![SwordQuest - FireWorld [Model CX2657] SwordQuest - FireWorld [Model CX2657] screenshot](images/game/51095_1.png)
SwordQuest - FireWorld © 1982 Atari, Incorporated.
As a warrior, you'll need courage and skill, but you'll also need to be a detective and an explorer to find the hidden clues and solve the FireWorld puzzle.
Remember, this game is a puzzle. These instructions will not tell you how to solve the puzzle, but together with the comic book, will help you find the necessary clues to solve the puzzle. You will have to use trial and error methods to obtain the information needed to solve the FireWorld puzzle.
In Fireworld, you will encounter ten different rooms. There are 16 objects randomly located throughout these rooms, but you can only take six objects at a time. As you leave the right objects(s) in the correct room(s), you will reveal clues that will help you solve the puzzle. These are some of the magical objects which help Torr and Tarra in their quest for the Sword of Ultimate Sorcery.
The most important object you will seek is the chalice. Without it, you will be barred from entering a secret room. This secret room is at the center of the tree of life. The magical chalice contains water to cool and protect Torr and Tarra from the intense heat of FireWorld. When you find it, magic doors will open for you.
If you leave the right object(s) in the appropriate room(s), you will receive a clue display. In the center of the display is your clue, for it is your key to solving the puzzle.
Model CX2657
The game was sold with a Swordquest - FireWorld comic book.
Export releases:
[PAL] SwordQuest - FireWorld [Model CX2657P]
