![Scramble [Model GX387] Scramble [Model GX387] screenshot](images/game/2328_1.png)
Scramble © 1981 Konami Industry Company, Limited.
Scramble is a sideways scrolling shoot-em-up in which a single player takes control of a spaceship and must try to fight through six different enemy-packed levels - destroying as many fuel tanks and ground intallations as possible - before reaching the enemy base and destroying it.
Contact with any scenery, ground installations, enemy ships or projectyles results in an instant loss of life. The Scramble ship is armed with both a blaster and bombs. The blaster is forward-firing only while the bombs drop downwards to target ground-based enemy installations and to collect fuel from fuel dumps.
The fuel dumps are of particular importance, as the player ship's fuel gauge constantly depletes as the player progresses through the game and the only way to re-fuel is by bombing the fuel tanks that are located on the ground throughout the levels. Fuel usage increases as the game progresses, until fuel usage actually outstrips the amount of fuel dumps available and the game becomes impossible.
Scramble is rightly considered to be a classic and was the world's first ever 'multi-level' shoot-em-up.
The Scramble cabinet was the same basic cabinet design that Stern used for all its games. It featured a monitor that was set back at a 45 degree angle, and a very large marquee that was angled towards the player. Most cabinets have straight up and down marquees, so Stern ones are easy to spot. This title features rather primitive painted sideart that only uses two colours, but it makes up for it with the impressive comic-book style art on the control panel and monitor bezel.
The marquee has a roundish 'Scramble' logo, with some sort of space castle in the background. The control panel is aluminium, and it has a mostly yellow design, with game instructions and a red ball-top 8-Way leaf switch joystick mounted centrally. It has fire buttons on both sides of the panel, so it can be played either left handed or right handed. The industry later forgot about lefties altogether and went completely right handed. Most of these machines were uprights, but there were several cocktail units made as well.
Game ID : GX387
Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound CPU : Zilog Z80 (@ 1.78975 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.78975 Mhz), (6x) RC (@ 1.78975 Mhz)
Players : 2
Control : 8-Way Joystick
Buttons : 2
=> Laser, Bomb

Scramble was released in February 1981 in Japan.
Sometimes unfairly referred to as a 'poor man's Defender', Scramble was not only the world's first multi-level shoot-em-up, it was also the first of its type to feature a re-fueling system. These innovations helped to ensure that Scramble was a well deserved commercial success for Konami.
This game was the first title to use the 'Scramble Hardware', which was later used for Super Cobra, Lost Tomb, The End and a number of other titles. Many of these titles were actually bootlegs of other games, such as Namco's Pac-Man. This was because Konami neglected to give Scramble ANY copy protection whatsoever; making it incredibly easy to run just about anything that used a Z80 processor, which, at the time, was pretty much every game out there. There were, of course, a lot of Bootleg copies of Scramble itself floating around, such as Explorer or Strafe Bomb.
Scramble is considered the first in the Gradius series according to the Nintendo Game Boy Advance "Gradius Galaxies" intro sequence.
This game had a Bulgarian bootleg called "Memory Devices Facility".
A Scramble unit appears in the 1983 movie 'Joysticks'.
| 10 points per second of flying. | |
| Missile on ground | 50 points |
| Missile in air | 80 points |
| UFO | 100 points |
| Fuel Tank | 150 points |
| Mystery Base | 100, 200, or 300 points |
| Main Base | 800 points |
Arcade (nov.1998) "Konami 80's AC Special"