Accepted [+] [X] Bubble Pong Pong Update submitted by NPI_WOL
Pirate
Bubble Pong Pong (c) 1996 Top, Limited.
Bootleg of Alpha's "Miss Bubble II", which is a bootleg of Taito's "Bubble Bobble"
- SOURCES -
Game's ROM.
Accepted [+] [X] Block II Update submitted by NPI_WOL
Pirate
Block II (c) 1986 SPA Co.
Bootleg of Taito's "Arkanoid"
- SOURCES -
Game's ROM.
Accepted [+] [X] Barracuda Update submitted by NPI_WOL
Pirate
Barracuda (c) 1982 Coinex.
Bootleg of Namco's "Puck Man" / "Pac-Man"
- SOURCES -
Game's ROMs.
Accepted [+] [X] Champion Italian PK Update submitted by NPI_WOL
Pirate
Champion Italian PK (c) 199? SGS.
An Italian video slot game for amusement only (video game).
Bootleg of IGS' "Champion Poker"
- SOURCES -
Game's ROM.
Accepted [+] [X] Champion Italian Cup Update submitted by NPI_WOL
Pirate
Champion Italian Cup (c) 199? SGS.
An Italian video slot for amusement only (arcade video game).
Bootleg of IGS' "Champion Poker"
- SOURCES -
Game's ROM.
Accepted [+] [X] Champion Poker Update submitted by NPI_WOL
Export
Champion Poker (c) 199? Tuning.
Tuning license of IGS' "Champion Poker"
- SOURCES -
Game's ROM.
Accepted [+] [X] Champion Golf Update submitted by NPI_WOL
Re-release
Champion Golf (c) 1984 Nasco.
A golf game.
Re-release of Nasco's "Crowns Golf"
- TECHNICAL -
Main CPU : (2x) Zilog Z80 (@ 3.072 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.536 Mhz)
Players : 2
Control : stick
Buttons : 6
- TRIVIA -
This game is a also known as "Crowns Golf".
- SERIES -
1. Champion Golf (1984)
2. Super Crowns Golf (19??)
- SOURCES -
Game's ROM.
Accepted [+] [X] Connect 4 Update submitted by NPI_WOL
Mechanical Redemption Game
Connect 4 (c) 198? Dolbeck Systems.
Try to beat the machine to 4 in a row for a chance to win cash!
- TECHNICAL -
Designed around Barcrest's MPU4 hardware platform, the game itself is played out on a large light grid on the front of the machine.
Main CPU : Motorola M6809 (@ 1.72 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.72 Mhz)
Palette colors : 16
Players : 1
Buttons : 2
- TRIVIA -
One of the tunes played by the machine is 'We'll Meet Again', by Dame Vera Lynn.
- SCORING -
After winning, you must play the skill stop to actually win the prizes, this can be tricky, and often cheats.
- SOURCES -
Game's ROM.
Accepted [+] [X] Cross Puzzle New entry submitted by NPI_WOL
- SOURCES -
http://adb.arcadeitalia.net/dettaglio_mame.php?game_name=crospuzl&search_id=
Accepted [+] [X] Break Ball New entry submitted by NPI_WOL
- SOURCES -
http://adb.arcadeitalia.net/dettaglio_mame.php?game_name=brkball&search_id=
Accepted [+] [X] The Sky is Falling Update submitted by Guy
The Sky is Falling (c) 1981 Commodore, Ltd.
- TECHNICAL -
GAME ID: VIC-1911
- SOURCES -
Game's ROM.
Accepted [+] [X] Avalanche Update submitted by Guy
Avalanche (c) 1978 Atari.
Avalanche is a 2-D game of skill. You control a multi-storied platform with a spinner-knob. Your goal is to prevent the falling rocks from ever reaching the ground. There are six rows of rocks to deal with. You start with a 6-storied platform and you lose one platform per row of rocks cleared. You score points for those rocks you prevent from reaching the ground. Of course, the farther the row of rocks, the smaller and faster they become. Your ultimate goal is to get enough points so that you can continue your game should you lose your first one. Get your hard hat out and prepare to catch some rogue rocks.
- TECHNICAL -
Cabinet dimensions : 66'' (168cm) high x 26'' (66cm) wide x 27'' (68cm) deep. Monitor : 23'' B/W.
Game ID : 030574
Main CPU : MOS Technology M6502 (@ 756 Khz)
Sound Chips : Discrete circuitry.
Screen orientation : Horizontal
Video resolution : 256 x 240 pixels
Screen refresh : 60.00 Hz
Palette Colors : 2
Players: 2 (Alternatively)
Control: Rotating knob (LEFT and RIGHT)
Buttons: 1 (SERVE)
Avalanche shipped in a cool looking black and white cabinet. It has three-color painted sideart which shows a group of falling boulders. This title does not have a marquee, instead the monitor bezel extends all the way to the top of the cabinet (this game was seldom converted because of that). The monitor bezel is decorated with a brownish scene of dirt and rocks, and has a clear semi-circular are that shows the black and white monitor within. The game uses a set of color overlays to simulate color on the otherwise monochrome screen. The control panel is decorated with a brown overlay showing large cracks in the earth, and it has a single optical spinner mounted in the center, with buttons far off to each side.
- TRIVIA -
Released in April 1978.
1978 proved to be a pivotal year in the arcade industry. Atari was still the big name in arcade games, but that title would soon be threatened. A relatively unknown company out of Japan called Taito partnered up with the well known company Midway in the United States. The game that took the world by storm was called "Space Invaders". It proved to be such a huge success, quarter shortages were reported due to all the gameplay. This also meant that other arcades that came out during 1978 received significantly less patronage. Therefore, Avalanche didn't do very well at the arcades. Many of Atari's games from this period were based more on the skill of the player then anything else. Although Atari released many memorable arcade games after this period, times would never be the same. With the big videogame collapse during the early 80's coupled with poor management, Atari started a downward spiral it would never recover from.
This game was released in Italy by Sidam as "Cascade".
David Nelson of holds the official record for this game with 2,453 points on March 21, 2004.
- SCORING -
The score for each rock corresponds to its row number. Rows are numbered 1-6 starting from the lowest row and moving up. Therefore, the rocks values are :
Row 1 : 1 point
Row 2 : 2 points
Row 3 : 3 points
Row 4 : 4 points
Row 5 : 5 points
Row 6 : 6 points
- TIPS AND TRICKS -
* When you start the game, you will see six rows of rocks. Each row contains 32 rocks in it. At the bottom of the screen you will have your six-story platform to catch the falling rocks. Gameplay starts as soon as you press the SERVE button or after five seconds, whichever comes first. First, you must know how the game works so you can better play it :
1) You start with a six-story platform. Each time a row of 32 rocks is cleared (either by you catching it or it hits the ground), you lose one story and the remaining platform(s) become shorter.
2) Every two rows of rocks (64 rocks) become smaller then the previous two rows. In addition, they travel faster down toward your platform(s).
3) If you happen to clear out all six rows of rocks, the game will reload the top with more rocks. You will now start with a three-story platform. If you clear those rows, it will be a two-story platform. The final re-loading of rocks will give you a single platform to catch rocks with. You can only have a maximum of three rock refills (not counting the initial rocks at the beginning of the game).
* The maximum score you can get on each level is 687 points.
* When you are playing the game, only concentrate on catching the rocks with your bottom platform. If you have a multi-storied platform, you will catch a lot of the rocks before they even reach the bottom platform. Of course, in the later rows, this won't be the case.
* If you happen to get a miss, all the rocks that were falling will be placed back at the top (including the one you missed).
* Learn not to spin the control knob. This prevents you from losing control of where your platform is. Instead, learn how to turn it gently to where you need to go. There is enough time to move from side to side.
* Speaking of placement, always try to keep near the middle. That way you can react faster to where the rocks are falling instead of going all the way left or right all the time.
* Whenever you either clear a screen or get enough points for extended play, there is a couple of second delay while the board sets up.
- STAFF -
Designed & programmed by : Dennis Koble
- PORTS -
* CONSOLES:
Atari 2600 (1981) "Kaboom! [Model AG-010]"
* COMPUTERS:
Atari 400/800 (1980) "Avalanche [Model 10003]" by Dennis Koble
Vic 20 (1981) "The Sky is Falling [Model VIC-1911]"
Tandy Color Computer 2 (1981) "Popcorn [Model 26-3090]"
- SOURCES -
Game's ROM.
Machine's picture.
F.A.Q. by Kevin Butler A.K.A. War Doc
Accepted [+] [X] Popcorn [Model 26-3090] Update submitted by Guy
Popcorn (c) 1981 Tandy Corp.
The object of this game is to use your paddles to catch as many of the falling popcorn kernels as possible, before they hit the bottom of the popper. You are awarded points for every kernel you catch. The more kernels you catch, the faster the remaining kernels will fall!
- TECHNICAL -
GAME ID: 26-3090
- SCORING -
There are five layers of kernels. Kernels in the bottom (white) row are worth 10 points each. Kernels in the second row are worth 20 points each, while those in the third row are worth 30 points each. Those in the fourth row are worth 40 points each, while those in the fifth row are worth 50 points each. There are sixteen kernels in each layer for a total of 80 kernels. If every kernel is caught, you will earn 2,400 points.
In the lower left corner of the playing screen, your score will be recorded for the current match in play. At the lower right corner of the screen the high score for the last skill level in play will be shown.
- STAFF -
by Steven R. Bjork
- SOURCES -
Game's disk.
Accepted [+] [X] Bronx Update submitted by sjy96525
Bronx (c) 1986 Unknown.
Bronx is a bootleg/hack of "Cycle Shooting" and "Violent Shooting". The game is much harder and Lives settings are different than in Cycle Shooting:
You start with less lives with default settings (2 instead of 3).
You can't get any extra life.
You start the game as if you had already sustained 8 'steps' of damage.
Furthermore, the game starts as if you had completed the 6 stages 8 times.
- TECHNICAL -
Main CPU : (2x) Zilog Z80 (@ 4 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 2 Mhz), MSM5232 (@ 2 Mhz)
Players : 1
Control : lightgun
Buttons : 1
- TRIVIA -
Released in July 1986.
- SOURCES -
Game's ROM.
Accepted [+] [X] Violent Shooting New entry submitted by sjy96525
- DESCRIPTION -
Violent Shooting (c) 1986 Taito.
- TECHNICAL -
Prom Stickers : A97
Main CPU : (2x) Zilog Z80 (@ 4 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 2 Mhz), MSM5232 (@ 2 Mhz)
Players : 1
Buttons : 1
- TRIVIA -
Violent Shooting was released in July 1986 in Japan.
This game is known outside Japan as "Cycle Shooting".
A bootleg of this game is known as "Bronx".
Accepted [+] [X] Cycle Shooting Update submitted by sjy96525
Cycle Shooting (c) 1986 Taito.
- TECHNICAL -
Prom Stickers : A97
Main CPU : (2x) Zilog Z80 (@ 4 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 2 Mhz), MSM5232 (@ 2 Mhz)
Players : 1
Buttons : 1
- TRIVIA -
Cycle Shooting was released in July 1986.
This game is known in Japan as "Violent Shooting".
A bootleg of this game is known as "Bronx".
- PORTS -
* CONSOLES:
NES [Unreleased Prototype]
- SOURCES -
Game's ROM.
Accepted [+] [X] Oli-Boo-Chu Update submitted by sjy96525
Oli-Boo-Chu (c) 1982 Irem.
A maze game where the power pellets are randomly spawning, but don't turn the ghosts/monsters blue... just points... you catch mice and chase them into mouse holes...(many points..) for shoving your face into the mouse hole for an extended time.
- TECHNICAL -
Main CPU : Zilog Z80 (@ 4 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : General Instrument AY8910 (@ 2 Mhz)
Screen orientation : Vertical
Video resolution : 240 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 32
Players : 2
Control : 4-way joystick
- TRIVIA -
Rare game released in January 1982.
This game is known in Japan as "Punching Kid".
- SCORING -
Pink mouse: 100 points.
Green mouse: 200 points.
Yellow mouse: 400 points.
- STAFF -
Developed by: GDI
- SOURCES -
Game's ROM.
Machine's picture.
Accepted [+] [X] Punching Kid New entry submitted by sjy96525
- DESCRIPTION -
Punching Kid © 1981 Irem.
- TRIVIA -
Released in January 1982 in Japan.
This game is known outside Japan as "Oli-Boo-Chu".
- SOURCES -
Game's ROM.
Accepted [+] [X] Bally BASIC [Model 6004] Update submitted by Guy
Bally BASIC [Model 6004] (c) 1981 Astrovision, Inc.
- TRIVIA -
This updated version of the Bally BASIC cartridge is notably set apart from the original because it has a built-in 2000 baud interface that connects to a standard cassette recorder; there are also some additional commands added for the programmer. It's visually different from the original release as well. This cartridge was packaged with some Astrocade consoles (these consoles were designated as Arcade Plus). Astrocade, Inc. manufactured the later releases of this.
- STAFF -
Written by: Jay Fenton
- SOURCES -
Game's ROM.
Accepted [+] [X] Bally BASIC [Model 6002] Update submitted by Guy
Bally BASIC (c) 1978 Bally Mfg. Co.
- TECHNICAL -
Game ID: 6002
- TRIVIA -
This first version of Bally BASIC did NOT include the 300 tape interface to save and load programs; the tape interface had to be purchased separately. This cartridge is often just referred to as BASIC.
- UPDATES -
Bally BASIC Demo:
This cartridge has a small (about 6") chain attached to the top-front. This cartridge was made in limited quantities and only distributed to dealers, as was also done with the Dealer Demo cartridge. This 8K cartridge (a rarity in the old days) is very hard to find. The first 4K is a crippled version of Bally BASIC that doesn't have access to the keypad or hand controllers- except #3: all the inputs are disabled. The remaining 4K of the cartridge is a program written in BASIC! This was in 1978, EIGHT YEARS before Basicarts appeared! This cartridge may have sometimes been accompanied by a 300 Baud Demo Interface. This cartridge might be #6003 (it fits there), but there is no proof of this part number assignment.
- STAFF -
Written by: Jay Fenton
- SOURCES -
Game's ROM.