Accepted [+] [X] Grand Prix 98 Update submitted by NPI_WOL
Video slot machine
Grand Prix 98 (c) 1998 Romtec Company, Limited.
- TRIVIA -
Released in June 1998.
- SOURCES -
Game's ROM
Pending [+] [X] Good Update submitted by NPI_WOL
Video slot machine
Good (c) 1998 Unknown.
- TECHNICAL -
Main CPU : Motorola 68000 (@ 8 Mhz)
Sound Chips : OKI6295 (@ 1 Mhz)
- SOURCES -
Game's ROM.
Accepted [+] [X] Golden Star Update submitted by NPI_WOL
Video slot machine
Golden Star (c) 1995 IGS.
- TECHNICAL -
Main CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.5 Mhz), OKI6295 (@ 8 Khz)
Screen orientation : Horizontal
Video resolution : 512 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 256
Players : 1
Buttons : 6
- SOURCES -
Game's ROM.
Accepted [+] [X] Golden Arrow Update submitted by NPI_WOL
Video slot machine
Golden Arrow (c) 1984 Meyco Games, Incorporated.
- SOURCES -
Game's ROM.
Accepted [+] [X] GEI Multi Game Update submitted by NPI_WOL
Video slot machine
GEI Multi Game (c) 1992 GEI [Grayhound Electronics, Incorporated.].
- SOURCES -
Game's ROM.
Accepted [+] [X] Gaming Poker Update submitted by NPI_WOL
Video slot machine
Gaming Poker (c) 1981 Cal Omega.
- SOURCES -
Game's ROM.
Accepted [+] [X] Gaming Draw Poker Update submitted by NPI_WOL
Video slot machine
Gaming Draw Poker (c) 1984 Cal Omega.
- SOURCES -
Game's ROM.
Accepted [+] [X] Funny Land de Luxe Update submitted by NPI_WOL
Video slot machine
Funny Land de Luxe (c) 1999 Stella.
- SOURCES -
Game's ROM.
Refused [+] [X] Fun Casino Update submitted by NPI_WOL
Video slot machine
Fun Casino (c) 1983 Status Games Corp.
- SOURCES -
Game's ROM.
Accepted [+] [X] Forte Card Update submitted by NPI_WOL
Video slot machine
Forte Card (c) 1994 Fortex, Limited.
- TECHNICAL -
Main CPU : Zilog Z80 (@ 8 Mhz)
Players : 1
- SOURCES -
Game's ROM.
Accepted [+] [X] Fashion Gambler Update submitted by NPI_WOL
Video slot machine
Fashion Gambler (c) 1997 ADP.
- TECHNICAL -
Main CPU : Motorola 68000 (@ 8 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.8432 Mhz)
Palette colors : 256
- SOURCES -
Game's ROM.
Pending [+] [X] Dynamic-Dice Update submitted by NPI_WOL
Video slot machine
Dynamic-Dice (c) 198?.
- TECHNICAL -
Main CPU : Intel 8080 (@ 2.304 Mhz)
Sound CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : General Instrument AY8910 (@ 2 Mhz)
Screen orientation : Vertical
Video resolution : 200 x 272 pixels
Screen refresh : 60.00 Hz
Palette colors : 8
Players : 1
Buttons : 2
- SOURCES -
Game's ROM.
Accepted [+] [X] Chequered Flag [Model GX717] Update submitted by Andrzej Warszawski
Chequered Flag (c) 1988 Konami.
Chequered Flag is an overhead-view racing game featuring rotational sprite scaling. The player races over a series of twisting courses, trying to reach the finish line before the timer expires.
The game includes a Pit-stop facility, a feature that had appeared a year earlier in Taito's "Continental Circus". Should the player's car sustain too much damage, a pit-stop must be made to implement repairs. A 'damage meter' at the bottom of the screen shows the severity of the damage; highlighting what car components are in need of repair; Engine, Front Tires, Rear Tires and Brakes.
- TECHNICAL -
Game ID : GX717
Main CPU : KONAMI (@ 3 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : Yamaha YM2151 (@ 1.789772 Mhz), (2x) K007232 (@ 3.579545 Mhz)
Players : 1
Control : 2 pedals (analog gas pedal and digital brake), limited-range steering wheel and high-low gear shifter
Buttons : 1 > start
- TRIVIA -
Chequered Flag was released in May 1988.
Another title is accessible via dipswitches: Checkered Flag. It doesn't change the speed unit into a mile per hour despite US-only spelling.
Some machines feature only a gas pedal.
Stage 1's circuit is a recreation of Suzuka circuit east course, stage 2 is driven on a deformed Circuit De La Sarthe, where the last stage (#3) is nearly full layout of Suzuka circuit - GP course without Casio triangle.
King Records released a limited-edition soundtrack album for this game (Konami Game Music Collection Vol.1 - K30X7705) on August 5, 1988. This album was reprinted (KCIA-2309) on May 21, 1993.
- TIPS AND TRICKS -
* Stage #3 doesn't require you to refuel, so drive into the pit only when tires, brake or engine are broken.
- UPDATES -
Japanese rom has the copyright notice forbidding to play outside Japan; it's shown after a few demo plays.
- SOURCES -
Game's ROM.
Accepted [+] [X] Dream Crown Update submitted by NPI_WOL
Video slot machine
Dream Crown (c) 1994 Nippon Data Kiki.
- SOURCES -
Game's ROM.
Accepted [+] [X] Double Double Poker Update submitted by NPI_WOL
Video slot machine
Double Double Poker (c) 1983 Cal Omega.
- SOURCES -
Game's ROM.
Accepted [+] [X] Wild Gunman [Model HVC-WG] Update submitted by Andrzej Warszawski
Wild Gunman (c) 1984 Nintendo.
Modes: A = 1 outlaw, B = 2 outlaws, C = gang with 10 members.
- TECHNICAL -
Cartridge ID: HVC-WG
Controls: lightgun
Players: 1.
- TRIVIA -
Wild Gunman was released on February 18, 1984 in Japan.
The music played after no response (you lost) is an 8-bit interpretation
of "Funeral March" from piano sonata no. 2 in B flat minor by Frédéric Chopin.
The original version of this 8-bit game was one of Nintendo's early (A structure composed of a series of arches supported by columns) arcade games released in 1974. It consisted of a light gun connected to a 16mm projection screen. An image of a Wild West gunslinger was projected onto the screen and when his eyes flashed, the player needed to draw and shoot.
A Wild Gunman unit appears in the 1985 movie 'Back to the Future', and in the 1989 movie 'Back to the Future Part II'. In 'Back to the Future Part II' they seem to have screwed things, when Marty Mc Fly (Michael J. Fox) plays this game, the graphics are not pixelated, they are high-res drawings and even have smooth movements like the hat of one of the gunmen falling on his belly. Maybe the special effects people wanted to make the video game as it would look in the future, however, in the movie it is stated that this is a game from the 80's and Marty, who was from 1985, was an ace of it.
- TIPS AND TRICKS -
* Shoot 5 bullets after taking 9 outlaws down on game C. When you encounter the last (10th) one, you may shoot the 5 emergency bullets out. You'll get the gun reloaded for the next wave, but no points for unused bullets.
* Some outlaws on game "B" say "FIRE!" only from the right side. In this case you need to prepare your gun to shoot the right side first to avoid accidental fouls from shooting left.
- STAFF -
Music by: Hirokazu Tanaka
- SOURCES -
Game's ROM.
Accepted [+] [X] Double Draw Update submitted by NPI_WOL
Video slot machine
Double Draw (c) 1983 Cal Omega.
Draw Poker with the exciting Double-Up feature plus the added attraction of a bonus draw. Player can discard up to 5 cards per hand. A pair of Jacks or better is a winning hand. If a lesser hand appears, he is offered a second 'Bonus Draw' of any one card. When a player has a winning hand, he has 2 choices. He may keep his win with the 'Take' button or try to double it with the 'Double' button. If he selects 'Double', 2 more choices appear, 'Big' or 'Small'. If 'Big' is selected, the next card to appear must be higher than an '8' to win. If 'Small' is selected, the next card to appear must be lower than an '8' to win. Winning doubles the player's skill points.
- TECHNICAL -
Housed in a 'The Derringer' cabinet.
- SOURCES -
Machine's picture.
Game's ROM.
Accepted [+] [X] Baseball [Model HVC-BA] Update submitted by Andrzej Warszawski
ベースボール(c) 1983 Nintendo.
(Baseball)
A baseball game. Players pick from a list of teams. The game-play can be very frustrating because infielders may not pick up a ball at their feet since they are waiting for another player to come over and pick it up.
- TECHNICAL -
Game ID: HVC-BA
Players = 1 (human vs computer) or 2 (human vs human).
- TRIVIA -
Base Ball was released on December 07, 1983 in Japan.
Export release:
Released in North America as "Base Ball [Model NES-BA-USA]".
- TIPS AND TRICKS -
* The computer (AI) is very tough to defeat, but if you practice it and play for a while, you'll be able to beat them.
* Try not to run around the bases too often. The controls are really bad actually and sometimes respond too late, resulting in an Out for you. When you reach the base, stay there.
* The 4th batter is usually your strongest hitter.
* Hit right/left while the ball is in the air to curve the ball accordingly. You can even curve the ball right AND left in one throw.
* All the teams possess the same abilities, so it doesn't matter which team you choose either in 1- or 2-player games.
- UPDATES -
The NES rom published in USA has different speed unit (mile per hour), top and bottom halves of innings are written in English, teams' letters are different (A, C, D, P, R and Y) and the export rom was published by Nintendo Of America with 1984 copyright year.
- STAFF -
Executive Producer: Hiroshi Yamauchi
Producer: Masayuki Uemura
Director: Kenji Miki
Design: Tadashi Sugiyama
Sound: Yukio Kaneoka
- PORTS -
* ARCADE:
[JP] Vs. Baseball (1984)
* CONSOLES:
[JP] Famicom Disk System (1986) "Baseball [Model FMC-BAS]"
[JP] Nintendo GameCube (2001) "Animal Crossing" as an unlockable Bonus game.
Nintendo Game Boy Advance (2002) e-Reader Series
Nintendo Wii [Virtual Console] (2007)
- SOURCES -
Game's ROM.
Accepted [+] [X] Double Crown Update submitted by NPI_WOL
Video slot machine
Double Crown (c) 1997 Cadence Technology
- TRIVIA -
Double Crown was released in July 1997.
Accepted [+] [X] Dino Family Update submitted by NPI_WOL
Medal video game
Dino Family (c) 1994 Subsino Co., Ltd.
- SOURCES -
Game's ROM.
Accepted [+] [X] F-1 Race [Model HVC-FR-JPN] Update submitted by Andrzej Warszawski
F-1 Race (c) 1984 Nintendo.
Formula 1-styled game divided into 3 skill levels.
- TECHNICAL -
GAME ID: HVC-FR-JPN
Controls: d-pad left and right = steer in desired direction, d-pad up = set the gear to low, d-pad down = high gear, A = accelerate, B = brake.
Players = 1.
- TRIVIA -
F1 Race was released on November 02, 1984 in Japan at a retail price of 4500 Yen.
The game may have come out as incomplete - circuit #5 is still driven even after lap #2.
- TIPS AND TRICKS -
* Reach 496 km/h: first, drive almost onto the right edge of road. Then watch the speedometer. When it reaches 416 km/h, the car will accelerate up to 496 km/h. This can be done only on circuit #1 on skill level 1.
* Skill levels have not only more difficult courses, but also lower thresholds of car's slide (the car handles worse at turns).
* Circuit #5 is bugged at all 3 skill levels - lap #2 doesn't end the course. The only way to end the game is to let the timer run out at this stage.
* Even one crash can lead to a game over. Avoid the barrels and turn signs put by both sides of the road along with opponents' cars at all times.
- STAFF -
Executive Producer: Hiroshi Yamauchi
Producer: Masayuki Uemura
Program: Yasunari Soejima, Satoru Iwata
Music Composer: Hideki Kanazashi
Music Programmer: Hiroaki Suga
- SOURCES -
Game's ROM.
Accepted [+] [X] Deal 'Em Update submitted by NPI_WOL
Video slot machine
Deal 'Em (c) 1987 Zenitone, Limited.
- SOURCES -
Game's ROM.
Accepted [+] [X] Chance Thirty Two Update submitted by NPI_WOL
Video slot machine
Chance Thirty Two (c) 199? PAL Co.
- SOURCES -
Game's ROM.
Accepted [+] [X] Casino Black Jack [Lounge model] Update submitted by NPI_WOL
Video slot machine
Casino Black Jack [Lounge model] (c) 1980 Meyco Games.
- TRIVIA -
Originally designed for Gametronics, Inc. in 1978/1979.
- STAFF -
Designed by : Darrell H. Smith
- SOURCES -
Machine's picture.
Game's ROM.
Accepted [+] [X] Star Force [Model HFC-SF] Update submitted by Andrzej Warszawski
Star Force (c) 1985 Hudson Soft [Hudson Group].
Star Force is a vertical shooter, conversion of Tecmo's arcade game originally released in 1984.
In the year 2010, a mysterious planet named Gordess threatens the peace and stability of the cosmos. A fearless pilot on board the futuristic Final Star space fighter decides to take on the dangerous mission to defend humanity against the approaching menace. The goal of the game is to destroy the incoming enemy ships, ground structures and the countless bosses from each area. The Final Star essentially has only one weapon called the Star Beam. It starts out rather weak but can be upgraded along the way - the player can combine with another ship called the Purser and transform the Final Star to dramatically enhance and speed up the Star beam. Large ships called Alpha Targets appear at the end of each area and must be annihilated in order to move along to the next stage. This feature is at the core of the gameplay and stages can't be cleared without destroying these bosses. Smaller fortresses such as Larios also appear throughout the game and skillful shooting is necessary to take them down on time for the highest possible score.
- TECHNICAL -
GAME ID: HFC-SF
BARCODE: 4927713040498
Controls: d-pad (8 ways): move the ship, A or B: shoot.
Players: 1.
- TRIVIA -
Star Force for Famicom was released on June 25, 1985 in Japan for 4900 Yen.
Due to technical limitations, the Greek symbols are substituted by Latin letters and the symbol name is displayed just before the fight (attack ALPHA/BETA/GAMMA etc. target).
Star Force was the first game to be featured at Hudson Soft's Caravan Festival. The highest score for Star Force was 314900.
- TIPS AND TRICKS -
* Invincibility:
At title screen, press and hold Up, Right, A & B on the 2nd controller. While holding those buttons, press and hold Up, Left, A & B on the 1st controller and press Start. If done right, you should be invincible.
* Predict boss movement:
Look at the hundreds' row before the boss fight. If it's odd, go right. But when it's even or 0, go left.
- UPDATES -
The NES rom has different logo (instead of inspired by coin-op original), static blue stars (instead of flashing red and blue with slightly alternating locations), different music, partially changed graphics, score and lives repainted into white, boss goes left when the hundreds' row is odd and has information (after beating Omega target) from Tecmo advertising Super Star Force, although it had come out only for standard FamiCom.
- PORTS -
* Consoles:
[JP] Super Famicom "Caravan Shooting Collection [Model SHVC-AS8J-JPN]"
* Handhelds:
[JP] Nintendo Game Boy Advance (jan.19, 2006) "Hudson Best Collection Vol.5 - Shooting Collection [Model AGB-B75J-JPN]"
- SERIES -
1. Star Force
2. Super Star Force
- SOURCES -
Game's ROM.
Game's description by Laurent Kermel; http://www.videogameden.com
Pending [+] [X] Card Line Update submitted by NPI_WOL
Video slot machine
Card Line (c) 199? Veltmeijer Automaten.
A card game.
- TECHNICAL -
Main CPU : I8051 (@ 12 Mhz)
Sound Chips : OKI6295 (@ 8 Khz)
Screen orientation : Horizontal
Video resolution : 512 x 280 pixels
Screen refresh : 60.00 Hz
Palette colors : 512
Player : 1
Buttons : 10
- SOURCES -
Game's ROM.
Accepted [+] [X] Black Jack Update submitted by NPI_WOL
Video slot machine
Black Jack (c) 1985 Status Games Corp.
- SOURCES -
Machine's picture.
Game's ROM.
Loose Change Blue Book for Slot Machines [4th Edition]
Accepted [+] [X] Bingo 75 Update submitted by NPI_WOL
Slot machine
Bingo 75 (c) 199? Wing Co., Ltd.
- SOURCES -
Game's ROMs.
Pending [+] [X] Bingo Update submitted by NPI_WOL
Bingo
Bingo (c) 1993 Wing.
- SOURCES -
Game's ROM.
Pending [+] [X] Bingo Update submitted by NPI_WOL
Bingo
Bingo (c) 1982 Cal Omega.
- SOURCES -
Game's ROM
Accepted [+] [X] Hogan's Alley [Model HVC-HA-JPN] Update submitted by Andrzej Warszawski
Hogan's Alley (c) 1984 Nintendo Co., Ltd.
Test your sharpshooting skills at the FBI's training camp. You've got to respond with split-second accuracy and instinct to protect innocent lives and bring down the bad guys. Do you have what it takes to be an agent?
Modes = A: blank wall with cartons on a conveyor belt in a shooting range, B: cartons in town with scenery changing every 2 rounds, C: trick shot; shoot the cans to make them land on shelves.
- TECHNICAL -
Game ID: HVC-HA-JPN
Controls: lightgun.
Players: 1.
- TRIVIA -
Hogan's Alley was released on June 12, 1984 in Japan.
Export releases:
[US] "Hogan's Alley [Model NES-HA-USA]"
- TIPS AND TRICKS -
* See the counter on the top wall on mode "A" - it tells you how many seconds you have to fire the gun. Note this is the only mode with shown timer.
* Don't shoot the cans on mode "C" off the screen - you'll get no points for can landing.
* Shooting anyone else than gangsters results in a miss. 10 misses end the game. Don't let the can land on the floor either - you'll score a miss.
* Conveyor belts are faster in mode B after round 2. Gravity in mode C is also faster after round 3.
* To make the can (mode C) land on the narrow shelf, let it bounce from the wall next to middle or top shelf and shoot the can again.
- SCORING -
Gangster A = 500 pts
Gangster B = 1000 pts
Gangster C = 2000 pts
Shot into the can = 100 pts
Top shelf landing = 300 pts
Middle shelf landing = 800 pts
Bottom shelf landing = 5000 pts
Narrow shelf landing (near the bottom one) = 100 pts
- SOURCES -
See Video section.
Accepted [+] [X] Bin Bin Bingo Update submitted by NPI_WOL
Bingo
Bin Bin Bingo (c) 1996 NAMCO, Ltd.
- TRIVIA -
Released in July 1996 in Japan.
- SOURCES -
Game's ROM.
Accepted [+] [X] Big Game Update submitted by NPI_WOL
Video slot machine
Big Game (c) 1982 Cal Omega.
- SOURCES -
Game's ROM.
Pending [+] [X] Big 10 Update submitted by NPI_WOL
Video slot machine
Big 10 (c) 1985 Success.
- TECHNICAL -
This machine is stripped down version of MSX2 homecomputer hardware.
RAM : 2*8K
ROM : 3*16K
VDP : V9938
SND : General Instrument AY-3-8910A
Colors : 16 from 512 palette
Resolution : 256*212
- TRIVIA -
Released in June 1985.
- SOURCES -
Game's ROM.
Refused [+] [X] Beeline Update submitted by NPI_WOL
Video slot machine
Beeline (c) 1991 Bell-Fruit Mfg. Company, Limited. [B.F.M.]
- SOURCES -
Game's ROM.
Pending [+] [X] Arrow Bingo Update submitted by NPI_WOL
Bingo
Arrow Bingo (c) 1985 Advanced Video Technology.
- SOURCES -
Game's ROM.
Accepted [+] [X] Arcade Poker Update submitted by NPI_WOL
Video slot machine
Arcade Poker (c) 1981 Cal Omega.
- SOURCES -
Game's ROM.
Accepted [+] [X] Arcade Game Update submitted by NPI_WOL
Video slot machine
Arcade Game (c) 1982 Cal Omega.
- SOURCES -
Game's ROM.
Accepted [+] [X] Arcade Black Jack Update submitted by NPI_WOL
Video slot machine
Arcade Black Jack (c) 1981 Cal Omega.
- SOURCES -
Game's ROM.
Accepted [+] [X] Amuse Update submitted by NPI_WOL
Video slot machine
Amuse (c) 1982 GEI [Greyhound Electronics, Incorporated.].
A gambling game with five games to choose from. Poker, Blackjack, Horse Racing, Craps and Slots.
- UPDATES -
VERSION 30.08
VERSION 50.08
- SOURCES -
Game's ROM.