHELDS:
[EU] Nintendo GBA (nov.29, 2002) "Street Fighter Alpha 3 [Model AGB-AZUP-EUR]"
[US] Nintendo GBA (dec.1, 2002) "Street Fighter Alpha 3 [Model AGB-AZUE-USA]"
[AU] Sony PSP (2006) "Street Fighter Alpha 3 MAX" by THQ
[US] Sony PSP (feb.7, 2006) "Street Fighter Alpha 3 MAX [Model ULUS-10062]"
[EU] Sony PSP (mar.10, 2006) "Street Fighter Alpha 3 MAX [Model ULES-00235]"
- SOURCES -
Game's ROM.
Machine's picture.
Accepted [+] [X] Star Wars [Upright model] Update submitted by XtC
Star Wars (c) 1983 Atari, Incorporated.
Star Wars is a single-player 3-D shoot-em-up based on the legendary movie franchise of the same name. This game is specifically based on the very first Star Wars movie, 'Episode IV: A New Hope'. The player takes on the role of Luke Skywalker (Red Five) whose goal is to blow up the infamous "Death Star" by firing a Proton Torpedo into an exposed exhaust port situated on the Death Star's surface.
Before reaching the exhaust port, players must survive three attack phases.
PHASE 1 : The game begins in outer space above the Death Star. Players must engage in a dog fight with Darth Vader and numerous enemy TIE Fighters. All but Vader's fighter can be shot and destroyed. Incoming enemy fire must be avoided or shot to prevent damage to the player's Deflector shields.
PHASE 2 : The X-Wing flies down to the surface of the Death Star and is confronted with a barrage of laser turrets and towers as the X-Wing flies across the Death Star's surface. Any collisions with either the towers or incoming enemy shots will cause damage to the player's Deflector Shields.
The laser tower tops have a progressive scoring incentive that is displayed at the top center of the screen, along with the number of remaining laser tower tops that need to be destroyed before the X-Wing enters the exhaust port trench. If the player manages to destroy all of the towers, a sizeable point bonus is awarded.
PHASE 3 : The X-Wing begins its approach down the trench of the Death Star, heading for the exhaust port situated at the end of the trench. The trench walls are lined with red laser-gun turrets that fire at the player as he makes his approach. Incoming fire must either be avoided or shot. Trench catwalks of varying shapes and heights also appear in later trench runs. These must be avoided as any collision results in damage to Red 5's deflector shields.
If the player survives the trench run, the voice of 'Han Solo' will advise that 'You're all clear, Kid' and the player must quickly shoot the exhaust port to destroy the Death Star. If a trench run is completed without the player having fired any shots other than the shot into the exhaust port, a sizeable point bonus is awarded for 'using the force'. If the exhaust port is missed, Red 5 will plough through the wall at the end of the trench and lose one deflector shield, after which the trench run will start over.
If the player succeeds in blowing up the Death Star, Red 5 makes its escape before turning to view the colourful explosion. Bonus points for Remaining Shield Energy is now scored.
The player is then returned to the fray and whole process begins again. Each successive Death Star run greatly increases in difficulty; TIE Fighters shoot more often, there are more Laser towers and batteries in successive rounds and there are many more obstacles and laser fire during the trench run.
- TECHNICAL -
[Upright model]
Game ID : 136021
Main CPU : Motorola M6809 (@ 1.512 Mhz)
Sound CPU : Motorola M6809 (@ 1.512 Mhz)
Sound Chips : (4x) POKEY (@ 1.512 Mhz), Texas Instruments TMS5220 (@ 640 Khz)
Screen orientation : Horizontal
Players : 1
Control : Flight Yoke (Custom Specs)
Buttons : 4
The Star Wars Yoke pivots left to right to control the X position. But unlike normal fight yokes which slide (linear) in and out... the handles instead rotate (circular) forwards and backwards to control the Y position.
The Yoke uses 2 Pots for tracking.
X Pot = Left & Right Aim movement
Y Pot = Up & Down Aim movement
Button 1 (Left Forwards) = Fire
Button 2 (Left Rear) = Fire
Button 3 (Right Forward) = Fire
Button 4 (Right Rear) = Fire
- TRIVIA -
Star Wars was released in May 1983. 10,245 Upright units were sold at the price of $2,295.
Also released as "Star Wars [Cockpit model]".
The basic game engine for Star Wars was converted from a 2-year old space game project called 'Warp-Speed', which was designed to develop 3-D image capabilities. The controls were adapted from the controls used for Army "Battle Zone".
Star Wars was the first Atari game to have speech. The game featured several digitized samples of voices from the movie. The most memorable was the voice of Obi-Wan Kenobi, after losing the game, stating 'The force will be with you--always'.
Hidden In-game Message : On odd-numbered levels, when approaching the Death Star and right after hitting the exhaust port, the message 'MAY THE FORCE BE WITH YOU' is visible on the surface of the Death Star. On even-numbered levels, the programmer's names appear on the Death Star :
'HALLY'
'RIVERA'
'MARGOLIN'
'AVELLAR'
'VICKERS'
'DURFEY'
Attract mode has the following screens :
FLIGHT INSTRUCTIONS TO RED FIVE
1. YOUR X-WING IS EQUIPPED WITH AN INVISIBLE DEFLECTOR SHIELD THAT WILL PROTECT YOU FOR 6 COLLISIONS.
2. DEFLECTOR STRENGTH IS LOST WHEN A FIREBALL IMPACTS YOUR SHIELD OR WHEN YOU STRIKE A LASER TOWER OR TRENCH CATWALK.
3. AIM YOUR LASERS WITH CURSOR TO EXPLODE EMPIRE TIE FIGHTERS, LASER TOWER TOPS AND TRENCH TURRETS.
4. SHOOT FIREBALLS BEFORE THEY IMPACT YOUR SHIELD.
5. THE REBEL FORCE IS DEPENDING ON YOU TO STOP THE EMPIRE BY BLOWING UP THE DEATH STAR.
OBI-WAN KENOBI IS GONE BUT HIS PRESENCE IS FELT WITHIN THE FORCE. THE EMPIRE'S DEATH STAR, UNDER THE COMMAND OF DARTH VADER, NEARS THE REBEL PLANET. YOU MUST JOIN THE REBELLION TO STOP THE EMPIRE. THE FORCE WILL BE WITH YOU. ALWAYS
Default high score table (Princess Leia's Rebel Force):
1. OBI 1285353
2. WAN 1110986
3. HAN 1024650
4. GJR 872551
5. MLH 813553
6. JED 704899
7. NLA 518000
8. EJD 492159
9. EAR 384766
10. RLM 380655
A sequel was planned as 'Star Wars II' the same year (idea form only) with a serial communication concept (link between 2 or more cabinets) - this idea never was born.
The default high score screen of "Cyberball 2072" features names of many Atari arcade games, including STARWARS.
A Star Wars upright unit appears in the 1984 movie 'Gremlins'.
- SCORING -
TIE fighters : 1000 points
Darth Vader's ship : 2000 points per hit
Laser bunkers : 200 points
Laser towers : 200 points, increasing by 200 points per tower
Trench turrets : 100 points
Fireballs : 33 points
Exhaust Port : 25000 points
Destroying all tower tops : 50000 points
End of wave bonus :
5000 points per shield remaining
Starting on medium difficulty (wave 3) : 400000 points bonus
Starting on hard difficulty (wave 5) : 800000 points bonus
'Use the Force' : bonus for not shooting in the trench until the very end :
Wave 1 : 5000 points
Wave 2 : 10000 points
Wave 3 : 25000 points
Wave 4 : 50000 points
Wave 5 and above : 100000 points
- TIPS AND TRICKS -
* In the tower scene, you can shoot fireballs that are hidden behind the towers. In the trench scene, you can shoot fireballs through the catwalks.
* Moving the flight yoke far left and far right during the attract mode will switch between the instructions and the high score list.
* In the trench you can 'use the force' and get bonus points by not shooting ANYTHING until you reach the exhaust port. The text 'USE THE FORCE' is shown at the top of the screen until you shoot. The bonus is actually awarded just before you have to shoot the exhaust port, so it's possible to take out some of the gun turrets at the end, too.
- SERIES -
1. Star Wars [Cockpit model] (1983)
1. Star Wars [Upright model] (1983)
2. Return of The Jedi (1984)
3. The Empire Strikes Back (1985)
- STAFF -
Designed by : Mike Hally (MLH)
Programmed & developed by : Greg Rivera (GJR), Norm Avellar (NLA), Erik Durfey (EJD), Jed Margolin (JED), Earl Vickers (EAR), Rick Moncrief (RLM)
- PORTS -
* CONSOLES:
[US] Atari 2600 (1983) [Model PB5540]
[US] Colecovision (1984) [Model 9940]
[US] Atari 5200 (1984) [Model 9040]
Atari XEGS
[US] Nintendo GameCube (2003) "Star Wars Rogue Squadron III - Rebel Strike Limited Edition Preview Disc [Model DOL-DLSE-USA]"
[US] Nintendo GameCube (oct.15, 2003) "Star Wars Rogue Squadron III - Rebel Strike [Model DOL-GLRE-USA]" : Accessible via a password.
[EU] Nintendo GameCube (nov.7, 2003) "Star Wars Rogue Squadron III - Rebel Strike [Model DOL-GLRP-EUR]" : Accessible via a password.
[JP] Nintendo GameCube (nov.21, 2003) "Star Wars Rogue Squadron III - Rebel Strike [Model DOL-GLRJ-JPN]" : Accessible via a password.
* COMPUTERS:
[EU] Commodore C64 (1983)
[US] Commodore C64 (1983) [Model PB1840]
[EU] BBC Micro (1987)
[US] Tandy Color Computer (1984, "Space Wrek")
[US] [EU] Atari ST (1987)
[EU] Sinclair ZX Spectrum (1987)
[EU] Amstrad CPC (1988)
[US] [EU] Commodore Amiga (1988)
[US] [EU] Commodore C64 (1988)
[US] PC [MS-DOS] (1988)
- SOURCES -
Game's ROM.
Game's picture.
Accepted [+] [X] Rampage [Model 0E36] Update submitted by XtC
Rampage (c) 1986 Bally Midway.
Rampage is a classic B-movie inspired smash-em-up in which up to three players take on the roles of three mutated monsters - George the giant ape, Lizzie the giant lizard and Ralph the giant wolf - who move from city to city destroying skyscrapers and vehicles, while eating or killing any people that get in their way.
The monsters' health can be damaged in a number of ways: by being shot by National Guardsmen, by being hit by another monster, by falling from a building, by being hit by police cars or tanks, by going underwater, by being struck by lightning, or by eating something bad, such as dynamite. Health is replenished by eating food found in damaged buildings.
If the players' health gauge diminishes completely, the monsters will revert back to their original human form and walk sideways off the screen. Rampage has a "buy back in" option, however; if players chose to continue the game before the human figure leaves the play area, the game will continue from that stage.
Rampage is set over the course of 128 days in cities across North America. The game starts in Peoria, Illinois and ends in Plano, Illinois. In Plano, players receive a mega vitamin bonus which heals all the monsters and provides a large point bonus. After this, the cycle of cities repeats five times. After 768 days, the game resets back to Day One.
* Examples of bonuses and hazards found inside damaged buildings:
Food: Milk, Turkey, Hot Toast, Fruit
Bonus: Flower Pot, TV Set, Money Bag
Hazard: Cactus, Poison, Toaster
* Examples of bonuses and hazards found outside damaged buildings:
Bonus: Auto (or Truck), Commuter Train, Person in Manhole
Hazard: National Guard Tank, Police Car, Storm Cloud
Further bonus points can be earned by grabbing a fleeing 'Townie' from a building window. This has two benefits: 1) While holding the Townie, all swat team members disappear from the building windows and 2) accumulating points are scored during the time the Townie is held.
- TECHNICAL -
Bally Midway MCR 3 hardware
Game No. 0E36
Main CPU: Zilog Z80 (@ 5 Mhz)
Sound CPU: Motorola 68000 (@ 8 Mhz)
Sound Chips: DAC
Players: 3
Control: 8-way joystick
Buttons: 2
- TRIVIA -
Rampage was released in October 1986.
It was also released as a conversion kit for Star Guards as "Rampage [No. 00F06]".
Rampage incorporates Bally Midway's JOIN THE ACTION feature : each set of game controls includes a corresponding start (Jump) button, which is activated independently. This allows a person, after inserting the proper coinage, to begin play at any time including while the other sets of game controls are in use.
Rampage has an impressive 768 different levels. The 128th level of the game is 'Plano, Illinois', and was the only level in the game with less than three buildings. Brian, one of the designers, said : Plano Illinois was only two buildings because Plano Il is a Tiny town, in which my partner Jeff was born and raised.
These are the random headlines you may encounter during the game. These headlines appear when the next day begins :
EX-MUTANT IS ARRESTED FOR STREAKING!
LAB SCREW-UP WEARS OFF...FILM AT 11
SPOUSE OF MUTANT FILES LEGAL ACTION
FORMER BEAST SAYS IT MAY HAPPEN AGAIN
STILL AT LARGE...VERY LARGE!
IS THERE NO END TO THIS RAMPAGE???
PROPERTY VALUES AT ALL TIME LOW
YOUR AD HERE CALL NOW! 1-800-ZOO-KEEP
JOB OPENINGS IN NATIONAL GUARD!
REAL LIFE JEKYLL AND HYDE STORY!!
A Rampage unit appears in the 1991 movie 'Terminator 2 - Judgment Day'.
Rampage was included as a bonus in "Rampage - Total Destruction" for the Nintendo GameCube, Sony PlayStation 2, and Nintendo Wii.
- SCORING -
Scoring in this game is relatively complicated due to the various numbers of enemies. In addition, you also score points for hitting buildings and collecting bonus and/or food items.
* ITEMS
Bag of loot : 100-500 points.
Boater : 750 points.
Building destroyed : 2,500 points - You will only get the points if your monster destroys the building. Buildings destroyed by things other than you monster will not earn you these points.
Car (parked) : 100 points.
Car (moving slowly) : 200 points.
Car (parked then takes off quickly) : 750 points.
Food such as turkey, milk, fruit, hamburger, or toast : 175 points.
Eating one of the civilians : 500 points.
Flower pot : 500 points.
Helicopter : 750 points.
Holding designated victim : 4,000 - 6,000 points.
Light bulb (off) : 500 points.
Manhole cover (per hit) : 500 points.
Mega-vitamin bonus (every 128 days) : 5,000 points.
National guardsman : 50 points.
Neon sign : 1,000 points.
Paratrooper : 50 points.
Photographer : 750 points.
Police car : 750 points.
Punch causes partial break in building : 25 points.
Punch cause full break/hole in building : 225 points.
Safe (after opening) : 100-500 points.
Tank : 200 points.
Television (off) : 500 points.
Train (per hit) : 500 points.
- TIPS AND TRICKS -
You start the game with your monsters at the bottom of the screen. After the game starts, it is time for you to start the 'urban renewal' process.
* After you start, you will start being attacked. There is no real way to avoid a lot of the attacks by the National Guardsmen due to the sheer volume of fire they are laying down. Your best bet is to keep moving and make yourself a hard target to hit.
* To move quickly from building to building, jump toward the building and push up to grab the building. This enables you to use your monster's ability to both jump and climb at the same time.
* To relieve some pressure from the National Guardsmen, climb up the buildings and smash the windows where they pop out from or just eat them when they are leaning out the window. Move quickly since their buddies are still shooting or throwing dynamite at your monster.
* Unless you are totally obsessed with points, let the National Guardsmen do your work for you. A great example of this is that about midway through a day, a National Guard-man will rush out from the side of the screen with explosives. They will place them at the base of a building. This demolishes the building and helps you along to the next day.
* Another way to destroy buildings is to weaken it up, then jump on the roof. Your monster's weight will cause the building to collapse.
* The air units can be rather dangerous. During the beginning days, the helicopters will overfly your monster, turn around, and then dive in for the attack. You can destroy the helicopters when they are coming in to prevent their attack. Also, when you are moving around, you make it harder for them to get a bead on your monster.
* During the later days, helicopters will drop bombs. Again, paying attention to everything that is going on will allow you to easily escape the bomb being dropped. You can also entice the helicopter to drop a bomb when you are on top of a building. When the bomb is dropped, jump out of the way and let the bomb do the damage to the building for you.
* Make sure that you either grab the food or eat the National Guardsmen to keep your health up. If you can hold out for 128 days, you will get all of your health restored for that day and days 256, 384, 512, 640, and 768. Also keep in mind that if you punch too fast, you may end up getting something that will harm your monster.
* Paratroopers can be a particular pain. If you plan to attack a building with a Paratrooper unit on it, make sure you quickly scale the building and eat said unit. It makes life a lot easier since their rapid fire can put a major hurting on your monster.
* Ground units such as Tanks and Police Cars can be a real nuisance. They fire some pretty heavy shells which not only cause a lot of damage, but they also can knock back your monster for quite a distance. There are some ways to combat these units :
1) Climb quickly up a building. When the unit passes below you, jump down and give it a good punch.
2) Time the shots and rush the ground unit in-between shots to get a good punch in.
3) Use available weapons such as manhole covers, flower pots, or safes to drop on them. These things also allow you to hit them at a distance.
* Be sure and watch what your monster grabs at. There are a lot of hazards in the buildings and it is pretty bad when your monster buys the farm doing dumb stuff such as grabbing electrical items such as toasters and light bulbs.
* In addition to the above, dynamite is sometimes in the middle of buildings. When uncovered, you have about two to three seconds to get your monster out of there before they are blown off the building. Eating it will only decrease your monster's health so run far away when it is uncovered.
- SERIES -
1. Rampage [No. 0E36] (1986, Arcade)
2. Rampage - World Tour (1997, Arcade)
3. Rampage 2 - Universal Tour (1999, Nintendo 64)
4. Rampage Through Time (2000, Sony PlayStation)
5. Rampage - Total Destruction (2006, GameCube/PS2/Wii)
- STAFF -
Artist : Brian Colin
Software : Jeff Nauman
Sounds : Michael Bartlow
Other people involved : Jim Belt, Neil Falconer, Walter Godlewski, Joe Ketza, John Kubik, Tom Leon, Bob Libbe, Sue Lohse, Cary Mednick, Gary Oglesby, Sharon Perry
- PORTS -
* CONSOLES:
[US] Nintendo NES (dec.1988) "Rampage [Model NES-RP]"
Sega Master System
[US] (1988) "Rampage [Model 5001]"
[EU] (1988)
[AU] (1988)
[US] Atari 2600 (1989) "Rampage [Model AG-049]"
[US] Atari 7800 (1989) "Rampage [Model AM-049-03]"
Sony PlayStation
[US] (sept.30, 1999) "Arcade Party Pak [Model SLUS-00952]"
[EU] (feb.23, 2001) "Arcade Party Pak [Model SLES-02339]"
[US] Sega Dreamcast (nov.15, 2001) "Midway's Greatest Arcade Hits Vol. 2 [Model T-9714N]"
Microsoft XBOX
[US] (nov.24, 2003) "Midway Arcade Treasures"
[EU] (feb.6, 2004) "Midway Arcade Treasures"
Nintendo GameCube
[US] (dec.18, 2003) "Midway Arcade Treasures [Model DOL-GAKE-USA]"
Sony PlayStation 2
[US] (nov.18, 2003) "Midway Arcade Treasures [Model SLUS-20801]"
[EU] (feb.6, 2004) "Midway Arcade Treasures [Model SLES-51927]"
Microsoft XBOX 360
[US] (nov.6, 2012) "Midway Arcade Origins"
[EU] (nov.15, 2012) "Midway Arcade Origins"
Sony PlayStation 3
[US] (nov.6, 2012) "Midway Arcade Origins [Model BLUS-31083]"
[EU] (nov.15, 2012) "Midway Arcade Origins [Model BLES-01768]"
* HANDHELDS:
Atari Lynx [US] (1992) "Rampage [Model PA2022]"
Nintendo Game Boy Advance
[US] (aug.21, 2005) "2 Games in One! Paperboy + Rampage [Model AGB-B6BE-USA]"
[EU] (sept.16, 2005) "2 Games in One! Paperboy + Rampage [Model AGB-B6BP]"
Sony PSP
[US] (dec.13, 2005) "Midway Arcade Treasures Extended Play [Model ULUS-10059]"
[EU] (feb.24, 2006) "Midway Arcade Treasures Extended Play [Model ULES-00180]"
* COMPUTERS:
[US] Atari ST (1986)
[US] [EU] Commodore C64 (1987)
[US] Apple II (1988)
[US] PC [MS-DOS] (1988)
[EU] Sinclair ZX Spectrum (1988)
[EU] Amstrad CPC (1988)
[EU] Commodore Amiga (1989)
[US] Tandy Color Computer (1989)
PC [MS Windows, CD-ROM]
[US] (jan.1, 1999) "Arcade's Greatest Hits - The Atari Collection 2"
[US] (aug.27, 2004) "Midway Arcade Treasures"
[EU] (nov.23, 2004) "Midway Arcade Treasures"
* OTHERS:
Apple iPhone/iPod [US] (feb.23, 2012) "Midway Arcade [Model 476467441]"
- SOURCES -
Game's ROM.
Game's picture.
F.A.Q. by Kevin Butler AKA War Doc