
Super Xevious © 1984 Namco.
Main CPU : Zilog Z80 (x3), MB88xx
Sound Chips : Namco 3-channel WSG, discrete circuitry (for the explosion sounds)
Players : 2
Control : 8-way joystick
Buttons : 2
= > [1] Zapper, [2] Blaster
Super Xevious is not a sequel of Xevious, but an update. It uses the exact same graphics and background image as Xevious. The differences from Xevious are :
* Several new characters appear in the game including a silver-grey Galaxian flagships, a large jet, a small jet, a helicopter and a small tank. The Galaxians can be shot like any other enemy. The large jet which flies down cannot be shot or collide with the player ship and doesn't have any obvious purpose. The small jet, helicopter and tank (all of which are tan colored) can be picked up for bonus points but if shot will reset the score to zero !
* Gameplay is a bit more difficult.
* The hidden Sol Citadels are in different locations.
Namco released a board game based on this game (same name) in 1985 (in Japan only): Flying your ship about the levels (rolling the dice to move). Battle enemies on the ground by rolling dice, battle ones in the air via card combat. Build up your shields and power up your blaster as you progress through the levels. Each 'level' is a different board, and there's seven levels (boards) in all. Cute little spaceships for your pieces.