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Star Ship [Model CX2603]

Atari 2600 cart. published 47 years ago by Atari, Inc.

Listed in MAME

Star Ship [Model CX2603] screenshot

Star Ship © 1977 Atari, Incorporated.

STAR SHIP
You're sitting in your Star Ship cockpit. And your television screen is suddenly transformed into the window of your Star Ship. With the joystick controller, steer the ship deep into space. A constant barrage of meteors whiz toward your window. Eerie Enemy Space Objects float from the darkest parts of space.

1-PLAYER GAMES
You are alone in these games. Your television screen becomes your Space Ship Window as you guide your ship deep into space with the right Joystick Controller. Meteors whiz past you. And on each mission, Enemy Space Objects make a different strategy.

Score points by destroying Enemy Space Objects. Just press the red controller button when the Enemy Space Object is in the target area and ZAPPP! All 1-player games last 2 minutes and 16 seconds. During the final 16 seconds, your score flashes off and on the Space Window.

GAME 1: Your mission is to destroy as many SLOW MOVING Enemy Space Objects as possible in 2 minutes and 16 seconds. The Enemy Space Objects appear two at a time as you guide your ship into space.
GAME 2: Your mission is to destroy as many SLOW MOVING Enemy Space Objects as possible in 2 minutes and 16 seconds. They appear one at a time as you guide your ship into space.
GAME 3: Your mission is to destroy as many FAST MOVING Enemy Space Objects as possible in 2 minutes and 16 seconds. They appear one at a time.
GAME 4: Your mission is to destroy as many FAST MOVING Enemy Space Objects as possible in two minutes and 16 seconds. They appear two at a time.

2-PLAYER GAMES
You are sitting in your Star Ship cockpit. Use the right joystick controller to guide the Star Ship. The opponent uses the other joystick controller to steer the Space Module that appears through the Space Window. Your score appears in the top right corner of the Space Window. The opponent's score is in the left corner.

Only the Star Ship Commander can score in this game. But both players have a turn to be Commander of the Star Ship. This game lasts 4 minutes and 32 seconds. During the final 16 seconds of each game half (2 minutes and 16 seconds), the scores will flash at the top of the screen. After the first half of the game, the Module at the Space Window changes color from blue to orange. Then you become Commander of the Module and your opponent becomes the Star Ship Commander.

Your mission as Star Ship Commander? To destroy Enemy Space Objects and the Space Module you can see through your Space Window. As you chase the Module through space, make points when you zap an Enemy Space Object or when you destroy the Module. Lose 1 point when you collide with an Enemy Space Object or asteroid.

As Module Commander, you must avoid collisions and laser missiles from the Star Ship. The Module's main defense? The ability to become invisible. The Module Commander presses the red controller button and the Module disappears when it is near the target area in the center of the Space Window. The Star Ship Commander scores 2 points when the Module collides with an Enemy Space Object or asteroid.

GAME 5: The space chase is on. And you must destroy the Space Module. There are no enemy space objects in this galaxy. As Module Commander, you must avoid laser missiles.
GAME 6: Blast off into space after the Space Module. You must destroy the Module and try to avoid collisions with the indestructible SLOW MOVING ASTEROIDS that appear. If you are the Module Commander, you must avoid collisions and laser missiles.
GAME 7: Your mission? To destroy the Space Module and try to avoid collisions with the indestructible FAST MOVING ASTEROIDS that appear. As Module Commander, you must avoid collisions and laser missiles.
GAME 8: The space chase is on! You must destroy the Space Module and SLOW MOVING Enemy Space Objects that appear one at a time from deep space.
GAME 9: Catch the Space Module. You must destroy it and the FAST MOVING Enemy Space Objects that appear one at a time from deep space.

WARP DRIVE (1-Player Games)
You are sitting in your cockpit watching space whiz by. With the right Joystick Controller, steer your ship past the indestructible asteroids. Your mission? To cover as much distance as possible.

Your space meter ticks away each parsec (a measure of space distance which equals 19.2 trillion miles) of distance in the upper right corner of the Space Window. You lose one parsec each time you collide with an asteroid.

To increase your speed into space, press the red Controller button. You'll hear the engines roar into the fastest speed of all Warp Drive. During the final 16 seconds of each game, your score will flash off and on at the top right of the Space Window. Warp Drive game lasts 2 minutes and 16 seconds.

Throughout your space race against time, you'll hear the sound of your Space Ship engines, computer "BEEPS" from your Space Ship controls, and collisions.

GAME 10: Cover as much distance as possible while avoiding collisions with ASTEROIDS that appear one at a time.
GAME 11: Cover as much distance as possible while avoiding collisions with ASTEROIDS that appear two at a time.

LUNAR LANDER
You've explored space. Now your mission is to explore the moon. You control the Lunar Lander on the Space Window with your controller joystick. The game or another player controls the movement of the moon. Score one point for every successful landing your Lunar Lander makes.

NOTE: When the Lunar Lander or the Moon is moved off the top, bottom or sides of the Space Window, it will reappear at the opposite side. For example, the Moon moves off the top of the Window and reappears at the bottom of the Window.

You'll hear space sounds: computer BEEPS from your lander controls, collisions and retro fire from your rocket engines.

1-PLAYER GAMES
Each 1-player game lasts 2 minutes and 16 seconds. The computer controls the movement of the moon. You control the movement of the Lunar Lander with the right Controller Joystick. Score one point for every successful landing your Lander makes. Before you can make a perfect landing, remember to fire your retro rockets by pressing the red Controller button as you land.

GAME 12: Using the right controller, you steer the Lunar Lander. The computer controls the movement of the moon. Score one point for every successful landing.
GAME 13: Using the right controller, you are the commander of the Lunar Lander while the computer moves the moon. Score one point for every successful landing. You must avoid collision with SLOW MOVING METEOR SHOWERS. Lose one point when you collide with a meteor. Meteors do not affect the moon.
GAME 14: You control the Lunar Lander with the right controller. The computer controls the moon. Score one point for every successful landing. You must avoid collision with FAST MOVING METEOR SHOWERS. Lose one point when you collide with a meteor. Meteors do not affect the moon.

2-PLAYER GAMES
Control the Lunar Lander with the right joystick and your score appears in the top right corner of the Space Window. The other player controls the moon with the left joystick and that score appears in the left corner. Only the Lunar Lander Commander can score one point for each successful moon landing.

The 2-player games last 4 minutes and 32 seconds. After the first half of the game, the Lunar Lander changes from blue to orange, and the right Joystick controls the moon's movement; the left Joystick then controls the Lunar Lander. That way, both players have a chance to score. During the final 16 seconds of each game half (2 minutes and 16 seconds), the score will flash at the top of the Space Window.

GAME 15: You control the movement of the Lunar Lander. Another player controls the moon. Score one point for every successful landing. As controller of the moon, you must try to avoid contact with the Lunar Lander.
GAME 16: Score one point every time you land on the moon. Your only obstacles are SLOW MOVING METEOR SHOWERS. When the Lunar Lander collides with a meteor, you lose one point. As controller of the moon, you must try to avoid contact with the Lunar Lander. Meteor showers do not affect the moon.
GAME 17: Score one point every time you land on the moon. Your opponent controls the moon. Your only obstacles are FAST MOVING METEOR SHOWERS. When you collide with a meteor, you lose one point. As controller of the moon, you must try to avoid contact with the Lunar Lander. Meteor showers do not affect the moon.

TECHNICAL

Model CX2603

TRIVIA

It was re-published in 1978 with the same catalog number and a slighty different back cover.

Export releases:
[PAL] "Star Ship [Model CX2603P]"

SCORING
STAR SHIP
Star Fighter (blue ship which looks like a Klingon ship) 1 point.
Flying Saucer (looks like a flying saucer) 2 points.
Space Robot (looks like a pink bug) 3 points.
Space Module (the other player's ship in some variations) 2 points.
STAFF

Programmer: Bob Whitehead

PORTS

CONSOLES:
usa Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]"
usa Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]"
japan Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]"
usa Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.2"
usa Sony PlayStation 4 (nov.1, 2016) "Atari Flashback Classics Vol.2"

HANDHELDS:
usa Nintendo DS (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]"

COMPUTERS:
usa PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]"
usa Steam (mar.24, 2016) "Atari Vault [Model 400020]"

OTHERS:
usa "Atari Flashback 3" (sept.16, 2011) by AtGames
usa "Atari Flashback 4" (nov.13, 2012) by AtGames
usa "Atari Flashback 5" (oct.1, 2014) by AtGames
usa "Atari Flashback 6" (sept.15, 2015) by AtGames
usa "Atari Flashback 7" (oct.1, 2016) by AtGames
usa "Atari Flashback 8" (sept.22, 2017) by AtGames
usa "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames
usa "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames
usa "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames

SOURCES

Game's ROM.