Accepted [+] [X] Metabee Shot Update submitted by NPI_WOL
Medal video game
Metabee Shot (c) 2001 Banpresto.
- SOURCES -
Game's ROMs.
Accepted [+] [X] Center Court Update submitted by NPI_WOL
Unreleased
Center Court (c) 1988 Sega Enterprises, Limited.
Prototype 4-Player version of Sega's "Passing Shot [Model 317-0070]"
- TRIVIA -
Released in July 1988 in Japan.
- SOURCES -
Game's picture.
Accepted [+] [X] Mad Motor Update submitted by NPI_WOL
Unreleased
Mad Motor (c) 1989 Mitchell.
- TECHNICAL -
Main CPU : Motorola 68000 (@ 12 Mhz)
Sound CPU : Hudson Soft HuC6280 (@ 4.0265 Mhz)
Sound Chips : YM2203 (@ 3.578333 Mhz), YM2151 (@ 3.578333 Mhz), OKI6295 (@ 7.757 Khz), OKI6295 (@ 15.514 Khz)
Screen orientation : Horizontal
Video resolution : 256 x 240 pixels
Screen refresh : 58.00 Hz
Palette Colors : 1024
Players : 2
Control : 8-way joystick
Buttons : 2
- SOURCES -
Game's ROM.
Accepted [+] [X] Le Grand Champs Update submitted by NPI_WOL
Export
Le Grand Champs (c) 198? Isermatic France S.A.
French release of Corona's "Winners Circle"
- SOURCES -
Machine's picture.
Accepted [+] [X] Laser Strixx 2 Update submitted by NPI_WOL
Emulated
Laser Strixx 2 (c) 1995 CD Express.
Accepted [+] [X] Laser Strixx Update submitted by NPI_WOL
Not Emulated
Laser Strixx (c) 1995 CD Express.
- TECHNICAL -
Cubo CD32 hardware (Amiga 68020, AGA based games system)
Main CPU : Motorola 68EC020 at 14.3 MHz
Memory : 2 MB Chip RAM, 1 MB ROM with Kickstart ROM 3.1 and integrated cdfs.filesystem, 1KB of FlashROM for game saves
Graphics/Chipset : AGA Chipset
Akiko chip, which handles CD-ROM and can do Chunky to Planar conversion
Proprietary (MKE) CD-ROM drive at 2x speed
Expansion socket for MPEG cartridge, as well as 3rd party devices such as the SX-1 and SX32 expansion packs.
4 8-bit audio channels (2 for left, 2 for right)
Gamepad, Serial port, 2 Gameports, Interfaces for keyboard
- TRIVIA -
All CD Express games were released only in Italy.
- SOURCES -
Game's ROM.
Accepted [+] [X] Konglongwang - D-Kids VS Alpha Yaosai Update submitted by NPI_WOL
Export
Konglongwang - D-Kids VS Alpha Yaosai (c) 2010 SEGA Corp.
Chinese release of Sega's "Kodai Oja Kyoryu King - D-Team VS. the Alpha Fortress"
- SOURCES -
Game's ROM.
Accepted [+] [X] KO Punch Update submitted by NPI_WOL
Strenght Tester
KO Punch (c) 1981 Sega.
- TECHNICAL -
Game ID : 834-0103
Main CPU : Intel 8080 (@ 4 Mhz)
Screen orientation : Vertical
Video resolution : 240 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 8
Players : 2
Control : 4-way joystick
Buttons : 4
- TRIVIA -
Released during October 1981.
- SOURCES -
Game's ROM.
Machine's picture.
Accepted [+] [X] Kick for the Goal Update submitted by NPI_WOL
EXPORT
Kick for the Goal (c) 1994 Jaleco [Japan Leisure Co. Ltd.].
Export version of Jaleco's "World PK Soccer"
- TRIVIA -
Released in September 1994.
- SOURCES -
Game's ROM
Accepted [+] [X] Maldaliza New entry submitted by NPI_WOL
- SOURCES -
http://adb.arcadeitalia.net/dettaglio_mame.php?game_name=maldaiza&arcade_only=0&autosearch=1
Accepted [+] [X] King of Dynast Gear Update submitted by NPI_WOL
NOT PIRATE
King of Dynast Gear (c) 1999 EZ Graphics.
- TECHNICAL -
Main CPU : E1-32XT
Screen orientation : Horizontal
Video resolution : 320 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 32768
Players : 2
Control : 8-way Joystick
Buttons : 2
- SOURCES -
Game's ROM.
Accepted [+] [X] Bakumatsu Rouman Dai-ni Maku - Gekka no Kenshi: Tsuki ni Saku Hana, Chiriyuku Hana [Model NGM-243] Update submitted by Guy
幕末浪漫第二幕 月華の剣士 ~月に咲く華、散りゆく花~ (c) 1998 SNK Corporation.
(Bakumatsu Rouman Dai-ni Maku - Gekka no Kenshi: Tsuki ni Saku Hana, Chiriyuku Hana)
Much-acclaimed swordplay fighter with sixteen selectable characters and one end boss. Another SNK triumph!
- TECHNICAL -
Runs on the SNK "Neo-Geo MVS" hardware.
Game ID: NGM-243
[SNK MVS Neo-Geo Controls]
2 Players - 4 buttons Per Player.
=> [Joystick] 8-Way, [A] Weak Slash, [B] Strong Slash, [C] Kick, [D] Repel
- TRIVIA -
Released on November 25, 1998 in Japan.
The title translates from Japanese as 'Bakumatsu Romance Episode II - Swordsman of the Moonlight: On the Moon a Flower Blooming, a Petal Falling'.
This game is known outside Japan as The Last Blade 2.
Kojiroh Sanada is a homage to an ancient Chinese legend about a girl disguising herself as her father (the same story was also used in the Disney movie Mulan).
Lee Rekka is a homage to the Cantonese hero, Wong Fei Hung.
Akari and Juzoh are the comedic relief characters in the Gekka series : If Akari is fighting someone other than Juzoh, Juzoh can be seen next to the elephant. If Akari is fighting Juzoh, Akari's three friends (Hijiri Nanase, Aoi Yahata and Shizuka Kujou) can be seen next to the elephant. If Juzoh is fighting someone other than Akari, Akari can be seen with her friends.
Soundtrack releases:
[JP] December 18, 1998; Bakumatsu Roman Dai Ni Maku - Gekka no Kenshi: Tsuki ni Saku Hana, Chiri Yuku Hana [PCCB-00350] - Pony Canyon
[JP] January 07, 2000; Bakumatsu Roman Dai Ni Maku - Gekka no Kenshi: Tsuki ni Saku Hana, Chiri Yuku Hana [Arrange Sound Trax] [PCCB-00353] - Pony Canyon
- UPDATES -
In the original (Japanese) version of Last Blade 2, each of the 3 modes is described by one kanji : Chikara (red), Waza (blue) and Kiwame (green). Chikara means 'strength', Waza 'skill' and Kiwame 'extreme'.
These 3 modes were made into 'Power', 'Speed' and 'EX', respectively, for their English release.
However, one case where the modes were literally translated remain.
If you look at the English 'How To Play' intro in Last Blade 2, you will see 'Strength and Skill' where they should have said 'Power and Speed'.
A slight mistake in the English renaming, or a tribute to the Japanese and therefore correct, names.
- TIPS AND TRICKS -
* Play As Kaede From Last Blade : Highlight Kaede at the character selection screen, then press C(x9), B, C(x4). You must input the correct button sequence in LESS THAN FOUR SECONDS! - A sound will confirm correct code entry.
* Play As Kouryu : Highlight Kaede and press C(x10), B(x5) and C(x5). You must input the correct button sequence in LESS THAN FOUR SECONDS!
* Hagure Hitogata Appearance : Highlight Akari at the character selection screen, then press C(x8), B(x9), C(x4). You must input the correct button sequence in LESS THAN FOUR SECONDS! - A sound will confirm correct code entry.
* Naoe Kotetsu Appearance : Highlight Shigen at the character selection screen, then press C(x5), B(x10), C(x2). You must input the correct button sequence in LESS THAN FOUR SECONDS! - A sound will confirm correct code entry.
* Time Attack Mode : Insert a coin, hold A+B+C+D and press Start.
* Unlock EX Mode : At the mode selection screen, highlight Speed and press C(x6), highlight Power and press B(x3), highlight Speed and press C(x4). You must input the correct button sequence in LESS THAN FOUR SECONDS!
* Ending variations:
-Hibiki: If you get 6 fatalities/decapitation kills before the last boss, you'll unlock an alternative ending.
-Setsuna: Get the same decapitation kills with Setsuna and his ending will be in full color instead of the usual brown tinted color.
-Lee: Finish the game without using a continue to see an alternative ending.
* Alternative Credits: Finish the game without using a continue and you'll see artworks of every character during the credits.
* Contest? : If you finish the game in one credit, a password is given to you (The Password is ELEPHANT). This password can be entered in the official LB2 Internet page. This contest was available between November 1998 and April 1999.
- SERIES -
1. Bakumatsu Rouman - Gekka no Kenshi [Model NGM-234] (1997)
2. Bakumatsu Rouman Dai-ni Maku - Gekka no Kenshi: Tsuki ni Saku Hana, Chiriyuku Hana [Model NGM-243] (1998)
- PORTS -
* CONSOLES:
[JP] SNK Neo-Geo AES (jan.28, 1999), "Bakumatsu Rouman Dai-ni Maku - Gekka no Kenshi: Tsuki ni Saku Hana, Chiriyuku Hana [Model NGH-243]"
[US] SNK Neo-Geo AES (jan.28, 1999), "The Last Blade 2 [Model NGH-243]"
[JP] SNK Neo-Geo CD (feb.27, 1999), "Bakumatsu Rouman Dai-ni Maku - Gekka no Kenshi: Tsuki ni Saku Hana, Chiriyuku Hana [Model NGCD-243]"
[JP] Sega Dreamcast (dec.21, 2000), "Bakumatsu Rouman Dai-ni Maku - Gekka no Kenshi [Final Edition] [Model T-3107M]"
[US] Sega Dreamcast (aug.6, 2001), "The Last Blade 2: Heart of the Samurai [Model T-44305M]"
[JP] Sega Dreamcast (may.23, 2002), "Bakumatsu Rouman Dai-ni Maku - Gekka no Kenshi [Final Edition] [Model T-47301M]"
[JP] Sony PS2 (jan.12, 2006), "Gekka no Kenshi 1-2 [NeoGeo Online Collection Vol.2] [Model SLPS-25503]"
[JP] Sony PS2 (june.21, 2007), "Gekka no Kenshi 1-2 [NeoGeo Online Collection The Best] [Model SLPS-25792]"
Notes: Home versions (except AES version) features Musashi Akatsuki as a hidden character.
- SOURCES -
Game's ROM.
Machine's picture.
Accepted [+] [X] Bank Panic Update submitted by Guy
Bank Panic (c) 1984 Sega.
A reaction-based shoot-em-up in which the player takes on the role of a gun-slinging Deputy, who has been charged with protecting the town bank from outlaws.
Each stage contains twelve numbered doors, with three doors visible on-screen at any one time. The player must scroll the screen left or right to bring other doors into view. At regular intervals, one or more doors will open to reveal either a bank customer or an outlaw. The customers must be allowed to deposit their money unharmed while the outlaws must be shot before they have a chance to shoot the deputy. Some of the outlaws must be shot twice before they are killed. If the player kills an innocent citizen, a player life is lost.
Doors will only open when they are on-screen and a level is only completed once cash has been deposited safely into the bank via each of the twelve doors. Each level has a tight time limit, so it's important to ensure that the player reaches the doors that are about to be opened as quickly as possible. Imminent visitors are indicated by a bar graph situated above each door, with a moving red marker showing the approach of either a customer or robber.
In addition to the outlaws, players must also be wary of time bombs that occasionally appear on one of the doors; this is indicated by both a timer and an icon above the door with the bomb. The bomb must be reached and its fuse shot before the timer runs out. As well as the outlaws and customers, a small, bow-legged cowboy occasionally appears holding gifts above his head, these can be shot for bonus points. Occasionally, an open door will reveal a town citizen bound by ropes. The player must shoot the ropes with a single shot to free the citizen.
Bonus points are awarded for the completion of a level, with the amount determined by remaining level time and the number of moneybags deposited. Players can choose to start the game on either level one, three or six, with the harder levels earning higher bonus points for stage completion.
- TECHNICAL -
Cabinet dimensions : 69,5inch. high x 27inch. wide x 32,25inch. deep.
Main CPU : Zilog Z80 (@ 3.86712 Mhz)
Sound Chips : (3x) Texas Instruments SN76496 (@ 3.86712 Mhz)
Players : 2
Control : 2-way joystick
Buttons : 3
=> [A] Left fire, [B] Center fire, [C] Right fire
- TRIVIA -
Bank Panic was released on September 28, 1984.
Sanritsu is the actual developer of this game, and Sega produced and distributed it. In fact, if you look through the graphical data, you can see Sanritsu's logo amongst the different tiles and sprites.
The character's names are John, Sam (with a robber behind him), Hope (tied up with rope), Mary and Ann (with a robber behind her). Your character is simply referred to as the Hero.
Alessandro Giuriato and Gary Hatt share the official record for this game with 9,999,999 points on March 5, 1985 and May 27, 1987, respectively.
- SCORING -
Killing a gunman :
Before he draws his gun : 100 or 200 points.
With the timer on 0.00 : 5,000 points for red shirt gunman (may also earn EXTRA letter).
With the timer on 0.00 : 3,000 points for green shirt gunman.
With the timer on 0.00 : 2,000 points for brown shirt gunman.
With the timer on 0.01-0.10 : 1,000 points.
With the timer on 0.11-0.15 : 800 points.
With the timer on 0.16-0.20 : 700 points.
With the timer on 0.21-0.25 : 600 points.
With the timer on 0.26-0.33 : 300 points.
Shooting the bomb : 100 points.
Deposits :
First bag of money : 200 points.
Second bag of money through the same door : 400 points.
Third bag of money through the same door : 600 points.
Fourth or more bag of money through the same door : 1,000 points.
A money bag deposited at a door with a cashier present: 1000 points bonus.
Regaining a stolen money bag : 1000 points.
Shooting the rope on a customer who is tied up: 3 bags of money worth 1,000 points each (3,000 points total).
Shooting the hats: 100 points for the first one, 200 points for the second, 300 points for the third, etc...
Shooting the bag of money after all the hats : 1,000 points bonus.
There are only three and four hats on rounds 1 and 2 respectively.
Sometimes after a woman is help up and the gunman is killed, a 500 points bonus is awarded (woman peeks in the door before it closes, winks and a red heart is shown).
Sometimes after a man is help up and the gunman is killed, a 200 points bonus is awarded (man peeks in the door before it closes, smiles and waves).
If EXTRA is spelled, the player earns an extra life plus 20,000 bonus points, and the game advances to the next level.
End of level bonuses :
Money bags 1-12 : 50 points each
Money bags 13-24 : 100 points each
Money bags 25-36 : 150 points each
Money bags 37-48 : 200 points each
Fair average bonus :
0:00 awards 10,000 points.
0:01 awards 9,000 points.
0:02 awards 8,000 points.
0:03 awards 7,000 points.
0:04 awards 6,000 points.
0:05 awards 5,000 points.
0:06 awards 4,000 points.
0:07 awards 3,000 points.
0:08 awards 2,000 points.
0:09 awards 1,000 points.
0:10 and above awards no points (game displays 'non points').
Timer bonus : 100 points per click of time remaining.
Starting on Level 3 : 20,000 points bonus for clearing level 3.
Starting on Level 6 : 60,000 points bonus for clearing level 6.
Robber Bosses must be shot twice to be killed - you get two scores based on the time of each hit.
- TIPS AND TRICKS -
* Try to always allow a gunman to draw, as you only score 100 points if he doesn't. If two or more gunmen appear take one out straight away, as it is a lot more difficult to kill more than one when they draw.
* You don't have to shoot the little guy with the hat an exact number of times, just once for each hat or more. So fire as many times as you can and you will get the bonus points.
* You should try to defuse bombs as soon as possible.
* Doors cannot be opened while you are moving, so move directly to the door you require without stopping.
* Watch the indicators above the door numbers to see which doors will be opening soon. If there are two next to each other, try to get only one of them on screen so you do not have to possibly contend with more than one gunman simultaneously.
* Sometimes after depositing money, the departing customer has a wanted poster with a number on it on their back. This indicates that the next customer at this door number will be a robber.
- STAFF -
Developed by: Sanritsu
- PORTS -
* CONSOLES:
[JP] Sega SG-1000 (1985) "Bank Panic [Model C-53]"
Sega Master System (1987) "Bank Panic [Model MK-4584-50]"
* COMPUTERS:
Amstrad CPC (1986) "West Bank"
[PL] Atari 400/800 (1992) "Bang Bank!"
[DE] Atari 400/800 (1985) "Bank Panik"
Commodore Amiga (1988) "Gunshoot"
Commodore C64 (1986) "West Bank"
MSX (1986) "Bank Panic [Model R49X5807]"
MSX (1989) "West Bank"
Sinclair ZX Spectrum (1985) "West Bank"
- SOURCES -
Game's ROM.
Machine's picture.
Arcade Retro Lounge; http://tips.retrogames.com/
Accepted [+] [X] Bank Panic [Model 0C40] Update submitted by Guy
Bank Panic (c) 1984 Bally Midway Mfg. Co.
Licensed from Sega. For more information about the game itself, please see the original Sega entry.
- TECHNICAL -
[No. 0C40]
- TRIVIA -
Released in November 1984.
Accepted [+] [X] 1943 - The Battle of Midway Update submitted by vecchiom
1943 - The Battle of Midway (c) 1987 Capcom USA, Incorporated.
North American release. Game developed in Japan by Capcom. For more information, please see the original Japanese version entry: "1943 - Midway Kaisen".
- TRIVIA -
1943 - The Battle of Midway was released in October 1987 in the USA.
- PORTS -
Here is a list of ports released in North America. To see ports released outside Japan and North America, see "1943 - The Battle of Midway". To see ports released in Japan, see "1943 - Midway Kaisen".
* CONSOLES:
[US] Nintendo NES (oct.1988) "1943 - The Battle of Midway [Model NES-43-USA]"
[US] Microsoft XBOX (sept.27, 2005) "Capcom Classics Collection"
[US] Sony PS2 (sept.27, 2005) "Capcom Classics Collection [Model SLUS-21316]"
Sony PlayStation 3 [PSN] [US] (feb.19, 2013) "Capcom Arcade Cabinet: Game Pack 1 [DLC]"
Microsoft XBOX 360 [XBLA] [US] (feb.20, 2013) "Capcom Arcade Cabinet: Game Pack 1 [DLC]"
Sony PlayStation 3 [PSN] [US] (may.21, 2013) "Capcom Arcade Cabinet: All-In-One Pack [DLC]"
Microsoft XBOX 360 [XBLA] [US] (may.22, 2013) "Capcom Arcade Cabinet: All-In-One Pack [DLC]"
* HANDHELDS:
[US] Sony PSP (oct.24, 2006) "Capcom Classics Collection Reloaded [Model ULUS-10134]"
* COMPUTERS:
[US] Commodore C64 (1988)
[US] PC [MS Windows, CD-ROM] (2003) "Capcom Arcade Hits Vol. 2"
* OTHERS:
LCD Handheld game [US] (1989) by Acclaim
Apple iPhone/iPad [US] (nov.4, 2010) "Capcom Arcade [Model 397347348]"
- SOURCES -
Game's ROM.
Accepted [+] [X] Tournament Arkanoid Update submitted by vecchiom
Tournament Arkanoid (c) 1987 Romstar.
Tournament Arkanoid is an update of the original "Arkanoid" that was released exclusively in the United States. It has an entirely new set of levels, some more difficult than any levels of the original game. Otherwise, gameplay in general is entirely identical to the original.
- TRIVIA -
Tournament Arkanoid was released by Romstar, under license by Taito, in March 1987 in the USA.
This game is basically "Arkanoid" with an entirely new set of levels. For more information on the game, please see the original Taito Japan entry.
The layout of level 2 is a drawing of the US flag, with the stars represented by silver blocks.
The layout of level 4 is a drawing of Chack'n from "Chack'n Pop". Chack'n's eyes are made out of indestructible gold blocks.
- SOURCES -
Game's ROM.
Accepted [+] [X] Arkanoid Update submitted by vecchiom
Arkanoid (c) 1986 Romstar.
North American version. For more information about the game, please see the original Taito Japan entry.
- TRIVIA -
Arkanoid was released by Romstar, under license by Taito, in August 1986 in the USA.
- PORTS -
* CONSOLES:
[US] Nintendo NES (aug.1987) "Arkanoid [Model NES-AR-USA]"
* COMPUTERS:
[US] Apple II (1985)
[US] Atari 7800 (homebrew)
Commodore Amiga [US] (1987)
[US] Commodore C64 (1987)
Tandy Color Computer [US] (1989)
PC [MS-DOS] [US] (1988)
Apple II GS [US] (1988)
Apple Macintosh [US] (1988) by Discovery Software
Tandy Color Computer 1 or 2 [US] (1989)
Tandy Color Computer 3 [US] (1989) : The same Tandy cartridge runs on Color Computer 1 or 2, or in enhanced mode on Color Computer 3.
* Other :
Mobile Phones [US] (nov.11, 2003) : Online version
Apple iPhone/iPod [US] (aug.31, 2009) "Arkanoid [Model 328321410]"
Blackberry [US] (nov.17, 2009) "Arkanoid [Model 4411]"
- SOURCES -
Game's ROM.
Accepted [+] [X] Vs. Super Mario Bros. Update submitted by vecchiom
Vs. Super Mario Bros. (c) 1986 Nintendo.
Classic and cult horizontal platform game featuring the Nintendo mascot Mario who must save princess Toadstool (Princess Peach in Japan) from Bowser (Koopa in Japan).
- TECHNICAL -
Vs. Super Mario Bros. is most common in a converted "Donkey Kong" or "Donkey Kong Junior" cabinet (this game was only available as a kit, there were no dedicated cabinets made). Actually, any copy of this game that is not in a converted Donkey Kong series cabinet is incorrect (as the Vs. kit was only designed for those cabinets). Nintendo designed a special small joystick for their Vs. Unisystem games (allowing a 2 player setup on the tiny Donkey Kong control panel). Another difference between this title and most standard games was audio that was processed in the monitor (although this was the same as most other early Nintendo titles). One other notable thing about this title is that either joystick will control either player (most Vs. titles were like this), making it rather pointless to have 2 sticks in the first place.
Main CPU : Zetex N2A03 (@ 1.789772 Mhz)
Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC
Screen orientation : Horizontal
Video resolution : 256 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 64
Players : 2
Control : 8-way joystick
Buttons : 2
- TRIVIA -
Vs. Super Mario Bros. was released in February 1986 in the USA.
Basically, this is the arcade port of the Nintendo Famicom "Super Mario Bros.". There are slight differences:
* Item placement in the '?' and hidden blocks differs slightly, so if you're used to the Playchoice-10 version you may find a few different and unexpected items in certain familiar places.
* Parts of levels were also changed slightly, too, the most noticeable being a gap in the ceiling bricks on the way to the Warp Zone in World 1-2.
* This seems to make the World -1 trick impossible to do on Vs. Super Mario Bros., as it involved the use of these removed bricks.
* More enemies added in most levels
* Bug fixes / preventions.
This game is also known as "Vs. Mario's Adventure".
A hack of this game where made by Two-Bits Score and is known as "Skate Kid Bros.".
Michael Jackson used to own this game. It was sold at the official Michael Jackson Auction on Apr. 24th, 2009.
A Vs. Super Mario Bros. unit appears in the sitcom 'Two and a Half Men'; Season 5, Episode 2 (People Who Love Peepholes).
- TIPS AND TRICKS -
* Increase The Number Of Marios By 100 Or More : There is a way of increasing the number of Marios by more than 100. At the end of World 3-1, when Koopa Troopa comes on the block stairway just before the flagpole... and reaches the lowest step, jump on him to make him stop moving.
* The 999 Timer Bonus Trick : This one can be done on any of the -4 Worlds. It is most difficult to achieve on World 6-4 and World 7-4. What you do is try to end the level with the timer at 000, and the machine will act as though you have 1000 units of time instead of 0. It will drop to 999 and count down to 000 from there and award points for each unit of time. Simply jump to the axe as the timer goes from 002 to 001 and you should finish the screen with the timer at 000 and get the maximum bonus.
- STAFF -
Designed by video game legend : Shigeru Miyamoto
Music & sound by : Koji Kondo
- SOURCES -
Game's ROM.
Machine's picture.
Accepted [+] [X] Pinball Action Update submitted by vecchiom
Pinball Action (c) 1985 Tehkan.
- TECHNICAL -
Main CPU : Zilog Z80 (@ 4 Mhz)
Sound CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : (3x) General Instrument AY8910 (@ 1.5 Mhz)
Players : 2
Buttons : 4
- TRIVIA -
Pinball Action was released in July 1985 in Japan and in January 1986 in the USA.
- SERIES -
1. Pinball Action (1985)
2. Super Pinball Action (1991)
- STAFF -
Sound programming by: Tsukasa
- PORTS -
* CONSOLES:
Sony PlayStation 2 (2004, "Tecmo Hit Parade")
Microsoft XBOX (2005, "Tecmo Classic Arcade")
- SOURCES -
Game's ROM.
Accepted [+] [X] Gun.Smoke Update submitted by vecchiom
Gun.Smoke (c) 1985 Romstar, Incorporated.
Licensed from Capcom. For more information about the game itself, please see the original Capcom version entry.
- TECHNICAL -
Conversion kits from Romstar, called 'quick-kits' for "Pac-Man" and "Centipede".
- TRIVIA -
Gun.Smoke was released by Romstar, under license by Capcom, in November 1985 in the USA.
- UPDATES -
ROMSTAR Kit 1 :
* You can enter 3 chars for your initials.
ROMSTAR Kit 2 :
* You can enter 3 chars for your initials.
* Some code has been added for the 'Lives' Dip Switch that replaces the 'Demonstation' one (so demonstration is always OFF).
* Year is 1986 instead of 1985.
* High score is 110000 instead of 100000.
* Levels 3 and 6 are swapped.
- PORTS -
NOTE: For ports released outside North America, please see the original Capcom version entry.
* CONSOLES:
[US] Nintendo NES (feb.1988) "Gun.Smoke [Model NES-GK-USA]"
[US] Microsoft XBOX (sept.27, 2005) "Capcom Classics Collection"
[US] Sony PS2 (sept.27, 2005) "Capcom Classics Collection [Model SLUS-21316]"
Sony PlayStation 3 [PSN] [US] (mar.4, 2013) "Capcom Arcade Cabinet: Game Pack 2 [DLC]"
Microsoft XBOX 360 [XBLA] [US] (mar.5, 2013) "Capcom Arcade Cabinet: Game Pack 2 [DLC]"
Sony PlayStation 3 [PSN] [US] (may.21, 2013) "Capcom Arcade Cabinet: All-In-One Pack [DLC]"
Microsoft XBOX 360 [XBLA] [US] (may.22, 2013) "Capcom Arcade Cabinet: All-In-One Pack [DLC]"
* HANDHELDS:
[US] Sony PSP (oct.24, 2006) "Capcom Classics Collection Reloaded [Model ULUS-10134]"
Sony PSP [PSN] [US] (sept.30, 2009) "Capcom Classics Collection Reloaded"
* COMPUTERS:
[US] Commodore C64 (1987)
[US] PC [MS Windows, CD-ROM] (2003) "Capcom Arcade Hits 3"
- SOURCES -
Game's ROM.
Accepted [+] [X] Ghosts'n Goblins Update submitted by vecchiom
Ghosts'n Goblins (c) 1985 Taito America Corp.
North American release. Game Developed in Japan. For more information about the game itself, please see the original Japanese version entry; "Makaimura".
- TRIVIA -
Ghosts'n Goblins was released by Taito America, under license by Capcom, in October 1985 in the USA.
- PORTS -
Here is a list of ports released in North America only.
* CONSOLES:
[US] Nintendo NES (nov.1986) "Ghosts'n Goblins [Model NES-GG-USA]"
[US] Sony PS2 (sept.27, 2005) "Capcom Classics Collection [Model SLUS-21316]"
[US] Microsoft XBOX (sept.27, 2005) "Capcom Classics Collection"
Nintendo Wii [Virtual Console Arcade] [US] (jan.10, 2011)
Sony PlayStation 3 [PSN] [US] (mar.4, 2013) "Capcom Arcade Cabinet: Game Pack 2 [DLC]"
Microsoft XBOX 360 [XBLA] [US] (mar.5, 2013) "Capcom Arcade Cabinet: Game Pack 2 [DLC]"
Sony PlayStation 3 [PSN] [US] (may.21, 2013) "Capcom Arcade Cabinet: All-In-One Pack [DLC]"
Microsoft XBOX 360 [XBLA] [US] (may.22, 2013) "Capcom Arcade Cabinet: All-In-One Pack [DLC]"
* HANDHELDS:
Nintendo Game Boy Color [US] (jan.2000) "Ghosts'n Goblins [Model DMG-AG9E-USA]"
[US] Sony PSP (oct.24, 2006) "Capcom Classics Collection Reloaded [Model ULUS-10134]"
* COMPUTERS:
[US] Commodore C64 (1986)
PC [MS-DOS] [US] (1987)
* OTHERS:
Mobile Phone [US] (apr.9, 2005)
Apple iPhone/iPod [US] (nov.11, 2009) "Ghosts'n Goblins: Gold Knights [Model 335708419]"
Apple iPhone/iPad [US] (nov.4, 2010) "Capcom Arcade [Model 397347348]"
- SOURCES -
Game's ROM.