MAPS:
Use some grid paper and map everything out. All the dungeon levels are 20x20 grids.
PRIEST SPELLS:
LEVEL 1
BADIOS: Hurt (causes 1d8).
DIOS: Heal (restores 1d8).
KALKI: Blessing (party).
MILWA: Light (increases vision, reveals secret doors).
PORFIC: Shield (caster only).
LEVEL 2
CALFO: X-ray Vision (inspects chest's traps, 95% accuracy).
MANIFO: Paralyze (monsters).
MATU: More Blessing (party).
MONTINO: Silence (monsters).
LEVEL 3
BAMATU: Shield (party).
DIALKO: Cure Paralysis and sleep.
LATUMAPIC: Identify (monsters).
LOMILWA: More Light.
LEVEL 4
BADIAL: More Hurt (causes 2d8).
DIAL: More Heal (restores 2d8).
LATUMOFIS: Cure Poison.
MAPORFIC: More Shield (party).
LEVEL 5
BADI: Attempts to kill (monster).
BADIALMA: More Hurt (causes 3d8).
DI: Attempts to resurrect (can fails).
DIALMA: More Heal (restores 3d8).
KANDI: Locate Soul.
LITOKAN: Flame Tower (causes 3d8, fire damage).
LEVEL 6
LOKTOFEIT: Recall (teleport to castle).
LORTO: Blades (causes 6d6, all monsters).
MABADI: Harming.
MADI: Restores and Cres.
LEVEL 7
KADORTO: Attempts to resurrect (can fails)
MALIKTO: Word of Death (causes 12d6, all monsters).
MUSIC TEST:
Start the game, go to the "Edge of Town" (5th option), then select "Quit Game" (5th option). You will be thanked and prompted to switch off the game. At this screen, press Up, Down, Right, Left. If done right, a music test will appear.