Accepted [+] [X] Tenchi wo Kurau II - Sekiheki no Tatakai [B-Board 91634B-2] Update submitted by XtC
Tenchi wo Kurau II - Sekiheki no Tatakai (c) 1992 Capcom Company, Limited.
Tenchi wo Kurau II is a horizontally-scrolling beat-em-up for up to three players set in the fictional land of Shang-Lo, a country ruled under an iron fist of violence by the dark lord, Akkila-Orkhan.
Having reduced his own country to ruin and despair, Akkila-Orkhan is now looking to his neighboring countries for fresh lands to conquer. One man will rise up against this black tide. His name was Kuan-Ti, and with the aid of the five greatest warriors and the one wisest minds in his realm, Kuan-Ti will fight to defend his people and his lands.
Players choose to play as one of five different fighters, each of which utilizes two buttons; 'Attack' and 'Jump'. Each fighter has one or more air throws, as well as a Special move (Down, Up, Attack) and a special attack. The latter is executed by pressing the Attack and Jump buttons simultaneously. This move is powerful enough to fell several enemies at once, with the trade-off that each time a special attack is executed, some of the player's health is lost.
Holding down and tapping the attack button will perform a dashing attack. Powerful weapons, including swords, axes, maces and daggers, can found and used by the players. Health levels can be replenished by finding food that lies hidden in breakable containers.
During the game players will occasionally find a 'gong bell' that will summon a War-Horse that can be mounted and ridden. The Horse greatly increases offensive attacks and, with the exception of Kadan, equips each character with a long-range weapon, regardless of whether or not they carried one before. Each character can also perform special moves while riding the horse.
The game's five playable characters are:
* Kan-U: The most balanced character who specializes in bare-knuckle combat.
* Chou-Hi: The strongest but slowest character, he also fights bare fisted. His special can cause enemies to explode with a punch.
* Chou-Un: Fast and with good range, but less powerful than the other characters. Wears blue armour and fights with a sword that can cleave through enemies.
* Kou-Chuu: An old man who attacks with bow and arrows but lacks exceptional close range attacks. His dash attack into special combo move is powerful when mastered.
* Gi-En: Specialises in short-range combat, he posesses Guile's flash kick as his special attack and has the best combos.
Tenchi wo Kurau II consists of nine standard stages and two additional bonus stages.
- TECHNICAL -
Capcom Play System Hardware (CP-S)
B-Board #: 91634B-2
# of Players: Up to 3
Type of control (per player): 8-Way Joystick
# of Buttons (per player): 2
=> [1] Attack, [2] Jump
- TRIVIA -
Tenchi wo Kurau II was released in October 1992 in the Japanese arcades. It was known there as the 23th video game made for the CP-S system.
The title of this game translates from Japanese as 'Heaven and Earth Recieving Blows II - Battle of Red Wall'.
Known export releases:
"Warriors of Fate [B-Board 91635B-2]" (WORLD including USA)
"Sangokushi II [B-Board 91634B-2]" (Asia)
This game is known in US as "Warriors of Fate" and in Asia as "Sangokushi II".
The background and all characters were based on an actual history : The Period of Three Kingdoms after the 'Han' Dynasty in China. Character designs were based on a popular Japanese manga called 'Destruction of Heaven and Earth' published by Shueisha in Japan and created by Moto Kikaku.
Soundtrack releases :
Tenchi wo Kurau II -Sekiheki no Tatakai -G.S.M. Capcom 7- / Alfh Lyra [Pony Canyon / Scitron - PCCB-00133 - August 20, 1993]
- TIPS AND TRICKS -
Special Attack : Attack+Jump
Every character can perform his own special move by the combination : Down, Up + Attack
Press Down+Jump to perform a dash-attack spin against the enemies.
During the game, sometimes you'll found a "gong bell" that will summon the Horse for the player.
The Horse gives great offensive attacks against the enemies, and also gives to every character a long-rage weapon (despite Kadan): also, some characters that didn't carry any weapons normally (Portor and Kassar) will get it after they'll go up the horse.
Every character can perform some special moves when it's riding the horse:
* Standard Special Attack (press attack+jump): You'll lose energy every time you'll perform it.
* Powerful slash with special wave: backward, forward + attack. Can slice apart some enemies. With Kadan you'll obtain a fire bolt.
* Dash: forward + Jump: It is also possible to combine the attack button to perform a long range attack after the dash (except for Kadan)
* Run and Slash: every direction (backward or forward) + jump (2 times rapidly): this move is similar to the standard special, but the player will not lose energy to perform it, it is possible to move while using it, and the enemies can be hit more than one time in this way: although, some enemies are able to block this attack, if they'll hit the player.
Sometimes, the horse will be used even by some bosses, and the player can get it after the boss will get down. By the way, some bosses are able to use the horse too, and they can benefit from its usage like the player.
Violent Boss Kill : if you'll finish the boss with a special move, you'll execute him in a very brutal way. Most of times the boss will be sliced apart, but you can also decapitate him with determined moves.
- SERIES -
1. Tenchi wo Kurau [B-Board 88622B-3] (1989)
2. Tenchi wo Kurau II - Sekiheki no Tatakai [B-Board 91634B-2] (1992)
- STAFF -
Planners: Noritaka Funamizu (Poo), Kin
Programmers: Domesan, Xor, Tsu-Zy, 34-Sakontz
Character Designers: Fukumoyan, Kyochan, Tenman, Tama Chan, Tanuki, Ball Boy (Ballboy), Mizumo, Yuusuke, Nonsuchi, Youjiro, Saotome, Kurata-N, Ume
Onnanoko Designer: Akira Yasuda (Akiman)
Sound: Masaki Izutani (T. Yomage), Toshio Kajino (Bull), Oyabun, Inu
Special Thanks: Akira Nishitani (Nin), James Goddard (DJames.), Alex Jimenez
- PORTS -
* CONSOLES:
[JP] Sony PlayStation (mar.22, 1996) [Model SLPS-00203]
[JP] Sega Saturn (sept.6, 1996) [Model T-1207G]
[JP] Sony PlayStation (oct.24, 2006) [Model SLPM-87400] : Capcom Game Books Edition
[JP] Sony PlayStation (oct.26, 2011) : PSOne Classics Edition
- SOURCES -
Game's ROM.
Accepted [+] [X] Sangokushi II [B-Board 91634B-2] Update submitted by XtC
Sangokushi II (c) 1992 Capcom Company, Limited.
Asian version. Game developed in Japan. For more information about the game itself, please see the original Japanese version entry; "Tenchi wo Kurau II - Sekiheki no Tatakai [B-Board 91634B-2]".
- TECHNICAL -
Runs on the CP System hardware.
B-Board #: 91634B-2
- TRIVIA -
Sangokushi II was released in October 1992 in Asia. It is known in Japan as "Tenchi wo Kurau II - Sekiheki no Tatakai" and in the rest of the world as "Warriors of Fate".
The title of this game translates from Japanese as 'Annals of the Three Kingdoms II'.
- SERIES -
1. Tenchi wo Kurau (1989)
2. Sangokushi II (1992)
- PORTS -
* CONSOLES:
FM Towns Marty : ported by Koei
- SOURCES -
Game's ROM.
Accepted [+] [X] Virtua Fighter 3 Team Battle Update submitted by XtC
Virtua Fighter 3 Team Battle (c) 1997 Sega.
A new feature is added compared to "Virtua Fighter 3". The player can organize a favorite team. More strategic and more enhanced. New moves are added too, and Taka-Arashi now has the jump moves.
- TECHNICAL -
Runs on the Sega "Model 3" hardware.
Control : 8-way joystick
Buttons : 4
Upgrading from Virtua Fighter 3 to Virtua Fighter 3TB required the operator to change 8 roms. There were 4 128k program roms and 4 4mb graphics roms.
- TRIVIA -
Virtua Fighter 3 Team Battle was released on September 26, 1997.
- TIPS AND TRICKS -
* Different costumes : Hold Start and then select your character with any button.
* Select victory pose : After defeating your opponent, press G, P, K, escape or a combination of 2 keys.
- SERIES -
1. Virtua Fighter (1993)
2. Virtua Fighter 2 (1994)
3. Virtua Fighter Remix [Model 610-0373-02] (1995)
4. Virtua Fighter Kids [Model 610-0373-14] (1996)
5. Virtua Fighter 3 (1996)
6. Virtua Fighter 3 Team Battle (1997)
7. Virtua Fighter 4 [GDS-0012] (2001)
8. Virtua Fighter 4 Evolution (2002)
9. Virtua Fighter 4 Final Tuned (2004)
10. Virtua Fighter 5 (2006)
11. Virtua Fighter 5 Version B (2006)
12. Virtua Fighter 5 Version C (2006)
13. Virtua Fighter 5 Version D (2006)
14. Virtua Fighter 5 R (2008)
15. Virtua Fighter 5 Final Showdown (2010)
- PORTS -
* CONSOLES:
Sega Dreamcast [JP] (Nov.27, 1998) "Virtua Fighter 3tb [Model HDR-0002]"
Sega Dreamcast [JP] (1998) "Virtua Fighter 3tb [Repeat Edition] [Model HDR-0017]"
- SOURCES -
Game's ROM.
Accepted [+] [X] Track & Field Update submitted by XtC
Track & Field (c) 1983 Centuri.
Export version by Centuri for North America. Game developed in Japan by Konami. For more information about the game itself, see the original; "Hyper Olympic [Model GX361]".
- TRIVIA -
Track & Field was manufactured and released in October 1983 in North America by Centuri, under license from Konami.
- PORTS -
Note: These are North American ports only. For Japanese ports, please see the Japanese version entry, "Hyper Olympic [Model GX361]". For ports released in other regions, please see the Konami "Track & Field" (international version) entry.
* CONSOLES:
[US] Atari 2600 (1984) "Track & Field [Model CX26125]"
[US] Atari 5200 "Track & Field [Model CX5258]" : Release cancelled
Atari 7800 : Unreleased prototype
Atari XEGS (1984)
[US] Nintendo NES (apr.1987) "Track & Field [Model NES-TR-USA]"
Microsoft XBOX 360 [XBLA] [US] (aug.8, 2007)
Microsoft XBOX 360 [US] (dec.15, 2009) "Konami Classics Vol.2 [Model 30086]" : XBLA version
* HANDHELDS:
[US] Nintendo Game Boy (sept.1992) [Model DMG-KH]
[US] Nintendo DS (mar.27, 2007) "Konami Classic Series - Arcade Hits [Model NTR-ACXE-USA]"
* COMPUTERS:
[US] Commodore C64 (1985)
[US] Apple II
- SOURCES -
Game's ROM.
Accepted [+] [X] Space Bird Update submitted by XtC
Space Bird (c) 1980 Karateco.
Bootleg/hack of Nintendo's "Space Firebird [Upright model]".
- TECHNICAL -
Main CPU : Zilog Z80 (@ 4 Mhz)
Sound CPU : I8035 (@ 400 Khz)
Screen orientation : Vertical
Video resolution : 232 x 264 pixels
Screen refresh : 60.00 Hz
Palette colors : 36
Players : 2
Control : 8-way joystick
Buttons : 2
- PORTS -
* COMPUTERS:
Sinclair ZX-Spectrum (1985) "Star Firebirds" : by Insight Software
Amstrad CPC (1986) "Star Firebirds" : by Insight Software
- SOURCES -
Game's ROM.
Accepted [+] [X] Shisen-shou - Joshiryou-hen Update submitted by XtC
Shisen-shou - Joshiryou-hen (c) 1989 Tamtex.
Szechuan-style solitaire mahjong.
- TECHNICAL -
Main CPU : Zilog Z80 (@ 6 Mhz)
Sound CPU : Zilog Z80 (@ 3.579645 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), DAC
Players : 2
Control : 8-way joystick
Buttons : 3
- TRIVIA -
Shisen-shou was released in February 1989 in Japan.
The title translate from Japanese as 'Szechuan Reflections - Women's Dormitory Episode'.
This game is known outside Japan as "Match it" and also known as "Sichuan II".
Default highscore table (BEST 5) :
1ST MARK 550 Stage6
2ND JOHN 450 Stage4
3RD JIM 350 Stage3
4TH TOM 250 Stage2
5TH MARY 150 Stage1
- SERIES -
1. Shisen-shou - Joshiryou-hen (1989)
2. Shisen-shou II (1993)
- PORTS -
* CONSOLES:
Game Boy [JP] (jul.13, 1990) "Shisen-shou - Match-Mania"
* COMPUTERS:
[JP] NEC PC-9801 (mar.1990) "Sichuan - The Ancient Chinese Game of Mahjong"
- SOURCES -
Game's ROM.
Accepted [+] [X] Raiden Fighters Update submitted by XtC
Raiden Fighters (c) 1996 Seibu Kaihatsu.
- TECHNICAL -
Seibu SPI Hardware
Main CPU : I386 (@ 25 Mhz)
Sound CPU : Zilog Z80 (@ 7.15909 Mhz)
Sound Chips : YMF271 (@ 7.15909 Mhz)
Players : 2
Control : 8-way joystick
Buttons : 2
- TRIVIA -
Raiden Fighters was released in November 1996.
During development, the game was tentatively titled 'Gun Dogs' but was later changed to its current title to take advantage of the popular Raiden name.
- TIPS AND TRICKS -
* Slave Ship : Select any ship, if the ship is on top, hold Up and if the ship is on the bottom, hold Down. Then press Start+Fire+Bomb at the same time to unlock the Slave ship. The ship's speed depends on what ship you're using.
- SERIES -
1. Raiden (1990)
2. Raiden II (1993)
3. Raiden DX (1994)
4. Raiden II NEW (1996)
5. Raiden Fighters (1996)
6. Raiden Fighters 2 - Operation Hell Dive (1997)
7. Raiden Fighters Jet (1998)
8. Raiden Fighters 2 - 2000 Operation Hell Dive (2000)
9. Raiden III (2005)
10. Raiden IV (2007)
11. Raiden V (2016, XBOX One)
- STAFF -
Design & Direction : Showichi Yano
Program : Y. Kasai, T. Saitoh
Object art : N. Machino, T. Sasaki, H. Azuma
Scroll art : C. Takahashi, W. J. Seo
Character making : K. Morino, T. Hatsuse, H. Okumura, K. Mutoh, T. Honda, M. Iwata
CG art : Y. Yoshihara, T. Wada
Sound : G. Satoh
Production : Hitoshi Hamada, S. Mori
- PORTS -
* CONSOLES:
Microsoft XBOX 360 "Raiden Fighters Aces"
* OTHERS:
Google Play (dec.2012) "Raiden Legacy"
Apple App Store (dec.2012) "Raiden Legacy"
- SOURCES -
Game's picture.
Game's ROMs.
Game's screenshots.
See goodies section.
Accepted [+] [X] Quarth [Model GX063] Update submitted by XtC
Quarth (c) 1989 Konami.
A puzzle game.
- TECHNICAL -
Game ID : GX063
Main CPU : KONAMI (@ 3 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz)
Players : 2
Control : 8-way joystick
Buttons : 3
- TRIVIA -
Quarth was released in October 1989 in Japan.
This game is known outside Japan as "Block Hole".
King Records released a limited-edition soundtrack album for this game (Konami Game Music Collection Vol.2 - KICA-1016) on August 21, 1990.
- STAFF -
Executive producer & programmer: Nada 89 100G
Pop visual futurist: Hiroshi Iuchi (Iuchi 1)
Demo programmer: Ishida Z80
Special visual effect: Happy Samejima
Title graphic: Ogenki Takano
Sound effects editor: Shikama
Music composed by: Kazuo Hanzawa
Processing to hard: Ueno Furukawa
Package design: Maya 2095
- PORTS -
* CONSOLES:
[JP] Nintendo Game Boy (mar.16, 1990) "Quarth [Model DMG-QRJ]"
[JP] Nintendo Famicom (apr.13, 1990) "Quarth [Model KDS-H7]"
Sony Playstation 2 [JP] (jan.26, 2006) "Quarth [Oretachi Geasen Zoku] [Model SLPM-62704]"
* COMPUTERS:
MSX 2 [JP] (mar.09, 1990) "Quarth [Model RC769]"
[JP] Sharp X68000 (1990) "Quarth [Model RA954]"
NEC PC9801 [JP] (199?)
- SOURCES -
Game's ROM.
Accepted [+] [X] P-47 - The Freedom Fighter Update submitted by XtC
P-47 - The Freedom Fighter (c) 1988 Jaleco.
P-47 is a two-dimensional, scrolling shooter type of game. You play as the pilot of a P-47. Your mission is to basically destroy as many of the enemies as you possibly can. This means eliminating as many air and ground units as you can. You will be going through four missions (each being broken up into two parts) and at the end of each of these parts is an enemy boss for you to tangle with. Although you have unlimited ammunition, the enemy will make you pay for the invasion into their homeland. You will be able to accomplish this with various power-ups and also a second player (if they buy in). Your mission won't be easy but it is necessary so you can secure both the skies and ground for our troops.
The game is broken up into four missions. Within these four missions, there are 2 parts. One part involves going over land and the other part has you either going over water or being up in the air. Regardless of which part you are on, you will still have to deal with the same basic things. After part two of mission four, the missions will repeat again with mission one.
- TECHNICAL -
Jaleco Mega System 1-A hardware
Main CPU : Motorola 68000 (@ 12 Mhz)
Sound CPU : Motorola 68000 (@ 7 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.5 Mhz), (2x) OKI6295 (@ 30.303 Khz)
Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 1024
Players : 2
Control : 8-way joystick
Buttons : 2
- TRIVIA -
P-47 was released in May 1988.
This game is known outside Japan as "P-47 - The Phantom Fighter".
Pony Canyon / Scitron released a limited-edition soundtrack album for this game (G.S.M. Jaleco 1 - D28B0003) on 12/08/1988.
- SCORING -
Scoring in this game is complicated. There are a lot of enemy units for you to take out. In addition, some units have multiple parts which also score points. You also get points for collecting items and making it through a mission. The enemy units are broken up into air, ground and boss.
ENEMY AIR UNIT
BOMBER, LARGE (FACES RIGHT) : 3,000
BOMBER, LARGE (TAN) : 3,000
BOMBER, MEDIUM (FACES RIGHT) : 2,000
BOMBER, MEDIUM (FACES LEFT) : 1,500
FIGHTER/BOMBER, SMALL (FACES LEFT) : 1,000
FIGHTER/BOMBER, LARGE (FACES RIGHT) : 5,000
HELICOPTER, MEDIUM : 300
HELICOPTER, POWER-UP : 500
PLANE, JET : 200
PLANE, JET (TAN) : 300
PLANE, PROPELLER : 100
PLANE, PROPELLER (TAN) : 200
PLANE, ROCKET : 500
ROCKET, V1 : 100
ROCKET, TWO-FIN : 100
ENEMY GROUND UNITS
MOTORCYCLE : 2,000
RAIL GUN, LARGE (GUN ONLY) : 1,000
RAIL GUN, LARGE (TURRET) : 3,000
RAIL GUN, SMALL : 1,000
SELF-PROPELLED HOWITZER : 3,000
TANK, LARGE : 600
TANK, MEDIUM : 400
TANK, VERY LARGE : 5,000
TURRET, GROUND : 100
TURRET, TRAIN : 400
TRUCK, ANTI-AIRCRAFT : 200
TRUCK, DEDICATED ANTI-AIRCRAFT : 400
TRUCK, HALFTRACK : 300
TRUCK, QUAD ANTI-AIRCRAFT : 500
TRUCK, RADAR : 2,000
ENEMY BOSSES
BATTLESHIP, MAIN GUN : 5,000
BATTLESHIP, SECONARY BATTERY : 2,000
BATTLESHIP, TERTIARY BATTERY : 1,000
BATTLESHIP, ANTI-AIRCRAFT BATTERY : 500
BOMBER, VERY LARGE : 20,000
BOMBER, HUGE : 40,000
RAIL GUN, LARGE : 10,000
TANK, HUGE (GREEN) : 20,000
TANK, HUGE (SILVER) : 50,000
In addition to the above scoring, you also get points for the number of item power-ups you collect and for finishing each part of a mission. The scores for collection of item power-ups are :
1 ITEM : 1,000 POINTS
2 ITEMS : 2,000 POINTS
3 ITEMS : 3,000 POINTS
4 ITEMS : 4,000 POINTS
5 ITEMS : 5,000 POINTS
6 ITEMS : 10,000 POINTS
7 ITEMS : 20,000 POINTS
8-10 ITEMS : 30,000 POINTS
You will also score 10,000 points for completing a mission part.
- TIPS AND TRICKS -
As soon as you start the game, you will immediately be placed into the thick of the action. Be ready for anything.
* This game is very fast-paced and it only gets harder as you progress through the missions. This means you will have to be constantly aware of what is happening from both in the air and on the ground.
* Your fighter has unlimited firepower in both bullets and also auxiliary weapons such as bombs and missiles. Use this to your advantage by laying down a solid wall of firepower to prevent any enemy units from getting close to your fighter.
* Make sure, though, that you are constantly aware of where an enemy unit is because you will also have to gauge where its fire will be heading. In addition, most enemy units move so they basically will 'shoot and scoot' making it harder for you to pinpoint their location.
* To take care of units that like to roam around, lay down a 'carpet' of bombs or other heavy firepower. Your bombs drop down much faster than an enemy unit can move so you can basically overwhelm them with superior firepower.
* Some enemies require more then one hit to take them out. This means you will have to use a combination of different offensive weapons to destroy them. This will be especially true when you are fighting the bosses.
* Make sure you know the lay of the land at all times. Some topography has some extremes in both hills and valleys. Sometimes your only choice is to go above a mountain peak that has a lot of ground and air units guarding it. This means you will have to unleash some serious firepower to make it safely over.
* Ensure that you know how to regulate your speed depending on the current conditions. You can go no further to the front than the right side of the screen nor any further back than the left. Use this speed-up, slow-down to avoid enemy fire and to eliminate targets before they become unmanageable.
* Make sure you eliminate all helicopters that have items so you can ensure you have the right kind of power-up plus you can also get free men.
* When you encounter large formations of planes, the best weapons are the missiles or exploding bombs. These can clear out large holes in those formations plus they can prove rather deadly to the bigger planes as well.
* Overall, this game involves the application of massive amounts of firepower in order to survive the next mission. This isn't to say, however, that paying attention and constantly moving aren't also important... they are vital to your survival.
- SERIES -
1. P-47 - The Freedom Fighter (1988)
2. P-47 Aces (1995)
- STAFF -
Developed by Nihon Maicom Kaihatsu (NMK).
Sound composer : Shizuyoshi Okamura
- PORTS -
* CONSOLES:
NEC PC-Engine (mar.1989)
Sega Mega Drive (1990) "The Freedom Star" : Unreleased
* COMPUTERS:
Amstrad CPC (1989)
Atari ST (1989)
- SOURCES -
Game's ROM.
F.A.Q. by Kevin Butler A.K.A. War Doc
Accepted [+] [X] Ninja [Model 315-5102] Update submitted by XtC
Ninja (c) 1985 Sega.
Export release. Game developed in Japan. See the original for more information; "Sega Ninja [Model 315-5102]".
- TECHNICAL -
Game ID: 315-5102
- TRIVIA -
Released in March 1985.
- PORTS -
* CONSOLES:
[US] Sega Master System (1986) "The Ninja [Model 5066]"
[EU] Sega Master System (1986) "The Ninja [Model MK-5066-50]"
- SOURCES -
Game's ROM.
Accepted [+] [X] Mega Man - The Power Battle [B-Board 91634B-2] Update submitted by XtC
Mega Man - The Power Battle (c) 1995 Capcom.
Asian release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Rockman - The Power Battle [B-Board 91634B-2]".
- TECHNICAL -
Runs on the "CP System" hardware.
B-Board #: 91634B-2
- TRIVIA -
The Asian version has English text and character names, but doesn't have the voice samples the Japanese version has.
- PORTS -
* CONSOLES:
[US] Nintendo GBA "Mega Man Anniversary Collection" : Planned, but never published.
Nintendo GameCube [US] (june.22, 2004; "Mega Man Anniversary Collection [Model DOL-G60E-USA]")
[US] Sony PS2 (june.22, 2004, "Mega Man Anniversary Collection [Model SLUS-20833]")
[US] Microsoft XBOX (mar.15, 2005, "Mega Man Anniversary Collection")
* OTHERS:
Arcade (1995, "Capcom Play System II")
- SOURCES -
Game's ROM.
Accepted [+] [X] Shiritsu Justice Gakuen - Legion of Heroes Update submitted by XtC
Shiritsu Justice Gakuen - Legion of Heroes (c) 1997 Capcom.
- TECHNICAL -
Sony ZN-1 Hardware
Main CPU : PSX (@ 16.9344 Mhz)
Sound CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : SPU (@ 8 Mhz), Q-Sound (@ 4 Mhz)
Players : 2
Control : 8-way joystick
Buttons : 6
- TRIVIA -
Shiritsu Justice Gakuen was released in November 1997 in Japan. It is known outside Japan as "Rival Schools - United by Fate".
The title of this game translates from Japanese as 'Private Justice Academy - Legion of Heroes'.
Justice Gakuen is the name of one of five schools in this game. They are :
1) Taiyou Gakuen (translates from Japanese as 'Solar Academy') : Batsu, Hinata and Kyousuke are students at this school.
2) Gorin Koukou (translates from Japanese as '5-Ring High School') : Shouma, Natsu, Roberto are students at this school. The word 'gorin' is made up of two kanji: 'go' and 'rin' .
3) Pacific High School : This is an American school, where exchange students Roy, Tiffany and Boman attend.
4) Gedou Koukou (translates from Japanese as 'Heretical Doctrine High School') : Edge, Akira, Gan are students at this school for bad kids.
5) Justice Gakuen (translates from Japanese as 'Justice Academy') : Hideo, Kyouko, Raizou and Hyou are faculty at Justice Gakuen.
Suleputer released a limited-edition soundtrack album for this game (Shiritsu Justice Gakuen - Legend of Heroes Orignal Soundtrack - CPCA-1002) on January 29, 1998.
- TIPS AND TRICKS -
* Play Against Hyo : When you get to the seventh chapter (what would normally be the last fight), defeat your opponents with a Team Up Attack and you will go on to fight Hyo, the real boss. After beating him you will also receive a different ending then you normally would.
* Free Select Mode : After 2 weeks of installation, characters can be team up freely (but no story).
* Free Select Mode Code (no need time-release) : Go to test mode's 'Dot Cross Hatch' and press on the player 1 side Up(x2), Down(x2) LK, HP. Exit test mode and start a game holding Start button until character select screen appear.
* Play As Hyo / As Raizo : After 3 weeks of installation, insert your coin(s) and hold Start. Hyo and Raizo will be selectable.
*Play As Hyo / As Raizo (no need time-release) : Go to test mode's 'Sound&Voice' and press on the player 2 side Up(x2), Down(x2), LK, HP. Exit test mode and start a game holding Start button until character select screen appear.
* Play As Sakura / As Akira : After 4 weeks of installation, insert your coin(s) and hold Start. There will be two arrows above Hyo and Raizo.
* Play As Sakura / As Akira (no need time-release) : When Hyo and Raizo can be used, go to test mode's 'Input' and press on the player 2 side Up(x2), Down(x2), and on the player 1 side LK, HP. Exit test mode and start a game holding Start button until character select screen appear.
- SERIES -
1. Shiritsu Justice Gakuen - Legion of Heroes (1997)
2. Moero! Justice Gakuen (2000)
- STAFF -
* CAST :
1) Taiyou Gakuen :
Batsu Ichimonji : Nobuyuki Hiyama
Hinata Wakaba : Tomoe Hanba
Kyosuke Kagami : Isshin Chiba
Hayato Nekketsu : Takumi Yamazaki
2) Gorin Koukou :
Shoma Sawamura : Yuji Ueda
Natsu Ayuhara : Narumi Tsunoda
Roberto Miura : Tomoyuki Morikawa
3) Pacific High School :
Roy Bromwell : Ryutato Okiayu
Tiffany Rose : Miki Narahashi
Boman Delgado : Takashi Nagasako
4) Gedou Koukou :
Eiji Yamada (Edge) : Yoshiharu Yamada
Akira Kazama : Chiharu Tezuka
Gan Isurugi : Takashi Nagasako
Daigo Kazama : Koichi Yamadera
5) Justice Gakuen :
Hideo Shimazu : Tetsuo Mizutori
Kyoko Minazuki : Kotono Mitsuishi
Raizo Imawano : Tomomichi Nishimura
Hyou Imawano : Kaneto Shiozawa
6) Tamagawa Minami Koukou :
Sakura Kasugano : Yuko Sasamoto
7) Sub-characters :
Shizuku Itsumonji (Batsu's mother) : Kotono Mitsuishi
Kohai B / Hisho / Committee Chairman : Miki Narahashi
Kohai A : Tomoe Hanba
Tiffany's Dad : Tetsuo Mizutori
Professor : Tomomichi Nishimura
Narration : Kaneto Shiozawa
- PORTS -
Here is a list of ports released in Japan. For ports released outside Japan, please see the Export version's entry; "Rival Schools - United by Fate".
* CONSOLES:
[JP] Sony PlayStation (jul.30, 1998) [Model SLPS-01240~1]
[JP] Sony PlayStation (feb.22, 2012) : PSOne Classics edition
- SOURCES -
Game's ROM.
Game's screenshots.
Official website: http://www.capcom.co.jp/newproducts/arcade/justice/justice.html
Accepted [+] [X] Heavy Barrel [Model 1US33] Update submitted by XtC
Heavy Barrel (c) 1987 Data East USA, Incorporated.
- TECHNICAL -
Dedicated Upright game.
[Model 1US33]
- TRIVIA -
Heavy Barrel was released in December 1987 in the USA. Sold by Data East USA, Inc.
- PORTS -
* CONSOLES:
[US] Nintendo NES (mar.1990) "Heavy Barrel [Model NES-HV]"
[US] Nintendo Wii (feb.19, 2010) "Data East Arcade Classics [Model RVL-P-R26E]"
* COMPUTERS:
[US] PC [MS-DOS, 5.25"] (1989)
[US] Apple II (1989)
* OTHERS:
LCD handheld game [US] (1988) : released by Tiger Electronics and contains 4 missions with a total of 18 levels of difficulty. You can choose between 3 different weapons : guns, missiles and cannons. Each weapon is intended for a specific enemy.
- SOURCES -
Game's ROM.
Game's Manual.
Accepted [+] [X] Gradius III - Densetsu Kara Shinwa-e [Model GX945] Update submitted by XtC
Gradius III - Densetsu Kara Shinwa-e (c) 1989 Konami.
The Vic Viper starfighter returns to battle the onslaughts of the Bacterion Empire.
- TECHNICAL -
Konami TMNT Based Hardware
Game ID : GX945
Main CPU : (2x) Motorola 68000 (@ 10 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), Konami K007232 (@ 3.579545 Mhz)
Players : 2
Control : 8-way joystick
Buttons : 3
- TRIVIA -
Gradius III was released in December 1989 in Japan.
The subtitle of this game translates from Japanese as 'From Legend to Myth'.
This game is known outside Japan (and Asia) as "Gradius III [Model GX945]".
Konami released a limited-edition soundtrack album for this game (Gradius Arcade Soundtrack - KMCA-155) on 03/04/2002.
- TIPS AND TRICKS -
* Power meters:
1) Type A:
- Missile: Falls to the ground, then slides along it until it hits something.
- Double: Fires a bullet at 45 degrees up as well as forward.
- Laser: Replaces your bullets with a blue beam.
2) Type B:
- Spread Bomb: Large explosion of death.
- Tail Gun: Fires backwards as well as forwards.
- Ripple: Salamander's ripple laser.
3) Type C:
- 2-Way: Bombs fall up and down.
- Vertical: Fires a bullet directly upward as well as forward.
- C. Laser: Toothpaste laser rides again.
4) Type D:
- Photon Torpedo: Similar to standard missile, but goes straight through enemies.
- Free Way: Fires in direction your ship is moving.
- Twin Laser: Twin sets of short beams.
* Edit mode weapons:
1) Missile:
- Normal: Falls to the ground, then slides along it until it hits something.
- Control: Flies vaguely in direction ship is moving.
- Upper: Gravity-defying upward missile.
- S.Spread: Backwards-firing spread bomb.
2) Double:
- Vertical: Fires a bullet directly upward as well as forward.
- Spread Gun: Fires diverging bullets forwards. Select twice for triple shot.
- Tail Gun: Fires backwards as well as forwards.
- Free Way: Fires in direction your ship is moving.
3) Laser:
- Twin Laser: Twin sets of short beams.
- Ripple: Expanding loops of destruction.
- E. Laser: R-Type style charge-up weapon.
- C. Laser: Toothpaste laser once again.
4) Option:
- Option: The multiple we all know and love.
- S. Option: Strangely behaved multiple with a mind of its own.
5) ?:
- Force Field: All-over protection.
- Shield: Nemesis-style twin barriers.
- Free Shield: Barriers which can be stuck anywhere on the ship.
- Reduce: Shrinks the spaceship. Can be selected twice.
6) !:
- Normal: Return to normal bullets.
- Speed Down: Reverses the effects of speed up.
- Option: Another chance to select a multiple.
* Change BGM : In Stage 3 (In The Wind), around the T-shaped cliff, you will find an enemy bay against the wall and under a ceiling, which is nearly impossible to hit except with the use of some types of Missiles and the S.Option. Destroy it and the BGM in the stage will change.
* Play First Level Of "Salamander" Or Gradius : In Stage 10, when you are at the last boss of the game, get hit by the boss' attack that comes out of its mouth. You will then be taken either to Salamander stage 1 or Gradius stage 1.
* Stage Skip :
1. Turn Odd Number Dip Switches except Dip 1-5 AFTER boot up. As follows :
Coin A = 1 Coin/6 Credits
Coin B = 1 Coin/6 Credits
Lives = 3
Cabinet = Upright
Bonus Life = 50000
Difficulty = Hard
Demo Sounds = Off
Flip Screen = On
Upright Controls = Single
Service Mode = On
Unknown = Off
2. In game, hold Service Switch (Coin 3 = Key 7 in Mame) then press 1P Start Button.
- SERIES -
1. Gradius [Model GX400] (1985, ARC)
2. Gradius 2 [Model RC751] (1987, MSX)
3. Gradius II - GOFER no Yabou [Model GX785] (1988, ARC)
4. Gradius III - Densetsu Kara Shinwa-e [Model GX945] (1989, ARC)
5. Nemesis '90 Kai [Model GS-166] (1993, X68K)
6. Solar Assault - Gradius (1997, ARC)
7. Gradius Gaiden (1997, PSX)
8. Gradius IV - Fukkatsu (1998, ARC)
9. Gradius Generation [Model AGB-AGAJ-JPN] (2001, GBA)
10. Gradius V [Model SLPM-62462] (2004, PS2)
11. Gradius Neo (2004, NTT DoCoMo i-mode Phones)
12. Gradius Neo Imperial (2005, NTT DoCoMo i-mode Phones)
13. Gradius Wide (2007, NTT DoCoMo i-mode Phones)
14. Gradius Rebirth [Model RVL-WGDJ-JPN] (2008, WII)
- STAFF -
Director : Hiroyasu Machiguchi
Game programmers : T. Shimomura, Yuko Itoh, M. Ozawa
Graphic designers : T. Miyoshi, M. Igarashi, R. Itoh, K. Hattori, Y. Asano
Sound editors : J. Kaneda, S. Fukami, M. Higashino, Kengo Nakamura, Mutsuhiko Izumi
Engineer : K. Ban, K. Itoh
Title designers : F. Shibuya, M. Yoshihashi
- PORTS -
* CONSOLES:
Nintendo Super Famicom (1991)
Sony PlayStation 2 (2000, "Gradius III & IV")
Sony PSP (2006, "Gradius Collection")
Nintendo Wii [Virtual Console] (2007) : SNES version
* COMPUTERS:
Sharp X68000
- SOURCES -
Game's ROM.
Game's screenshots.
Accepted [+] [X] Get Bass - Sega Bass Fishing Update submitted by XtC
Get Bass - Sega Bass Fishing (c) 1997 Sega.
A fishing game from Sega.
- TECHNICAL -
Runs on the Sega "Model 3" hardware.
Players : 1
Control : paddle
Buttons : 2
- TRIVIA -
Get Bass was released in December 1997 in Japan.
This game is also known as "Get Bass" in Japan, but can be called "Get Bass - Sega Bass Fishing".
The announcer's voice in this game did also the voice of the announcer in the previously released Model 2 games, "Sega Water Ski", and "Manx TT SuperBike".
This was the last game released for the Model 3 Step 1.0 hardware, after "Virtua Fighter 3tb".
- SERIES -
1. Get Bass - Sega Bass Fishing (1997)
2. Sega Marine Fishing (2000)
3. Get Bass 2 (2001)
- STAFF -
Music : Sachio Ogawa
Voice Actor : Hisaki Nimiya
- PORTS -
* CONSOLES:
Sega Dreamcast (1999)
Microsoft Xbox 360 (2011) "Dreamcast Collection"
* COMPUTERS:
PC (2001)
- SOURCES -
Game's manual.
Game's ROMs.
Game's screenshots.
Accepted [+] [X] Galaga '88 Update submitted by XtC
Galaga '88 (c) 1987 Namco.
Galaga '88 is an updated version of the old favorite, "Galaga", with more invaders and more player firepower. Galaga '88 gives players a chance to once again repel the invaders from the Galagan Kingdom. One or two players can try their hand at fighting the invaders. This time the Galagans have four more allies, each with unique weapons and defenses that a player must overcome.
By destroying special enemies or obstacles the player can get 'items'. When a player has two items, they can warp to another dimension to confront more Galagan ships with new strategies. In the Challenging Stages (labelled in this game as 'That's Galactic Dancin'), the player shoots down as many invaders as possible as the Galagans dance to a waltz, tango, march or jazz tune.
The player selects single or dual ship power. The objective is to destroy all the Galagan foes in each of the 29 sectors of the galaxy, with each sector more difficult than the last.
Unique Features :
* More opponents. In addition to Boss, Goei and Zako, the original Galagan crew, Don, Nin, Ban, and Gan have been added. Each of the Galagans has a unique way of challenging the players.
* Different types of ships. Players can choose single or dual ships (if the game option is set for dual and single). When the player retrieves a dual ship from the Boss's tractor beam, it turns into a triple ship with ten times the power of a single ship.
* Challenging Stages. In the 'That's Galactic Dancin' stages, the Galagan invaders dance to a waltz, tango, Sousa march or jazz tune, while the player shoots down Galagans to earn bonus points.
* Warping to a new dimension. By destroying particular enemies or obstacles and capturing two of their items, the player can warp to the next dimension.
* Player challenge. Each dimension has different mix of Galagans with different strategies to be overcome.
* Win back captured ships. The player can win back ships captured in the Boss Galaga's tractor beam. When the player destroys the Boss, the ships are released. If the player retrieves them, the ships become dual ships if they were single and triple if they were dual.
* High Score Mode. Upon completing a game, a player can enter his initials if they are among the top eight scorers on the game.
- TECHNICAL -
This title was usually sold as a conversion kit (most games were back in 1988). It used the standard JAMMA harness. The marquee showed a gold 'Galaga '88' logo on a field of red teardrops. The side-art had the same picture as the marquee, but without the background. The control panel featured a single 2-way joystick and a 'FIRE' button on either side (along with Start buttons and game instructions). Many of these machines will have 8-way joysticks instead of the original 2-way ones, they are interchangeable as far as this game is concerned.
Namco System 1 hardware
Game ID : G8
Main CPU : 6809 (@ 1.536 Mhz)
Sub CPU : 6809 (@ 1.536 Mhz)
Sound CPU : 6809 (@ 1.536 Mhz)
MCU: HD63701 (@ 1.536 Mhz)
Sound Chips : Yamaha YM2151 (3.57958 Mhz), Namco advanced 8-channel stereo WSG, stereo DAC
Players : 2
Control : 2-way joystick
Buttons : 1 (FIRE)
- TRIVIA -
Galaga '88 was released in December 1987 in Japan.
An homage to "Bosconian" is paid in stages 15-17 (Dimension 4) with the green hexagonal space stations in the background, as well as the mines which are used as scenery objects.
Challenging Stage 2 from Dimension 1 is used as a loading game in "Ridge Racer Revolution" for the original Sony PlayStation.
Stephen Krogman holds the official record for this game with 1,575,490 points.
- TIPS AND TRICKS -
* Perfect Bonus : Shoot all 40 enemies in the 'That's Galactic Dancin' bonus stages to receive a 'Perfect' bonus just like in the Challenging Stages in the original "Galaga". Initially this bonus is 10,000 points but it increases on later 'That's Galactic Dancin' stages.
* Secret Bonus : during the 'That's Galactic Dancin' bonus stages, don't touch anything : don't shoot and don't move (simply don't touch the joystick); at the end of the dance and after getting ZERO hits and ZERO points, you'll receive a 10,000 points 'Secret Bonus'.
* Pick up two blue items to get a bonus and go to the next harder dimension after completing a 'That's Galactic Dancin' stage. This bonus is also initially 10,000 points but increases each time you achieve it.
* Pick up a purple item which appears on later stages to immediately get a triple-firepower ship.
- SERIES -
1. Galaxian (1979)
2. Galaga (1981)
3. Gaplus (1984) : also known in the USA as "Galaga 3"
4. Galaga '88 (1987)
5. Galaxian 3 Theatre 6 - Project Dragoon (1990)
6. Galaxian 3 Theatre 6 J2 - Attack Of The Zolgear (1994)
7. Galaga Arrangement (1995) : part of "Namco Classics Collection Vol.1"
8. Galaga - Destination Earth (2000, GBA, PC CD-ROM and PlayStation)
9. Galaga Arrangement (2005, PSP) : part of "Namco Museum Battle Collection"
10. Galaga Remix (2007, Wii) : part of "Namco Museum Remix"
11. Galaga Legions (2008, XBLA)
12. Galaga Legions DX (2010, PSN, XBLA)
13. Galaga 3D Impact (2011, Nintendo 3DS) : part of "Pac-Man & Galaga Dimensions"
- STAFF -
Sound composed by : Hiroyuki Kawada
- PORTS -
NOTE: For ports released in North America, please see the Atari version entry.
* CONSOLES:
[JP] NEC PC-Engine (jul.15, 1988) "Galaga '88 [Model NC63002]"
[JP] Sony PS2 (jan.26, 2006) "Namco Museum Arcade Hits! [Model SLPS-25590]"
[EU] Microsoft XBOX (mar.24, 2006) "Namco Museum - 50th Anniversary"
[EU] Sony PS2 (mar.31, 2006) "Namco Museum - 50th Anniversary [Model SLES-53957]"
[EU] Nintendo GameCube (may.5, 2006) "Namco Museum - 50th Anniversary [Model DOL-G5NP-EUR]"
[EU] Microsoft XBOX 360 (may.15, 2009) "Namco Museum - Virtual Arcade"
[AU] Microsoft XBOX 360 (june.4, 2009) "Namco Museum - Virtual Arcade"
Nintendo Wii [Virtual Console Arcade] [JP] (june.23, 2009)
[JP] Microsoft XBOX 360 (nov.5, 2009) "Namco Museum - Virtual Arcade [Model 2RD-00001]"
Handhelds :
[EU] Sega Game Gear (1991) "Galaga 2"
[JP] Sega Game Gear (oct.25, 1991) "Galaga '91 [Model T-14057]"
* COMPUTERS:
[JP] Sharp X68000 (june.30, 1990) : by Dempa Shimbunsha
[EU] PC [MS Windows, CD-ROM] (mar.27, 2006) "Namco Museum - 50th Anniversary"
PC [MS Windows, CD-ROM] [AU] (may.19, 2006) "Namco Museum - 50th Anniversary"
- SOURCES -
Game's ROM.
Game's picture.
Accepted [+] [X] Dump Matsumoto [Model 317-0011a] Update submitted by XtC
Dump Matsumoto (c) 1986 Sega.
A female wrestling game starring some VERY ugly women!
- TECHNICAL -
Runs on the Sega "System 16A" hardware.
Game ID: 317-0011a
Players: 2
Control: 8-way joystick
Buttons: 3
- TRIVIA -
Dump Matsumoto was released in May 1986 in Japan.
This game is known outside Japan as "Body Slam".
- PORTS -
* CONSOLES:
Sega Master System (1986) "Gokuaku Doumei Dump Matsumoto"
Nintendo Famicom : Unreleased
- SOURCES -
Game's ROM.
Accepted [+] [X] Dead or Alive 2 Update submitted by XtC
Dead or Alive 2 (c) 1999 Tecmo.
A brilliant 3-D fighting game from Tecmo. The gameplay is similar to its predecessor, but now has new additions such as multi-tiered arenas and tag-team matches.
- TECHNICAL -
CARTRIDGE ID: 841-0003C
Runs on the Runs on the Sega "NAOMI" hardware.
- TRIVIA -
Released in October 1999.
Wake Up released a limited-edition soundtrack album for this game (Dead or Alive 2 Original Sound Trax - KWCD-1001) on 12/01/2000.
An other soundtrack album was released by Wake Up for the Playstation 2 version of the game (Dead or Alive 2 Original Sound Trax PlayStation 2 Version - KWCD-1004) on 21/05/2000.
- TIPS AND TRICKS -
* Replay Rewind: Pressing Free+Kick during the 'KO' sequence will allow you to rewind the replay sequence with the Punch button.
* High School Uniforms: Insert a coin. Hold down the Punch & Kick buttons. Press Start while holding down Punch & Kick. You can now select the Japanese High School Uniforms for Kasumi and Ayane!
* Select Win Pose : Holding Punch+Kick, Free+Punch, or Free+Kick during the replay will allow you to select your win pose.
* Controlling camera during win pose: After winning a bout in either Single or Time Attack mode, hold down Punch after the replay finishes. You will then be able to move the camera around using the stick. Keep holding down Punch while moving the stick. Free will zoom into your fighter, while Kick will zoom out. The only limitations to camera movement are that you cannot look directly above or below your fighter.
* Operator's Password - Tag Mode:
1) Choose "Password" by 1P then press 1P F button in the test menu
2) Select "Tag Battle Mode"
3) Input "LOVE?" then press 1P F button
* Operator's Password - Survival Mode:
1) Choose "Password" by 1P then press 1P F button in the test menu
2) Select "Survival Mode"
3) Input "MIRAI" then press 1P F button
- SERIES -
1. Dead or Alive (1996, Arcade)
2. Dead or Alive ++ (1998, Arcade)
3. Dead or Alive 2 (1999, Arcade)
4. Dead or Alive 2 Millennium (2000, Arcade)
5. Dead or Alive 3 (2001, XBOX)
6. Dead or Alive 4 (2005, XBOX 360)
7. Dead or Alive - Dimensions (2011, 3DS)
8. Dead or Alive 5 (2012, PS3, XBOX 360)
9. Dead or Alive 5 Ultimate Arcade (2013)
- PORTS -
* CONSOLES:
Sega Dreamcast (2000)
Sega Dreamcast (2000) "Dead Or Alive 2 Limited Edition"
Sony PlayStation 2 (2000) "Dead Or Alive 2 Hardcore"
Microsoft XBOX (2004) "Dead or Alive Ultimate"
- SOURCES -
Game's ROM.
Game's screenshots.
Accepted [+] [X] Dungeons & Dragons - Shadow Over Mystara [Grey Board] Update submitted by XtC
Dungeons & Dragons - Shadow Over Mystara (c) 1996 Capcom Company, Limited.
Asian release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Dungeons & Dragons - Shadow Over Mystara [Green Board]".
- TECHNICAL -
Runs on the "CP System II" hardware.
Grey Board [Asia]
- PORTS -
* COMPUTERS:
PC [MS Windows, CD-ROM] [KO] (2003) : by MCB Interactive
- SOURCES -
Game's ROM.
Accepted [+] [X] Arkanoid Update submitted by XtC
Arkanoid (c) 1986 Romstar.
North American version. For more information about the game, please see the original Taito Japan entry.
- TRIVIA -
Arkanoid was released by Romstar, under license by Taito, in August 1986 in the USA.
- PORTS -
* CONSOLES:
[US] Nintendo NES (aug.1987) "Arkanoid [Model NES-AR-USA]"
* COMPUTERS:
[US] Apple II (1985)
[US] Atari 7800 : Homebrew
[US] Commodore Amiga (1987)
[US] Commodore C64 (1987)
[US] Tandy Color Computer (1989)
[US] PC [MS-DOS] (1988)
[US] Apple II GS (1988)
[US] Apple Macintosh (1988) : by Discovery Software
[US] Tandy Color Computer 1 or 2 (1989)
[US] Tandy Color Computer 3 (1989) : The same Tandy cartridge runs on Color Computer 1 or 2, or in enhanced mode on Color Computer 3.
* OTHERS:
[US] Mobile Phones (nov.11, 2003) : Online version
[US] Apple iPhone/iPod (aug.31, 2009) "Arkanoid [Model 328321410]"
[US] Blackberry (nov.17, 2009) "Arkanoid [Model 4411]"
- SOURCES -
Game's ROM.
Accepted [+] [X] 99 Bottles of Beer Update submitted by XtC
99 Bottles of Beer (c) 1999 Bally.
This fun video slot sports a barroom theme, complete with frosty mugs of beer, a colorful cast of bar patrons and Lou, everyone's favorite bartender.
- TIPS AND TRICKS -
* Payback Percentages: 88%-97%
* 2 or more adjacent 'beer' labels anywhere in the window will cause a bottle to drop from one of three beer chutes beside the reels and reveal a mystery bonus. Each bottle will award the player from 1 to 10 times the total bet. If 2 beer label symbols occur on reels 1 and 2 the top chute will drop a bottle. If the beer label symbols occur on reels 2 and 3, the center chute will drop a bottle and if beer label symbols occur on reels 3 and 4 the bottom chute will drop a bottle. Matching 3 adjacent beer label symbols will drop 2 bottles, and a 4 symbol adjacent scatter will drop three beer bottles.
* Dart Mystery pay feature: Darts animate, dart boards spin to reveal a mystery pay amount. When 3 dart symbols appear in a winning combination a mystery pay between 15 to 35 times amount bet on the payline occurs. When 4 dart symbols appear in a winning combination a mystery pay between 40 to 60 times amount bet on the payline occurs.
* 'Chug-a-Mug' feature: 2 or more adjacent patron symbols scattered anywhere in the window start the 'Chug-a-Mug' feature. A second screen will appear showing 4 patrons siting at a bar. The player must select 1 of the patrons to participate in the 'Chug-a-Mug' feature. The bartender will serve the patron from 3 to 6 steins of beer. Each beer that the patron drinks will award for each beer until the patron misses a served stein. The total of all the beer steins that the patron was able to drink is paid to the player. The total amounts paid for the 'Chug-a-Mug' feature are as follows:
2 Patrons: 5-25 times bet.
3 Patrons: 10-50 times bet.
4 Patrons: 20-100 times bet.
- PORTS -
* COMPUTERS:
PC [MS-Windows] (2006) "101 Bally Slots" : by Masque Publishing
Macintosh (2006) "101 Bally Slots" : by Masque Publishing
PC [MS Windows] (2007) "Slots Triple Play" : by Masque Publishing
Macintosh (2007) "Slots Triple Play" : by Masque Publishing
- SOURCES -
Slot's picture.
Game's ROM.
Accepted [+] [X] XII STAG Update submitted by XtC
XII STAG (c) 2002 Triangle Service.
A great vertical shoot'em up.
The aerial war began, you are the pilot on of a futuristic blue aircraft and must destroy and defeat using Main shot, Bomb barrier, Side-attack and Backfire-attack, every enemies and avoid the bullet hell, and eliminate powerfull bosses to clear the whole stage and reach the end and finish victorious this war!
- TECHNICAL -
Runs on the "Taito G-Net" hardware.
Players : 2
Control : 8-Way Joystick
Buttons : 3
=> [A] Shoot, [B] Bomb, [C] Full-Auto Shoot
- TRIVIA -
XII STAG was released on July 15, 2002 exclusively in Japan.
- TIPS AND TRICKS -
The high score multiplier can only be increased by attacking enemies from either the sides (activated by wiggling the joystick rapidly left and right or alternatively by a singly button press) and rear attacks which are initiated automatically should any craft venture to close to your tail pipe.
- STAFF -
Graphic: Gowmer
Sound: Naoto
Program: T. Fujino
- PORTS -
* CONSOLES:
[KO] Sony PlayStation 2 (2003) "XII Stag [Model SLKA-15011]"
[JP] Sony PlayStation 2 (2003) "XII Stag [Model SLPM-62318]"
[UK] Sony PlayStation 2 (2004) "XII Stag [Model SLES-51704]"
Microsoft XBOX 360 (2013) "Shooting Love 10th Anniversary XIIZeal & Deltazeal"
* COMPUTERS:
PC (2005) "XII Stag Limited"
* OTHERS:
Windows Mobile Phones (2006) "XIIZeal"
- SOURCES -
Game's ROM.
Game's screenshots.
Official website; http://www.triangleservice.co.jp/html/xiistag/index.html
Accepted [+] [X] Virtual On - Cyber Troopers Update submitted by XtC
Virtual On - Cyber Troopers (c) 1995 Sega.
- TECHNICAL -
Runs on the Sega "Model 2B" hardware.
Players: 2
Control: 8-way joystick
Buttons: 4
- TRIVIA -
Released in November 1995 in Japan and in January 1996 in the US.
Toshiba EMI / Yumex released a limited-edition soundtrack album for this game (Cyber Troopers Virtual-On Official Sound Data - TYCY-5486) on 29/05/1996.
- SERIES -
1. Virtual On - Cyber Troopers (1995, Arcade)
2. Cyber Troopers Virtual On - Oratorio Tangram (1998, Arcade)
3. Virtual On - Oratorio Tangram -M.S.B.S.Ver.5.66- (2000, Arcade)
4. Cyber Troopers Virtual-On 4 'Force' (2001, Arcade)
5. Dennou Senki Virtual-On Marz (2003, PS2)
- PORTS -
* CONSOLES:
Sega Saturn (1996)
* COMPUTERS:
PC [MS Windows 9x, CD-ROM] [Model HCJ-0123] (Jun.1997)
- SOURCES -
Game's picture.
Game's ROMs.
Game's screenshots.
Accepted [+] [X] Tutankham Update submitted by XtC
Tutankham (c) 1982 Stern Electronics.
North American version. Game developed in Japan. For more information about the game, please refer the original Konami entry; "Tutankham [Model GX350]".
- TRIVIA -
Tutankham was released by Stern Electronics, under license by Konami, in July 1982 in the USA.
A Tutankham unit appears in the 1983 movie 'WarGames'.
- PORTS -
* CONSOLES:
[US] Atari 2600 (1983) "Tutankham [Model PB5340]"
[US] Atari 5200 : Release cancelled
[US] Mattel Intellivision (1983) "Tutankham [Model PB6340]"
[US] Colecovision (1984) "Tutankham [Model 9840]"
* HANDHELDS:
[US] Nintendo DS (mar.27, 2007) "Konami Classic Series - Arcade Hits [Model NTR-ACXE-USA]" : as 'Horror Maze'
* COMPUTERS:
[US] Atari 800 : Release cancelled
[US] Commodore VIC-20 (1983)
[US] Tandy Color Computer (1984) "The Touchstone"
[US] Texas Instruments TI-99/4A : Release cancelled
* OTHERS:
[US] LCD handheld game : Released by Konami
[US] VFD handheld game (1983) : Released by Bandai
- SOURCES -
Game's ROM.
Game's Picture.