Accepted [+] [X] Time Crisis Update submitted by vecchiom
Time Crisis (c) 1995 Namco.
Time Crisis is an on-the-rails lightgun game in which the player takes on the role of a lone mercenary who must rescue the President's daughter, Rachel, from the clutches of the evil 'Sherudo' and his terrorist gang. The game takes the player into and around Sherudo's clifftop, castle hideout.
The game utilises a cover system in which players can duck behind cover to avoid enemy fire and reload their weapons. In the arcade version, a foot pedal is used to toggle between ducking and attacking positions; in console conversions, a button command replicates the foot pedal's functions. The player loses a life if hit by a direct bullet or obstacle whilst not taking cover.
As the game's title suggests, time is one of the player's biggest enemies, as each area must be cleared within a strict time limit. A time extension is rewarded when an area is completed with additional time awarded for shooting certain enemies quickly. There are three stages, each consisting of three areas with a boss battle at the end of each stage.
The game offers two different modes of play:
STORY MODE: Players must defeat all of the enemies on each stage to proceed to the next, in their quest to rescue the president's daughter.
TIME ATTACK: Players select one of three stages - each representing a different level of difficulty - and must defeat all enemies within the allocated time. This mode has unlimited lives but the player is constantly fighting against a very tight time limit.
- TECHNICAL -
Namco Super System 22 hardware
Game ID : TS
Main CPU : Motorola 68EC020, (2x) TMS32025, M37710
Sound Chips : C352
Players : 1
Control : light gun
Buttons : 2
- TRIVIA -
Time Crisis was released in December 1995 in Japan and in January 1996 in North America.
Time Crisis introduced a new and innovative feature to the light gun game in the form of a foot pedal, situated at the bottom of the cabinet. The player's on-screen counterpart will automatically hide behind whatever cover is available and the player must step on and hold down the foot pedal to break cover and shoot the enemies. Also, ducking behind cover (releasing the pedal) is the only way for the player to reload. This superb feature brought a new level of interaction to a genre that is, by necessity, very linear.
- TIPS AND TRICKS -
* Free Lives : hit the enemy 10 times in a row. When targets begin to get hit, a 'Life Icon' starts to become visible to the right of the time display. Continue to hit enemies, the Icon becomes clearer and clearer. You will receive one life for every 40 direct hits.
- SERIES -
1. Time Crisis (1995, ARC)
2. Time Crisis II (1998, ARC)
3. Crisis Zone (1999, ARC)
4. Time Crisis - Project Titan (2001, PSX)
5. Time Crisis 3 (2003, ARC)
6. Time Crisis 4 (2006, ARC)
7. Razing Storm (2009, ARC)
8. Time Crisis 5 (2015, ARC)
- STAFF -
Supervisor : Takashi Sano
- PORTS -
* CONSOLES:
Sony PlayStation (1997)
Sony PlayStation 2 (2002) "Gunvari Collection + Time Crisis"
* OTHERS:
Mobile Phones (2006) "Time Crisis Mobile"
- SOURCES -
Game's picture.
Game's ROMs.
Game's screenshots.
Official website; http://www.bandainamcogames.co.jp/am/vg/timecrisis/
Accepted [+] [X] Title Fight Update submitted by vecchiom
Title Fight (c) 1993 Sega Enterprises, Limited.
- TECHNICAL -
Sega System Multi 32 hardware
Main CPU : V70 (@ 20 Mhz), Zilog Z80 (@ 8.053975 Mhz)
Sound Chips : YM3438 (@ 8.053975 Mhz), MultiPCM (@ 8.053975 Mhz)
Players : 2
Control : Double 8-way joysticks
- TRIVIA -
Even if the copyright year is 1992, Title Fight was released in March 1993 in Japan and in April 1993 in North America.
Lucky Marciano is a parody of the late boxing champion Rocky Marciano.
- UPDATES -
The US version is slightly different, it has the "Winners Don't Use Drugs" and the "Recycle It, Don't Trash It!" screens.
- SERIES -
1. Heavyweight Champ [Model 317-0046] (1987)
2. Title Fight (1992)
- STAFF -
Sound: Masanori Takeuchi (M. Takeuchi)
- SOURCES -
Game's manual.
Game's picture.
Game's ROMs.
Game's screenshots.
Accepted [+] [X] Big Buck Hunter Pro Update submitted by vecchiom
Big Buck Hunter Pro (c) 2006 Raw Thrills.
Big Buck Hunter Pro is a new species of hunting game that delivers a hot new quarry of no-limit fun to players everywhere.
Big Buck Hunter Pro features an all-new two-player element known in the game as 'Shootout'. Shootout lets two players compete in head to head, real time competition. Test results indicate the feature is a hit with new hunters as well as seasoned marksmen. But that's not where it ends...
Big Buck Hunter Pro also boasts 5 all-new, high-definition 3-D modeled animals to hunt. These animals look and move more realistically than ever before. Hunt Whitetail Deer, Elk, Prong Horn Antelope and now Moose and Big Horn Sheep. Hunting treks are now organized by species and not by region.
- TECHNICAL -
Height = 76-3/16 inches (1.94 meters)
Depth = 29 inches (0.74 meters)
Width = 29-3/4 inches (0.76 meters)
Weight = 535 lbs. (242.67 kg)
PC System: Microtel
Motherboard: N68S+
- TRIVIA -
Big Buck Hunter Pro was released on January 23, 2006.
- STAFF -
Developed by Play Mechanix.
- SOURCES -
Game's manual.
Game's picture.
Game's screenshots.
See goodies section.
Accepted [+] [X] California Speed Update submitted by vecchiom
California Speed (c) 1998 Atari Games Corp.
California Speed is a racing game set in numerous locations across the state of California, in which players compete against different racers as they fight to finish ahead of the pack. Each track features timed checkpoints that must be reached within a set time limit, failure to do so results in disqualification from the race.
Players can choose automatic or manual gears and can race in any one of twelve different cars. The game includes three closed-circuit tracks modelled closely on famous racing tracks, as well as eleven open-road courses that take in such locations as cities, deserts, mountains, shopping malls and even a roller coaster.
Each of the game's fourteen tracks are graded for difficulty; either 'Easy', 'Advanced' or 'Expert'.
- TECHNICAL -
Atari Seattle hardware
Main CPU : R5000 (@ 150 Mhz)
Sound CPU : ADSP2115 (@ 16 Mhz)
Sound Chips : (2x) DMA-driven (@ 16 Mhz)
Players : 2
Control : steering wheel with force feedback, four position shift lever, two pedals
- TRIVIA -
California Speed was released in March 1998 in USA.
There are 2 types of California Speed, one of which does not utilize the 4 position shift lever. This was the factory kit that converted "Hyperdrive" to California Speed.
On the Laguna Seca raceway, adverts for some other Atari games can be seen in the background : "Mace - The Dark Age", "Maximum Force", "Primal Rage" and "Area 51".
- UPDATES -
Release 1 :
* version 1.0r7a (3/4/98)
Release 2 :
* version 2.1a (4/17/98)
- TIPS AND TRICKS -
* Bonus Cars : Set your transmission number to 1, then press RADIO in the car selection screen to change one car from each row into a different vehicle.
* Fruit Attack : If you get ahead of someone tap your gas pedal and the START button simultaneously to throw fruit at the driver behind you. This is pointless but fun.
* Mirrored tracks : hold down all 3 view buttons during track select for mirrored tracks.
* Backrow vehicles : press Tailgate Cam button during car select to choose backrow vehicles.
* During attract mode, press View 1+View 3+Radio to see the version/revision of your machine.
* Here are the cars list with all information you need :
Cresta Convertible
Top Speed : 203 MPH/325 HPH
Traction : Medium
Acceleration : 4.65 Secs
Weight : 2940 Lbs.
Horsepower : 492@9200 RPM
C.H.P.
Top Speed : 206 MPH/330 HPH
Traction : Medium
Acceleration : 4.71 Secs
Weight : 3220 Lbs.
Horsepower : 545@6700 RPM
Dakar
Top Speed : 200 MPH/320 HPH
Traction : High
Acceleration : 5.01 Secs
Weight : 5140 Lbs.
Horsepower : 577@5200 RPM
Predator
Top Speed : 206 MPH/330 HPH
Traction : Medium
Acceleration : 4.73 Secs
Weight : 3140 Lbs.
Horsepower : 545@6700 RPM
Fairchild
Top Speed : 206 MPH/330 HPH
Traction : Medium
Acceleration : 4.71 Secs
Weight : 3220 Lbs.
Horsepower : 545@6700 RPM
Street Fighter
Top Speed : 202 MPH/323 HPH
Traction : Medium/High
Acceleration : 4.87 Secs
Weight : 3140 Lbs.
Horsepower : 504@6700 RPM
Wide Hog
Top Speed : 201 MPH/322 HPH
Traction : High
Acceleration : 5.01 Secs
Weight : 7213 Lbs.
Horsepower : 712@1700 RPM
M2
Top Speed : 206 MPH/330 HPH
Traction : Medium
Acceleration : 4.71 Secs
Weight : 3220 Lbs.
Horsepower : 545@6700 RPM
Road Burner
Top Speed : 205 MPH/328 HPH
Traction : Medium/High
Acceleration : 4.85 Secs
Weight : 4819 Lbs.
Horsepower : 560@8200 RPM
SUV
Top Speed : 205 MPH/328 HPH
Traction : High
Acceleration : 4.65 Secs
Weight : 4840 Lbs.
Horsepower : 540@6700 RPM
Sledster
Top Speed : 206 MPH/330 HPH
Traction : Medium
Acceleration : 4.71 Secs
Weight : 3220 Lbs.
Horsepower : 545@6700 RPM
F1
Top Speed : 207 MPH/331 HPH
Traction : Medium/Low
Acceleration : 4.63 Secs
Weight : 2240 Lbs.
Horsepower : 420@8400 RPM
Kart
Top Speed : 202 MPH/323 HPH
Traction : High
Acceleration : 4.97 Secs
Weight : 1140 Lbs.
Horsepower : 345@11000 RPM
Velocity 6000
Top Speed : 206 MPH/330 HPH
Traction : Medium
Acceleration : 4.76 Secs
Weight : 3140 Lbs.
Horsepower : 545@6700 RPM
Rodster
Top Speed : 205 MPH/328 HPH
Traction : Medium/High
Acceleration : 4.85 Secs
Weight : 4819 Lbs.
Horsepower : 560@8200 RPM
- STAFF -
Producer : Steve Ritchie
Associate Producer & Art Direction : Philip Swett
Lead Programmer: Carl Ferreira
Game Programmers: Dave Akers, Frank Kuan
Lead 3D and Concept Artist: Kevin Page
3D and Concept Artist: Manuel Laguatan
3D Vehicles and Movie Art: Barry Focha
3D Animation and Texture Artist: Gene Higashi
Music, Sounds, and Speech : Kevin Quinn, Dave Zabriske, Chris Granner, John Paul, Joe Lyford, Gunnar Madsen, Rich Carle, Todd Modjesky
Executive Producer: Mark Stephen Pierce
Hardware Technician: Paul Shepard
Hardware Engineering: Pete Mokris, Cary Mednick, Steve Correll, Andy Eloff
Technical Assistance: Pete Takaichi, Rick Meyette
Video Movies and Models: Greg Allen, Brent Englund
Marketing Assistance: Ray Bersabe, Mary Fujihara, Roger Sharpe, Derryl DePriest, Jackie Sherman, Ann Denton, Alexandra Donnelly, Randall Ng
Sales: Mike Taylor, Elaine Shirley, Tom Keil, Masato Ohata, Hiroko Koike
Customer Service: Al Vernon, Holly Lamontagne
Cabinet Art: Nik Ehrilch, Dan Bigelow
Systems Support: Dave Sheppard, Forrest Miller, Randy Davis, Felix Robinos, Jeff Bell, Glenn McNamara, Tox Gunn, Mike Albaugh
Logistical Sanity: Karen Jefferson, Evelyn Perez, George Millington, Rick McDowell, Sally Garza, John McKillip
Good Advice: Mark Pierce, Neil Nicastro, Dan Van Elderen, Ken Fedesna, Eugene Jarvis, Paul Dussault, Eric Prybl, Larry DeMar, Victor Sarkan, Todd Erickson, John Ray, Robert Daly, Charlie Grisafi, Don Diekneite, Bill Hindorff, Wallace Poulter, Takeshi Hasegawa, Dennis Harper, Josh Nicholson, Darren Walker, Chris Ritchie
Atari Gametesters Test Manager: Mike Kruse
Product Analysts: David J. Ortiz, Jose Amparan
Testers: Cecil "Bizahr" Wayne Carthen Jr., Pablo Buitrago, Joseph Magome, Rich Reed, Donald Gavino, Charles Ybarra, Jerry Cruz, T. Lewis, Kevin Dines
Sr. Engineering Tech. : Patrick Hubbell
- PORTS -
* CONSOLES:
Nintendo 64 (1999)
- SOURCES -
Game's ROM.
Machine's picture.
The California Speed FAQ by Poln.
Accepted [+] [X] Class of '81: Ms. Pac-Man + Galaga Update submitted by vecchiom
Class of '81: Ms. Pac-Man + Galaga (c) 2000 Namco.
Classic Reunion! Class of '81
Two of the Greatest Hits at One Great Price!
Hello, My Name is Ms. Pac-Man.
Voted: Most Popular, Most Likely to Succeed.
Hello, My Name is Galaga.
Voted: Most Valuable PLayer, Class Space Case.
- TECHNICAL -
Main CPU : Z180 (@ 32 Mhz)
Sound Chips : Namco (@ 96 Khz), DAC
Screen orientation: Vertical
Video resolution: 288x224 pixels.
Refresh rate: 60Hz.
Palette colours: 16
Specifications:
Installed Dimensions
68" H x 33" W x 24" D
Power Consumption: 250 Watts
Players : 2
Control : 4-way joystick (UP and DOWN not used in Galaga)
Buttons : 1 (FIRE) - used in Galaga only
- TRIVIA -
Released in September 2000.
The full name on the marquee is "Namco 20 Year Reunion : Class of 1981: Ms. Pac-Man/Galaga".
'Speedy' Ms. Pac-Man, and 'Rapid Fire' Galaga are also operator selectable.
Michael Jackson used to own this game (Serial number: 249). It was sold at the official Michael Jackson Auction on Apr. 24th, 2009.
A developer message can be found on the game's ROM at 0xC020:
PACMAN (c) 1980, namco. MS PACMAN (c) 1981, namco. GALAGA (c) 1981, namco. kernel (c) 2000 cosmodog, ltd. http://www.cosmodog.com
- UPDATES -
V1.00
V1.01
V1.02
V1.03
V1.04
V1.08
- TIPS AND TRICKS -
* Play the original Pac-Man: At the game select screen press Up(x3), Down(x3), Left, Right, Left, Right, Left. If you did it correctly, the sound heard in both Pac-Man and Ms. Pac-Man when you gain an extra life will play, and Pinky will take Blinky's place on the Press Start screen. Press the Ms. Pac-Man Start button and you will play "Pac-Man". After the game is over, the original Pac-Man's attract mode sequence will run for one cycle.
* To toggle the built-in speedup, insert coins then enter the following sequence: Left, Right, Left, Right, Up(x3), Fire. If you did it correctly, the sound heard in both Pac-Man and Ms. Pac-Man when you eat a bonus fruit item will play. This will toggle the speed in both Ms Pac-Man & Pac-Man as well as provide a 'Fast Shot' in Galaga.
Play Galaga for free: During the Galaga demonstration, wait until the Galaga Commander uses the tractor beam. Before it sucks up the ship, press fire and kill it. You now have total control and can play the sample level. However, finish quick or an error screen will come up. The game will function normally though.
- STAFF -
Cabinet Graphic Design: Don Marshall
- SOURCES -
Game's Picture.
Game's ROM.
Game's Flyer.
Accepted [+] [X] Golden Tee Fore! 2005 Update submitted by vecchiom
Golden Tee Fore! 2005 (c) 2004 Incredible Technologies.
- TRIVIA -
Released in February 2004.
- SERIES -
1. Golden Tee Golf (1990)
2. Golden Tee Golf II (1991)
3. Golden Tee 3D Golf (1995)
4. Golden Tee 3D Golf - Tournament Version (1995)
5. Golden Tee '97 (1997)
6. Golden Tee '98 (1998)
7. Golden Tee '99 (1999)
8. Golden Tee Royal Edition Tournament (1999)
9. Golden Tee 2K (2000)
10. Golden Tee Classic (2001)
11. Golden Tee Fore! (2000)
12. Golden Tee Supreme Edition Tournament (2002)
13. Golden Tee Fore! 2002 (2001)
14. Golden Tee Fore! 2003 (2002)
15. Golden Tee Fore! 2004 (2003)
16. Golden Tee Fore! 2004 Extra (2003)
17. Golden Tee Live (2004)
18. Golden Tee Fore! 2005 (2004)
19. Golden Tee Fore! Complete (2005)
20. Golden Tee Live 2007 (2007)
21. Golden Tee Live 2008 (2007)
22. Golden Tee 2008 Unplugged (2007)
23. Golden Tee Live 2009 (2008)
24. Golden Tee 2009 Unplugged (2008)
25. Golden Tee Live 2010 (2010)
26. Golden Tee Live 2011 (2010)
27. Golden Tee Live 2012 (2011)
28. Golden Tee Live 2013 (2012)
29. Golden Tee 2018 (2017)
- SOURCES -
Game's ROM.
Accepted [+] [X] Gorf [Model 873] Update submitted by jeff p
Gorf (c) 1981 Midway.
- TRIVIA -
Released in February 1981, Gorf was the first game ever to show multiple scenes.
Gorf has achieved the status of 'true status' and became legendary for its groundbreaking, yet almost unintelligible speech.
This game featured some early speech synthesis that was done in a similar manner to that in "Wizard of Wor" (Gorf and Wizard of Wor ran on nearly identical hardware). Here is a list of the humorous phrases Gorf says throughout the game; [rank] denotes where Gorf speaks the player's current rank :
Attract mode :
1) Insert Coin!
2) I am the Gorfian Empire.
3) Long Live Gorf!
NOTE : Move the controller any time during the attract mode to trigger the speech.
Ready to play mode :
1) Long Live Gorf!
2) Push a player button.
Mission start-up :
1) Prepare yourself for annihilation, [rank]!
2) You will meet a Gorfian doom, [rank]!
3) Survival is impossible, [rank]!
4) You cannot escape the Gorfian robots!
5) I am the Gorfian Empire!
6) I am a Gorfian consciousness.
7) Gorfian robots...Attack! Attack!
8) Robot warriors, seek and destroy the [rank]!
9) My Gorfian robots are unbeatable!
10) Gorfians take no prisoners!
Player loses a ship :
1) Got you, [rank]!
2) Bad move, [rank]!
3) Some galactic defender you are, [rank]!
4) Another enemy ship destroyed!
5) Your end draws near, [rank]!
6) Ha ha ha ha!
Player loses last ship :
1) Too bad, [rank]!
2) Bite the dust, [rank]!
At game over :
1) Gorfians conquer another galaxy.
2) You cannot escape the Gorfian Robots.
3) All hail the supreme Gorfian Empire!
4) Try again; I devour coins!
Player destroys Flag Ship (and advances in rank; [new rank] denotes where Gorf speaks the player's new rank) :
1) Nice shot! You have been promoted to [new rank]!
2) For hitting my Flag Ship, you have been promoted to [new rank]!
3) In the Gorfian chronicals, you have been promoted to [new rank]!
4) Next time will be harder, but for now you have been promoted to [new rank]!
NOTES : These phrases may not be easy to hear over the loud explosion of the Flag Ship. The Rank lamp on the bezel moves over to the next rank as soon as Gorf begins speaking. If the player destroys the Flag Ship while already at the highest rank (which is Space Avenger), the words "you have been promoted to" will be omitted from each of these phrases.
OTHER NOTES :
Have you ever noticed that GORF is FROG spelled backwards? Seriously, GORF is an acronym for 'Galactic Orbital Robot Force'.
The game's creator, Jay Fenton, designed a sequel to Gorf called 'Ms. Gorf', but it was never released. Jay Fenton underwent a sex change and is now known as Jamie Fenton.
A Star Trek tie in was originally planned by Midway, but when the first movie fell flat, the Enterprise sprite was reused as the Gorf Flag Ship.
Todd Rogers holds the official record for this game with 653,990 points.
A Gorf unit appears in the 1982 movie 'Fast Times at Ridgemont High' and in the 1983 movie 'Joysticks'.
An upright Gorf unit appears in the 38 Special music video 'Caught Up In You'.