Members don't see Ads, login now! LoginRegisterContact

Age of Speed 2

Adobe Shockwave game published by Miniclip SA

Impossible to emulate

Age of Speed 2 © 200? Miniclip SA

Master futuristic race tracks in space! This time you'll be racing on 4 planets (Saturn, Mercury, Mars and Uranus) instead of 4 environments known from the first part. Choose your car, go through the 16 courses and become the universe champion!

TECHNICAL

Uses Adobe ShockWave
Players: 1
Controls: 4 arrows
Other keys: 2
[Z] = restore vehicle onto the track, [X] = use weapon

TRIVIA

Just like its predecessor, Age of Speed 2 uses the race scoring system based on coins collected on the track and average speed measured after the race. The post-race table scoring is completely separate.
'Actual score' is wrong and should have been 'Current score'. This had never been updated.

SCORING
Coin 200 points (race)
1st place completion 10 points (table)
2nd place completion 8 points (table)
3rd place completion 6 points (table)
4th place completion 4 points (table)
Bonus for average speed 10 points per km/h (post-race)
TIPS AND TRICKS

* Just like in Age of Speed, you have to complete 16 courses. Despite that fact you need to memorize just the first 4 driven on Saturn. But later you'll have to watch out at the edges as tracks after Saturn have no walls protecting you from falling off the course.
* Watch out after jumps: your car always lands randomly, so you may land and continue a fast drive, but the second jump will cause the car to lose speed. Moreover, if a sharp turn occurs after a jump, slow down first. Then you should land on the track instead of out of the edges.
* All 4 cars have the same specifications, so it doesn't matter whether you choose Katamori II, Exeena, Miniclip or Green Ooze.
* Even if you're in the 1st place and have the missile, fire it when you have a shield or lightning bolt power-up in your proximity.
* The weapons are also elements of strategy: use a lightning bolt before the start/finish line, but if you find a shield earlier, use it just a while BEFORE you pick the bolt up. The bolt should stop the opponent from overtaking you when you use it properly, mainly just before the race end (final lap - #3).
* The missiles aren't always effective: they may not reach a competitor far away from you.
* The AI drivers may not only pick the weaponry up, but also coins.

SERIES

1. Age of Speed
2. Age of Speed 2
3. Age of Speed - Underworld

STAFF

Created by: Silent Bay Studios

SOURCES

Game's Pack.