Accepted [+] [X] Max Mile [Model GX-466] Update submitted by NPI_WOL
Unreleased
Max Mile (c) 1984 Konami Industry Company, Limited.
- TECHNICAL -
Game ID : GX-466
- TRIVIA -
The game features live-action film footage of real American metropolises.
- SOURCES -
See goodies section.
Accepted [+] [X] Matsuri de Fever!! New entry submitted by NPI_WOL
- SOURCES -
https://undumped.miraheze.org/wiki/Matsuri_de_Fever!!
Accepted [+] [X] jubeat beyond the Ave. New entry submitted by NPI_WOL
- TRIVIA -
Released on 20th September, 2023.
- SOURCES -
https://undumped.miraheze.org/wiki/Gitadora_NEX%2BAGE
Accepted [+] [X] Hawaiian De Golf Update submitted by NPI_WOL
Re-release
Hawaiian De Golf (c) 2002 Konami Corp.
A golf simulator from Konami.
- TECHNICAL -
Konami Pyson Hardware
CPU : 128 Bit 'Emotion Engine'
System Clock : 300 MHz
System Memory : 32 MB Direct Rambus
Memory Bus Bandwidth : 3.2 GB per second
Co-Processor : FPU (Floating Point Multiply Accumulator x 1, Floating Point Divider x 1)
Vector Units: VU0 and VU1 (Floating Point Multiply Accumulator x 9, Floating Point Divider x 1)
Floating Point Performance : 6.2 GFLOPS
3-D CG Geometric Transformation : 66 million Polygons Per Second
Compressed Image Decoder : MPEG2
Graphics : 'Graphics Synthesizer'
Clock Frequency : 150MHz
DRAM Bus bandwidth : 48 GB Per Second
DRAM Bus width : 2560 bits
Pixel Configuration : RGB:Alpha:Z Buffer (24:8:32)
Maximum Polygon Rate : 75 Million Polygons Per Second
Sound : 'SPU2+CPU'
Number of voices: ADPCM : 48 channel on SPU2 plus definable by software
Sampling Frequency : 44.1 KHz or 48 KHz (selectable)
I/O Processor
CPU Core : Current PlayStation CPU
Clock Frequency : 33.8 MHz or 37.5 MHz (selectable)
Sub Bus : 32 Bit
- TRIVIA -
Alternative version of "Mocap Golf".
Accepted [+] [X] Gitadora NEX+AGE New entry submitted by NPI_WOL
- TRIVIA -
Released on 2nd November, 2019.
- SOURCES -
https://undumped.miraheze.org/wiki/Gitadora_NEX%2BAGE
Accepted [+] [X] Master of Weapon Update submitted by Jayden Silvers
Master of Weapon (c) 1989 Taito Corp.
A seven-day nuclear storm brings on a big change on the earth. The earth cracks, the sea boils and the living things change. And human is no exception. After finishing of the cursed 7-day war, the remaining people change their cells and return to the nature in order to endure severe environmental changes. However, a selected part of the people - they had been called scientists - create a computer, which can lead the people in order to leave a seed humankind. This computer is called N.
- TECHNICAL -
Taito B System hardware
Prom Sticker : B72
Main CPU : Motorola 68000, Zilog Z80
Sound Chips : YM2203
Players : 2
Control : 8-way joystick
Buttons : 2
- TRIVIA -
Master of Weapon was released in May 1989 in Japan.
Master of Weapon was very unpopular, mostly because it was too difficult for its time. In Japan, most of the Master of Weapon boards were converted to a Taito B System version of Sega's Tetris arcade game. Despite its unpopularity, some Taito fans still love Master of Weapon because the game displayed excellent graphics and an unique BGM.
After the commercial failure of Master of Weapon, Taito decided to not continue development of vertical shoot'em ups. So, the famous company Toaplan developed their next shoot'em up game for Taito, "Twin Hawk".
A very rare prototype of this game is known as "Yukiwo". According to the advisor, Senba Takatsuna, Taito Game Sales Department requested to change the game's name before the release. 'Yukiwo' is the protagonist's name and was also from the first name of the programmer, Yukiwo Ishikawa (Y.I), later known as 'Yukio Abe' and producer of "Rayforce" which took inspiration from Master of Weapon. Originally, the game was planned to be a 2-Player simultaneous game, but it became a 1-Player game after the name change.
Senba Takatsuna said the game's development took about 6 months. The Mecha design was inspired by the famous anime 'Akira'.
The music composer Hisayoshi Ogura didn't compose the actual BGM. He only did the arrangement. The actual, uncredited composer is V. Osahi. When the game changed its name to Master of Weapon, the deadline was approaching fast. So V. Osahi re-used sounds from "Jigoku Meguri" and "Fighting Hawk".
Buddhism symbols appear in Act 1 and Act 6.
Default highscore table (BEST 5) :
NO SCORE PLAY NAME
1 992300 1 Y.I
2 713000 4 KON
3 314000 4 TET
4 224000 2 T.M
5 191230 1 KYO
Gamest (Japanese arcade magazine), December 1989, a Japanese gamer called 'RVS-R. Y' got a high score of 3,922,260 points.
Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Taito DJ Station : G.S.M. Taito 5 - PCCB-00037) on August 21, 1990.
- TIPS AND TRICKS -
* Levels Select : Boot machine with service switch pressed.
Message appears : SERVICE SWITCH ERROR, press 1p Start(x3), service switch, 1p Start.
Message appears : SELECT BY DOWN SW, select level with joy Down/Up and push Start button.
* Good End : If you continue 5 times, you can have access to the last boss, defeat it to see the good end.
* 'Yukiwo' Charater : When you hit specific building in act 1, you can see 'yukiwo' charater written by Kanakata.
* Random boss : In act 4, after vanishing the first huge spaceship, small house appears in meadow. If you hit this house, a hidden boss will appears (this boss is the final boss in Metal Black and Galatic Storm).
- STAFF -
Directed & produced by : George Jyuttute
Game & character designed by : Yukiwo Ishikawa (Y.I)
Programmed by : George K-5, Takeshi Murata (T.M), Creamy Tetsu (TET), Maryin Kondoh
Art designed by : Yukiwo Ishikawa (Y.I), Takako Kojima, Dandy Yarita, Makoto Fujita, Akira Saitoh, Hisakazu Katoh, Oolong Yamada, Kenji Hazama, Animation 20, Santa Claus
Hardware designed by : Eikichi Takahashi, Hiroyuki Noguchi
Music composed & arranged by : V. Osahi(Pinch Panchi), Hisayoshi Ogura, Yasuhisa Watanabe
Graphic designed by : Hiroyasu Nagai, Kazuo Nakagawa, Animation 20
Special thanks to : Takeshi Ishizashi, Hidehiro Fujiwara, Keiichi Shibata, Ichirou Fujisue, Kenji Kaidoh, Tomio Takeda, Hiroshi Tsujino, Akira Fujita, Toshio Kohno, Masami Kikuchi, Kazuhiro Numata, Takashi Kitayabashi, Takamasa Hori
- PORTS -
* CONSOLES:
[JP] Sega Mega Drive (sept.27, 1991) "Master of Weapon [Model T-11063]"
[JP] Sony PS2 (mar.29, 2007) "Taito Memories II Gekan [Model SLPM-66713]"
- SOURCES -
Game's ROMs.
Game's screenshots.
See goodies section.
Accepted [+] [X] Fighting Wu-Shu 2nd! Update submitted by NPI_WOL
dumped
Fighting Wu-Shu 2nd! (c) 1998 Konami Co., Ltd.
A 3-D fighting game from Konami.
- TRIVIA -
Released in February 1998 in Japan.
This game is known in Europe and USA as "Fighting Bujutsu".
Accepted [+] [X] Brain Busters Update submitted by NPI_WOL
Prototype
Brain Busters (c) 1994 Konami Company, Limited.
Prototype name of "Kyuukyoku Sentai Dadandarn [Model GX170]" / "Monster Maulers [Model GX170]"
Accepted [+] [X] Bishi Bashi Special [Model SLPM-86123] Update submitted by NPI_WOL
Sony Playstation game
Bishi Bashi Special (c) 1998 Konami Co., Ltd.
- TECHNICAL -
Game ID: SLPM-86123
- TRIVIA -
Released on September 17, 1998 in Japan.
Re-Editions:
[JP] "Bishi Bashi Special [Model SLPM-86825]" (2001)
[JP] "Bishi Bashi Special [Model SLPM-87206]" (2002)
Accepted [+] [X] BeatStream AnimTribe New entry submitted by NPI_WOL
- TRIVIA -
Released on 6th November, 2015.
- SOURCES -
https://undumped.miraheze.org/wiki/BeatStream_AnimTribe
Accepted [+] [X] Beatstage Complete Mix New entry submitted by NPI_WOL
EXPORT
Korean version of "beatmania complete MIX [Model GX858]"
- SOURCES -
http://adb.arcadeitalia.net/dettaglio_mame.php?game_name=bscompmx
Accepted [+] [X] Beatstage 5thMix New entry submitted by NPI_WOL
EXPORT
Korean version of "beatmania 5thMix - Time to get down"
- SOURCES -
https://undumped.miraheze.org/wiki/Beatstage_5thMix
Accepted [+] [X] Beatstage 3rdMix New entry submitted by NPI_WOL
EXPORT
Korean version of "beatmania 3rdMix"
- SOURCES -
https://undumped.miraheze.org/wiki/Beatstage_3rdMix
Accepted [+] [X] Beatstage II 2nd style New entry submitted by NPI_WOL
EXPORT
Korean version of "beatmania IIDX 2nd style [Model GC985]"
- SOURCES -
https://undumped.miraheze.org/wiki/Beatstage_II_2nd_style