Tape 6: Mouse in the Hat + Speed Math © 1980 WaveMakers
Mouse in the Hat
After loading, eleven hats will appear. You may look under the ones shown by the words above: 'You may go 4 or 3'. By using joystick 1, choose left or right hat. If you find a mouse, he will run to the hat next to him and closest to the bottom of the screen. Remember this location. Try to find all three mice and remember where they have gone. You only get 6 looks. Then you move the gun base to the hat the mouse is under and fire with your trigger. You must hit a mouse each time to win. If you don't know all the locations, you will have to resort to a good guess. Watch out for the warrior mice! Good luck!
Speed Math & Note Math
In Speed Math, fast thinking is required to beat an opponent or the computers timer. The timer can be set fast or slow depending on your skill. In Note Match, test your musical ear by trying to match your note against the Computers.
These programs are also presented as type-in programs with the tape.
Written by: Mike Peace
Game's Tape.