![PBA Bowling [Model 3333] PBA Bowling [Model 3333] screenshot](images/game/60928_1.png)
PBA Bowling © 1980 Mattel Electronics.
At these electronic lanes you pick your ball weight according to your own bowling style, set the amount of alley slickness, then you're up! Aim your ball carefully and select the amount of curve and loft and go for the pocket! Strike! This is a game of high precision that will test your skill to the limit. Regulation 10-frame bowling or 'Pick-up Spare' for practice with the tough set-ups. Ready? There's a big fanfare if you beat 200!
OBJECT OF THE GAME
One to four players control an electronic bowler to knock down as many pins as possible. Standard Bowling Scoring: a strike (all pins on first ball) gives you 10 pins plus pins on following 2 balls, a spare (all pins knocked down in two attempts) gives you 10 pins plus pins on following ball. In Pick-Up Spares, bowler faces 10 frames of spare setups randomly presented from 32 possibilities; scoring according to difficulty.
Model 3333
CONTROLS:
ALL KEYS: Set slickness, bowling hand, ball weight
KEYS NO. 5 AND 6: Select game
LEFT BUTTONS: Move bowler at starting line
TOP RIGHT BUTTON: Loft ball
BOTTOM RIGHT BUTTON: Aim, then release ball
DISC: Set amount of curve and pick up ball
PBA Bowling was the first Intellivision game actually programmed by Mattel employees: Mike Minkoff and Rick Levine from the handheld-games department. Since Mattel didn't have development equipment yet (1980), Mike and Rick commuted from Mattel in Hawthorne to APh in Pasadena three days a week. Mike gives Rick, an avid bowler, credit for the many realistic details in the game.