Accepted [+] [X] NBA All The Way New entry submitted by sjy96525
- DESCRIPTION -
NBA All The Way (c) 1998 Konami Company, Limited.
- TRIVIA -
NBA All The Way was released in December 1998.
This game is known in Japan, USA and Asia as "NBA Play By Play".
- SOURCES -
Game's ROM.
Accepted [+] [X] NBA Play By Play Update submitted by sjy96525
NBA Play By Play (c) 1998 Konami Company, Limited.
- TECHNICAL -
Konami Hornet Hardware
Main CPU : PPC403 (@ 32 Mhz), 68000 (@ 16 Mhz), ADSP21062 (@ 36 Mhz)
Sound Chips : RF5C400 (@ 36 Mhz)
Players: 2
Control: 8-way Joystick
Buttons: 3
- TRIVIA -
NBA Play By Play was released in December 1998 in Japan.
This game is known in Europe as "NBA All The Way".
- SOURCES -
Game's ROM.
Accepted [+] [X] Vulcan Venture [GX785] Update submitted by sjy96525
Vulcan Venture (c) 1988 Konami.
Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Gradius II - GOFER no Yabou [Model GX785]".
- TECHNICAL -
Konami Twin 16 Hardware
Game ID : GX785
- TRIVIA -
Vulcan Venture was released in March 1988.
The main differences from the original Japanese are:
* Continue available.
* Different title screen.
* 'Option' is called 'Multiple'.
* 'Ripple Laser' is called 'Pulse Laser' in Vulcan Venture.
The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'ASO'.
- SERIES -
1. Nemesis (1985, ARC)
2. Gradius 2 (1987, MSX)
3. Vulcan Venture [GX785] (1988, ARC)
4. Nemesis 3 - The Eve of Destruction (1988, MSX)
5. Gradius III [Model GX945] (1989, ARC)
6. Nemesis '90 Kai (1993, X68K)
7. Solar Assault - Gradius (1997, ARC)
8. Solar Assault - Revised (1997, ARC)
9. Gradius Gaiden (1997, PSX)
10. Gradius IV (1999, ARC)
11. Gradius Galaxies [Model AGB-AGAE-USA] (2001, GBA)
12. Gradius V (2004, PS2)
13. Gradius Neo (2004, NTT DoCoMo i-mode Phones)
14. Gradius Neo Imperial (2005, NTT DoCoMo i-mode Phones)
15. Gradius Wide (2007, NTT DoCoMo i-mode Phones)
16. Gradius Rebirth (2008, WII)
- PORTS -
* CONSOLES:
Sony PlayStation 4 [PSN] [US] (jul.15, 2016) "Arcade Archives - Gradius II [Model CUSA-03723]"
Sony PlayStation 4 [PSN] [EU] [AU] (aug.23, 2016) "Arcade Archives - Vulcan Venture [Model CUSA-03940]"
- SOURCES -
Game's ROM.
Game's screenshots.
Accepted [+] [X] Nemesis Update submitted by sjy96525
Nemesis (c) 1985 Konami.
European version. For more information about the game, please see the original Japanese "Gradius [Model GX400]" entry.
- TECHNICAL -
Konami Nemesis Hardware
Game ID : GX400
Main CPU : MC 68000 @ 10Mhz / G400 Bios
Sound CPU : Zilog Z80
Sound chip : 2x AY-3-8910 psg
Players : 2
Control : 8-way joystick
Buttons : 3
- TRIVIA -
Nemesis was released in November 1985.
- SERIES -
1. Nemesis (1985, ARC)
2. Gradius 2 (1987, MSX)
3. Vulcan Venture [GX785] (1988, ARC)
4. Nemesis 3 - The Eve of Destruction (1988, MSX)
5. Gradius III [Model GX945] (1989, ARC)
6. Nemesis '90 Kai (1993, X68K)
7. Solar Assault - Gradius (1997, ARC)
8. Solar Assault - Revised (1997, ARC)
9. Gradius Gaiden (1997, PSX)
10. Gradius IV (1999, ARC)
11. Gradius Galaxies [Model AGB-AGAE-USA] (2001, GBA)
12. Gradius V (2004, PS2)
13. Gradius Neo (2004, NTT DoCoMo i-mode Phones)
14. Gradius Neo Imperial (2005, NTT DoCoMo i-mode Phones)
15. Gradius Wide (2007, NTT DoCoMo i-mode Phones)
16. Gradius Rebirth (2008, WII)
- PORTS -
* CONSOLES:
[EU] Nintendo NES (nov.30, 1988) as "Gradius [Model NES-GR-EEC]"
[EU] Sony PlayStation 4 [PSN] (june.23, 2015) "Arcade Archives - Gradius [Model CUSA-02484]"
* HANDHELDS:
[EU] Nintendo Game Boy (1990) "Nemesis [Model DMG-NM-NOE]"
[EU] Nintendo DS (oct.26, 2007) "Konami Arcade Classics [Model NTR-ACXP-EUR]"
[AU] Nintendo DS (oct.29, 2007) "Konami Arcade Classics"
* COMPUTERS:
[EU] Commodore C64 (1987)
[EU] Sinclair ZX Spectrum (1987)
[EU] Amstrad CPC (1987)
- SOURCES -
Game's ROM.
Game's picture.
Game's screenshots.
Accepted [+] [X] Gradius IV New entry submitted by sjy96525
- DESCRIPTION -
Gradius IV (c) 1998 Konami Company, Limited.
- TRIVIA -
Even if titlescreen says 1998, Gradius IV was released in February 1999.
This game is known as "Gradius IV - Fukkatsu" in Japan.
- TIPS AND TRICKS -
* Power meters:
1) Option 1: Nemesis
- Missile: Falls to the ground, then slides along it until it hits something.
- Double: Fires a bullet at 45 degrees up as well as forward.
- Laser: Replaces your bullets with a blue beam.
2) Option 2: Mega-Destruction
- Spread Bomb: Large explosion of death.
- Tail Gun: Fires backwards as well as forwards.
- Laser: The infamous Toothpaste Laser.
3) Option 3: The Third Way
- Photon Torpedo: Similar to standard missile, but goes straight through enemies.
- Double: Fires a bullet at 45 degrees up as well as forward.
- Pulse: Salamander's ripple laser.
4) Option 4: Salamander
- 2-Way: Bombs fall up and down.
- Tail Gun: Fires backwards as well as forwards.
- Pulse: Salamander's ripple laser, in a nice shade of red.
5) Option 5: Harbinger of Doom
- Vertical Mine: Detonates after a delay in a large vertical explosion.
- Double: Fires a bullet at 45 degrees up as well as forward.
- Armour Piercing: Powerful bullets that pass through multiple enemies.
6) Option 6: Vanguard of Chaos
- Flying Torpedo: Twin missiles shoot forward after release.
- Tail Gun: Fires backwards as well as forwards.
- Twin Laser: Last seen in Gradius III, twin sets of short beams.
* 2nd Loop Start : in Power Meter selection screen, input Up(x2), Down(x2), Left, Right, Left, Right, Button-2 (Shot), Button-3 (Missile). You will be able to start the game with 2nd loop and the password will be displayed in Game Over screen. This password was required on 'Gradius IV Internet Ranking' (now, this was finished though).
- SERIES -
1. Nemesis (1985, ARC)
2. Gradius 2 (1987, MSX)
3. Vulcan Venture (1988, ARC)
4. Nemesis 3 - The Eve of Destruction (1988, MSX)
5. Gradius III [Model GX945] (1989, ARC)
6. Nemesis '90 Kai (1993, X68K)
7. Solar Assault - Gradius (1997, ARC)
8. Solar Assault - Revised (1997, ARC)
9. Gradius Gaiden (1997, PSX)
10. Gradius IV (1999, ARC)
11. Gradius Galaxies [Model AGB-AGAE-USA] (2001, GBA)
12. Gradius V (2004, PS2)
13. Gradius Neo (2004, NTT DoCoMo i-mode Phones)
14. Gradius Neo Imperial (2005, NTT DoCoMo i-mode Phones)
15. Gradius Wide (2007, NTT DoCoMo i-mode Phones)
16. Gradius Rebirth (2008, WII)
- STAFF -
Producer: Hiroyasu Machiguchi
Main Programmer: Ken Midorikawa
Game Programmer: Yasuyuki Nagatomo, Naoki Niihama, Takeshi Asaki, Ken Inagaki
Character Design: Daisuke Yoro, Daisuke Chiba, Ayumu Hasegawa, Jun Omoto, Naoki Morita, Hiroyuki Ashida, Hiromichi Iwashita
Music Composer: Harumi Ueko, Atsuki
Sound Effect: Yoshihiko Koezuka
Hardware Producer: M. Okada
DSP Programmer: NWK
Software Tool Support: Kami
Hardware System Design: H. Konishi
Hardware Design: T. Kobayashi, H. Yamashita
Document Design: Hideaki Minoda
Product Design: Masaaki Uematsu, Kenji Fujinaka
Mechanical Engineer: Yuji Tamura, Yoshinobu Kitami
Director: Hiroyuki Ashida
- PORTS -
* CONSOLES:
Sony PlayStation 2 (2000, "Gradius III & IV")
Sony PSP (2006, "Gradius Collection")
- SOURCES -
Game's ROM.
Accepted [+] [X] Gradius IV - Fukkatsu Update submitted by sjy96525
Gradius IV - Fukkatsu (c) 1998 Konami Company, Limited.
Gradius IV is a horizontally-scrolling shoot-em-up in which the doomsday planet of Bacterian is now long-forgotten and Planet Gradius enjoys peace and prosperity. Then suddenly, without warning, a massive attack force appears and quickly overwhelms the Gradius Defense Forces. When it seems that all hope is lost, a lone fighter screams across the sky and the battle for freedom is joined once more.
As with previous games in the series (with the exception of "Salamander") Gradius IV features a power-up system based on a selection meter at the bottom of the screen called a 'power meter', that enables players to buy weapons and upgrades. To achieve this, players must destroy special individual enemies - usually red in colour - or enemy waves that then drop orange capsules. These can be collected and used to upgrade the Viper's weapons. Each collected capsule advances the power meter by one step. Players can activate the highlighted item at any point, after which the power meter resets.
Occasionally, destroyed enemies will drop blue capsules, these act as single-use smart bombs that kill all on-screen enemies when collected. Game difficulty increases depending on how many power-ups the player has equipped, so it is sometimes advantageous to NOT power-up the player's ship too much.
Gradius IV features nine stages, with a large alien boss or ship waiting at the end of each. The end-of-game boss is the giant head of Gofer; the alien Being intent on controlling all life in the galaxy.
- TECHNICAL -
Konami Hornet Hardware
CPU : PowerPC 403GA 32-bit RISC @ 64 MHz
Sound CPU : Motorola 68000 @ 16 MHz
Sound Chip : Ricoh RF5C400 PCM 32Ch, 44.1 kHz Stereo, 3D Effect Spatializer
3D DSP : Analog Devices ADSP-21062 (SHARC) 32-bit floating point DSP @ 36 MHz
Graphics Chips : 3DFX Voodoo 2 Pixel processor with 16meg RAM, 3DFX Voodoo 2 Texture processor with 32meg RAM
Interface : Jamma +
Players : 2
Control : 8-way Joystick
Buttons : 3
- TRIVIA -
Even if titlescreen says 1998, Gradius IV was released in February 1999.
This game is known as "Gradius IV" in USA and Europe.
The title of this game translates from Japanese as 'Gradius IV Revival'.
Konami released a limited-edition soundtrack album for this game (Gradius IV Fukkatsu Original Game Soundtrack - KICA-7947) on 05/03/1999.
- TIPS AND TRICKS -
* Power meters:
1) Option 1: Nemesis
- Missile: Falls to the ground, then slides along it until it hits something.
- Double: Fires a bullet at 45 degrees up as well as forward.
- Laser: Replaces your bullets with a blue beam.
2) Option 2: Mega-Destruction
- Spread Bomb: Large explosion of death.
- Tail Gun: Fires backwards as well as forwards.
- Laser: The infamous Toothpaste Laser.
3) Option 3: The Third Way
- Photon Torpedo: Similar to standard missile, but goes straight through enemies.
- Double: Fires a bullet at 45 degrees up as well as forward.
- Pulse: Salamander's ripple laser.
4) Option 4: Salamander
- 2-Way: Bombs fall up and down.
- Tail Gun: Fires backwards as well as forwards.
- Pulse: Salamander's ripple laser, in a nice shade of red.
5) Option 5: Harbinger of Doom
- Vertical Mine: Detonates after a delay in a large vertical explosion.
- Double: Fires a bullet at 45 degrees up as well as forward.
- Armour Piercing: Powerful bullets that pass through multiple enemies.
6) Option 6: Vanguard of Chaos
- Flying Torpedo: Twin missiles shoot forward after release.
- Tail Gun: Fires backwards as well as forwards.
- Twin Laser: Last seen in Gradius III, twin sets of short beams.
* 2nd Loop Start : in Power Meter selection screen, input Up(x2), Down(x2), Left, Right, Left, Right, Button-2 (Shot), Button-3 (Missile). You will be able to start the game with 2nd loop and the password will be displayed in Game Over screen. This password was required on 'Gradius IV Internet Ranking' (now, this was finished though).
- SERIES -
1. Gradius [Model GX400] (1985, ARC)
2. Gradius 2 [Model RC751] (1987, MSX)
3. Gradius II - GOFER no Yabou [Model GX785] (1988, ARC)
4. Gradius III - Densetsu Kara Shinwa-e [Model GX945] (1989, ARC)
5. Nemesis '90 Kai [Model GS-166] (1993, X68K)
6. Solar Assault - Gradius (1997, ARC)
7. Gradius Gaiden (1997, PSX)
8. Gradius IV - Fukkatsu (1998, ARC)
9. Gradius Generation [Model AGB-AGAJ-JPN] (2001, GBA)
10. Gradius V [Model SLPM-62462] (2004, PS2)
11. Gradius Neo (2004, NTT DoCoMo i-mode Phones)
12. Gradius Neo Imperial (2005, NTT DoCoMo i-mode Phones)
13. Gradius Wide (2007, NTT DoCoMo i-mode Phones)
14. Gradius Rebirth [Model RVL-WGDJ-JPN] (2008, WII)
- STAFF -
Producer: Hiroyasu Machiguchi
Main Programmer: Ken Midorikawa
Game Programmer: Yasuyuki Nagatomo, Naoki Niihama, Takeshi Asaki, Ken Inagaki
Character Design: Daisuke Yoro, Daisuke Chiba, Ayumu Hasegawa, Jun Omoto, Naoki Morita, Hiroyuki Ashida, Hiromichi Iwashita
Music Composer: Harumi Ueko, Atsuki
Sound Effect: Yoshihiko Koezuka
Hardware Producer: M. Okada
DSP Programmer: NWK
Software Tool Support: Kami
Hardware System Design: H. Konishi
Hardware Design: T. Kobayashi, H. Yamashita
Document Design: Hideaki Minoda
Product Design: Masaaki Uematsu, Kenji Fujinaka
Mechanical Engineer: Yuji Tamura, Yoshinobu Kitami
Director: Hiroyuki Ashida
- PORTS -
* CONSOLES:
Sony PlayStation 2 (2000, "Gradius III & IV")
Sony PSP (2006, "Gradius Collection")
- SOURCES -
Game's ROM.
Game's screenshots.
Official website: http://www.konami.jp/am/gra4/gra4.html
Accepted [+] [X] Gradius III [Model GX945] Update submitted by sjy96525
Gradius III (c) 1989 Konami.
Export version. For more information about the game itself, please see the original Japenese version entry; "Gradius III - Densetsu Kara Shinwa-e [Model GX945]"
- TECHNICAL -
Konami TMNT Based Hardware
Game ID : GX945
- TRIVIA -
Gradius III was released in December 1989.
- SERIES -
1. Nemesis (1985, ARC)
2. Gradius 2 (1987, MSX)
3. Vulcan Venture (1988, ARC)
4. Nemesis 3 - The Eve of Destruction (1988, MSX)
5. Gradius III [Model GX945] (1989, ARC)
6. Nemesis '90 Kai (1993, X68K)
7. Solar Assault - Gradius (1997, ARC)
8. Solar Assault - Revised (1997, ARC)
9. Gradius Gaiden (1997, PSX)
10. Gradius IV (1999, ARC)
11. Gradius Galaxies [Model AGB-AGAE-USA] (2001, GBA)
12. Gradius V (2004, PS2)
13. Gradius Neo (2004, NTT DoCoMo i-mode Phones)
14. Gradius Neo Imperial (2005, NTT DoCoMo i-mode Phones)
15. Gradius Wide (2007, NTT DoCoMo i-mode Phones)
16. Gradius Rebirth (2008, WII)
- SOURCES -
Game's ROM.
Game's screenshots.
Accepted [+] [X] Gradius III - Densetsu Kara Shinwa-e [Model GX945] Update submitted by sjy96525
Gradius III - Densetsu Kara Shinwa-e (c) 1989 Konami.
The Vic Viper starfighter returns to battle the onslaughts of the Bacterion Empire.
- TECHNICAL -
Konami TMNT Based Hardware
Game ID : GX945
Main CPU : (2x) Motorola 68000 (@ 10 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), Konami K007232 (@ 3.579545 Mhz)
Players : 2
Control : 8-way joystick
Buttons : 3
- TRIVIA -
Gradius III was released in December 1989 in Japan.
The subtitle of this game translates from Japanese as 'From Legend to Myth'.
This game is known outside Japan (and Asia) as "Gradius III [Model GX945]".
Konami released a limited-edition soundtrack album for this game (Gradius Arcade Soundtrack - KMCA-155) on 03/04/2002.
- TIPS AND TRICKS -
* Power meters:
1) Type A:
- Missile: Falls to the ground, then slides along it until it hits something.
- Double: Fires a bullet at 45 degrees up as well as forward.
- Laser: Replaces your bullets with a blue beam.
2) Type B:
- Spread Bomb: Large explosion of death.
- Tail Gun: Fires backwards as well as forwards.
- Ripple: Salamander's ripple laser.
3) Type C:
- 2-Way: Bombs fall up and down.
- Vertical: Fires a bullet directly upward as well as forward.
- C. Laser: Toothpaste laser rides again.
4) Type D:
- Photon Torpedo: Similar to standard missile, but goes straight through enemies.
- Free Way: Fires in direction your ship is moving.
- Twin Laser: Twin sets of short beams.
* Edit mode weapons:
1) Missile:
- Normal: Falls to the ground, then slides along it until it hits something.
- Control: Flies vaguely in direction ship is moving.
- Upper: Gravity-defying upward missile.
- S.Spread: Backwards-firing spread bomb.
2) Double:
- Vertical: Fires a bullet directly upward as well as forward.
- Spread Gun: Fires diverging bullets forwards. Select twice for triple shot.
- Tail Gun: Fires backwards as well as forwards.
- Free Way: Fires in direction your ship is moving.
3) Laser:
- Twin Laser: Twin sets of short beams.
- Ripple: Expanding loops of destruction.
- E. Laser: R-Type style charge-up weapon.
- C. Laser: Toothpaste laser once again.
4) Option:
- Option: The multiple we all know and love.
- S. Option: Strangely behaved multiple with a mind of its own.
5) ?:
- Force Field: All-over protection.
- Shield: Nemesis-style twin barriers.
- Free Shield: Barriers which can be stuck anywhere on the ship.
- Reduce: Shrinks the spaceship. Can be selected twice.
6) !:
- Normal: Return to normal bullets.
- Speed Down: Reverses the effects of speed up.
- Option: Another chance to select a multiple.
* Change BGM : In Stage 3 (In The Wind), around the T-shaped cliff, you will find an enemy bay against the wall and under a ceiling, which is nearly impossible to hit except with the use of some types of Missiles and the S.Option. Destroy it and the BGM in the stage will change.
* Play First Level Of "Salamander" Or Gradius : In Stage 10, when you are at the last boss of the game, get hit by the boss' attack that comes out of its mouth. You will then be taken either to Salamander stage 1 or Gradius stage 1.
* Stage Skip :
1. Turn Odd Number Dip Switches except Dip 1-5 AFTER boot up. As follows :
Coin A = 1 Coin/6 Credits
Coin B = 1 Coin/6 Credits
Lives = 3
Cabinet = Upright
Bonus Life = 50000
Difficulty = Hard
Demo Sounds = Off
Flip Screen = On
Upright Controls = Single
Service Mode = On
Unknown = Off
2. In game, hold Service Switch (Coin 3 = Key 7 in Mame) then press 1P Start Button.
- SERIES -
1. Gradius [Model GX400] (1985, ARC)
2. Gradius 2 [Model RC751] (1987, MSX)
3. Gradius II - GOFER no Yabou [Model GX785] (1988, ARC)
4. Gradius III - Densetsu Kara Shinwa-e [Model GX945] (1989, ARC)
5. Nemesis '90 Kai [Model GS-166] (1993, X68K)
6. Solar Assault - Gradius (1997, ARC)
7. Gradius Gaiden (1997, PSX)
8. Gradius IV - Fukkatsu (1998, ARC)
9. Gradius Generation [Model AGB-AGAJ-JPN] (2001, GBA)
10. Gradius V [Model SLPM-62462] (2004, PS2)
11. Gradius Neo (2004, NTT DoCoMo i-mode Phones)
12. Gradius Neo Imperial (2005, NTT DoCoMo i-mode Phones)
13. Gradius Wide (2007, NTT DoCoMo i-mode Phones)
14. Gradius Rebirth [Model RVL-WGDJ-JPN] (2008, WII)
- STAFF -
Director : Hiroyasu Machiguchi
Game programmers : T. Shimomura, Yuko Itoh, M. Ozawa
Graphic designers : T. Miyoshi, M. Igarashi, R. Itoh, K. Hattori, Y. Asano
Sound editors : J. Kaneda, S. Fukami, M. Higashino, Kengo Nakamura, Mutsuhiko Izumi
Engineer : K. Ban, K. Itoh
Title designers : F. Shibuya, M. Yoshihashi
- PORTS -
* CONSOLES:
Nintendo Super Famicom (1991)
Sony PlayStation 2 (2000, "Gradius III & IV")
Sony PSP (2006, "Gradius Collection")
Nintendo Wii (2007, "Virtual Console" - SNES version)
* COMPUTERS:
Sharp X68000
- SOURCES -
Game's ROM.
Game's screenshots.
Accepted [+] [X] Tahjong Yakitori Update submitted by NPI_WOL
Re-release
Tahjong Yakitori (c) 1985 Nasco.
Nasco License of Nichibutsu's "Royal Mahjong"
- SOURCES -
Game's ROM.
Accepted [+] [X] T.N.K. III Update submitted by NPI_WOL
Export
T.N.K. III (c) 1985 SNK.
During the final days of World War II, the allied forces sends special forces member Colonel Ralf to penetrate an enemy base and destroy a secret weapon by driving a new prototype tank.
- TECHNICAL -
Game ID : A3006
Main CPU : (2x) Zilog Z80 (@ 4 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM3526 (@ 4 Mhz)
Screen orientation : Vertical
Video resolution : 216 x 288 pixels
Screen refresh : 60.00 Hz
Palette Colors : 1024
Players : 2
Control : dial
Buttons : 2 (CANNON, UZI)
- TRIVIA -
Released in September 1985.
This game is released in Japan as "TANK".
This was the first appearance of Ralf Jones, protagonist of "Ikari Warriors", and a fighter in "The King of Fighters '94" and its sequels. Unlike Ikari and KOF games, which were set in modern times, T.N.K. III is set during World War II.
- STAFF -
Programmers : Hasegawa, Noriko
Sound : Tsuji
Hardware : Akitadesi
Art : Tama, Nakai, Funahasi
Producers : Mr. Oba, Bon
- PORTS -
* CONSOLES:
Nintendo NES (Iron Tank/Great Tank)
PS3 and PlayStation Portable (downloadable from PlayStation Store)
[JP] Sony PS4 (Arcade Archives)
Nintendo Switch (Arcade Archives, 07/11/2019)
PlayStation Portable (SNK Arcade Classics 0)
* COMPUTERS:
Amstrad CPC (1987)
Sinclair ZX Spectrum (1987)
Commodore 64 (1987)
- SOURCES -
Game's ROM.
Japanese pamphlet for TANK
Accepted [+] [X] Sky Robo Update submitted by NPI_WOL
Export
Sky Robo (c) 1989 Nichibutsu [Nihon Bussan Company, Limited.].
Export version of "Tatakae! Big Fighter"
- TECHNICAL -
Main CPU : Motorola 68000, Zilog Z80
Sound Chips : YM3812, (2x) DAC
Palette colors : 2048
Players: 2
Buttons: 3
- TRIVIA -
Sky Robo was released in July 1989 in Japan. It was Nichibutsu's last arcade video (non-Mahjong/Hanafadu) game. After Sky Robo, they focused only on Mahjong and Hanafuda games because excutives and president of Nichibutsu where no more interested by general arcade video games. They fired almost all developers.
Sky Robo is one of rarest arcade video game developed by Nichibutsu.
Mandora, the final boss of "Terra Cresta", appears in the final stage of this game.
- TIPS AND TRICKS -
* When you transform to robot from fighter, you are invisible.
- STAFF -
Sound Composer: Ogawa Hiroshi
- SOURCES -
Game's ROM.
Accepted [+] [X] Tecmo World Soccer '98 Update submitted by NPI_WOL
Export
Sega ST-V cart.
Tecmo World Soccer '98 (c) 1998 Tecmo, Ltd.
Export version of "Tecmo World Cup '98 [Model 610-0374-89]"
- SOURCES -
Game's ROMs.
Accepted [+] [X] Terebi Denwa Doraemon Update submitted by NPI_WOL
Medal video game
Terebi Denwa Doraemon (c) 1991 Banpresto.
- SOURCES -
Game's ROMs.
Accepted [+] [X] The New Crystal Maze Featuring Ocean Zone Update submitted by NPI_WOL
Arcade video game
The New Crystal Maze Featuring Ocean Zone (c) 1993 Barcrest.
- TRIVIA -
The New Crystal Maze Featuring Ocean Zone was released in August 1993 in the UK.
- SOURCES -
Game's ROM.
Accepted [+] [X] The Crystal Maze - Team Challenge Update submitted by NPI_WOL
Arcade video game
The Crystal Maze - Team Challenge (c) 1994 Barcrest.
Skill-based gambling game in which you take part in a variety of minigames to collect crystals and earn time in the Crystal Dome.
- TECHNICAL -
Main CPU : Motorola M6809 (@ 1.72 Mhz), 68000 (@ 10 Mhz)
Sound Chips : General Instrument AY8910 (@ 1 Mhz), SAA1099 (@ 1 Mhz)
Players : 1
- TRIVIA -
The Crystal Maze Team Challenge was released in May 1994 in the UK.
The game was based on the long running Channel 4 game show of the same name, as hosted by Richard O' Brien of Rocky Horror Show fame.
- TIPS AND TRICKS -
Although the game adjusts its difficulty to attempt to key payouts to a certain percentage of takings, the end game is always possible, as there is a minimum of 51 gold tokens in the Dome. Usually, if the game doesn't want to pay out, the minigames are easier, so you should be able to earn enough time to pick your way through the tokens and win.
- STAFF -
Staff : M. Eaton, W. Foster, S. Towsend
- SOURCES -
Game's ROM.
Game's picture.
Accepted [+] [X] The Crystal Maze Update submitted by NPI_WOL
Arcade video game
The Crystal Maze (c) 1993 Barcrest.
- TRIVIA -
The Crystal Maze was released in July 1993 in the UK.
The game was based on the long running Channel 4 game show of the same name, as hosted by Richard O' Brien of Rocky Horror Show fame.
- STAFF -
Staff : M. Eaton, W. Foster, S. Towsend
- SOURCES -
Game's ROM.
Game's picture.
Accepted [+] [X] Top Shooter Update submitted by NPI_WOL
Pirate
Top Shooter (c) 1995 Sun Mixing.
- TECHNICAL -
Main CPU : Motorola 68000 (@ 7.670442 Mhz), Zilog Z80 (@ 3.57954 Mhz)
Sound Chips : YM3438 (@ 7.670442 Mhz), SN76496 (@ 3.57954 Mhz)
Screen orientation : Horizontal
Video resolution : 320 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 64
Players : 1
- SOURCES -
Game's ROM.
Accepted [+] [X] Take Five Update submitted by NPI_WOL
Not emulated
Take Five (c) 1975 Fun Games.
Five game in one : Wipe Out (single-player), Wipe Out (two- or four-player), Match (two- or four-player), Pro Match (two-player), Gravity Match (two- or four-player)
- SERIES -
1. Take Five (1975)
2. Take Seven (1975)
- SOURCES -
Machine's picture.
Game's ROM.