![Barnstorming [Model AX-013] Barnstorming [Model AX-013] screenshot](images/game/50242_1.png)
Barnstorming © 1982 Activision
The object of the game is to fly through a set number of barns in the shortest possible time (elapsed time indicated at top of screen).
![Goodies for Barnstorming [Model AX-013]](images/covermini160/50242_1.jpg)
Model AX-013
Back in 1982, Steve Cartwright was the newest member of the Activision design team. He was discovered by David Crane. Steve was inspired to program Barnstorming during his first week at Activision when he was driving home and saw a biplane pulling a banner advertisement. With that image in mind, he created the horizontally scrolling game that came to be called Barnstorming.
| Each time you make it through a barn, your barn count number (upper left corner of screen) will decrease by one If you miss a barn, your barn count will remain the same and you will have to fly further to reach an additional barn When your barn count reaches zero, the game is ended. |