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Ghost Fleet

Bally Astrocade type-in published 41 years ago by Fabris, Robert

Not listed in MAME yet

Ghost Fleet © 1983 Fabris, Robert.

Destroy the advancing fighter ships. Don't be too trigger-happy, for if they are beyond weapon range they don't count. The closer they are the more they count, but be careful! Bombs have a blast radius! Don't detonate them too close! Half of them are cloaked! You will have to rely on your audible radar.

TECHNICAL

JX(1) left or right will fire a 'Torpedo Bomb'. These are NOT refillable UNLESS you score the minimum of 1,000 points in that round. To fire your 'Laser Guns', just squeeze the trigger! To refill the 'GUNS', just pull back on the joystick [JY(1)=-1] JUST AFTER the stars appear and BEFORE the next ENEMY ship appears. This is the ONLY TIME you can refill either your 'GUNS' or your 'SHIELDS' during round play. EVERYTHING gets refilled when you make >999 points in the round! To refill your 'SHIELDS', push your joystick FORWARD [JY(1)=1]! This game has an AUTOMATIC 'Black-out' feature in case you leave it running. To restart the game just squeeze TR(1)!

TRIVIA

Published in
Arcadian 5, no. 7 (May 6, 1983): 107, 111. (Original Printing)
Arcadian 5, no. 9 (Jul. 22, 1983): 144-145. (Program Analysis, Part 1)
Arcadian 5, no. 12 (Oct. 24, 1983): 181-182. (Program Analysis, Part 2)

SCORING
The object is to score 1,000 points per round by destroying enemy ships.
Guns
When Enemy is too far away (Out of Range) - 0 points
When Enemy is not too close - 100 points
When Enemy IS too close - 75 points
Bombs
When Enemy is NOT too close - 100 points
When Enemy IS too close - 50 points and loss of a SHIELD unit
GAME OVER is when you get a negative score for a round OR if you fail to get 1000 points in any round!
STAFF

Programmer: Ken Lill