R*Type III - The 3rd Lightning [Model SHVC-ER]

R*Type III - The 3rd Lightning [Model SHVC-ER] screenshot
32 Years old Nintendo Super Famicom cart. Nintendo Co., Ltd. [Japan]

R*Type III - The 3rd Lightning © 1994 Nintendo.

R*Type III: The 3rd Lightning is one of the most technically accomplished side-scrolling shooters on the console. Published by Nintendo (developed by Irem), this title pushes the hardware to its limits, showcasing impressive pseudo-3D effects, massive multi-stage bosses, and, most notably, the introduction of the customizable 'Force' systems that defined a new era of strategic depth for the franchise.

TECHNICAL

GAME ID: SHVC-ER

TRIVIA

R*Type III was released on December 10, 1993 in Japan at a retail price of 9,800 JPY.

Evolution of the Force: As you noted, the ability to choose between the Round Force (the classic balanced approach), the Shadow Force (which creates a ghost-image for multi-directional coverage), and the Cyclone Force (optimized for aggressive, localized damage) fundamentally changed the meta-game of R-Type. It required players to adapt their loadout to the specific threats of each level.

The 'Hyper' Mode: In addition to the Force variations, R-Type III introduced a 'Hyper' gauge. When activated, the ship enters a temporary state of high-speed fire and enhanced damage, but players must manage this carefully; overusing the Hyper mode results in the ship overheating and becoming temporarily sluggish, adding a risk-reward layer to boss encounters.

Technical Showcase: This title is famous for its 'Mode 7' and parallax scrolling techniques. The backgrounds are among the most detailed on the Super Famicom, often featuring moving organic structures and vast, scrolling cosmic landscapes that created an unparalleled sense of scale for 1994.

SERIES
📜
1. R*Type (1987, Arcade)
2. R*Type II (1989, Arcade)
3. R*Type Leo (1992, Arcade)
4. R*Type III - The 3rd Lightning [Model SHVC-ER] (1994, Super Famicom)
5. R*Type Delta [Model SLPS-01688] (1999, PlayStation)
6. R*Type Final (2003, PS2)
7. R*Type Tactics (2007, PSP)
STAFF
👥
Producer: H. Saitoh
Planner: Kengo Miyata ( K.Miyata)
Main Program / Stage (1, 4 & 6): Y. Kumite
Program / Stage (2, 3 & 5) / Opening & Ending / Force Select: Y. Suzuki
Sound Engineer: H. Saitoh
Tool Support: Hikaru Yamashita (H.Yamashita)
Graphic Design / Stage BG (1-5) / Boss (1, 2, 5 & 6) / Force Select BG: Takayuki Ohdachi (T.Ohdachi)
Graphic Design / Stage Obj. (1-5) / Boss (3-5): K. Sato
Graphic Design / Stage BG (6) / Stage Obj. (1, 6) / Ending: T. Saitoh
Graphic Design / Title, R-9 Zero and System Graphics: Kengo Miyata (K.Miyata)
Music Composition & Sound Effects: Ikuko Mimori (I.Mimori)
Special Thanks: K. Tajima, M. Matsumoto, K. Umebara, T. Kudo, R-9 Plus
Executive Producer: Motoyuki Yoshioka (Moto.)
Directed by: Kengo Miyata (K.Miyata)
PORTS
CONSOLES

[NA] Nintendo Game Boy Advance (mar.2004) R*Type III - The 3rd Lightning [Model AGB-BR3P]
flag Nintendo GBA (nov.2004) R*Type III - The 3rd Lightning [Model AGB-BR3P]
SOURCES
🔗
Game's screenshot.
ROM dump (MAME).