![Dance Dance Revolution 3rdMix [Model GE887] Dance Dance Revolution 3rdMix [Model GE887] screenshot](images/game/4865_1.png)
Dance Dance Revolution 3rdMix © 1999 Konami Company, Limited.
![Goodies for Dance Dance Revolution 3rdMix [Model GE887]](images/covermini160/4865_1.jpg)
GAME ID: GE887
Runs on the "Konami Bemani System 573" Digital Hardware.

Released in October 1999.
| Grades | SSS - SS - S - A - B - C - D - E |
| Every song has a maximum of score of 10,000,000 which can only be attained by getting all Perfects. The point value for any step in a combo depends on three factors | |
| * The length of your combo does not matter. | |
| * Perfects are worth twice as much as Greats. | |
| * The last step in every song is a little bit more important in terms of score. Try to get a Perfect on the last step. | |
| The exact formula for the score of a combo is... | |
| Let N be the number of steps in the song you are playing. Let [x] be the greatest integer function (i.e., [x] = the greatest integer less than or equal to x). Then define b, the point value on which the point value for every step in the song is based, to be | |
| b = [1,000,000/(N(N+1)/2)] | |
| Then, the point value for the ith step in a combo is | |
| S(i) = P(i), if the ith step is a Perfect; G(i) if the ith step is a Great; | |
| P(i) = 10bi; | |
| G(i) = 5bi; | |
| The only step that deviates from this formula is the last step, or Nth step, of the song. If you get a Perfect on the Nth step, you get the appropriate points for that Perfect, plus a bonus B | |
| B(N) = 10,000,000 - (summation of P(i) as i goes from 1 to N) | |