Accepted [+] [X] Ryuuko no Ken [Model NGM-044] Update submitted by XtC
龍虎の拳 (c) 1992 SNK Corp.
(Ryuuko no Ken)
An early Neo-Geo martial arts fighting game with 2 selectable characters in 1-player mode and 8 selectable characters in 2-player mode which also features a long-nosed end boss. Progressive damage is shown on each fighter's face for a dramatic effect.
- TECHNICAL -
Runs on the SNK "Neo-Geo MVS" hardware.
Game ID : NGM-044
[SNK MVS Neo-Geo Controls]
2 players - 4 buttons per player
= > [A] Punching attack, [B] Kicking attack, [C] Throw enemy, [D] Taunt
- TRIVIA -
Ryuuko no Ken was released in September 1992 in Japan.
The title of this game translates from Japanese as 'Dragon and Tiger Fist'.
This game is known outside Japan as Art of fighting"
A bootleg of this game is known as "Fit of Fighting".
SNK's second fighting-game franchise. It was the first fighting game by SNK to feature the character designs of former SNK illustrator Shinkiro, who would go on to do the character designs for the later "Fatal Fury" and "The King of Fighters" games.
This is the first fighting game to feature the 'camera zoom' - where the camera zooms in when the fighters are close together and zooms out when the fighters move away from each other. This is also the first fighting game to utilize a 'spirit meter'. Every time a special move is executed the spirit meter is depleted accordingly. The more powerful the special move, the more it depletes. When it's empty special moves can't be done anymore, however, you can recharge the spirit meter by standing still and holding the A or B button leaving you totally defenseless.
Robert Garcia design was inspired by the famous actor Steven Seagal.
Takuma Sakazaki desgin was inspired by Masutatsu Oyama.
The Haou Shokou Ken was referred to as the Haou Ken (or as the game put it, the 'Haow-Ken'). Its similarity to Ryu's (of "Street Fighter" fame) Hadou Ken forced the name change.
The character's fighting stance and their victory pose depends on how beaten up they are.
Lee Pai Long is called Lee Piron in the game's source code.
- TIPS AND TRICKS -
* Play as Todoh, Jack, Lee, King, Micky and John : player 2 must join.
* Play as Mr. Big and Mr. Karate : reach them on 1P Game, then player 2 must join.
* Move Command Delay : its possible to input the commands for any special or super move but it is not necessary to press the corresponding attack button right away, this allows you to delay any move for as long as you want in order to surprise an opponent! This trick also enables you to perform slower versions of some special moves such as projectile attacks. Try it! :)
- SERIES -
1. Ryuuko no Ken [Model NGM-044] (1992)
2. Ryuuko no Ken 2 [Model NGM-056] (1994)
3. Art of Fighting - Ryuuko no Ken Gaiden [Model NGM-096] (1996)
- STAFF -
Producer: Eikichi Kawasaki
Directors: Hiroshi Matsumoto (Finish Hiroshi), Dog Akira, Matakichi. Chan, Mastang. 2
Programmers: John Guso, Cross. Moon D.S.K
Object Designers: Hatarakuogsan, Muta Teizon, Kama Kama, Tree. Village. Ken, Kylly Maclako, Pinkey. 2, Lionheart, Tony Oki (Tony. R. Oki), Outim Amadok Eel, Toyochan, 7.7812.8270.Kubo, Ayustat Shin 25, I000.Taroh Age22, Gynos. Crash!, Dir Tetsuzan, 555 Zi5han, Ahokamen. Boke, Bo. Bo, Kiritao. Y, Gmhenson Jr
Back Designers: Muramama. 2, Take. P, Shimachan, Moriyan, H. Skallter, Ug
Sound: Paciorek, Masahiko Hataya (Papaya), Yamapy-1, Jojoha Kitapy, Toshio Shimizm (as Shimizum)
* Voice Actors:
Ryo Sakazaki: Masaki Usui
Robert Garcia: Eiji Yano
Ryuhaku Todoh: Takayuki Sakai
Jack Turner: ???
Lee Pai Long: Eiji Yano
King : Harumi Ikoma
Micky Rogers: Michael Beard
John Crawley: Masaki Usui
Mr. Big: ???
Mr. Karate: Takayuki Sakai
- PORTS -
* CONSOLES:
[JP] SNK Neo-Geo AES (Dec.11, 1992) "Ryuuko no Ken [Model NGH-044]"
[US] SNK Neo-Geo AES (Dec.11, 1992) "Art of Fighting [Model NGH-044]"
[JP] Nintendo Super Famicom (Oct.29, 1993) "Ryuuko no Ken [Model SHVC-RW]"
Nintendo Super NES [US] (Dec. 1993) "Art of Fighting [Model SNS-RW]"
Nintendo Super NES [EU] (Dec. 1993) "Art of Fighting [Model SNSP-RW]"
[US] Sega Genesis (Jan.13, 1994) "Art of Fighting [Model 1146]"
[JP] Sega Mega Drive (Jan.14, 1994) "Ryuuko no Ken [Model G-4113]"
[EU] Sega Mega Drive (1994) "Art of Fighting [Model 1146-50]"
[JP] NEC PC-Engine CD (Mar.26, 1994) "Ryuuko no Ken [Model HCD4061]"
[JP] SNK Neo-Geo CD (Sep.9, 1994) "Ryuuko no Ken [Model NGCD-044]"
[US] SNK Neo-Geo CD (1994) "Art of Fighting [Model NGCD-044E]"
[JP] Sony PS2 (may.11, 2006) "Ryuuko no Ken - Ten Chi Jin [NeoGeo Online Collection Vol.4] [Model SLPS-25610]"
[JP] Sony PS2 (june.21, 2007) "Ryuuko no Ken - Ten Chi Jin [NeoGeo Online Collection The Best] [Model SLPS-25790]"
Nintendo Wii [Virtual Console] [US] (Oct.8, 2007)
Nintendo Wii [Virtual Console] [EU] (Nov.11, 2007)
[US] Sony PS2 (may.05, 2008) "SNK Arcade Classics Vol.1 [Model SLUS-21724]"
[US] Sony PSP (may.05, 2008) "SNK Arcade Classics Vol.1 [Model ULUS-10338]"
[KO] Sony PS2 (may.29, 2008) "SNK Arcade Classics Vol.1 [Model SLKA-25424]"
[US] Nintendo Wii (jul.29, 2008) "SNK Arcade Classics Vol.1 [Model RVL-P-RNCE]"
[EU] Sony PSP (Oct. 17, 2008) "SNK Arcade Classics Vol.1 [Model ULES-01105]"
[EU] Nintendo Wii (Oct. 31, 2008) "SNK Arcade Classics Vol.1 [Model RVL-P-RJZP]"
[EU] Sony PS2 (Nov. 21, 2008) "SNK Arcade Classics Vol.1 [Model SLES-55232]"
[JP] Sony PSP (May. 21, 2009) "SNK Arcade Classics Vol.1 [Model ULJS-193]"
Sony PlayStation Store (Dec.2010)
- SOURCES -
Game's ROM.
Machine's picture.
Accepted [+] [X] Alcon Update submitted by XtC
Alcon (c) 1986 Taito America Corp.
North American release. Game developed in Japan. See the original for more information; "Slap Fight".
- TECHNICAL -
Board Number : M6100186A
Prom Stickers : A77
- TRIVIA -
Alcon was released in December 1986 in the USA.
'ALCON' stands for 'Allied League of Cosmic Nations'.
Gary Hatt holds the record for this game with 838,050 points on April 25, 1987.
- PORTS -
* COMPUTERS:
[US] [CA] Atari ST (1987)
[US] [CA] Commodore 64 (1989)
- SOURCES -
Game's ROM.
Machine's picture.
Accepted [+] [X] 720° Update submitted by XtC
720° (c) 1986 Atari Games.
720° is a one or two-player arcade game with players taking on the role of a skateboarder, and must perform various tricks and maneuvers to earn the points and tickets needed to compete for medals in the game's numerous skate parks.
The bulk of the action takes place in a 'Skate City', a small urban area made up of ramps, jumps and hazards. Players can skate anywhere they wish as they perform the tricks and jumps needed to reach the score thresholds that will earn them entry tickets to Skate City's skate parks to compete for medals and cash prizes.
Each score threshold must be reached and a park entered within a tight time limit. Failure to do so sees the skater persued by a swarm of bees and the words SKATE OR DIE appear. Should the bees touch the skater before he enters a park, the game ends. Skate City's roads and pavements are populated with moving traffic and pedestrians and any collision with them will result in the skater being knocked from his board, costing the player precious seconds.
The parks themselves each feature one of four different disciplines: Slalom, Jump, Downhill and Ramp. Each park has a timer and players can earn either a bronze, silver or gold medal - together with a cash prize - depending on how quickly the park is completed. If the park target score or finish line is not reached before the timer expires, no medal or money is awarded.
Money won can be used to buy equipment upgrades from the stalls that litter Skate City. Players can buy upgraded boards, helmets, pads and shoes. Boards give faster speed; helmets allow for more risky maneuvers; pads give a faster recovery from falls and shoes provide more height on jumps, as well as giving a quicker standing start.
At the start of each new game, players can select from one of two play modes. 'Training Level' is available for beginners and gives players numerous playing hints and tips. 'Experienced Level' is more challenging as well as offering fewer hints. It does, however, include the 'add-a-coin' feature, which allows for awards and items already won to be carried over to a new game.
The main objective is to compete in as many skate parks as possible. There are numerous city hazards to be avoided, such as BMX riders, cars, Frisbee throwers and other skaters. To guide the player around Skate City are map tiles. Riding over one of these will temporaily pause the action and display the layout of the city, including the locations of the skate parks and equipment stalls.
720° features ten 'class levels' which determine the degree of difficulty in the skate parks and the timer in the city streets. Each of the four skate parks is graded in difficulty, ranging from 1 (easiest) to 4 (hardest).
By using the add-a-coin option available in the 'Advanced' game mode, players can keep any special skate equipment they have acquired in the previous game, as well as all accumulated cash, tickets, points and medals.
From Atari Games
THE ULTIMATE AERIAL EXPERIENCE!
* Superior graphics and animation for more player involvement.
* Realistic skateboard action lets players attempt daring maneuvers.
* Players select where they want to skate, making each game a different experience.
* New rotary controller allows full directional and circular motions.
* Contemporary cabinet design with new 25" higher-resolution monitor.
* 8" audio speakers to highlight the custom music scores, sound effects, and speech.
* Add-a-Coin feature keeps players in the action.
720° has all the thrills and skills of real skateboarding with both freestyle and competitive action. A totally unique game format challenges players to become champion of the skating world.
* Start by skating to a skatepark to select difficulty.
* Perform skate maneuvers in the city to earn tickets to get into a skatepark.
* The "Ramp" is one of over 20 skateparks.
By definition, a 720° is one of the most daring moves attempted only by the best, where the skater does a full 720-degree twist while soaring through the air. In 720°, the game, players can attempt to perform this move without bodily injury. This is only part of the fantasy world of 720°...
* Unique Action and Game Format.
The player portrays the skater who must earn the right to compete in the skateparks of the city and ultimately win the title of champion of the skating world. The action starts with the player in the middel of "Skate City", where all surfaces are skateable - a skateboarder's dream world! The player earns tickets by performing skillful skate maneuvers in the city.
These tickets allow him to enter the skateparks where he competes against the clock fot gold, silver or bronze medals. "Cash" prizes are awarded to the skater if he qualifies for a medal. After the skatepark competition, the game continues back in the city for more freestyle action. Numerous hazards and obstacles create a busy scenario in the city, and the skater has a limited time to get to another skatepark.
Players can use their "cash" winnings to buy skating equipment from various skate shops though-out the city.
- BOARDS will give the player faster speed.
- HELMETs allow more risk-taking for successful maneuvers.
- PADS give faster recovery from falls.
- SHOES provide better height on jumps and quicker starts.
* New Controls
Players controls consist of a rotary controller which allows full circular and directional movement. A kick button keeps the player skating, and a jump button is used to "catch air" for higher points. Anything goes in this game, as players learn to make incredible skate maneuvers.
* More Visual and Audio Entertainment.
720° has a new 25" higher-resolution monitor for better graphics and animation than ever before. Plus, 8" speakers highlight the custom music, sound effects and speech, making the player feel like he's tight there in the action.
* Operator Features
720° is equipped with the comprehensive self-test and statistics package on all recent Atari Games products. Operator difficulty adjustments are also provided by four different option switches.
* Special Game Features
- In 720° players create their own game action as they select where they want to skate. PLayers will find map areas in the city which will momentarily display the layout of the city and the skatepark locations.
- Players can select the class level in which they want to compete. At the start of each game, players skate towards one of four skateparks which very in difficulty from "novice" to "pro". As the game progresses players automatically advance to the next level.
- Players can compete on over 20 skateparks, each requires a different skill. There are variations of a half-pipe ramp, a downhill, a slalom and a jump park.
- The city is filled with hazards which the player must avoid, including: street traffic, BMX bikers, skater gangs, and frisbee throwers/
- An Add-a-Coin feature lets players stay in the action and keep any special skate equipment acquired.
- TECHNICAL -
Game ID: 136047
Runs on the "Atari System 2" hardware.
Players: 2
Control: Circular rotating joystick
Buttons: 2
=> [1] Kick, [2] Jump
The cabinet for this game was unique at this time. The speakers for the game are mounted atop the cabinet in a structure resembling a boom box, in line with the game's skate-kid theme. The display is larger than that for a typical arcade game and of a very high resolution (similar to that used for "Paperboy"). The main control is also unique. This joystick moves in a circular fashion, instead of in compass directions like standard joysticks.
* Dimensions
Height: 74.0 in, 188 cm.
Width: 27.5 in, 70 cm.
Depth: 38.0 in, 97 cm.
- TRIVIA -
720° was released in December 1986.
2,265 units were produced in the USA. The selling price was $2,995.
720° is notable in that it is one of the first extreme sports video games. The game's name comes from the 'ultimate' skateboarding trick; turning a full 720° (2 complete circles) in the air after jumping off a ramp.
Ron Perelman holds the record for this game with 527,100 points on June 17, 1987.
Soundtrack album releases :
That's Atari Music Vol. 2 ~ G.S.M. Atari Games 2 (PCCB-00070) (September 21, 1991) [Pony Canyon/Scitron]
That's Atari Music Vol. 2 ~ G.S.M. Atari Games 2 [Reprint] (SCDC-00314) (December 3, 2003) [Scitron Discs]
- TIPS AND TRICKS -
* Develop skill in using the rotary control in conjunction with the Jump button to do aerial moves, because they are worth more points. Press the Jump button after gaining speed, and then rotate the control in a 360-degree motion. In this game, it is possible to do much more than just a 360-degree turn!
* When attempting certain aerial or rotational moves, it is important to be properly aligned on landing, otherwise the skater bails, or falls down.
* To qualify for medals in the higher classes of skate parks, it is best to try to buy some skate equipment first to allow players to perform harder moves.
* Daring players should try to wait out the timer in the streets, performing skate moves and acquiring points until the timer is about to expire.
* In the ramp park, a good trick is to constantly push the kick button and do skid-outs at the top of each side of the half-pipe. To do this, get to the lip of the ramp, hold the stick parallel with the lip, and stop pressing kick. This will cause you to grind and skid down the ramp. You will be awarded big points at the lip and at the base of the ramp. This procedure may be repeated over and over for some incredible (effortless) high scores.
* Don't forget to visit the skate shops. Do not underestimate what a new board and shoes do for you. Buying new equipment allows you to move faster, jump farther, recover faster, and pull off more tricks.
* In the ramp section, levels 8, 9, and 10 : holding down the kick and jump buttons simultaneously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level.
* The entire game should focus around the Sessions skate park (the blue park in the right quadrant of the play-field). Making multiple passes through this park will greatly increase your scores. Remember to keep jumping and spinning. A good game should leave you feeling completely exhausted!
- STAFF -
Software / Game design : John Salwitz
Playfield / Game design : Dave Ralston
Software : Paul Kwinn
Technical assistance : Rob Rowe
Animation : Sam Comstock, Will Noble, Mark West
Audio : Brad Fuller
Music : Hal Canon, Earl Vickers
Control design : Jack Aknin
Game design : Milt Loper
Hardware support : Gary Stempler
With invaluable support from : Dave Cook, Dennis harper, Russel Dawe (Rusty), Jess Melchor
- PORTS -
* CONSOLES:
[US] Nintendo NES (nov.1989) "720° [Model NES-72-USA]"
[US] Sony PlayStation (sept.30, 1999) "Arcade Party Pak [Model SLUS-00952]"
[EU] Sony PlayStation (feb.23, 2001) "Arcade Party Pak [Model SLES-02339]"
[US] Sega Dreamcast (nov.15, 2001) "Midway's Greatest Arcade Hits Vol. 2 [Model T-9714N]"
[US] Sony PS2 (nov.18, 2003) "Midway Arcade Treasures [Model SLUS-20801]"
[US] Microsoft XBOX (nov.24, 2003) "Midway Arcade Treasures"
Nintendo GameCube [US] (dec.18, 2003) "Midway Arcade Treasures [Model DOL-GAKE-USA]"
[EU] Microsoft XBOX (feb.6, 2004) "Midway Arcade Treasures"
[EU] Sony PS2 (feb.6, 2004) "Midway Arcade Treasures [Model SLES-51927]"
Microsoft XBOX 360 [US] (nov.6, 2012) "Midway Arcade Origins"
Sony PlayStation 3 [US] (nov.6, 2012) "Midway Arcade Origins [Model BLUS-31083]"
[EU] Microsoft XBOX 360 (nov.15, 2012) "Midway Arcade Origins"
Sony PlayStation 3 [EU] (nov.15, 2012) "Midway Arcade Origins [Model BLES-01768]"
* HANDHELDS:
Atari Lynx : Unreleased prototype
Nintendo Game Boy Color [US] (1999) "720° [Model DMG-AA7E-USA]"
Nintendo Game Boy Color [EU] (1999) "720° [Model DMG-AA7P-EUR]"
[US] Sony PSP (dec.13, 2005) "Midway Arcade Treasures Extended Play [Model ULUS-10059]"
[EU] Sony PSP (feb.24, 2006) "Midway Arcade Treasures Extended Play [Model ULES-00180]"
* COMPUTERS:
[EU] Commodore C64 (1987) : Featuring a recording of the arcade soundtrack on the flip-side of the cassette. The same was done for US Gold's home conversions of "Out Run".
[US] Commodore C64 (1988)
[EU] Sinclair ZX Spectrum (1987) by US Gold
[EU] Amstrad CPC (1988)
[US] Commodore C64 [EU] (1989) "720° Part 2"
[US] PC [MS Windows, CD-ROM] (jan.1, 1999) "Arcade Greatest Hits - The Atari Collection 2"
[US] PC [MS Windows, CD-ROM] (aug.27, 2004) "Midway Arcade Treasures"
[EU] PC [MS Windows, CD-ROM] (nov.23, 2004) "Midway Arcade Treasures"
- SOURCES -
Game's ROM.
Game's Flyer.
Game's Picture.
Accepted [+] [X] Marvel Super Hero Squad - Comic Combat New entry submitted by Thisismyusername123
- DESCRIPTION -
Wii game.
- SOURCES -
https://en.wikipedia.org/wiki/Marvel_Super_Hero_Squad:_Comic_Combat
Accepted [+] [X] Disney Princess: Enchanting Storybooks New entry submitted by Thisismyusername123
- DESCRIPTION -
Wii game.
- SOURCES -
https://en.wikipedia.org/wiki/Disney_Princess:_Enchanting_Storybooks
Accepted [+] [X] The Penguins of Madagascar: Dr. Blowhole Returns – Again! New entry submitted by Thisismyusername123
- DESCRIPTION -
Wii game.
- SOURCES -
https://en.wikipedia.org/wiki/The_Penguins_of_Madagascar:_Dr._Blowhole_Returns_%E2%80%93_Again!
Accepted [+] [X] Kung Fu Panda 2 New entry submitted by Thisismyusername123
- DESCRIPTION -
Wii game.
- SOURCES -
https://en.wikipedia.org/wiki/Kung_Fu_Panda_2_(video_game)
Accepted [+] [X] Dood's Big Adventure New entry submitted by Thisismyusername123
- DESCRIPTION -
Wii game.
- SOURCES -
https://en.wikipedia.org/wiki/Dood%27s_Big_Adventure
Accepted [+] [X] uDraw Pictionary New entry submitted by Thisismyusername123
- DESCRIPTION -
Wii game.
- SOURCES -
https://en.wikipedia.org/wiki/UDraw_Pictionary
Accepted [+] [X] uDraw Studio New entry submitted by Thisismyusername123
- DESCRIPTION -
Wii game.
- SOURCES -
https://en.wikipedia.org/wiki/UDraw_Studio
Accepted [+] [X] SpongeBob SquigglePants New entry submitted by Thisismyusername123
- DESCRIPTION -
Wii game.
- SOURCES -
https://en.wikipedia.org/wiki/SpongeBob_SquigglePants
Accepted [+] [X] Steal See Update submitted by XtC
Steal See (c) 2000 Eolith Company, Limited.
- PORTS -
* COMPUTERS:
Windows (2001) : by Moov Generation
- SOURCES -
Game's ROM.
Accepted [+] [X] Puzz Loop Update submitted by XtC
Puzz Loop (c) 1998 Mitchell.
Puzz Loop is a puzzle game for one or two players in which different coloured marbles continually roll down a spiral path towards a central goal line.
Players control a rotating cannon situated at the center of the spiral and must stop the line of marbles from reaching the goal by shooting matching coloured marbles into the line. If three or more marbles of the same colour are matched, they will disappear.
In addition to standard marbles, bonus marbles occasionally appear that will, for example, temporarily slow down the rate the marbles' advance, or cause all marbles of a certain colour to be destroyed. Also, providing there is a clear line of sight, unwanted marbles can be fired straight out of the play area to prevent them from adding to the advancing line.
All marbles must be destroyed to complete a level. The game is over once the marbles are pushed over the goal threshold.
- TECHNICAL -
Kaneko Super Nova System hardware
Main CPU : SH-2 (@ 28.638 Mhz)
Sound Chips : Yamaha YMZ280B (@ 16.666666 Mhz)
Players: 2
Control: dial
Buttons: 2
- TRIVIA -
Puzz Loop was released in December 1998.
The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'PZL'.
- SERIES -
1. Puzz Loop (1998)
2. Puzz Loop 2 [CP-S II No. 36] (2001)
- STAFF -
Graphic designers : M-Nuts, Amamoto, SABATO
Programmers : Yoshimura, Akaishi
Sound : Maruyama, M-Nuts, A.S
Game designer : SABATO
- PORTS -
* CONSOLES:
Nintendo Game Boy Color [US] (nov.1999; "Ballistic [Model DMG-ALIE-USA]")
Nintendo Game Boy Color [JP] (mar.3, 2000; [Model DMG-BPZJ-JPN])
[US] Sony PlayStation (dec.31, 1999; "Ballistic [Model SLUS-00966]")
[JP] Sony PlayStation (mar.16, 2000; "PuzzLoop [Model SLPS-02663]")
Nuon [US] (jul.2000; "Ballistic")
[EU] Sony PlayStation (oct.20, 2000; "Ballistic [Model SLES-02701]")
[JP] Nintendo DS (mar.2, 2006; "Shunkan Puzz Loop [Model NTR-APLJ-JPN]")
[US] Nintendo DS (jul.5, 2006; "Magnetica [Model NTR-APLE-USA]")
[EU] Nintendo DS (jan.26, 2007; "Actionloop [Model NTR-APLP-EUR]")
- SOURCES -
Game's ROM.
Accepted [+] [X] Pong Update submitted by XtC
Pong (c) 1972 Atari, Incorporated.
Pong is a basic simulation of the racket sport of table tennis. A small square representing a ping pong ball travels across the screen in a linear trajectory. If the square strikes the perimeter of the playing field, or one of the simulated paddles, the square ricochets based on the angle of the impact.
Game play consists of players moving their respective paddles vertically to defend their scoring zones. Players score one point by maneuvering the square past their opponent's paddle.
Atari coin-op version of Pong can only be played with two players with each player controlling a paddle.
- TECHNICAL -
The arcade PONG hardware was developed using 66 TTL logic chip. The home version had an integrated chip replacing most of these logic chips in 1974.
Screen Orientation: Horizontal
Video Resolution: 858 x 525 Pixels
Screen Refresh: 29.97 Hz
Palette Colors: Nothing
Players: 2
- TRIVIA -
On June 27, 1972, Mr. Nolan K. Bushnell and Mr. Ted Dabney start their own game company, named 'Syzygy' (means 'the sun, moon and earth in total eclipse'). But at this time, 'Syzygy' was already used by a roof-tiling company and finally, the name was changed to 'Atari' (a word equivalent to the term 'check' used in the Japanese strategy board game 'Go', Bushnell was an avid Go player) and give it the 'FUJI'-symbol (from the Japan's largest mountain 'Fujijama') as its logo.
Pong is the first Atari game. It was released on November 29, 1972, selling at an MSRP of $700.
In September 1972, a prototype was tested on top of a barrel as the first commercial coin-operated machine in a tavern in Sunnyvale, CA called "Andy Capp's'. Within two weeks, Mr. Bill Gattis, the tavern manager, called Atari's Mr. Al Alcorn and reported that the machine was in need of repair. When examined, Alcorn discovered that the coin mechanism had been literally stuffed with quarters. Pong became an instant success and it created the arcade video game industry. The video game revolution had begun...
According to Curt Vendel and Marty Goldberg's "Atari Inc.: Business Is Fun" regarding the original Pong: Because of the cost concerns, the timing chip that Al (Alcorn) had to use to control what scan lines the paddle was drawn across couldn't handle the full range of the screen. It actually left a small gap at the top of the screen. However as Nolan (Bushnell) and Ted (Dabney) played it during the design process, everyone realized that problem actually enhanced the game play. If two players were that good, the small hole would provide a break in the stalemate if a player could direct the ball through it. Rather than fix it by going a more expensive route, it was decided the bug would stay. The experience led Al to the mantra, "If you can't fix it, call it a feature."
A Pong unit appears in the 1974 movie 'The Parallax View' and in the 1975 movie 'Rancho Deluxe'.
The player versus machine/computer feature was not supported with coin-op versions of Atari Pong. The player versus machine/computer feature did eventually appear in several different versions of coin-op pong clone games after the coin-op version of Atari Pong was released.
The two Paddles and pong ball appear on the 2012 animation movie "Wreck-It Ralph" from Walt Disney Animation Studios.
- SCORING -
Cab operator can adjust the slide switch on an Atari Pong PCB to set winning score to either be 11 points or 15 points.
- TIPS AND TRICKS -
The instructions for this game consist of three lines:
Deposit quarter.
Ball will serve automatically.
Avoid missing ball for high score.
- SERIES -
1. Pong (1972)
2. Pong Doubles (1973)
3. Quadra Pong (1974)
4. Super Pong (1974)
5. Pong - The Next Level (1999, PC CD-ROM, Sony PS and Game Boy Color)
- STAFF -
Designed & Engineered by: Alan Alcorn, Nolan Bushnell
- PORTS -
* CONSOLES:
Atari 2600
[US] (oct.1977) "Video Olympics [Model CX2621]"
Sega Genesis/Mega Drive
[US] (1996) "Arcade Classics [Model MK-1715]"
[EU] (1996) "Arcade Classics [Model 1715-50]"
Sony PlayStation
[US] (2001) "Atari Anniversary Edition Redux [Model SLUS-01427]"
[EU] (mar.1, 2002) "Atari Anniversary Edition Redux [Model SLES-03808]"
Sega Dreamcast
[US] (jul.2, 2001) "Atari Anniversary Edition [Model T-15130N]"
Tapwave Zodiac
[US] (2004) "Atari Retro"
Microsoft XBOX
[US] (nov.16, 2004) "Atari Anthology [Model 26084]"
[EU] (nov.26, 2004) "Atari Anthology"
[JP] (aug.4, 2005) "Atari Anthology [Model B7X-00001]"
Sony PS2
[US] (nov.22, 2004) "Atari Anthology [Model SLUS-21076]"
[EU] (feb.18, 2005) "Atari Anthology [Model SLES-53061]"
Sony PlayStation 4
[US] (oct.18, 2016) "Atari Flashback Classics Vol.1"
Microsoft XBOX One
[US] [EU] (nov.1, 2016) "Atari Flashback Classics Vol.1"
* HANDHELDS:
Sega Game Gear
[US] (1996) "Arcade Classics"
Nintendo DS
[UK] (mar.11, 2005) "Retro Atari Classics [Model NTR-ATAE-UKV]"
[EU] (mar.11, 2005) "Retro Atari Classics [Model NTR-ATAE-EUR]"
[US] (mar.16, 2005) "Retro Atari Classics [Model NTR-ATAE-USA]"
[JP] (june.30, 2005) "Atarimix Happy 10 Games [Model NTR-ATAJ-JPN]"
[AU] (nov.2007) "Retro Atari Classics [Model NTR-ATAE-AUS]"
[US] (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]"
[EU] (feb.24, 2011) "Atari Greatest Hits Vol.1 [Model NTR-BR6P-EUR]"
Nintendo Game Boy Advance
[US] (aug.21, 2005) "3 Games in One! Yars' Revenge - Asteroids - Pong [Model AGB-B64E-USA]"
[EU] (sept.23, 2005) "3 Games in One! Yars' Revenge - Asteroids - Pong [Model AGB-B64P]"
Sony PSP
[US] (dec.19, 2007) "Atari Classics Evolved [Model ULUS-10325]"
[AU] (mar.7, 2008) "Atari Classics Evolved"
* COMPUTERS:
Tandy Color Computer 3
[US] (1987) "Ponk"
PC [MS Windows, CD-ROM]
[EU] (1999) "Atari Arcade Hits 1"
[US] (jul.13, 1999) "Atari Arcade Hits 1"
[US] (jul.9, 2001) "Atari Anniversary Edition"
[EU] (dec.14, 2001) "Atari Anniversary Edition"
[US] (jan.1, 2003) "Atari Retro"
[US] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]"
[EU] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]"
[EU] (june.17, 2005) "Atari Arcade Hits 1 [Replay]"
STEAM
[US] (mar.24, 2016) "Atari Vault [Model 400020]"
* OTHERS:
[US] Magnavox (1972) "Odyssey [Model ITL 200]"
[US] Universal Research (1973) "Video Action [Model VA-I]"
[UK] The Sales Team (1974) "Videomaster Home T.V. Game [Model VM577]"
[US] Executive Games (1975) "Television Tennis [Model 035]"
[US] First Dimension (1975) "Video Sports [Model FD-3000W]"
[US] Magnavox (1975) "Odyssey 100"
[US] Magnavox (1975) "Odyssey 200"
[US] Sears (1975) "Tele-Games Pong [Model 25796]"
[US] Universal Research (1975) "Video Action [Model VA-II]"
[UK] (1975) "Videomaster Olympic [Model VM3-D]"
[EU] (1975) "Videomaster Rally [Model VM4]"
[US] Allied's (1976) "Name of the Game [Model A-100]"
[US] Allied's (1976) "Name of the Game II [Model A-300]"
[CA] Canadian Tire (1976) "Video Sports [Model 84-6072]"
[US] Coleco (1976) "Telstar [Model 6040]"
[US] Coleco (1976) "Telstar Classic [Model 6045]"
[US] Atari (1976) "Pong [Model C-100]"
[UK] Binatone (1976) "TV Gaming Unit [Model 01-4990]"
[FR] Pizon Bros. (1976) "Visiomatic 101"
[FR] Pizon Bros. (1976) "Visiomat 11"
[US] Entex (1976) "Gameroom Tele-Pong"
[US] First Dimension (1976) "Video Sports [Model 76]"
[US] First Dimension (1976) "Video Sports [Model 76C]"
[US] GHP (1976) "Wonder Wizard - Television Sports Games [Model 7702]"
[US] Lloyds (1976) "TV-Sports 801"
[US] Magnavox (1976) "Odyssey 300"
[US] Magnavox (1976) "Odyssey 400"
[US] Magnavox (1976) "Odyssey 500"
[US] MECCA (1976) "TV Game [Model EP 460]"
[DE] Mestron (1976) "Fernseh Spiel [Model TVG 2006]"
[US] Montgomery-Ward (1976) "Telstar Video World of Sports"
[US] National Semiconductor (1976) "Adversary"
[FR] Occitane (1976) "OC4"
[FR] Occitane (1976) "Occitel"
[AU] Packel Instrument (1976) "TV Sport"
[UK] (1976) "Prinztronic Tournament - Colour Programmable 2000"
[US] Radio Shack (1976) "Electronic TV Scoreboard [Model 60-3061]"
[US] MSC (1976) "Ricochet [Model MT1A]"
[US] Ridgewood (1976) "GAMATIC 7600"
[US] Dyn (1976) "Paddle IV"
[US] Sears (1976) "Tele-Games Super Pong [Model 99736]"
[US] Sears (1976) "Tele-Games Super Pong IV [Model 99737]"
[US] Sears (1976) "Tele-Games Hockey-Pong [Model 99721]"
[US] Sears Hockey-Tennis (1976) : contains 4 games.
[EU] Superlectron TV Challenger (1976) : contains 3 games.
[US] Tele-Match Concert Hall IV (1976) : contains 4 games.
[US] Tele-Match 4 (1976) : contains 4 games.
[NL] Television Gaming Unit (1976) : conrains 2 games.
[US] Unisonic Sportsman - Tournament 101 (1976) : contains 4 games.
[US] Unisonic Tournament 100 (1976) : contains 4 games.
[US] Unisonic Tournament 150 (1976) : contains 6 games.
[US] Unisonic Tournament 200 (1976) : contains 4 games.
[US] Universal Research (1976) "Video Action [Model VA-III]"
[US] Universal Research (1976) "Video Action Indy 500 [Model S-100]" : contains 3 games.
[DE] Universum TV Multi-Spiel (1976) : contains 6 or 4 games.
[US] Venture Electronics Video Sports (1976) : contains 4, 5, or 8 games.
[UK] Videomaster Superscore (1976) : contains 6 games.
[US] Windsor TV Game (1976) : contains 4 games.
[UK] Academy Video Game (1977) : contains 4 games.
[US] APF Match (1977) : contains 4 games.
[US] APF TV FUN (1977) : contains 4 games.
[US] APF Sportsarama (1977) : contains 8 games.
[FR] Asaflex Video Sports (1977) : contains 4 or 6 games.
[US] Atari (1977) "Ultra Pong [Model C-402S]" : contains 16 or 32 games.
[US] Atari Video Pinball (1977) : contains 7 games.
[EU] Audiosonic Home's TV Set (1977) : contains 4 games.
[UK] Binatone Colour TV Game (1977) : contains 4 games.
[UK] Binatone TV-Master MK 6 (1977) : contains 6 games.
[UK] Binatone TV Master MK IV (1977) : contains 4 games.
[UK] Binatone TV-TRON (1977) : contains 4 games.
[FR] Bingo TVG 203 (1977) : contains 4 games.
[FR] Bingo Video Game (1977) : contains 4 games.
[DE] Blaupunkt TV-Action (1977) : contains 4 games.
[UK] Boots Audio (1977) : conrains 4 games.
[US] Coleco (1977) "Telstar Ranger [Model 6046]" : contains 6 games.
[US] Coleco (1977) "Telstar Alpha [Model 6030]" : contains 4 games.
[US] Coleco (1977) "Telstar Colormatic [Model 6130]" : contains 4 games.
[US] Coleco "Telstar Regent [Model 6036]" (1977) : contains 4 games.
[EU] Commodore T.V. Game (1977) : contains 8 games.
[US] Concept 2000 Spectrum 6 (1977) : contains 4 games.
[US] Concept 2000 TV +4 (1977) : contains 4 games.
[US] Conic Video Game (1977) : contains 4 games.
[FR] Continental Edison (1977) : contains 6 games.
[FR] Creatronic Bi.Bip 4 (1977) : contains 4 games.
[FR] Creatronic Bi.Bip 8 (1977) : contains 8 games.
[US] Dayya Marume 2000 (1977) : contains 8 games.
[DE] DDR TV-Spiele (1977) : contains 6 games.
[UK] Decca Sports TV Game (1977) : contains 6 games.
[UK] Derby Master (1977) : contains 3 games.
[US] Digitek TV Game (1977) : contains 4 games.
[US] E&P 4 Electronic TV Sport Games (1977) : contains 4 games.
[US] Electrophonic Pro-Sports (1977) : contains 4 games.
[US] Enterprex Color Home Video Game (1977) : contains 4 or 8 games.
[UK] Grandstand Match of the Day 2000 (1977) : contains 4 games.
[UK] Grandstand Adman (1977) : contains 4 games.
[US] Gulliver Triple Challenge (1977) : contains 3 games.
[FR] Hanimex Jeu-Tele Electronique (1977) : contains 4 games.
[US] Hanimex TV Scoreboard (1977) : contains 8 games.
[FR] Hit-Go (1977) : contains 6 games.
[FR] Hometronics Telecourt (1977) : contains 4 games.
[DE] Honeybell Video Sports color (1977) : contains 4 games.
[DE] Intel Super-Telesport (1977) : contains 4 games.
[DE] Intel TV Sport (1977) : contains 4 or 6 games.
[DE] Interton Club Exclusiv 2000 (1977) : contains 6 games.
[EU] Interton Video 2400 (1977) : contains 5 games.
[EU] Interton Video 2501 (1977) : contains 3 games.
[EU] Interton Video 2800 (1977) : contains 4 games.
[EU] Interton Video 3000 (1977) : contains 6 games.
[EU] Interton Video 3001 (1977) : contains 6 games.
[FR] ITMC 6 Jeux (1977) : contains 6 games.
[UK] ITT / Ideal Color Tele-Match Cassette (1977) : contains 4 games.
[DE] Korting Tele-Multi-Play (1977) : contains 4 games.
[US] K-Mart S Four Thousand (1977) : contains 4 games.
[US] K-Mart S Eight Thousand (1977) : contains 8 games.
[US] Magnavox (1977) "Odyssey 2000" : contains 3 games.
[US] Magnavox (1977) "Odyssey 3000" : contains 4 games.
[US] Magnavox (1977) "Odyssey 4000" : contains 8 games.
[FR] Markint 4a (1977) : contains 4 games.
[FR] Markint 6 (1977) : contains 6 games.
[FR] Markint Tele-Sports (1977) : contains 4 games.
[FR] Markint TV Sports (1977) : contains 4 games.
[DE] Match Spectrum 6 (1977) : contains 3 games.
[DE] MBO Tele-Ball V (1977) : contains 6 games.
[JP] Nintendo (1977) "Color TV-Game 6 [Model CTG-6S]" : contains 6 games.
[JP] Nintendo (1977) "Color TV-Game 6 [Model CTG-6V]" : contains 6 games.
[JP] Sharp (1977) "Color TV-Game [Model XG-106V]" : contains 6 games.
[EU] Novex Colour Video Sports Game (1977) : contains 3 games.
[FR] Société occitane d'électronique (1977) "Match Robot" : contains 4 games.
[EU] OPL Optim Sport (1977) : contains 4 games.
[DE] Palladium Tele-Match 4000 (1977) : contains 4 games.
[EU] Philips Odyssey 2001 (1977) : contains 3 games.
[EU] Philips Tele-Spiel Las Vegas (1977) : contains 4, 6 or 8 games.
[FR] Pizon-Bross Visiomat 11 (1977) : contains 6 games.
[DE] Poppy Tele-Spiel (1977) : contains 4 games.
[UK] Prinztronic Tournament II Deluxe (1977) : contains 6 games.
Radofin Electronic TV Game (1977) : contains 4 games.
Radofin Tele-Sports (1977) : contains 4 games.
Radofin Tele-Sports Mini (1977) : contains 4 games.
Radofin SC Eight Thousand (1977) : contains 8 games.
[US] Ricochet Electronic Super Pro (1977) : contains 5 games.
[US] Roberts Rally IV (1977) : contains 4 games.
[US] Roberts Rally X (1977) : contains 8 games.
[US] Roberts Sportrama 8 (1977) : contains 8 games.
[FR] Samdo (1977) : contains 4 games.
[US] Santron Home T.V. Game (1977) : contains 6 games.
[DE] Sanwa Tele-Spiel (1977) : contains 4 games.
[US] Sears (1977) "Tele-Games Hockey-Tennis II [Model 99733]" : contains 4 games.
[US] Sears (1977) "Tele-Games Hockey-Tennis III [Model 99734]" : contains 4 games.
[US] Sears (1977) "Tele-Games Super Pong IV [Model 99789]" : contains 10 (5x2) games.
[US] Sears (1977) "Tele-Games Pong Sports II [Model 99707]" : contains 16 games.
[US] Sears (1977) "Tele-Games Pong Sports IV [Model 99708]" : contains 32 games.
[FR] SEB Telescore (1977) : contains 4 or 6 games.
[DE] Sennheiser TV Game (1977) : contains 6 games.
[EU] Sheen Video Sport (1977) : contains 4 games.
[EU] Sheen Colour Video Sport (1977) : contains 6 games.
[DE] Sonesta Hide-Away TV Game (1977) : contains 6 games.
[UK] Sportel (1977) : contains 3 games.
[FR] Sportron (1977) : contains 4 or 6 games
[FR] Starex (1977) : contains 4 games.
[DE] Superlectron Fernsehspiel (1977) : contains 4 games.
[US] Syrelec Videosport 2 (1977) : contains 4 games.
[FR] Thomson Jeu Video (1977) : contains 5 games.
[EU] Tandy TV Scoreboard (1977) : contains 4 or 10 games.
[US] TCR Video Sport (1977) : contains 4 games.
[US] Tele-Match Television Computer Game (1977) : contains 5 games.
[UK] Teleng Colourstars (1977) : contains 6 games.
[AU] Tempest Video Game (1977) : contains 6 games.
[DE] Unimex Mark V-C (1977) : contains 6 games.
[US] Unisonic Olympian 2600 (1977) : contains 10 games.
[US] Unisonic Tournament 1000 (1977) : contains 4 games.
[US] Unisonic Tournament 2000 (1977) : contains 6 games.
[US] Unisonic Tournament 2501 (1977) : contains 6 games.
[DE] Universum Color Multi-Spiel (1977) : contains 4 or 10 games.
[DE] Universum Tele-Sports (1977) : contains 4 games.
[FR] Univox (1977) : contains 4 games.
[EU] Video 4000-EX (1977) : contains 4 games.
[FR] Video Stellar (1977) : contains 5 games.
[EU] Videomaster Colourscore (1977) : contains 3 games.
[UK] Videomaster Colourshot (1977) : contains 3 games.
[UK] Videomaster Visionscore (1977) : contains 3 games.
[UK] Videomaster Strika 2 (1977) : contains 4 games.
[US] Windtronics Video Game (1977) : contains 4 games.
[UK] Binatone TV-Master MK 8 (1978) : contains 8 games.
[UK] Binatone TV-Master MK 10 (1978) : contains 10 games.
[UK] Binatone Colour TV Game 4 Plus 2 (1978) : contains 6 games.
[UK] Coleco Telstar Colortron (1978) : contains 4 games.
[UK] Coleco Telstar Marksman (1978) : contains 6 games.
[US] Granada (1978) "Colorsport VIII [Model CS 1818]"
[DE] Grunding Tele-Spiel 1 (1978)
[US] Harvard Mini Color TV Game (1978) : contains 4 games.
[DE] Intercord TV Games (1978) : contains 4 games.
[EU] ITT / Ideal Color Tele-Match Cassette 2 (1978) : contains 8 games.
[FR] Klervox Jeu TV (1978) : contains 6 games.
[DE] Match Color (1978) : contains 10 games.
[DE] MBO Tele-Ball VIII (1978) : contains 8 games.
[US] Olympos Electronic Gamatic 7706 (1978) : contains 6 games.
[FR] Société occitane d'électronique "OC 5000" : by contains 6 games.
[EU] Philips Odyssey 2100 (1978) : contains 23 games.
[IT] Polistil Video Games (1978) : contains 4 games.
[DE] Poppy Tv-Game Fernseh Spiel (1978) : contains 4 games.
[UK] Prinztronic Tournament Mini (1978) : contains 4 games.
[UK] Prinztronic Videosport (1978) : contains 6 games.
[FR] RIL Robot (1978) : contains 6 games.
[FR] Saft-Leclanch TV 8 Sports (1978) : contains 8 games.
[US] Sands Color TV Game (1978) : contains 6 games.
[FR] Scomark 4 Sports Tele (1978) : contains 4 games.
[US] Sinoca T.V. Game (1978) : contains 4 games.
[DE] TV 18 Spannende Videospiele (1978) : contains 18 games.
[UK] Grandstand Sports Centre (1979) : contains 10 games.
[EU] Hanimex Electronic TV Game (1979) : contains 4 games.
[EU] ITT / Ideal Tele-Match Cassette (1979) : contains 10 games.
[UK] Videomaster Colourscore 2 (1979) : contains 6 games.
[JP] TV-Games (197?) [Model KTC-7700]
Radofin Colour TV Game (1981) : contains 10 games.
[FR] Univox Tele-Sports 6 (1981) : contains 6 games.
[EU] Audiosonic Color TV Game (1982) : contains 4 games.
[DE] Poppy Color Video Game (1982) : contains 6 games.
[FR] Rollet Robot (1982) : contains 6 games.
[UK] Bentley Compu-Vision (1983) : contains 4 games.
[US] DMS Tele-Action (1983) : contains 4 games.
[UK] Ingersoll mini TV Game (1983) : contains 4 games.
Arcade (1993) "Mortal Kombat II" : hidden game
[US] Mobile phone (2003) [Motorola T720]
[US] Atari 10 in 1 TV Game (2002) by Jakk's Pacific
[US] Atari Paddle TV Game (2004) by Jakk's Pacific
[US] Atari Flashback 2 (2005)
[US] Nokia N-Gage (2006) "Atari Masterpieces Volume 2"
Apple Store (2011) "Atari Greatest Hits"
Android Market (2011) "Atari Greatest Hits"
[US] Atari Flashback 2+ (feb.22, 2010)
- SOURCES -
Game's manual.
Game's pictures.
Game's ROMs.
Game's screenshots.
See goodies section.
Accepted [+] [X] Out Run Update submitted by XtC
Out Run (c) 1986 Sega Enterprises, Limited.
Out Run is a ground-breaking racing game in which the player drives a red Ferrari Testarossa through a number of colourful European locations, trying to reach each end-of-level checkpoint before the tight time limit expires.
Each of the game's stages is packed with civilian traffic that must be carefully avoided, as players try to negotiate the game's twisting, hilly roads.
At the end of every stage players are presented with a fork in the road, allowing them to chose which route they wish to take next. This was not the first time this feature had appeared (Tatsumi's 1983 racer, TX-1, was the first to introduce forked roads).
As well as being able to choose routes, players could also - via the game's "in-car radio" - choose one of three different catchy tunes to listen to while driving. The songs are 'Magical Sound Shower', 'Passing Breeze' and 'Splash Wave'.
- TECHNICAL -
[1] Standard Type
[2] Upright Type
- TRIVIA -
Released internationally on September 20, 1986.
Also released as:
"Out Run [Deluxe Type]".
At the end of each stage, before the end-of-stage goal is reached, players are presented with a fork in the road; a unique innovation that, for the first time in the history of racing games, gave players a choice of which route they wished to take through the game. Out Run's game-play was both tight and instinctive and, together with the superb stage design and wonderfully realized sprite-scaled graphics, would completely revolutionize not just racing games, but arcade games in general.
Out Run is still regarded as perhaps the finest arcade racer (and certainly the finest sprite-driven racer) of all time. This was especially true of the deluxe cabinet version, which featured a fully hydraulic tilting cabinet (resembling a red Ferrari Testarossa) and a powerful speaker system situated directly behind the player's head. The sublime music still captivates many fans today, although the sublime 'Magical Sound Shower' is generally regarded as the finest of the three in-game tunes on offer (the others being 'Passing Breeze' and 'Splash Wave'). The final tune, 'Last Wave', is only played when the high-score table is displayed.
At least part of Out Run's huge success was down to it capturing the fun-yet-superficial spirit of the 1980s. Previous racing games had concentrated on the more serious side of racing, with the action usually taking place in a Formula One racing car, over a series of competent but uninspiring racing tracks. Out Run was different; in a decade that celebrated style over content, the game offered players the ultimate boy racer experience by putting them behind the wheel of that eighties icon of cool, a red Ferrari Testarossa; replete with a 'blonde bimbo' in the passenger seat.
Sega didn't actually have (nor indeed ask for) permission from Ferrari to use one of their cars for the game. This inevitably led to a degree of bad feeling and threats of litigation between the two companies. They have since settled their differences, however, as Sega acquired an official license to use the Ferrari range in its 2003 sequel, "Out Run 2".
Opponent cars list :
* 1972 Volkswagen Beetle
* 1971 Chevrolet Corvette
* 1985 Porsche Carrera 911 Turbo
* 1985 BMW 325i Cabriolet E30
* Lorry
Out Run contains in-game billboards advertising KTM motorcycles.
Richard Jackson holds the official record for this game with 52,897,690 points.
In the film 'Donnie Darko', Donnie is playing Out Run at an arcade with his girlfriend. The scene shows him crashing his car during their discussion.
An Out Run cabinet can be seen in the 1988 educational video presented by General Motors called 'The Game Of Your Life'.
A MTV public announcement against drunk driving shown in the mid '90s shows a gamer in their viewpoint playing Out Run whilst under the influence of alcohol and cuts to each point where the gamer crashes until the end of game.
Soundtracks:
[JP] Dec. ??, 1987 - Sega Taikan Game Special [28XA-198]
[JP] Feb. ??, 1992 - Outrun/SEGA S.S.T. [PCCB-00081] - Composition by SEGA Sound Team and arrangement by SEGA S.S.T. Band. The first 3 tracks are arranged versions.
[JP] Nov. 19, 1997 - Yu-Suzuki produce Out Run [MJCAX-00004]
- TIPS AND TRICKS -
* Fastest route:
The fastest route for finishing the game is Right (Devil's Canyon), Left (Snowy Alps), Right (Wheatfield), Right (Autobahn).
* Secret credit message:
Right before the road forks, press and hold Start. When you choose one of the roads and the other one disappears from view, a secret credit message will come up on the screen.
* Instead of just pressing the accelerator all the way when you're about to start, you should instead try to keep the gas in 'the high greens' and just below red. The exact moment the green light goes on you should give it as much gas as possible thereby starting up much faster. Instead of shifting at approx. 170mph you should change gears at about 120 mph to avoid slowdown. This hint earns you approx. 1 second. This trick works every time you have to start from 0 mph but is difficult to time right when you don't have the green light for timing.
* The second before going off road you can change very quickly to low gear and then high gear again. If done correctly you can drive off the road without any slowdown for about 1-2 seconds. If you time it right you can actually change to low then high again after the 1-2 seconds and not loose ANY speed whatsoever when driving offroad. This way you can keep going 292mph even though you're offroad.
- SERIES -
1. Out Run (1986, Arcade)
2. Out Run 3-D (1989, Master System)
3. Battle Out Run (1989, Master System)
4. Turbo Out Run [Model 317-0106] (1989, Arcade)
5. Out Run Europa (1991, Game Gear)
6. Out Runners (1992, Arcade)
7. Out Run 2019 (1993, Mega Drive)
8. Out Run 2 (2003, Arcade)
9. Out Run 2 SP (2004, Arcade)
- STAFF -
Designed by: Yu Suzuki (YU.)
Music by: Hiroshi Miyauchi (MIY)
From highscore table: Satoshi Mifune (Bin-Chan) (BIN), (KAG), (MAT), (IKA), (A.O)
- PORTS -
* CONSOLES:
[JP] Sega Mark III (june.30, 1987) "Out Run [Model G-1326]"
[JP] NEC PC-Engine (Dec. 21, 1990) "Out Run [Model NAPH-1016]"
[JP] Sega Mega Drive (Aug. 09, 1991) "Out Run [Model G-4052]"
[JP] Sega Game Gear (Aug. 09, 1991) "Out Run [Model G-3213]"
[JP] Sega Saturn (Sep. 20, 1996) "Sega Ages: Out Run [Model GS-9110]"
[JP] Sega Dreamcast (Dec. 20, 2001) "Yu Suzuki Game Works Vol.1 [Model ASP001]"
[JP] Sony PS2 (may.27, 2004) "Sega Ages 2500 Vol.13: Out Run [Model SLPM-62447]"
Microsoft Xbox (2004) "OutRun 2" : as an unlockable
Nintendo Switch (Jan. 09, 2019) "SEGA AGES Out Run"
* COMPUTERS:
Commodore C64 (1987)
Amstrad CPC (1987)
Sinclair ZX Spectrum (1987)
[EU] MSX (1988)
[JP] MSX 2 (Oct. 21, 1988) "Out Run"
Commodore Amiga (1988)
Atari ST (1989)
PC [MS-DOS, 5.25"] (1989)
PC [MS Windows, CD-ROM] (1999) "Sega Smash Pack"
* OTHERS:
[US] LCD tabletop [large] (1989) "Out Run [Model 7-928]"
Mobile phones (2002)
- SOURCES -
Game's ROM.
Machine's picture.
Accepted [+] [X] Last Resort [Model NGM-024] Update submitted by XtC
Last Resort (c) 1992 SNK.
- TECHNICAL -
Runs on the SNK "Neo-Geo MVS" hardware.
Game ID : NGM-024
[SNK MVS Neo-Geo Controls]
2 players - 4 buttons per player (2 used)
=> [A] Attack/Charge attack, [B] Restart the move
- TRIVIA -
Released in March 1992.
The city depicted in the first two stages of the game is very similar to that of Neo Tokyo from the anime film 'Akira'.
Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Garou Densetsu, Last Resort - PCCB-00087) on 21/05/1992.
- TIPS AND TRICKS -
Beat the game two times to see the real ending and credits.
- STAFF -
Producer : Yasumi Tozono
Designers : Yoshio Shimizo, Mitsuo Kodama, Tatsuya Shinkai, Toshimi Tanaka, Khozoh Nagashima, Hajime Itoh, Senaroh Hotta, Sahori Etoh, Eri Kohjitani
Sound : Toshio Shimizm, Tate Norio (Yamate)
Programmer : Takefumi Yamamoto (Syndicate)
- PORTS -
* CONSOLES:
[JP] SNK Neo-Geo AES (apr.24, 1992) "Last Resort [Model NGH-024]"
[JP] SNK Neo-Geo CD (sep.9, 1994) "Last Resort [Model NGCD-024]"
[US] Sony PS2 (may.05, 2008) "SNK Arcade Classics Vol.1 [Model SLUS-21724]"
[US] Sony PSP (may.05, 2008) "SNK Arcade Classics Vol.1 [Model ULUS-10338]"
[KO] Sony PS2 (may.29, 2008) "SNK Arcade Classics Vol.1 [Model SLKA-25424]"
[US] Nintendo Wii (jul.29, 2008) "SNK Arcade Classics Vol.1 [Model RVL-P-RNCE]"
[EU] Sony PSP (oct.17, 2008) "SNK Arcade Classics Vol.1 [Model ULES-01105]"
[EU] Nintendo Wii (oct.31, 2008) "SNK Arcade Classics Vol.1 [Model RVL-P-RJZP]"
[EU] Sony PS2 (nov.21, 2008) "SNK Arcade Classics Vol.1 [Model SLES-55232]"
[JP] Sony PSP (may.21, 2009) "SNK Arcade Classics Vol.1 [Model ULJS-193]"
- SOURCES -
Game's ROM.
Machine's picture.
Accepted [+] [X] Space Invaders [Model 739] Update submitted by XtC
Space Invaders (c) 1978 Midway Mfg. Co.
Export version manufactured by Midway under license from Taito. For more information about the game itself, please see the original Taito upright model entry; "Space Invaders".
- TECHNICAL -
Game ID : 739
[Upright model]
Buttons : 3 (LEFT, RIGHT, FIRE)
(The US upright model had no joystick)
- TRIVIA -
Space Invaders was released by Midway Manufacturing, under license by Taito, in October 1978 in the USA.
The Space Invaders phenomenon stunned many conservative adults of the time who were convinced that video-games soured the minds of their youngsters. Residents of Mesquite, Texas, pushed the issue all the way to the Supreme Court in their efforts to ban the illicit machines from their Bible-belt community. A number of reported incidents of juvenile crime began to surface shortly after the game's release, adding to its 'controversy'. A girl was caught stealing $5,000 from her parents and gangs of youths were reported to have robbed grocery stores just so they would have money to play the game.
Of the reported 350,000 units produced world wide, about 65,000 units were produced in the U.S. alone.
Technology journalist Jason Whittaker credited the game's success to ending the video game crash of 1977, which had earlier been caused by Pong clones flooding the market, and beginning the golden age of video arcade games. According to The Observer, the home console versions were popular and encouraged users to learn programming; many who later became industry leaders.
Space Invaders inspired a catchy hit song by 'Uncle Vic' called 'Space Invaders' released over the spring to summer-time period of 1980. The Pretenders also released an instrumental song called 'Space Invaders' on their debut album in 1980.
A Space Invaders unit appears in the 1980 movie 'Midnight Madness', in the 1982 movie 'Jekyll & Hyde... Together Again', in the 1982 movie 'Fast Times at Ridgemont High', in the 1983 movie 'Joysticks', in the 1984 movie 'The Iceman', in the 1991 movie 'Terminator 2 - Judgment Day', and in the 1998 sitcom 'That 70's Show'; Season 4, Episode 8 (Donna's Story).
An upright unit of the Midway release of Space Invaders appears in the ZZ Top music video, 'Legs'.
- SERIES -
1. Space Invaders (1978, ARC)
2. Space Invaders Deluxe (1979, ARC)
3. Space Invaders II (1980, ARC)
4. Return of the Invaders (1985, ARC)
5. Super Space Invaders '91 (1990, ARC)
6. Space Invaders DX (1994, ARC)
7. Space Invaders '95 - Attack of the Lunar Loonies (1995, ARC)
8. Space Invaders (1999, PS)
9. Space Invaders 25th Silver Anniversary (2003, ARC)
10. Space Invaders Revolution (2005, DS)
11. Space Invaders Evolution (2005, PSP)
12. Space Invaders Extreme (2008, DS/PSP)
13. Space Invaders Extreme 2 (2009, DS)
14. Space Invaders Frenzy (2017, ARC)
- PORTS -
NOTE: For ports released in Japan, please see the Taito upright model entry.
* CONSOLES:
[US] Atari 2600 (1980) "Space Invaders [Model CX2632]"
[US] Atari 5200 (1982) "Space Invaders [Model CX5204]"
Atari XEGS
DynaVision [BR] (198?)
ColecoVision [US] (aug.9, 2003) "Space Invaders Collection"
[EU] Sony PS2 (oct.14, 2005) "Taito Legends [Model SLES-53438]"
[EU] Microsoft XBOX (oct.14, 2005) "Taito Legends"
[US] Sony PS2 (oct.25, 2005) "Taito Legends [Model SLUS-21122]"
[US] Microsoft XBOX (oct.25, 2005) "Taito Legends"
[KO] Sony PS2 (jul.18, 2006) "Taito Legends [Model SLKA-15056]"
* HANDHELDS:
Nintendo Game Boy [AU] (1994) "Space Invaders [Model DMG-SP-AUS]"
[EU] Nintendo Game Boy (1994) "Space Invaders [Model DMG-SP-NOE]"
Nintendo Game Boy [UK] (1994) "Space Invaders [Model DMG-SP-UKV]"
[US] Nintendo Game Boy (oct.1994) "Space Invaders [Model DMG-SP-USA]"
[EU] Sony PSP (oct.6, 2006) "Taito Legends Power-Up [Model ULES-00473]"
[US] Sony PSP (may.17, 2007) "Taito Legends Power-Up [Model ULUS-10208]"
* COMPUTERS:
Exidy Sorcerer [EU] (1978) "Invaders"
Microtan 65 [EU] (1980) "Space Invasion"
TI99/4a [US] (1981) "TI Invaders [Model PHM 3053]" by Texas Instruments
Tandy Color Computer [US] (1981) "Space Assault"
Tandy Color Computer [US] (1981) "Color Space Invaders"
Commodore Vic 20 [US] "Avenger"
[US] Commodore C64 (1982) "Avenger [Model C-64 621]"
[EU] Commodore C64 (1982) "Avenger"
BBC B [EU] (1982) "Super Invaders" by Acornsoft
Sinclair ZX-Spectrum [EU] (1982) "Spectral Invaders" by Bug-Byte
Sinclair ZX-Spectrum [EU] (1982) "Space Raiders" by Sinclair Research
Sinclair ZX-Spectrum [EU] (1982) "Invaders" by Artic Computing (UK)
Oric [EU] (1983) "Oric Invaders" by Arcadia Software
Tandy Color Computer [US] (1985) "Super Vaders"
[EU] [US] Commodore C64 (1987) "Arcade Classics"
Tandy Color Computer 3 [US] (1988) "Space Intruders" : wave 9 is similar to wave 5 of "Phoenix".
[EU] Commodore Amiga (1988) "Amoeba Invaders" : included in the cover disk that came with the ST/Amiga Format Magazine (nov.1988, Issue number 5).
[EU] Atari ST (1989)
Sinclair ZX-Spectrum [EU] (1993) "Invaders" by Design Design Software (UK) : published exclusively on magazine covertape, appeared on side A of covertape "Your Sinclair issue 85: Christmas Collection 2".
PC [MS-DOS] (1997) "Champ Invaders" - CHAMProgramming
VTech Laser-VZ [AU] "Vz Invaders"
[US] Apple II "Apple Invader"
PC [MS Windows] [EU] (oct.14, 2005) "Taito Legends"
PC [MS Windows] [US] (nov.10, 2005) "Taito Legends"
* OTHERS:
LED handheld game [US] (1980) black version by Entex
LED handheld game [US] (1981) grey version by Entex
LCD handheld game [US] (1982) by Tiger Electronics
LCD handheld game with calculator [US] (1982) by Tiger Electronics
LCD handheld game [US] (1984) by Tiger Electronics with larger display
LCD handheld game [EU] (1999) by Systema
Arcade Legends : Space Invaders TV Game [US] (2004) by Radica Games
Mobile Phones [US] (2007) "3D Space Invaders"
Mobile Phones [US] (2007) "Space Invaders Trilogy"
[US] "Atari Flashback 4" (nov.13, 2012) by AtGames
[US] "Atari Flashback 5" (oct.1, 2014) by AtGames
[US] "Atari Flashback 6" (sept.15, 2015) by AtGames
[US] "Atari Flashback 7" (oct.1, 2016) by AtGames
[US] "Atari Flashback 8" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames
- SOURCES -
Game's picture.
Accepted [+] [X] Donkey Kong Junior [Model DJR1-UP] Update submitted by XtC
Donkey Kong Junior (c) 1982 Nintendo of America.
Export release for North America. Game developed in Japan. For more information about the game itself, please see the "Donkey Kong Jr." (Japanese version) entry.
- TECHNICAL -
Upright model
Model # DJR1-UP
- TRIVIA -
Donkey Kong Junior was released in September 1982 in the USA.
The Japanese version, as well as some bootleg versions, have the suffix abbreviated in the printed title rather than fully spelled out ("Donkey Kong Jr.").
Donkey Kong Junior spawned a cartoon series of the same name : Ruby-Spears Productions. Produced By Joe Ruby, Ken Spears. Originally aired September 17, 1983 as part of 'Saturday Supercade' on CBS.
- UPDATES -
In these versions featuring the suffix fully spelled out in the title screen ('Junior.') :
1. You are only allowed to enter a name up to three letters long in the High Score list (instead of twelve).
2. In the Vines and Chains stages, Red Snapjaws regenerate at Mario's feet after being killed by fruit starting in L4 (instead of L5).
The Japanese boards have all four screens displayed in their original, logical order 1-2-3-4. For the US board, it was changed to somewhat match the original Donkey Kong's 'How High Can You Try/Get?' theme with the screen order as follows :
L1 : 1-4 (Springboard and Mario's Hideout stages both omitted)
L2 : 1-2-4 (Mario's Hideout stage omitted)
L3 : 1-3-4 (Springboard stage omitted)
From L4 onward, all four stages are displayed in order, as in the Japanese version.
- SERIES -
1. Donkey Kong (1981)
2. Donkey Kong Junior (1982)
3. Donkey Kong 3 (1983)
- PORTS -
NOTE : Only ports released in North America are listed here. For ports released in other regions, please see the Japanese version's entry.
* CONSOLES:
Colecovision [US] (1982) "Donkey Kong Junior [Model 2601]"
Mattel Intellivision [US] (1983) "Donkey Kong Jr [Model 2671]"
[US] Atari 2600 (1983) "Donkey Kong Junior [Model 2653]"
Atari XEGS
[US] Nintendo NES (june.1986) "Donkey Kong Jr. [Model NES-JR-USA]"
[US] Atari 7800 (1988) "Donkey Kong Jr. [Model CX7849]"
* COMPUTERS:
[US] Atari 800 (june.1, 1984) "Donkey Kong Junior [Model RX8040]"
Tandy Color Computer [US] (1983) "Junior's Revenge"
Tandy Color Computer 3 [US] (1986) "Return of Junior's Revenge"
* OTHERS:
LCD tabletop game [US] (1983) by Coleco : This is a color LCD game (color accomplished with a color plastic overlay on the LCD), and is back-lit by an external light source (room light, sun, etc.). It can't be played in the dark like the VFD games.
LCD Game & Watch Tabletop [US] : released by Nintendo
- SOURCES -
Game's ROM.
Game's picture.
Accepted [+] [X] Chameleon Update submitted by XtC
Chameleon (c) 1983 Jaleco.
A colourful platform game in which the player controls a long-tongued chameleon that must make around a series of single-screen, platform-strewn levels; stealing chicken eggs from their nests and being careful to avoid contact with angry chickens.
As well as walking along the platforms and poles, the chameleon can use its tongue to pull itself up to higher platforms; and to escape from any nearby chickens. Each level also has a number of bombs placed at various points; the chameleon can hit these with its tongue to send them crashing towards nearby chickens. The player must keep an eye out for projectiles thrown by the chickens, such as flashing eggs.
If the nesting eggs are left for too long, they will hatch into a baby chick. The player can eat the chick for bonus points, but if the chick is left alone for too long, it will grow into an adult chicken and start attacking the player.
A level is over once all of the eggs have been collected and all of the chickens killed.
- TECHNICAL -
Main CPU : MOS Technology M6502 (@ 2 Mhz)
Sound CPU : MOS Technology M6502 (@ 600 Khz)
Sound Chips : (2x) Texas Instruments SN76496 (@ 2 Mhz)
Players : 2
Control : 4-way joystick
Buttons : 1
- TRIVIA -
Released in June 1983.
Developed by Donga-Seiko (After the development of this game, some of the staff established 'Tose').
After publishing this video game, Japan Leisure changed their name to 'Jaleco'.
- PORTS -
* CONSOLES:
Casio PV-1000 (1983) "Dirty Chameleon"
- SOURCES -
Game's ROM.