Accepted [+] [X] Vulgus Update submitted by XtC
Vulgus (c) 1984 Capcom Company, Limited.
Vulgus is pretty simple. You just pilot a spaceship and blast countless enemies. That is what is fun about this game. There is nothing complicated, just pure blasting. You only have two weapons, your blaster, and a limited supply of bombs. This title uses the time honored top-down vertically scrolling format. The background moves eternally forward, but you can move all around the screen, and can make the screen scroll both left and right. Your enemies consist of an assortment of fairly realistic looking spacecraft, some of which have a distinctive 'insectoid' look to them. This game is endless and it doesn't seem to have a level format. You just move forward and shoot. The backgrounds will change from time to time from planetary surfaces to space scenes and eventually they will start repeating once you blast this particularly large alien formation.
- TECHNICAL -
Main CPU : Zilog Z80 (@ 4 Mhz)
Sound CPU : Zilog Z80 (@ 3 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz)
Players : 2
Control : 8-way joystick
Buttons : 2
- TRIVIA -
Vulgus was released in May 1984. It is the first game produced by Capcom. Capcom, a name derived from 'Capsule' and 'Computer'. Kenzo Tsujimoto established the company in Japan as a manufacturer and distributor of electronic games machines.
In space shuttle terminology, CAPCOM also stands for 'Capsule Communications'.They are responsible for most of the talking to the shuttle during the missions. They relay all the messages to and from the shuttle. It's a very important, very stressful position in the space flight system.
Vulgus was only available as a conversion kit from SNK (or Capcom in Japan). The marquee to this title was red and it had a strange blue 'Vulgus' logo that had red veins running through it.
- UPDATES -
The US version's high score table allowed three initials to be entered. The Japanese version allowed ten letters to be entered.
- STAFF -
Director: Tokuro Fujiwara
Staff : T. Toyohara, M. Kimura, Y. Morita, A. Fukada, S. Okada
- PORTS -
* CONSOLES:
[JP] Sega Saturn (oct.15, 1998) "Capcom Generation Dai 3 Shou Koko ni Rekkishi Hajimaru [Model T-1234G]"
[JP] Sony PlayStation (oct.15, 1998) "Capcom Generation Dai 3 Shou Koko ni Rekkishi Hajimaru [Model SLPS-01649]"
[EU] Sony PlayStation (sept.3, 1999) "Capcom Generations 3 - The First Generation [Capcom Generations Disc 3] [Model SLES-21881]"
[US] Microsoft XBOX (sept.27, 2005) "Capcom Classics Collection"
[US] Sony PS2 (sept.27, 2005) "Capcom Classics Collection [Model SLUS-21316]"
[EU] Microsoft XBOX (nov.18, 2005) "Capcom Classics Collection"
[EU] Sony PS2 (nov.18, 2005) "Capcom Classics Collection [Model SLES-53661]"
[JP] Sony PS2 (mar.2, 2006) "Capcom Classics Collection [Model SLPM-66317]"
Sony PlayStation 3 [PSN] [JP] (feb.19, 2013) "Capcom Arcade Cabinet [Model NPJB-00210]"
Microsoft XBOX 360 [XBLA] [JP] [EU] (feb.20, 2013) "Capcom Arcade Cabinet"
Sony PlayStation 3 [PSN] [EU] (feb.20, 2013) "Capcom Arcade Cabinet"
Microsoft XBOX 360 [XBLA] [AU] (feb.21, 2013) "Capcom Arcade Cabinet"
[US] Sony PSP (apr.23, 2013) "Capcom Classics Collection Reloaded [Favorites] [Model ULUS-10134FV]"
Sony PlayStation 3 [PSN] [US] (may.21, 2013) "Capcom Arcade Cabinet" : provided only if all five packs are bought or through the All-in-One Pack
Microsoft XBOX 360 [XBLA] [US] (may.22, 2013) "Capcom Arcade Cabinet" : provided only if all five packs are bought or through the All-in-One Pack
* HANDHELDS:
[JP] Sony PSP (sept.7, 2006) "Capcom Classics Collection [Model ULJM-05104]"
[US] Sony PSP (oct.24, 2006) "Capcom Classics Collection Reloaded [Model ULUS-10134]"
[EU] Sony PSP (nov.10, 2006) "Capcom Classics Collection Reloaded [Model ULES-00377]"
[AU] Sony PSP (nov.16, 2006) "Capcom Classics Collection Reloaded"
* COMPUTERS:
[US] PC [MS Windows, CD-ROM] (2003) "Capcom Coin-Op Collection Volume 1"
- SOURCES -
Game's ROM.
Machine's picture.
Passport @ everything2
Accepted [+] [X] Tank II Update submitted by XtC
Tank II (c) 1975 Kee Games.
This is a rather basic game. Each player uses a set of two levers to control a simple tank inside a maze. Blast mines and your opponent to win (This is a two player only title, so you will need a friend to play). This is basically the same game as "Tank", but with different levels.
- TECHNICAL -
The Tank II cabinet was an upright with woodgrain sides, and no side art at all. The main monitor bezel and marquee have all the art (they are done in orange with primitive pictures of tanks). The control panel has four joysticks mounted on it (two for each player). These are of the lever type, and only move up and down. This is exactly the same cabinet that Tank came in, only the name has changed. The PCB to this game can be modified in many ways, to change the behavior of the game. A little solder work can produce effects such as new mazes, invisible tanks, guided missiles, and even warp effects. In fact it is possible to wire these modifications up so you can turn them on with the flip of a switch (they all work by grounding various pins on the games PCB, therefore you can wire said pins to ground with a switch in-between for player selectable options). All these option were basically the next 7 or 8 Tank games hiding on the Tank II board. But the new versions were never released, as someone figured out the hacks back in the 70s, and published instructions in an industry magazine.
- TRIVIA -
Released in May 1975, selling at an MSRP of $1145.
The original "Tank" was an instant hit. So Kee (Atari), quickly devised a plan to launch a whole series of Tank games. They designed a boardset that could be easily modified to change the game. This would allow them to come out with a new Tank game whenever they wanted, with no real extra work needed.
- SERIES -
1. Tank [Upright model] (1974)
1. Tank [Cocktail Table model] (1974)
2. Tank II (1975)
3. Tank 8 (1976)
4. Ultra Tank (1978)
- PORTS -
* OTHERS:
[US] Coleco (1977) "Telstar Combat [Model 6065]"
- SOURCES -
Machine's picture.
Accepted [+] [X] Stunt Cycle Update submitted by XtC
Stunt Cycle (c) 1976 Atari.
Daredevil thrills. A fantastic motorcycle jump and stunt attraction. Realistic handlegrip throttle control accelerates motorcycle. Riders try to jump over an increasing number of buses without crashing--more than 8, it's a wipeout! The roar of acceleration, crashing, the cheer of the crowd--high speed wheelies over more and more buses add to the excitement.
- TRIVIA -
Released in January 1976, selling at an MSRP of $1145.
Early versions of the Stunt Cycle hardware had a blue jumper wire that was added to the boardset that went to every single chip on the board.
- PORTS -
* OTHERS:
[US] Atari (1977) "Stunt Cycle [Model C450]"
[US] Sears (1977) "Motocross [Model 99729]" : contains 20 games.
- SOURCES -
Machine's picture.
Game's ROM.
Accepted [+] [X] Street Fighter Alpha 3 [Blue Board] Update submitted by XtC
Street Fighter Alpha 3 (c) 1998 Capcom.
North American & European release. Game developed in Japan. For more information about the game itself, see the original Japanese release entry; "Street Fighter Zero 3 [Green Board]".
- TECHNICAL -
Runs on the "CP System II" hardware.
Blue Board [USA & Europe]
- TRIVIA -
Bam Margera of MTV's 'Jackass' and 'Viva La Bam' has owned this game before in his house. In the episode of 'Viva La Bam' called "Uncivil War", one of the arcade cabinets in Bam's laundry room running "Street Fighter Alpha 3" can be briefly shown for a second.
In all Export releases :
- Gouki is named Akuma.
- M. Bison is named Balrog.
- Nash is named Charlie.
- Vega is named M. Bison.
- Shin Vega is named Final Bison.
- Balrog is named Vega.
In Europe and the Western Hemisphere :
- The Z-ISM is called A-ISM (representing Alpha).
In the original Japanese version, specific locations were given for each stage (in Japanese) along with the name of the country (in English). Only the country name is given in all Export versions, with the more specific info being removed instead of being translated. Here is the list:
Adon: Khmer Historic Ruins, Thailand
Akuma ('Gouki' in Japan): Oni Fang Cave, Japan
Balrog ('M. Bison' in Japan), M. Bison ('Vega' in Japan), Juni & Juli: Secret Point 48106 (since there was no country given for 'Secret Point 48106', its name is left completely blank in the Export versions)
Birdie: Train Cemetery, England
Blanka: Madeira River branch - swampland, Brazil
Cammy: Mikonos Island, Greece
Charlie ('Nash' in Japan): Frankfort Hangar, U.S.A.
Chun-Li: Zhidan Plaza, China
Cody: Metro City - City Police Detention Center, U.S.A.
Dan: Hinode Park (translated from Japanese as 'Sunrise Park'), Japan
Dhalsim: In front of Jaunpur Monument, India
E. Honda: Higashikomagata - Katomi kontou, Japan
Gen: Victoria Harbor, Hong Kong
Guy: Under 22nd Street overhead, U.S.A.
Karin, Sakura: Flower Shoutengai (translated from Japanese as Flower Shopping Street), Japan (NOTE: In Sakura's version, the sky is daylight; in Karin's version, night has fallen.)
Ken: Hotel Masters, U.S.A.
R. Mika: Sardine Beach Special Ring, Japan
Rolento: New York Camouflaged Subway, U.S.A.
Rose: Palazzo Mistero (Translated from Italian as Palace of Mystery), Italy
Ryu: Genbugahara (translated from Japanese as 'Genbu Plain'), Japan
Sagat: Nagpa Resting Shakyamuni the Buddha Statue, Thailand
Sodom: Manhattan Building 49 F, U.S.A.
Vega ('Balrog' in Japan): Requena Spiral Tower, Spain
Zangief: Akademu Gorodowa blast furnace, U.S.S.R.
- UPDATES -
Blue Board revisions :
REVISION 1:
* Build date: 980629
* US release
REVISION 2:
* Build date: 980904
* US and EUROPE releases
- SERIES -
1. Street Fighter (1987)
2. Street Fighter II - The World Warrior [B-Board 90629B] (1991)
3. Street Fighter II' - Champion Edition [B-Board 91634B-2] (1992)
4. Street Fighter II' - Hyper Fighting [B-Board 91635B-2] (1992)
5. Super Street Fighter II - The New Challengers [Green Board] (1993)
6. Super Street Fighter II Turbo [Blue Board] (1994)
7. Street Fighter Alpha - Warriors' Dreams [Blue Board] (1995)
8. Street Fighter Alpha 2 [Blue Board] (1996)
9. Street Fighter III - New Generation (1997)
10. Street Fighter III - 2nd Impact : Giant Attack (1997)
11. Street Fighter Alpha 3 [Blue Board] (1998)
12. Street Fighter III - 3rd Strike : Fight For The Future (1999)
13. Hyper Street Fighter II - The Anniversary Edition [Green Board] (2003)
14. Street Fighter IV (2008)
15. Super Street Fighter IV - Arcade Edition (2010)
16. Ultra Street Fighter IV (2014)
17. Street Fighter V (2016)
18. Ultra Street Fighter II - The Final Challengers (2017, Switch)
- PORTS -
NOTE: These are only ports released in North America, Europe, and Australia. For further details, please see the "Street Fighter Zero 3 Upper" entry.
* CONSOLES:
[US] Sony PlayStation (apr.30, 1999) "Street Fighter Alpha 3 [Model SLUS-00821]"
[EU] Sony PlayStation (2000) "Street Fighter Alpha 3 [Model SLES-01863]"
[US] Sony PlayStation (2000) "Street Fighter Alpha 3 [Greatest Hits] [Model SLUS-00821GH]"
[US] Sega Dreamcast (may.31, 2000) "Street Fighter Alpha 3 [Model T-1203N]"
Sega Dreamcast [EU] (sept.29, 2000) "Street Fighter Alpha 3 [Model T-7005D-50]"
Sony PlayStation 2 [AU] (2006) "Street Fighter Alpha Anthology"
[US] Sony PS2 (june.13, 2006) "Street Fighter Alpha Anthology [Model SLUS-21317]"
[EU] Sony PS2 (jul.7, 2006) "Street Fighter Alpha Anthology [Model SLES-54085]"
* HANDHELDS:
[EU] Nintendo GBA (nov.29, 2002) "Street Fighter Alpha 3 [Model AGB-AZUP-EUR]"
[US] Nintendo GBA (dec.1, 2002) "Street Fighter Alpha 3 [Model AGB-AZUE-USA]"
[AU] Sony PSP (2006) "Street Fighter Alpha 3 MAX" by THQ
[US] Sony PSP (feb.7, 2006) "Street Fighter Alpha 3 MAX [Model ULUS-10062]"
[EU] Sony PSP (mar.10, 2006) "Street Fighter Alpha 3 MAX [Model ULES-00235]"
- SOURCES -
Game's ROM.
Machine's picture.
Accepted [+] [X] Star Wars [Upright model] Update submitted by XtC
Star Wars (c) 1983 Atari, Incorporated.
Star Wars is a single-player 3-D shoot-em-up based on the legendary movie franchise of the same name. This game is specifically based on the very first Star Wars movie, 'Episode IV: A New Hope'. The player takes on the role of Luke Skywalker (Red Five) whose goal is to blow up the infamous "Death Star" by firing a Proton Torpedo into an exposed exhaust port situated on the Death Star's surface.
Before reaching the exhaust port, players must survive three attack phases.
PHASE 1 : The game begins in outer space above the Death Star. Players must engage in a dog fight with Darth Vader and numerous enemy TIE Fighters. All but Vader's fighter can be shot and destroyed. Incoming enemy fire must be avoided or shot to prevent damage to the player's Deflector shields.
PHASE 2 : The X-Wing flies down to the surface of the Death Star and is confronted with a barrage of laser turrets and towers as the X-Wing flies across the Death Star's surface. Any collisions with either the towers or incoming enemy shots will cause damage to the player's Deflector Shields.
The laser tower tops have a progressive scoring incentive that is displayed at the top center of the screen, along with the number of remaining laser tower tops that need to be destroyed before the X-Wing enters the exhaust port trench. If the player manages to destroy all of the towers, a sizeable point bonus is awarded.
PHASE 3 : The X-Wing begins its approach down the trench of the Death Star, heading for the exhaust port situated at the end of the trench. The trench walls are lined with red laser-gun turrets that fire at the player as he makes his approach. Incoming fire must either be avoided or shot. Trench catwalks of varying shapes and heights also appear in later trench runs. These must be avoided as any collision results in damage to Red 5's deflector shields.
If the player survives the trench run, the voice of 'Han Solo' will advise that 'You're all clear, Kid' and the player must quickly shoot the exhaust port to destroy the Death Star. If a trench run is completed without the player having fired any shots other than the shot into the exhaust port, a sizeable point bonus is awarded for 'using the force'. If the exhaust port is missed, Red 5 will plough through the wall at the end of the trench and lose one deflector shield, after which the trench run will start over.
If the player succeeds in blowing up the Death Star, Red 5 makes its escape before turning to view the colourful explosion. Bonus points for Remaining Shield Energy is now scored.
The player is then returned to the fray and whole process begins again. Each successive Death Star run greatly increases in difficulty; TIE Fighters shoot more often, there are more Laser towers and batteries in successive rounds and there are many more obstacles and laser fire during the trench run.
- TECHNICAL -
[Upright model]
Game ID : 136021
Main CPU : Motorola M6809 (@ 1.512 Mhz)
Sound CPU : Motorola M6809 (@ 1.512 Mhz)
Sound Chips : (4x) POKEY (@ 1.512 Mhz), Texas Instruments TMS5220 (@ 640 Khz)
Screen orientation : Horizontal
Players : 1
Control : Flight Yoke (Custom Specs)
Buttons : 4
The Star Wars Yoke pivots left to right to control the X position. But unlike normal fight yokes which slide (linear) in and out... the handles instead rotate (circular) forwards and backwards to control the Y position.
The Yoke uses 2 Pots for tracking.
X Pot = Left & Right Aim movement
Y Pot = Up & Down Aim movement
Button 1 (Left Forwards) = Fire
Button 2 (Left Rear) = Fire
Button 3 (Right Forward) = Fire
Button 4 (Right Rear) = Fire
- TRIVIA -
Star Wars was released in May 1983. 10,245 Upright units were sold at the price of $2,295.
Also released as "Star Wars [Cockpit model]".
The basic game engine for Star Wars was converted from a 2-year old space game project called 'Warp-Speed', which was designed to develop 3-D image capabilities. The controls were adapted from the controls used for Army "Battle Zone".
Star Wars was the first Atari game to have speech. The game featured several digitized samples of voices from the movie. The most memorable was the voice of Obi-Wan Kenobi, after losing the game, stating 'The force will be with you--always'.
Hidden In-game Message : On odd-numbered levels, when approaching the Death Star and right after hitting the exhaust port, the message 'MAY THE FORCE BE WITH YOU' is visible on the surface of the Death Star. On even-numbered levels, the programmer's names appear on the Death Star :
'HALLY'
'RIVERA'
'MARGOLIN'
'AVELLAR'
'VICKERS'
'DURFEY'
Attract mode has the following screens :
FLIGHT INSTRUCTIONS TO RED FIVE
1. YOUR X-WING IS EQUIPPED WITH AN INVISIBLE DEFLECTOR SHIELD THAT WILL PROTECT YOU FOR 6 COLLISIONS.
2. DEFLECTOR STRENGTH IS LOST WHEN A FIREBALL IMPACTS YOUR SHIELD OR WHEN YOU STRIKE A LASER TOWER OR TRENCH CATWALK.
3. AIM YOUR LASERS WITH CURSOR TO EXPLODE EMPIRE TIE FIGHTERS, LASER TOWER TOPS AND TRENCH TURRETS.
4. SHOOT FIREBALLS BEFORE THEY IMPACT YOUR SHIELD.
5. THE REBEL FORCE IS DEPENDING ON YOU TO STOP THE EMPIRE BY BLOWING UP THE DEATH STAR.
OBI-WAN KENOBI IS GONE BUT HIS PRESENCE IS FELT WITHIN THE FORCE. THE EMPIRE'S DEATH STAR, UNDER THE COMMAND OF DARTH VADER, NEARS THE REBEL PLANET. YOU MUST JOIN THE REBELLION TO STOP THE EMPIRE. THE FORCE WILL BE WITH YOU. ALWAYS
Default high score table (Princess Leia's Rebel Force):
1. OBI 1285353
2. WAN 1110986
3. HAN 1024650
4. GJR 872551
5. MLH 813553
6. JED 704899
7. NLA 518000
8. EJD 492159
9. EAR 384766
10. RLM 380655
A sequel was planned as 'Star Wars II' the same year (idea form only) with a serial communication concept (link between 2 or more cabinets) - this idea never was born.
The default high score screen of "Cyberball 2072" features names of many Atari arcade games, including STARWARS.
A Star Wars upright unit appears in the 1984 movie 'Gremlins'.
- SCORING -
TIE fighters : 1000 points
Darth Vader's ship : 2000 points per hit
Laser bunkers : 200 points
Laser towers : 200 points, increasing by 200 points per tower
Trench turrets : 100 points
Fireballs : 33 points
Exhaust Port : 25000 points
Destroying all tower tops : 50000 points
End of wave bonus :
5000 points per shield remaining
Starting on medium difficulty (wave 3) : 400000 points bonus
Starting on hard difficulty (wave 5) : 800000 points bonus
'Use the Force' : bonus for not shooting in the trench until the very end :
Wave 1 : 5000 points
Wave 2 : 10000 points
Wave 3 : 25000 points
Wave 4 : 50000 points
Wave 5 and above : 100000 points
- TIPS AND TRICKS -
* In the tower scene, you can shoot fireballs that are hidden behind the towers. In the trench scene, you can shoot fireballs through the catwalks.
* Moving the flight yoke far left and far right during the attract mode will switch between the instructions and the high score list.
* In the trench you can 'use the force' and get bonus points by not shooting ANYTHING until you reach the exhaust port. The text 'USE THE FORCE' is shown at the top of the screen until you shoot. The bonus is actually awarded just before you have to shoot the exhaust port, so it's possible to take out some of the gun turrets at the end, too.
- SERIES -
1. Star Wars [Cockpit model] (1983)
1. Star Wars [Upright model] (1983)
2. Return of The Jedi (1984)
3. The Empire Strikes Back (1985)
- STAFF -
Designed by : Mike Hally (MLH)
Programmed & developed by : Greg Rivera (GJR), Norm Avellar (NLA), Erik Durfey (EJD), Jed Margolin (JED), Earl Vickers (EAR), Rick Moncrief (RLM)
- PORTS -
* CONSOLES:
[US] Atari 2600 (1983) [Model PB5540]
[US] Colecovision (1984) [Model 9940]
[US] Atari 5200 (1984) [Model 9040]
Atari XEGS
[US] Nintendo GameCube (2003) "Star Wars Rogue Squadron III - Rebel Strike Limited Edition Preview Disc [Model DOL-DLSE-USA]"
[US] Nintendo GameCube (oct.15, 2003) "Star Wars Rogue Squadron III - Rebel Strike [Model DOL-GLRE-USA]" : Accessible via a password.
[EU] Nintendo GameCube (nov.7, 2003) "Star Wars Rogue Squadron III - Rebel Strike [Model DOL-GLRP-EUR]" : Accessible via a password.
[JP] Nintendo GameCube (nov.21, 2003) "Star Wars Rogue Squadron III - Rebel Strike [Model DOL-GLRJ-JPN]" : Accessible via a password.
* COMPUTERS:
[EU] Commodore C64 (1983)
[US] Commodore C64 (1983) [Model PB1840]
[EU] BBC Micro (1987)
[US] Tandy Color Computer (1984, "Space Wrek")
[US] [EU] Atari ST (1987)
[EU] Sinclair ZX Spectrum (1987)
[EU] Amstrad CPC (1988)
[US] [EU] Commodore Amiga (1988)
[US] [EU] Commodore C64 (1988)
[US] PC [MS-DOS] (1988)
- SOURCES -
Game's ROM.
Game's picture.
Accepted [+] [X] Rampage [Model 0E36] Update submitted by XtC
Rampage (c) 1986 Bally Midway.
Rampage is a classic B-movie inspired smash-em-up in which up to three players take on the roles of three mutated monsters - George the giant ape, Lizzie the giant lizard and Ralph the giant wolf - who move from city to city destroying skyscrapers and vehicles, while eating or killing any people that get in their way.
The monsters' health can be damaged in a number of ways: by being shot by National Guardsmen, by being hit by another monster, by falling from a building, by being hit by police cars or tanks, by going underwater, by being struck by lightning, or by eating something bad, such as dynamite. Health is replenished by eating food found in damaged buildings.
If the players' health gauge diminishes completely, the monsters will revert back to their original human form and walk sideways off the screen. Rampage has a "buy back in" option, however; if players chose to continue the game before the human figure leaves the play area, the game will continue from that stage.
Rampage is set over the course of 128 days in cities across North America. The game starts in Peoria, Illinois and ends in Plano, Illinois. In Plano, players receive a mega vitamin bonus which heals all the monsters and provides a large point bonus. After this, the cycle of cities repeats five times. After 768 days, the game resets back to Day One.
* Examples of bonuses and hazards found inside damaged buildings:
Food: Milk, Turkey, Hot Toast, Fruit
Bonus: Flower Pot, TV Set, Money Bag
Hazard: Cactus, Poison, Toaster
* Examples of bonuses and hazards found outside damaged buildings:
Bonus: Auto (or Truck), Commuter Train, Person in Manhole
Hazard: National Guard Tank, Police Car, Storm Cloud
Further bonus points can be earned by grabbing a fleeing 'Townie' from a building window. This has two benefits: 1) While holding the Townie, all swat team members disappear from the building windows and 2) accumulating points are scored during the time the Townie is held.
- TECHNICAL -
Bally Midway MCR 3 hardware
Game No. 0E36
Main CPU: Zilog Z80 (@ 5 Mhz)
Sound CPU: Motorola 68000 (@ 8 Mhz)
Sound Chips: DAC
Players: 3
Control: 8-way joystick
Buttons: 2
- TRIVIA -
Rampage was released in October 1986.
It was also released as a conversion kit for Star Guards as "Rampage [No. 00F06]".
Rampage incorporates Bally Midway's JOIN THE ACTION feature : each set of game controls includes a corresponding start (Jump) button, which is activated independently. This allows a person, after inserting the proper coinage, to begin play at any time including while the other sets of game controls are in use.
Rampage has an impressive 768 different levels. The 128th level of the game is 'Plano, Illinois', and was the only level in the game with less than three buildings. Brian, one of the designers, said : Plano Illinois was only two buildings because Plano Il is a Tiny town, in which my partner Jeff was born and raised.
These are the random headlines you may encounter during the game. These headlines appear when the next day begins :
EX-MUTANT IS ARRESTED FOR STREAKING!
LAB SCREW-UP WEARS OFF...FILM AT 11
SPOUSE OF MUTANT FILES LEGAL ACTION
FORMER BEAST SAYS IT MAY HAPPEN AGAIN
STILL AT LARGE...VERY LARGE!
IS THERE NO END TO THIS RAMPAGE???
PROPERTY VALUES AT ALL TIME LOW
YOUR AD HERE CALL NOW! 1-800-ZOO-KEEP
JOB OPENINGS IN NATIONAL GUARD!
REAL LIFE JEKYLL AND HYDE STORY!!
A Rampage unit appears in the 1991 movie 'Terminator 2 - Judgment Day'.
Rampage was included as a bonus in "Rampage - Total Destruction" for the Nintendo GameCube, Sony PlayStation 2, and Nintendo Wii.
- SCORING -
Scoring in this game is relatively complicated due to the various numbers of enemies. In addition, you also score points for hitting buildings and collecting bonus and/or food items.
* ITEMS
Bag of loot : 100-500 points.
Boater : 750 points.
Building destroyed : 2,500 points - You will only get the points if your monster destroys the building. Buildings destroyed by things other than you monster will not earn you these points.
Car (parked) : 100 points.
Car (moving slowly) : 200 points.
Car (parked then takes off quickly) : 750 points.
Food such as turkey, milk, fruit, hamburger, or toast : 175 points.
Eating one of the civilians : 500 points.
Flower pot : 500 points.
Helicopter : 750 points.
Holding designated victim : 4,000 - 6,000 points.
Light bulb (off) : 500 points.
Manhole cover (per hit) : 500 points.
Mega-vitamin bonus (every 128 days) : 5,000 points.
National guardsman : 50 points.
Neon sign : 1,000 points.
Paratrooper : 50 points.
Photographer : 750 points.
Police car : 750 points.
Punch causes partial break in building : 25 points.
Punch cause full break/hole in building : 225 points.
Safe (after opening) : 100-500 points.
Tank : 200 points.
Television (off) : 500 points.
Train (per hit) : 500 points.
- TIPS AND TRICKS -
You start the game with your monsters at the bottom of the screen. After the game starts, it is time for you to start the 'urban renewal' process.
* After you start, you will start being attacked. There is no real way to avoid a lot of the attacks by the National Guardsmen due to the sheer volume of fire they are laying down. Your best bet is to keep moving and make yourself a hard target to hit.
* To move quickly from building to building, jump toward the building and push up to grab the building. This enables you to use your monster's ability to both jump and climb at the same time.
* To relieve some pressure from the National Guardsmen, climb up the buildings and smash the windows where they pop out from or just eat them when they are leaning out the window. Move quickly since their buddies are still shooting or throwing dynamite at your monster.
* Unless you are totally obsessed with points, let the National Guardsmen do your work for you. A great example of this is that about midway through a day, a National Guard-man will rush out from the side of the screen with explosives. They will place them at the base of a building. This demolishes the building and helps you along to the next day.
* Another way to destroy buildings is to weaken it up, then jump on the roof. Your monster's weight will cause the building to collapse.
* The air units can be rather dangerous. During the beginning days, the helicopters will overfly your monster, turn around, and then dive in for the attack. You can destroy the helicopters when they are coming in to prevent their attack. Also, when you are moving around, you make it harder for them to get a bead on your monster.
* During the later days, helicopters will drop bombs. Again, paying attention to everything that is going on will allow you to easily escape the bomb being dropped. You can also entice the helicopter to drop a bomb when you are on top of a building. When the bomb is dropped, jump out of the way and let the bomb do the damage to the building for you.
* Make sure that you either grab the food or eat the National Guardsmen to keep your health up. If you can hold out for 128 days, you will get all of your health restored for that day and days 256, 384, 512, 640, and 768. Also keep in mind that if you punch too fast, you may end up getting something that will harm your monster.
* Paratroopers can be a particular pain. If you plan to attack a building with a Paratrooper unit on it, make sure you quickly scale the building and eat said unit. It makes life a lot easier since their rapid fire can put a major hurting on your monster.
* Ground units such as Tanks and Police Cars can be a real nuisance. They fire some pretty heavy shells which not only cause a lot of damage, but they also can knock back your monster for quite a distance. There are some ways to combat these units :
1) Climb quickly up a building. When the unit passes below you, jump down and give it a good punch.
2) Time the shots and rush the ground unit in-between shots to get a good punch in.
3) Use available weapons such as manhole covers, flower pots, or safes to drop on them. These things also allow you to hit them at a distance.
* Be sure and watch what your monster grabs at. There are a lot of hazards in the buildings and it is pretty bad when your monster buys the farm doing dumb stuff such as grabbing electrical items such as toasters and light bulbs.
* In addition to the above, dynamite is sometimes in the middle of buildings. When uncovered, you have about two to three seconds to get your monster out of there before they are blown off the building. Eating it will only decrease your monster's health so run far away when it is uncovered.
- SERIES -
1. Rampage [No. 0E36] (1986, Arcade)
2. Rampage - World Tour (1997, Arcade)
3. Rampage 2 - Universal Tour (1999, Nintendo 64)
4. Rampage Through Time (2000, Sony PlayStation)
5. Rampage - Total Destruction (2006, GameCube/PS2/Wii)
- STAFF -
Artist : Brian Colin
Software : Jeff Nauman
Sounds : Michael Bartlow
Other people involved : Jim Belt, Neil Falconer, Walter Godlewski, Joe Ketza, John Kubik, Tom Leon, Bob Libbe, Sue Lohse, Cary Mednick, Gary Oglesby, Sharon Perry
- PORTS -
* CONSOLES:
[US] Nintendo NES (dec.1988) "Rampage [Model NES-RP]"
Sega Master System
[US] (1988) "Rampage [Model 5001]"
[EU] (1988)
[AU] (1988)
[US] Atari 2600 (1989) "Rampage [Model AG-049]"
[US] Atari 7800 (1989) "Rampage [Model AM-049-03]"
Sony PlayStation
[US] (sept.30, 1999) "Arcade Party Pak [Model SLUS-00952]"
[EU] (feb.23, 2001) "Arcade Party Pak [Model SLES-02339]"
[US] Sega Dreamcast (nov.15, 2001) "Midway's Greatest Arcade Hits Vol. 2 [Model T-9714N]"
Microsoft XBOX
[US] (nov.24, 2003) "Midway Arcade Treasures"
[EU] (feb.6, 2004) "Midway Arcade Treasures"
Nintendo GameCube
[US] (dec.18, 2003) "Midway Arcade Treasures [Model DOL-GAKE-USA]"
Sony PlayStation 2
[US] (nov.18, 2003) "Midway Arcade Treasures [Model SLUS-20801]"
[EU] (feb.6, 2004) "Midway Arcade Treasures [Model SLES-51927]"
Microsoft XBOX 360
[US] (nov.6, 2012) "Midway Arcade Origins"
[EU] (nov.15, 2012) "Midway Arcade Origins"
Sony PlayStation 3
[US] (nov.6, 2012) "Midway Arcade Origins [Model BLUS-31083]"
[EU] (nov.15, 2012) "Midway Arcade Origins [Model BLES-01768]"
* HANDHELDS:
Atari Lynx [US] (1992) "Rampage [Model PA2022]"
Nintendo Game Boy Advance
[US] (aug.21, 2005) "2 Games in One! Paperboy + Rampage [Model AGB-B6BE-USA]"
[EU] (sept.16, 2005) "2 Games in One! Paperboy + Rampage [Model AGB-B6BP]"
Sony PSP
[US] (dec.13, 2005) "Midway Arcade Treasures Extended Play [Model ULUS-10059]"
[EU] (feb.24, 2006) "Midway Arcade Treasures Extended Play [Model ULES-00180]"
* COMPUTERS:
[US] Atari ST (1986)
[US] [EU] Commodore C64 (1987)
[US] Apple II (1988)
[US] PC [MS-DOS] (1988)
[EU] Sinclair ZX Spectrum (1988)
[EU] Amstrad CPC (1988)
[EU] Commodore Amiga (1989)
[US] Tandy Color Computer (1989)
PC [MS Windows, CD-ROM]
[US] (jan.1, 1999) "Arcade's Greatest Hits - The Atari Collection 2"
[US] (aug.27, 2004) "Midway Arcade Treasures"
[EU] (nov.23, 2004) "Midway Arcade Treasures"
* OTHERS:
Apple iPhone/iPod [US] (feb.23, 2012) "Midway Arcade [Model 476467441]"
- SOURCES -
Game's ROM.
Game's picture.
F.A.Q. by Kevin Butler AKA War Doc
Accepted [+] [X] Pong Doubles Update submitted by XtC
Pong Doubles (c) 1973 Atari.
A follow-up to the original Pong, Pong Doubles is essentially a four-player version of the original. Two players stand on each side of the dividing line, one in front, the other behind. Each pair must work as a team against the other pair. Aside from this, nothing else has changed except the fact that there are now four paddles.
- TRIVIA -
Pong Doubles was released in September 1973, selling at an MSRP of $820.
This game is known in France as "Coupe Davis" (translates from French as 'Davis' Cup').
- SERIES -
1. Pong (1972)
2. Pong Doubles (1973)
3. Quadra Pong (1974)
4. Super Pong (1974)
5. Pong - The Next Level (1999, PC CD-ROM, Sony PS and Game Boy Color)
- PORTS -
* OTHERS:
Atari (1976) "Pong Doubles [Model C-160]" [US]
Sears (1976) "Tele-Games Pong IV [Model 99717]" [US]
Atari (1977) "Ultra Pong Doubles [Model C-402D]" [US]
- SOURCES -
Game's picture.
Game's ROM.
Game's screenshot.
Accepted [+] [X] Pong Update submitted by XtC
Pong (c) 1972 Atari, Incorporated.
Pong is a basic simulation of the racket sport of table tennis. A small square representing a ping pong ball travels across the screen in a linear trajectory. If the square strikes the perimeter of the playing field, or one of the simulated paddles, the square ricochets based on the angle of the impact.
Game play consists of players moving their respective paddles vertically to defend their scoring zones. Players score one point by maneuvering the square past their opponent's paddle.
Atari coin-op version of Pong can only be played with two players with each player controlling a paddle.
- TECHNICAL -
The arcade PONG hardware was developed using 66 TTL logic chip. The home version had an integrated chip replacing most of these logic chips in 1974.
Screen Orientation: Horizontal
Video Resolution: 858 x 525 Pixels
Screen Refresh: 29.97 Hz
Palette Colors: Nothing
Players: 2
- TRIVIA -
On June 27, 1972, Mr. Nolan K. Bushnell and Mr. Ted Dabney start their own game company, named 'Syzygy' (means 'the sun, moon and earth in total eclipse'). But at this time, 'Syzygy' was already used by a roof-tiling company and finally, the name was changed to 'Atari' (a word equivalent to the term 'check' used in the Japanese strategy board game 'Go', Bushnell was an avid Go player) and give it the 'FUJI'-symbol (from the Japan's largest mountain 'Fujijama') as its logo.
Pong is the first Atari game. It was released on November 29, 1972, selling at an MSRP of $700.
In September 1972, a prototype was tested on top of a barrel as the first commercial coin-operated machine in a tavern in Sunnyvale, CA called "Andy Capp's'. Within two weeks, Mr. Bill Gattis, the tavern manager, called Atari's Mr. Al Alcorn and reported that the machine was in need of repair. When examined, Alcorn discovered that the coin mechanism had been literally stuffed with quarters. Pong became an instant success and it created the arcade video game industry. The video game revolution had begun...
According to Curt Vendel and Marty Goldberg's "Atari Inc.: Business Is Fun" regarding the original Pong: Because of the cost concerns, the timing chip that Al (Alcorn) had to use to control what scan lines the paddle was drawn across couldn't handle the full range of the screen. It actually left a small gap at the top of the screen. However as Nolan (Bushnell) and Ted (Dabney) played it during the design process, everyone realized that problem actually enhanced the game play. If two players were that good, the small hole would provide a break in the stalemate if a player could direct the ball through it. Rather than fix it by going a more expensive route, it was decided the bug would stay. The experience led Al to the mantra, "If you can't fix it, call it a feature."
A Pong unit appears in the 1974 movie 'The Parallax View' and in the 1975 movie 'Rancho Deluxe'.
The player versus machine/computer feature was not supported with coin-op versions of Atari Pong. The player versus machine/computer feature did eventually appear in several different versions of coin-op pong clone games after the coin-op version of Atari Pong was released.
The two Paddles and pong ball appear on the 2012 animation movie "Wreck-It Ralph" from Walt Disney Animation Studios.
- SCORING -
Cab operator can adjust the slide switch on an Atari Pong PCB to set winning score to either be 11 points or 15 points.
- TIPS AND TRICKS -
The instructions for this game consist of three lines:
Deposit quarter.
Ball will serve automatically.
Avoid missing ball for high score.
- SERIES -
1. Pong (1972)
2. Pong Doubles (1973)
3. Quadra Pong (1974)
4. Super Pong (1974)
5. Pong - The Next Level (1999, PC CD-ROM, Sony PS and Game Boy Color)
- STAFF -
Designed & Engineered by: Alan Alcorn, Nolan Bushnell
- PORTS -
* CONSOLES:
Atari 2600
[US] (oct.1977) "Video Olympics [Model CX2621]"
Sega Genesis/Mega Drive
[US] (1996) "Arcade Classics [Model MK-1715]"
[EU] (1996) "Arcade Classics [Model 1715-50]"
Sony PlayStation
[US] (2001) "Atari Anniversary Edition Redux [Model SLUS-01427]"
[EU] (mar.1, 2002) "Atari Anniversary Edition Redux [Model SLES-03808]"
Sega Dreamcast
[US] (jul.2, 2001) "Atari Anniversary Edition [Model T-15130N]"
Tapwave Zodiac
[US] (2004) "Atari Retro"
Microsoft XBOX
[US] (nov.16, 2004) "Atari Anthology [Model 26084]"
[EU] (nov.26, 2004) "Atari Anthology"
[JP] (aug.4, 2005) "Atari Anthology [Model B7X-00001]"
Sony PS2
[US] (nov.22, 2004) "Atari Anthology [Model SLUS-21076]"
[EU] (feb.18, 2005) "Atari Anthology [Model SLES-53061]"
Sony PlayStation 4
[US] (oct.18, 2016) "Atari Flashback Classics Vol.1"
Microsoft XBOX One
[US] [EU] (nov.1, 2016) "Atari Flashback Classics Vol.1"
* HANDHELDS:
Sega Game Gear
[US] (1996) "Arcade Classics"
Nintendo DS
[UK] (mar.11, 2005) "Retro Atari Classics [Model NTR-ATAE-UKV]"
[EU] (mar.11, 2005) "Retro Atari Classics [Model NTR-ATAE-EUR]"
[US] (mar.16, 2005) "Retro Atari Classics [Model NTR-ATAE-USA]"
[JP] (june.30, 2005) "Atarimix Happy 10 Games [Model NTR-ATAJ-JPN]"
[AU] (nov.2007) "Retro Atari Classics [Model NTR-ATAE-AUS]"
[US] (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]"
[EU] (feb.24, 2011) "Atari Greatest Hits Vol.1 [Model NTR-BR6P-EUR]"
Nintendo Game Boy Advance
[US] (aug.21, 2005) "3 Games in One! Yars' Revenge - Asteroids - Pong [Model AGB-B64E-USA]"
[EU] (sept.23, 2005) "3 Games in One! Yars' Revenge - Asteroids - Pong [Model AGB-B64P]"
Sony PSP
[US] (dec.19, 2007) "Atari Classics Evolved [Model ULUS-10325]"
[AU] (mar.7, 2008) "Atari Classics Evolved"
* COMPUTERS:
Tandy Color Computer 3
[US] (1987) "Ponk"
PC [MS Windows, CD-ROM]
[EU] (1999) "Atari Arcade Hits 1"
[US] (jul.13, 1999) "Atari Arcade Hits 1"
[US] (jul.9, 2001) "Atari Anniversary Edition"
[EU] (dec.14, 2001) "Atari Anniversary Edition"
[US] (jan.1, 2003) "Atari Retro"
[US] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]"
[EU] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]"
[EU] (june.17, 2005) "Atari Arcade Hits 1 [Replay]"
STEAM
[US] (mar.24, 2016) "Atari Vault [Model 400020]"
* OTHERS:
[US] Magnavox (1972) "Odyssey [Model ITL 200]"
[US] Universal Research (1973) "Video Action [Model VA-I]"
[UK] The Sales Team (1974) "Videomaster Home T.V. Game [Model VM577]"
[US] Executive Games (1975) "Television Tennis [Model 035]"
[US] First Dimension (1975) "Video Sports [Model FD-3000W]"
[US] Magnavox (1975) "Odyssey 100"
[US] Magnavox (1975) "Odyssey 200"
[US] Sears (1975) "Tele-Games Pong [Model 25796]"
[US] Universal Research (1975) "Video Action [Model VA-II]"
[UK] (1975) "Videomaster Olympic [Model VM3-D]"
[EU] (1975) "Videomaster Rally [Model VM4]"
[US] Allied's (1976) "Name of the Game [Model A-100]"
[US] Allied's (1976) "Name of the Game II [Model A-300]"
[CA] Canadian Tire (1976) "Video Sports [Model 84-6072]"
[US] Coleco (1976) "Telstar [Model 6040]"
[US] Coleco (1976) "Telstar Classic [Model 6045]"
[US] Atari (1976) "Pong [Model C-100]"
[UK] Binatone (1976) "TV Gaming Unit [Model 01-4990]"
[FR] Pizon Bros. (1976) "Visiomatic 101"
[FR] Pizon Bros. (1976) "Visiomat 11"
[US] Entex (1976) "Gameroom Tele-Pong"
[US] First Dimension (1976) "Video Sports [Model 76]"
[US] First Dimension (1976) "Video Sports [Model 76C]"
[US] GHP (1976) "Wonder Wizard - Television Sports Games [Model 7702]"
[US] Lloyds (1976) "TV-Sports 801"
[US] Magnavox (1976) "Odyssey 300"
[US] Magnavox (1976) "Odyssey 400"
[US] Magnavox (1976) "Odyssey 500"
[US] MECCA (1976) "TV Game [Model EP 460]"
[DE] Mestron (1976) "Fernseh Spiel [Model TVG 2006]"
[US] Montgomery-Ward (1976) "Telstar Video World of Sports"
[US] National Semiconductor (1976) "Adversary"
[FR] Occitane (1976) "OC4"
[FR] Occitane (1976) "Occitel"
[AU] Packel Instrument (1976) "TV Sport"
[UK] (1976) "Prinztronic Tournament - Colour Programmable 2000"
[US] Radio Shack (1976) "Electronic TV Scoreboard [Model 60-3061]"
[US] MSC (1976) "Ricochet [Model MT1A]"
[US] Ridgewood (1976) "GAMATIC 7600"
[US] Dyn (1976) "Paddle IV"
[US] Sears (1976) "Tele-Games Super Pong [Model 99736]"
[US] Sears (1976) "Tele-Games Super Pong IV [Model 99737]"
[US] Sears (1976) "Tele-Games Hockey-Pong [Model 99721]"
[US] Sears Hockey-Tennis (1976) : contains 4 games.
[EU] Superlectron TV Challenger (1976) : contains 3 games.
[US] Tele-Match Concert Hall IV (1976) : contains 4 games.
[US] Tele-Match 4 (1976) : contains 4 games.
[NL] Television Gaming Unit (1976) : conrains 2 games.
[US] Unisonic Sportsman - Tournament 101 (1976) : contains 4 games.
[US] Unisonic Tournament 100 (1976) : contains 4 games.
[US] Unisonic Tournament 150 (1976) : contains 6 games.
[US] Unisonic Tournament 200 (1976) : contains 4 games.
[US] Universal Research (1976) "Video Action [Model VA-III]"
[US] Universal Research (1976) "Video Action Indy 500 [Model S-100]" : contains 3 games.
[DE] Universum TV Multi-Spiel (1976) : contains 6 or 4 games.
[US] Venture Electronics Video Sports (1976) : contains 4, 5, or 8 games.
[UK] Videomaster Superscore (1976) : contains 6 games.
[US] Windsor TV Game (1976) : contains 4 games.
[UK] Academy Video Game (1977) : contains 4 games.
[US] APF Match (1977) : contains 4 games.
[US] APF TV FUN (1977) : contains 4 games.
[US] APF Sportsarama (1977) : contains 8 games.
[FR] Asaflex Video Sports (1977) : contains 4 or 6 games.
[US] Atari (1977) "Ultra Pong [Model C-402S]" : contains 16 or 32 games.
[US] Atari Video Pinball (1977) : contains 7 games.
[EU] Audiosonic Home's TV Set (1977) : contains 4 games.
[UK] Binatone Colour TV Game (1977) : contains 4 games.
[UK] Binatone TV-Master MK 6 (1977) : contains 6 games.
[UK] Binatone TV Master MK IV (1977) : contains 4 games.
[UK] Binatone TV-TRON (1977) : contains 4 games.
[FR] Bingo TVG 203 (1977) : contains 4 games.
[FR] Bingo Video Game (1977) : contains 4 games.
[DE] Blaupunkt TV-Action (1977) : contains 4 games.
[UK] Boots Audio (1977) : conrains 4 games.
[US] Coleco (1977) "Telstar Ranger [Model 6046]" : contains 6 games.
[US] Coleco (1977) "Telstar Alpha [Model 6030]" : contains 4 games.
[US] Coleco (1977) "Telstar Colormatic [Model 6130]" : contains 4 games.
[US] Coleco "Telstar Regent [Model 6036]" (1977) : contains 4 games.
[EU] Commodore T.V. Game (1977) : contains 8 games.
[US] Concept 2000 Spectrum 6 (1977) : contains 4 games.
[US] Concept 2000 TV +4 (1977) : contains 4 games.
[US] Conic Video Game (1977) : contains 4 games.
[FR] Continental Edison (1977) : contains 6 games.
[FR] Creatronic Bi.Bip 4 (1977) : contains 4 games.
[FR] Creatronic Bi.Bip 8 (1977) : contains 8 games.
[US] Dayya Marume 2000 (1977) : contains 8 games.
[DE] DDR TV-Spiele (1977) : contains 6 games.
[UK] Decca Sports TV Game (1977) : contains 6 games.
[UK] Derby Master (1977) : contains 3 games.
[US] Digitek TV Game (1977) : contains 4 games.
[US] E&P 4 Electronic TV Sport Games (1977) : contains 4 games.
[US] Electrophonic Pro-Sports (1977) : contains 4 games.
[US] Enterprex Color Home Video Game (1977) : contains 4 or 8 games.
[UK] Grandstand Match of the Day 2000 (1977) : contains 4 games.
[UK] Grandstand Adman (1977) : contains 4 games.
[US] Gulliver Triple Challenge (1977) : contains 3 games.
[FR] Hanimex Jeu-Tele Electronique (1977) : contains 4 games.
[US] Hanimex TV Scoreboard (1977) : contains 8 games.
[FR] Hit-Go (1977) : contains 6 games.
[FR] Hometronics Telecourt (1977) : contains 4 games.
[DE] Honeybell Video Sports color (1977) : contains 4 games.
[DE] Intel Super-Telesport (1977) : contains 4 games.
[DE] Intel TV Sport (1977) : contains 4 or 6 games.
[DE] Interton Club Exclusiv 2000 (1977) : contains 6 games.
[EU] Interton Video 2400 (1977) : contains 5 games.
[EU] Interton Video 2501 (1977) : contains 3 games.
[EU] Interton Video 2800 (1977) : contains 4 games.
[EU] Interton Video 3000 (1977) : contains 6 games.
[EU] Interton Video 3001 (1977) : contains 6 games.
[FR] ITMC 6 Jeux (1977) : contains 6 games.
[UK] ITT / Ideal Color Tele-Match Cassette (1977) : contains 4 games.
[DE] Korting Tele-Multi-Play (1977) : contains 4 games.
[US] K-Mart S Four Thousand (1977) : contains 4 games.
[US] K-Mart S Eight Thousand (1977) : contains 8 games.
[US] Magnavox (1977) "Odyssey 2000" : contains 3 games.
[US] Magnavox (1977) "Odyssey 3000" : contains 4 games.
[US] Magnavox (1977) "Odyssey 4000" : contains 8 games.
[FR] Markint 4a (1977) : contains 4 games.
[FR] Markint 6 (1977) : contains 6 games.
[FR] Markint Tele-Sports (1977) : contains 4 games.
[FR] Markint TV Sports (1977) : contains 4 games.
[DE] Match Spectrum 6 (1977) : contains 3 games.
[DE] MBO Tele-Ball V (1977) : contains 6 games.
[JP] Nintendo (1977) "Color TV-Game 6 [Model CTG-6S]" : contains 6 games.
[JP] Nintendo (1977) "Color TV-Game 6 [Model CTG-6V]" : contains 6 games.
[JP] Sharp (1977) "Color TV-Game [Model XG-106V]" : contains 6 games.
[EU] Novex Colour Video Sports Game (1977) : contains 3 games.
[FR] Occitane (SOE) (1977) "Match Robot" : contains 4 games.
[EU] OPL Optim Sport (1977) : contains 4 games.
[DE] Palladium Tele-Match 4000 (1977) : contains 4 games.
[EU] Philips Odyssey 2001 (1977) : contains 3 games.
[EU] Philips Tele-Spiel Las Vegas (1977) : contains 4, 6 or 8 games.
[FR] Pizon-Bross Visiomat 11 (1977) : contains 6 games.
[DE] Poppy Tele-Spiel (1977) : contains 4 games.
[UK] Prinztronic Tournament II Deluxe (1977) : contains 6 games.
Radofin Electronic TV Game (1977) : contains 4 games.
Radofin Tele-Sports (1977) : contains 4 games.
Radofin Tele-Sports Mini (1977) : contains 4 games.
Radofin SC Eight Thousand (1977) : contains 8 games.
[US] Ricochet Electronic Super Pro (1977) : contains 5 games.
[US] Roberts Rally IV (1977) : contains 4 games.
[US] Roberts Rally X (1977) : contains 8 games.
[US] Roberts Sportrama 8 (1977) : contains 8 games.
[FR] Samdo (1977) : contains 4 games.
[US] Santron Home T.V. Game (1977) : contains 6 games.
[DE] Sanwa Tele-Spiel (1977) : contains 4 games.
[US] Sears (1977) "Tele-Games Hockey-Tennis II [Model 99733]" : contains 4 games.
[US] Sears (1977) "Tele-Games Hockey-Tennis III [Model 99734]" : contains 4 games.
[US] Sears (1977) "Tele-Games Super Pong IV [Model 99789]" : contains 10 (5x2) games.
[US] Sears (1977) "Tele-Games Pong Sports II [Model 99707]" : contains 16 games.
[US] Sears (1977) "Tele-Games Pong Sports IV [Model 99708]" : contains 32 games.
[FR] SEB Telescore (1977) : contains 4 or 6 games.
[DE] Sennheiser TV Game (1977) : contains 6 games.
[EU] Sheen Video Sport (1977) : contains 4 games.
[EU] Sheen Colour Video Sport (1977) : contains 6 games.
[DE] Sonesta Hide-Away TV Game (1977) : contains 6 games.
[UK] Sportel (1977) : contains 3 games.
[FR] Sportron (1977) : contains 4 or 6 games
[FR] Starex (1977) : contains 4 games.
[DE] Superlectron Fernsehspiel (1977) : contains 4 games.
[US] Syrelec Videosport 2 (1977) : contains 4 games.
[FR] Thomson Jeu Video (1977) : contains 5 games.
[EU] Tandy TV Scoreboard (1977) : contains 4 or 10 games.
[US] TCR Video Sport (1977) : contains 4 games.
[US] Tele-Match Television Computer Game (1977) : contains 5 games.
[UK] Teleng Colourstars (1977) : contains 6 games.
[AU] Tempest Video Game (1977) : contains 6 games.
[DE] Unimex Mark V-C (1977) : contains 6 games.
[US] Unisonic Olympian 2600 (1977) : contains 10 games.
[US] Unisonic Tournament 1000 (1977) : contains 4 games.
[US] Unisonic Tournament 2000 (1977) : contains 6 games.
[US] Unisonic Tournament 2501 (1977) : contains 6 games.
[DE] Universum Color Multi-Spiel (1977) : contains 4 or 10 games.
[DE] Universum Tele-Sports (1977) : contains 4 games.
[FR] Univox (1977) : contains 4 games.
[EU] Video 4000-EX (1977) : contains 4 games.
[FR] Video Stellar (1977) : contains 5 games.
[EU] Videomaster Colourscore (1977) : contains 3 games.
[UK] Videomaster Colourshot (1977) : contains 3 games.
[UK] Videomaster Visionscore (1977) : contains 3 games.
[UK] Videomaster Strika 2 (1977) : contains 4 games.
[US] Windtronics Video Game (1977) : contains 4 games.
[UK] Binatone TV-Master MK 8 (1978) : contains 8 games.
[UK] Binatone TV-Master MK 10 (1978) : contains 10 games.
[UK] Binatone Colour TV Game 4 Plus 2 (1978) : contains 6 games.
[UK] Coleco Telstar Colortron (1978) : contains 4 games.
[UK] Coleco Telstar Marksman (1978) : contains 6 games.
[US] Granada (1978) "Colorsport VIII [Model CS 1818]"
[DE] Grunding Tele-Spiel 1 (1978)
[US] Harvard Mini Color TV Game (1978) : contains 4 games.
[DE] Intercord TV Games (1978) : contains 4 games.
[EU] ITT / Ideal Color Tele-Match Cassette 2 (1978) : contains 8 games.
[FR] Klervox Jeu TV (1978) : contains 6 games.
[DE] Match Color (1978) : contains 10 games.
[DE] MBO Tele-Ball VIII (1978) : contains 8 games.
[US] Olympos Electronic Gamatic 7706 (1978) : contains 6 games.
[FR] Occitane (SOE) "OC 5000" : contains 6 games.
[EU] Philips Odyssey 2100 (1978) : contains 23 games.
[IT] Polistil Video Games (1978) : contains 4 games.
[DE] Poppy Tv-Game Fernseh Spiel (1978) : contains 4 games.
[UK] Prinztronic Tournament Mini (1978) : contains 4 games.
[UK] Prinztronic Videosport (1978) : contains 6 games.
[FR] RIL Robot (1978) : contains 6 games.
[FR] Saft-Leclanch TV 8 Sports (1978) : contains 8 games.
[US] Sands Color TV Game (1978) : contains 6 games.
[FR] Scomark 4 Sports Tele (1978) : contains 4 games.
[US] Sinoca T.V. Game (1978) : contains 4 games.
[DE] TV 18 Spannende Videospiele (1978) : contains 18 games.
[UK] Grandstand Sports Centre (1979) : contains 10 games.
[EU] Hanimex Electronic TV Game (1979) : contains 4 games.
[EU] ITT / Ideal Tele-Match Cassette (1979) : contains 10 games.
[UK] Videomaster Colourscore 2 (1979) : contains 6 games.
[JP] TV-Games (197?) [Model KTC-7700]
Radofin Colour TV Game (1981) : contains 10 games.
[FR] Univox Tele-Sports 6 (1981) : contains 6 games.
[EU] Audiosonic Color TV Game (1982) : contains 4 games.
[DE] Poppy Color Video Game (1982) : contains 6 games.
[FR] Rollet Robot (1982) : contains 6 games.
[UK] Bentley Compu-Vision (1983) : contains 4 games.
[US] DMS Tele-Action (1983) : contains 4 games.
[UK] Ingersoll mini TV Game (1983) : contains 4 games.
Arcade (1993) "Mortal Kombat II" : hidden game
[US] Mobile phone (2003) [Motorola T720]
[US] Atari 10 in 1 TV Game (2002) by Jakk's Pacific
[US] Atari Paddle TV Game (2004) by Jakk's Pacific
[US] Atari Flashback 2 (2005)
[US] Nokia N-Gage (2006) "Atari Masterpieces Volume 2"
Apple Store (2011) "Atari Greatest Hits"
Android Market (2011) "Atari Greatest Hits"
[US] Atari Flashback 2+ (feb.22, 2010)
- SOURCES -
Game's manual.
Game's pictures.
Game's ROMs.
Game's screenshots.
See goodies section.
Accepted [+] [X] Ms. Pac-Man [Model 595] Update submitted by XtC
Ms. Pac-Man (c) 1982 Midway.
In this, the first proper sequel to Namco's legendary pill eating maze game, players must once again run around a number of mazes, eating all of the pills that are scattered throughout. The ever-present ghosts (Blinky, Pinky, Inky and Sue) return to hamper the player's progress. The infamous 'Power Pills' are also present and correct, with four appearing in each maze.
Namco introduced a number of changes and enhancements over the original game. The first difference is in the main character. For the first time in video-game history, the game's lead character was female. Ms. Pac-Man is almost identical to the original character with two main differences; she wears a bow in her 'hair', and is also wearing lipstick.
Another change from the original is that the bonus fruit items are no longer static but now move randomly around the mazes.
Ms Pac-Man features four different maze layouts, which alternate every two to four rounds :
The first maze is only encountered in Rounds 1 and 2, and has 220 dots and 4 Power Pills. There are two sets of tunnels in this maze equidistant from the center of the maze. You must clear this maze two times before moving on to the next maze.
The second maze is only encountered in Rounds 3, 4, and 5, and has 240 dots and 4 Power Pills. There are two sets of tunnels in this maze; one set in the lower half, and the other set at the very top. You must clear this maze three times before moving on to the next maze.
The third maze is first encountered in Round 6 and has 238 dots and 4 Power Pills. Unlike all other mazes, there is only one set of tunnels in this maze, slightly above the center of the board. You must clear this maze four times before moving on to the next maze.
The fourth and final unique maze is first encountered in Round 10 and has 234 dots and 4 Power Pills. There are two sets of tunnels in this maze, directly next to one another in the middle of the maze. The turns at the entrance to the tunnels change the usual immediate accessibility of the tunnels and should be taken in to account. You must clear this maze four times before moving on to the next maze.
After Round 13, the game alternates every four rounds between the third and fourth mazes.
Finally, the ghosts' movement patterns are also completely different from those of the original game.
As in the original game, intermission scenes will be played after certain rounds. Ms. Pac-Man's intermissions tell the story of how Pac-Man and Ms. Pac-Man met, fell in love, and had a baby. Ms. Pac-Man's intermissions are also preceded by a sign and a title. 3 intermissions are present :
1) Act I - They Meet : Pac-Man, the star of the original game, enters the screen being chased by Inky while Ms. Pac-Man enters from the other side being chased by Pinky. As the two of them are about to collide, they quickly move upwards, causing Inky and Pinky to collide. Pac-Man and Ms. Pac-Man face each other at the top of the screen, and a heart appears above them. This intermission is played after Round 2.
2) Act II - The Chase : Pac-Man and Ms. Pac-Man are seen giving each other a playful chase. One chases the other in one direction, and they take turns alternating who chases who and in what direction. After three turns, they chase each other twice more at a faster speed. This intermission is played after Round 5.
3) Act III - Junior : Pac-Man and Ms. Pac-Man anxiously await the arrival of a stork, who flies overhead with a bundle. As the stork is about to pass over them, he releases the bundle, which drops to the ground in front of Pac-Man and Ms. Pac-Man, and opens up to reveal a baby Pac. This intermission, which is played after Rounds 9, 13, and 17, would later serve as the introductory sequence to "Jr. Pac-Man".
No intermission is present between rounds after the 18th one.
- TECHNICAL -
[Upright model]
[No. 595]
The upright model came in the standard Namco/Midway cabinet. This is the same 'swoopy' cabinet that "Galaxian", "Galaga", and "Pac-Man" came in as well. These featured painted side-art of Ms. Pac-Man and the ghosts, along with some pink accent lines. The last 10, 000 or so Ms. Pac-Man machines to roll off the assembly line had sticker side-art instead, it was the same basic scene, but the colors were brighter, and there were a few minor differences in the layout of the graphics. The marquee showed an image of Ms. Pac-Man lounging on her own logo, with a ghost off to the side. The exact colors used on the marquee varied a bit over the production run (as did the paint codes used on the side). The control panel and monitor bezel had a single design that covered both of them, that of a blue background with a pink or maroon stripe going around it, with a few game instructions printed upon them.
Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : Namco 3-channel WSG (@ 96 Khz)
Players : 2
Control : 4-way joystick
- TRIVIA -
Ms. Pac-Man was released on January 13, 1982 in the USA, even if the copyright year is 1981.
Having won their enhancement kit lawsuit against Atari, General Computing went to Bally Midway and showed them an enhancement kit that they were working on for Pac-Man called Crazy Otto. Crazy Otto was a character similar to Pac-Man with the exception that he had legs. GCC was going to bluff Midway into letting them release their enhancement kit by telling them that they won their lawsuit against Atari, and that they just wanted Midway's blessing. Midway suggested that they create a sequel to the original Pac-Man instead of an enhancement kit, and GCC got to work on Ms. Pac-Man. Ms. Pac-Man had two prior names before settling on the one that everyone knows. 'Mrs. Pac-Man' was the original, but some of the women employees at Midway had a problem with that, so it was changed to 'Miss Pac-Man'. When someone pointed out the third intermission, where Pac and Ms. Pac welcome "Jr. Pac-Man" (or Baby Pac-Man) into the fold, they changed it to the final name of 'Ms. Pac-Man'. Midway released "Baby Pac-Man" as a pinball/video hybrid, and General Computing sued the company, claiming they had created the concept of a Pac Family. They won the suit and were awarded royalties from Pac Family merchandise.
The logo for General Computer Corporation is present among the graphics, probably a leftover from the game's days as Crazy Otto.
In its initial run, 110,000 units were produced in the U.S. making it the best selling domestic arcade video game of all time.
The game added a few improvements over the original :
* Non-deterministic artificial intelligence for the ghosts, making it harder for enthusiasts to follow set patterns through levels.
* A variety of different mazes used through the game.
* Bonus items (such as cherries and pretzels) entered the maze and bounced through it, rather than appear in a set location as in the original, making the player go out of his way to attain it.
* Brand new sound effects, including a new 'death' sound and opening theme.
It was also one of the more successful of early arcade games in the female demographic, which has been attributed to 'Ms. Pac-Man' being a girl - although the Ms. Pac-Man sprite was little more than "Pac-Man" with eyelashes, a bow, lipstick and a dimple.
After the 255th level, the maze (including dots) disappears. The game becomes unplayable, since there are no more dots to eat.
Chris Ayra holds the record for this game on 'Regular' settings with 920,310 points on August 16, 1998.
Victor Kunisada holds the record for this game on 'Speed-Up' settings with 922,810 points on June 16, 2001.
Vancouver, Canada (Reuters) - Little 7-year old Al Nagac attained the Guinness World Record for Ms. Pac-Man v.2.97 with a score of 18,976,048. Al was exhausted and dehydrated and asked for several glasses of skim milk after shattering the longtime record of 11,056,736 set by Faith DeRivera, who was onhand to congratulate the victor with a kiss on the cheek.
A Ms. Pac-Man unit appears in the 1983 movie 'WarGames', in the 1983 movie 'Joysticks', in the 1984 movie 'Tightrope' (the cab appears in the background of the bar scene), in the 1990 movie 'The Grifters', in the 1999 movie 'Man In The Moon' and in the 2002 movie 'Van Wilder'.
Milton Bradley (MB) released a board game based on this video game in 1983. Up to 4 players can play. The maze is divided into four colored areas, representing each player; the object of the game is to clear all the dots in your colored area. Only one player at a time controls Ms. Pac-Man; the other players control the ghosts. Once a ghost catches Ms. Pac-Man, the player controlling that ghost takes over control of Ms. Pac-Man.
Michael Jackson used to own this game (Midway upright). It was sold at the official Michael Jackson Auction on April 24th, 2009.
- SCORING -
Dot : 10 points
Power pill (energizer) : 50 points
Ghosts : 200, 400, 800, 1,600 points
Cherry : 100 points
Strawberry : 200 points
Peach : 500 points
Pretzel : 700 points
Apple : 1,000 points
Pear : 2,000 points
Banana : 5,000 points
- TIPS AND TRICKS -
* The most dangerous section of the first maze is the long path at the very top. It is safest to clear it when the ghosts are blue, or at least 3 of them occupy the bottom half of the maze.
* There are a couple of dangerous sections in the second maze. The pathways above and below the T section at the top of the maze can be particularly easy to get trapped in. It is easiest to clear these when all 4 ghosts are close on your tail, or after eating one of the top two power pellets. The two sections directly above the lower escape tunnels on either side should also be cleared with caution.
* The most dangerous section of the 3rd maze is the center of the bottom, directly below where you begin. It is advisable to clear it out as early as possible before the ghosts can organize and trap you. The top section of the maze presents the ghosts with many pathways to reach you, so use caution.
* The most dangerous sections of the 4th maze is the section that you begin in, and the section directly above the ghosts' den. The very top section of the maze should also be cleared with caution.
* Secret Message : the message 'GENERAL COMPUTER CORPORATION Hello, Nakamura!' is buried at the end of the Ms. Pac-Man ROM image (Masaya Nakamura was head of Namco).
* There's a fairly well-known glitch in the game - if you put a coin in when the Ms. Pac-Man marquee title first appears but before Blinky appears then the first board will be blue instead of pink and will remain blue until you either finish the board or lose a life, after which the board will return to its normal color.
- SERIES -
1. Pac-Man (1980, ARC)
2. Ms. Pac-Man (1981, ARC)
3. Super Pac-Man (1982, ARC)
4. Pac-Man Plus (1982, ARC)
5. Jr. Pac-Man (1983, ARC)
6. Professor Pac-Man (1983, ARC)
7. Pac-Land (1984, ARC)
8. Pac-Mania (1987, ARC)
9. Pac-Attack (1993, SNES, Genesis; 1994, Game Boy, Game Gear)
10. Pac-Man 2 - The New Adventures [Model SNS-25-USA] (1994, SNES, Genesis)
11. Pac-In-Time [Model SNS-APTE-USA] (1994, SNES, PC)
12. Pac-Man Arrangement (1996, ARC) : part of "Namco Classics Collection Vol.2"
13. Pac-Man VR (1996, ARC)
14. Pac-Man World [Model SLUS-00439] (1999, PS)
15. Pac-Man - Adventures in Time (2000, PC)
16. Ms. Pac-Man - Maze Madness [Model SLUS-01018] (2000, PS)
17. Ms. Pac-Man - Quest for the Golden Maze (2001, PC)
18. Pac-Man All-Stars (2002, PC)
19. Pac-Man Fever [Model SLUS-20197] (2002, PS)
20. Pac-Man World 2 [Model SLUS-20224] (2002, PS2, GC, XBOX)
21. Pac-Man Vs. [Model DOL-PRJE-USA] (2003, GC)
22. Pac-Pix [Model NTR-APCE-USA] (2005, DS)
23. Pac-Man Pinball Advance [Model AGB-BP8E-USA] (2005, GBA)
24. Pac-Man Arrangement (2005, PSP) : part of "Namco Museum Battle Collection [Model ULUS-10035]"
25. Pac'n Roll [Model NTR-APNE-USA] (2005, DS)
26. Pac-Man World 3 [Model SLUS-21219] (2005, PSP, PS2, GC, XBOX, PC, DS)
27. Pac-Man World Rally [Model SLUS-21328] (2006, GameCube, PS2, PSP, PC)
28. Pac-Man Championship Edition (2007, XBLA)
29. Pac-Man Championship Edition DX (2010, XBLA, PSN)
30. Pac-Man Party [Model RVL-SP7E-USA] (2010, Wii)
31. Pac-Man Battle Royale (2011, ARC)
32. Pac-Man Tilt (2011, 3DS) : part of "Pac-Man & Galaga Dimensions [Model CTR-APGE-USA]"
33. Pac-Man Championship Edition DX+ (2013, XBLA, PSN, Steam)
34. Pac-Man Dash! (2013, Android/iOS)
35. Pac-Man and the Ghostly Adventures (2013, 3DS, XBOX 360, PS3, Wii U, PC)
36. Pac-Man and the Ghostly Adventures 2 (2014, 3DS, XBOX 360, PS3, Wii U, PC)
- STAFF -
Co-Creator: Steve Golson
- PORTS -
* CONSOLES:
[US] Atari 2600 (1982) "Ms. Pac-Man [Model CX2675]"
[US] Atari 5200 (1983) "Ms. Pac-Man [Model CX5243]"
[US] Atari 7800 (1984) "Ms. Pac-Man [Model CX7807]"
[US] Atari XEGS (198?)
Nintendo NES
[US] (1990) by Tengen
[US] (nov.1993) "Ms. Pac-Man [Model NES-M9-USA]"
Sega Master System
[EU] (1991) "Ms. Pac-Man [Model 301030]"
[BR] (1991) by Tec Toy
Sega Mega Drive / Genesis
[US] (1991) by Tengen
[EU] (1992) by Time Warner Interactive
Nintendo SNES
[US] (sept.1996) "Ms. Pac-Man [Model SNS-AN8E-USA]"
[EU] (mar.27, 1997) "Ms. Pac-Man [Model SNSP-AN8P-EUR]"
Sony PlayStation
[JP] (june.21, 1996) "Namco Museum Vol.3 [Model SLPS-00390]"
[AU] (1997) "Namco Museum Vol.3 [Model SCES-00268]"
[US] (jan.31, 1997) "Namco Museum Vol.3 [Model SLUS-00398]"
[EU] (feb.1997) "Namco Museum Vol.3 [Model SCES-00268]"
Nintendo 64
[US] (oct.31, 1999) "Namco Museum 64 [Model NUS-NNME-USA]"
Sega Dreamcast
[US] (june.25, 2000) "Namco Museum [Model T-1403N]"
Sony PlayStation 2
[US] (dec.4, 2001) "Namco Museum [Model SLUS-20273]"
[US] (aug.30, 2005) "Namco Museum - 50th Anniversary [Model SLUS-21164]"
[JP] (jan.26, 2006) "Namco Museum Arcade Hits! [Model SLPS-25590]"
[EU] (mar.31, 2006) "Namco Museum - 50th Anniversary [Model SLES-53957]"
Nintendo GameCube
[US] (oct.9, 2002) "Namco Museum [Model DOL-GNME-USA]"
[US] (aug.30, 2005) "Namco Museum - 50th Anniversary [Model DOL-G5NE-USA]"
[EU] (may.5, 2006) "Namco Museum - 50th Anniversary [Model DOL-G5NP-EUR]"
Microsoft XBOX
[US] (oct.9, 2002) "Namco Museum"
[US] (aug.30, 2005) "Namco Museum - 50th Anniversary [Model NMO-2201A-NM]"
[EU] (mar.24, 2006) "Namco Museum - 50th Anniversary"
Microsoft XBOX 360 [XBLA]
[US] [EU] [JP] (jan.10, 2007)
[US] (nov.4, 2008) "Namco Museum - Virtual Arcade [Model 21022]"
[EU] (may.15, 2009) "Namco Museum - Virtual Arcade"
[AU] (june.3, 2009) "Namco Museum - Virtual Arcade"
[JP] (nov.5, 2009) "Namco Museum - Virtual Arcade [Model 2RD-00001]"
[KO] [EU] [AU] (feb.26, 2014) "Pac-Man Museum" as DLC.
[US] (feb.26, 2014) "Pac-Man Museum" as DLC.
[JP] (june.25, 2014) "Pac-Man Museum" as DLC.
Sony PlayStation 3 [PSN]
[US] (feb.25, 2014) "Pac-Man Museum [Model NPUB-31383]" as DLC.
[EU] [AU] (feb.26, 2014) "Pac-Man Museum [Model NPEB-01892]" as DLC.
[KO] (feb.26, 2014) "Pac-Man Museum" as DLC.
[JP] (june.25, 2014) "Pac-Man Museum" as DLC.
Microsoft XBOX One [XBOX Store]
[US] [EU] [AU] [JP] (apr.20, 2016) "Arcade Game Series - Ms. Pac-Man"
Sony PlayStation 4 [PSN]
[US] (apr.20, 2016) "Arcade Game Series - Ms. Pac-Man [Model CUSA-03957]"
[EU] [AU] (apr.20, 2016) "Arcade Game Series - Ms. Pac-Man [Model CUSA-03864]"
[JP] (apr.20, 2016) "Arcade Game Series - Ms. Pac-Man [Model CUSA-03671]"
* HANDHELDS:
[US] Atari Lynx (1990) "Ms. Pac-Man [Model PA2057]"
Nintendo Game Boy
[EU] (1993) "Ms. Pac-Man [Model DMG-N4]"
[US] (oct.1993) "Ms. Pac-Man [Model DMG-N4-USA]"
[US] Sega Game Gear (1995)
Nintendo Game Boy Color
[US] (1999) "Ms. Pac-Man - Special Color Edition [Model DMG-AQCE-USA]"
[EU] (1999) "Ms. Pac-Man - Special Colour Edition [Model DMG-AQCP-EUR]"
Nintendo Game Boy Advance
[US] (june.10, 2001) "Namco Museum [Model AGB-ANME-USA]"
[JP] (dec.7, 2001) "Namco Museum [Model AGB-ANMJ-JPN]"
[EU] (dec.7, 2001) "Namco Museum [Model AGB-ANMP-EUR]"
[US] (aug.30, 2005) "Namco Museum - 50th Anniversary [Model AGB-B5NE-USA]"
[EU] (mar.31, 2006) "Namco Museum - 50th Anniversary [Model AGB-B5NP-EUR]"
Sony PSP
[JP] (feb.24, 2005) "Namco Museum [Model ULJS-00012]"
[US] (aug.23, 2005) "Namco Museum Battle Collection [Model ULUS-10035]"
* COMPUTERS:
[US] Atari 800 (1982) "Ms. Pac-Man [Model RX8043]"
[US] Apple II (1983)
[EU] Commodore C64 (1983)
[US] Commodore C64 (1983) "Ms. Pac-Man [Model RX8545]"
[US] PC [Booter] (1983)
[US] Commodore VIC-20 (1983)
[US] Texas Instruments TI-99/4A (1983)
Tandy Color Computer (1983) "Miss Gobbler"
Tandy Color Computer (1984) "Ms. Maze"
[EU] Sinclair ZX Spectrum (1984)
PC [MS Windows]
[JP] (june.9, 1998) "Namco History Vol.3"
[US] (jul.31, 1998) "Microsoft Revenge of Arcade"
[US] (2000) "Microsoft Return of Arcade Anniversary Edition"
[US] (oct.25, 2005) "Namco Museum - 50th Anniversary"
[AU] (mar.27, 2006) "Namco Museum - 50th Anniversary"
[EU] (may.19, 2006) "Namco Museum - 50th Anniversary"
Steam
[US] [EU] (feb.25, 2014) Pac-Man Museum as DLC.
[US] (apr.19, 2016) "Arcade Game Series - Ms. Pac-Man [Model 403410]"
* OTHERS:
[US] VFD handheld game (1981) by Coleco
[US] LCD handheld game (1992) by Micro Games of America
[US] Arcade (1998) "Galaxy Games StarPak 2"
[US] Arcade (2001) "Ms. Pac-Man/Galaga - Class of 1981"
[US] Mobile Phones (june.13, 2003)
[US] Ms. Pac-Man TV Game (2004) by Jakk's Pacific
[US] Arcade (2005) "Pac-Man - 25th Anniversary Edition"
[US] Ms. Pac-Man TV Game Wireless Version (2005) by Jakk's Pacific
[US] Mobile Phone (jan.5, 2005) "Ms. Pac-Man for Prizes"
[US] Apple iPod (feb.27, 2007) "Ms. Pac-Man [Model 284736660]"
[US] Apple iPhone (jul.9, 2008)
[US] Blackberry (nov.23, 2009) "Ms. Pac-Man [Model 4532]"
[US] Windows Mobile (mar.23, 2010) "Ms. Pac-Man by Namco"
[US] Arcade (2010) "Pac-Man's Arcade Party" : included in home cabaret and cocktail models only
[US] Apple iPhone/iPad (feb.10, 2011) "Ms. Pac-Man for iPad [Model 404072981]"
[US] Android Market (mar.18, 2011) by Namco
[US] Arcade (2018) "Pac-Man's Pixel Bash" : only available if the machine is set to Free Play
- SOURCES -
Game's ROM.
Machine's picture.
Accepted [+] [X] Mortal Kombat Update submitted by XtC
Mortal Kombat (c) 1992 Midway.
Mortal Kombat, first in the Mortal Kombat series, is a 1-on-1 fighting game featuring a cast of seven different characters. Mortal Kombat took ideas from Capcom's seminal Street Fighter II, such as the game's special moves and projectiles. It also introduced a cast of photo-realistic digitized fighters for players to fight either as or against.
Mortal Kombat characters list:
JOHNNY CAGE
KANO
RAIDEN
LIU KANG
SCORPION
SUB-ZERO
SONYA BLADE
Battles are fought over the best of three rounds. At the end of a battle, a voice instructs the winner to 'Finish Him/Her!' and players have only a couple of seconds to try and execute their character's 'fatality', which sees the winner killing the loser in a spectacular and grisly fashion.
- TECHNICAL -
Mortal Kombat arcade runs on the Midway Y Unit hardware.
Main CPU: TMS34010
Sound CPU: Motorola M6809
Sound Chips: Yamaha YM2151, DAC, OKI6295
Players: 2
Control: 8-way joystick
Buttons: 5
=> [1] High Punch, [2] Block, [3] High Kick
=> [4] Low Punch, [5] Low Kick
- TRIVIA -
Mortal Kombat was released on October 8th, 1992 in the USA. It was renowned as the first fighting game to use digitized characters and blood (as opposed to the hand-animated, more cartoon-like graphics of competing games). Mortal Kombat was developed as a reaction to the popular Capcom game "Street Fighter II - The World Warrior", with simpler controls and digitized graphics. Some say the game's graphic violence was gratuitous, and was only included in order to generate a public outcry and controversy that would increase publicity for the game.
Although highly controversial, the mix of realism and violence propelled Mortal Kombat to the height of popularity. An example of the game's innovations was the Fatality, a special finishing move executed against a dying opponent to create an even more gruesome death. For example, one character would grasp a defeated, wobbling opponent by the head, then rip the head and spine out of the opponent's body, which then crumpled to the ground in a pool of blood. Another aspect of gameplay that became a recurring element in games that followed was the so-called 'juggle', where a series of moves could be executed against an opponent who was kept in mid-air by the force of the attacks, and who hence had no defense against further attacks as long as the 'juggle' could be maintained.
The original concept of Mortal Kombat was modeled after the Jean-Claude Van Damme movie 'Bloodsport', which is a cult classic martial arts film. The character of Johnny Cage is directly modeled after Frank Dux, Van Damme's character in the movie. Johnny Cage's film-star motif is an obvious link to this. Cage also wears the same costume (plus shoes) that Van Damme's character wore in the final battle of the movie. Cage's splits punch was originally seen in Bloodsport during the fight against the Sumo wrestler. Since Midway was unable to get Van Damme for this game, they kept the same kumite/martial arts movie concept and added the Kombat story.
Mortal Kombat arcade was the first video game to have an official release date countdown in U.S./U.K. and Australia. This momentous day was known as 'Mortal Monday'.
The code for this game includes the ASCII string 'NOOBSAIBOT' (originally in "Mortal Kombat II" rev. 3.1), suggesting that the character may have made his first appearance here, instead of Reptile (which took up less memory).
The heads used in the background of the Courtyard and Pit stages are actually those of the programmers themselves! The statue of Buddha in the background of the Courtyard stage was actually a lawn ornament from a neighbor's yard.
While fighting on the Pit stage, if you look closely at the glowing moon in the background, you will sometimes see a silhouette fly past it. These shadows will either be Peter Pan and the Darling children, a witch on a broomstick, a kite, a blimp, a rocket, a flying saucer, or Santa Claus in his reindeer-pulled sleigh. The shadows appear about every 6 games.
Liu Kang is Midway's homage to Bruce Lee.
Raiden really is the Japanese God of Thunder. His appearance in myth is quite different though : he has red skin and a demonic face, his feet have two claws on them, and he carries either a wheel or drums on his back. He also is thought to eat human navels so people are advised to lie on their stomachs during storms.
Kano make an appearance on the 2012 animation movie 'Wreck-It Ralph' from Walt Disney Animation Studios.
In the Palace Gates stage, above the red door on the right side, you can see Pac-Man, a ghost and a power pellet carved on the stone.
A hacked version also exists - every stage had a black/night sky and every time you got frozen by Sub-Zero, your fighter would rise up and stay there 'till you either got hit or the freezing effect went away. The same thing would happen if you were using Sub-Zero and froze your opponent. The machine would boot up just like a regular MK machine boots up, except another black screen with red letters and asterisks labeling it as "Mortal Kombat Black Ninja Edition" was displayed before the title screen.
A Mortal Kombat unit appears in the 1995 movie 'The Doom Generation'.
Midway released a limited-edition soundtrack album for this game (Mortal Kombat II: Music from the Arcade Game Soundtrack - 123770-C1) on December 1, 1993.
Michael Jackson used to own this game. It was sold at the official Michael Jackson Auction on April 24, 2009.
The Premium Pack and Kollector's editions of "Mortal Kombat - Deception" for the Sony PlayStation 2 and Microsoft XBOX, respectively, both released on October 4, 2004 in North America, contain a bonus disc containing an arcade-perfect version of the original game.
- UPDATES -
PROTO 4.0 (July 14, 1992):
* Prototype version.
* You cannot play as the same character.
* Menu won't allow cursors to pass each other in 2-player selection.
* Sub-Zero has new corner infinite (ex. uppercut, freeze and repeat)
* Sub-Zero has faster recovery after slide and can go straight into sweep for most instances
* Sub-Zero can freeze opponent in air for 'Finish Him/Her' as he's falling from uppercut, and do fatality in air and body will fall to ground frozen
* Liu Kang can do Flying Kick when you do a HK first in air than F, F HK
* Raiden can now do Torpedo after doing a jumping kick for more combo possibilities
PROTO 8.0 (July 21, 1992):
* Prototype version.
PROTO 9.0 (July 28, 1992):
* Prototype version.
REV. 1.0 (August 9, 1992):
* First official release of Mortal Kombat.
* In a 2-player game, both players could not choose the same character.
* Liu Kang had Uppercut - Flying Kick Combo.
REV. 2.0 (August 9, 1992):
* Both players could choose the same character.
* New Shang Tsung death animation added.
* Merchandise promo added.
* More blood added.
REV. 3.0 (August 31, 1992):
* Computer intelligence increased.
* Reptile added.
* Comic book offer is a switch setting.
REV. 4.0 (September 28, 1992):
* Reptile clues added (shadows on moon, see Tips and Tricks section).
* Sonya and Kano could fight Reptile.
* Block allowed during fatality.
* Goro's theme played during all Endurance rounds.
REV. 4.0 [T-Unit] (February 11, 1993):
* Runs on the newer Midway T Unit hardware, the same hardware as Mortal Kombat II
REV. 5.0 [T-Unit] (March 19, 1993):
* Bug fix release.
- SCORING -
* Basic Move
High Punch: 500 points
Low Punch: 500 points
High Kick: 2,000 points
Low Kick: 2,000 points
Backhand: 2,000 points
Throw: 5,000 points
Knee: 5,000 points
Jump Punch: 1,000 points
Jump Kick: 2,000 points
Uppercut: 2,000 points
Crouch Kick: 500 points
Sweep: 1,000 points
Roundhouse: 2,000 points
* Special Moves:
JOHNNY CAGE:
Green Ball: 2,000 points
Shadow Kick: 5,000 points
Split Punch: 5,000 points
KANO
Headbutt: 2,000 points
Knife Throw: 2,000 points
Kano Ball: 5,000 points
RAIDEN
Lightening: 2,000 points
Teleport: 0 points
Torpedo: 5,000 points
LIU KANG
Fireball: 2,000 points
Flying Kick: 2,000 points
SCORPION
Spear: 2,000 points
Teleport Punch: 2,000 points
SUB-ZERO
Freeze: 0 points
Slide: 1,000 points
SONYA BLADE
Sonic Ring: 2,000 points
Teleport Punch: 2,000 points
Leg Scissors: 2,000 points
* Bonus Points
Breaking Wood: 100,000 points
Breaking Stone: 200,000 points
Breaking Steel: 500,000 points
Breaking Ruby: 1,000,000 points
Breaking Diamond: 2,000,000 points
Time: Time left multiplied by 1,000
Fatality: 100,000 points
Flawless Victory: 200,000 points
Double Flawless: 500,000 points
Defeat Reptile: 10,000,000 points
- TIPS AND TRICKS -
* Secret EJB MENU:
Press P1_BLOCK (5 times), P2_BLOCK (10 times), P1_BLOCK (2 times), P2_BLOCK (1 times), P1_BLOCK (2 times), P2_BLOCK (3 times), then P1_BLOCK (4 times).
* Basic Move (% of damage):
High Punch (5.5%) : Basic HP
Low Punch (5.5%) : Basic LP
High Kick (14.8%) : Basic HK
Low Kick (14.8%) : Basic LK
Backhand (11.7%) : HP when close
Throw (24.2%) : LP when close
Knee (14.8%) : HK or LK when close
Jump Punch (11.7%) : HP or LP while in air
Jump Kick (14.8%) : HK or LK while in air
Uppercut (24.2%) : Hold down HP or LP
Crouch Kick (11.7%) : Hold down HK or LK
Sweep (11.7%) : Hold back LK
Roundhouse (19.5%) : Hold back HK
* Special Moves (% of damage):
JOHNNY CAGE :
Green Ball (14.8%) : B, F, LP
Shadow Kick (18%) : B, F, LK
Split Punch (21.1%) : BLK+LP
KANO :
Headbutt (11.7%) : HP when close
Knife Throw (14.8%) : Hold BLK (B, F) or B, F+BLK
Kano Ball (18%) : F-D-B-U (Full circle away from opponent starting forward)
RAIDEN :
Lightning (14.8%) : D, F, LP
Teleport (0%) : D, U
Torpedo (18%) : B, B, F
LIU KANG :
Fireball (14.8%) : F, F, HP
Flying Kick (18%) : F, F, HK
SCORPION :
Spear (4.6%) : B, B, LP
Teleport Punch (18%) : D, B, HP
SUB-ZERO :
Freeze (0%) : D, F, LP
Slide (7%) : LP+BLK+LK
SONYA BLADE :
Sonic Ring (14.8%) : B, B, LP
Teleport Punch (16.4%) : F, B, HP
Leg Scissors (24.2%) : LP+BLK+LK
* Mortal Kombat Fatalities:
To perform a Fatality, you must win the match, then do the proper joystick/button sequence when 'Finish Him!' appears...
JOHNNY CAGE Fatality: (close) Forward(x3), HP - Cage decapitates his opponent with an uppercut.
KANO Fatality: (close) Back, Down, Forward, LP - Kano rips out his opponent's heart.
SUB-ZERO Fatality: (close) Forward, Down, Forward, HP - Sub-Zero grabs his opponent by the neck and pulls their head off, taking their spine along with the head.
SONYA BLADE Fatality: (anywhere) Forward(x2), Back(x2), Block - Sonya blows an energy ball in the air. The ball hits her opponent and engulfs them in flames, turning the opponent into a skeleton.
RAIDEN Fatality: (close) Forward, Back(x3), HP - Raiden shoots lightning into his opponent's head, causing it to explode.
LIU KANG Fatality: (close) hold Block, 270 degrees (Forward, Down, Back, Up) - Liu Kang does a spinning kick and an uppercut.
SCORPION Fatality: (jump distance) hold Block, Up(x2), release Block - Scorpion removes his mask to reveal a skull. He then breathes fire on his opponent, turning him into a skeleton.
* Bonus Points:
Test your might appears after every 3rd win in a 1P game. In a 2P game, it appears after every 5th Battle.
Breaking Wood: Break the WOOD tapping the punch and kick buttons till the meter fills up then block.
Breaking Stone: Break the STONE after breakin the WOOD.
Breaking Steel: Break the STEEL after breakin the STONE.
Breaking Ruby: Break the RUBY after breakin the STEEL.
Breaking Diamond: Break the DIAMOND after breakin the RUBY.
Fatality: Perform the characters finishing move.
Flawless Victory: Beat your opponent without getting hit.
Double Flawless: Beat your opponent without getting hit 2 rounds in a row.
* Defeat Reptile (Rev 3.0+ only): The shadows indicate that Reptile is available as an opponent. To fight him, win with a double flawless and fatality, without using block in the entire match.
- SERIES -
1. Mortal Kombat (1992, Arcade)
2. Mortal Kombat II (1993, Arcade)
3. Mortal Kombat 3 (1995, Arcade)
4. Ultimate Mortal Kombat 3 (1995, Arcade)
5. Ultimate Mortal Kombat 3 [WaveNet Edition] (1995, Arcade)
6. Mortal Kombat Trilogy [Model SLUS-00330] (1996, PS)
7. SUB-ZERO - Mortal Kombat Mythologies [Model SLUS-00476] (1997, PS)
8. Mortal Kombat 4 (1997, Arcade)
9. Mortal Kombat - Special Forces [Model SLUS-00824] (2000, PS)
10. Mortal Kombat Advance [Model AGB-AM5E-USA] (2001, GBA)
11. Mortal Kombat - Deadly Alliance [Model SLUS-20423] (2002, PS2)
12. Mortal Kombat - Tournament Edition [Model AGB-AW4E-USA] (2003, GBA)
13. Mortal Kombat - Deception / Mystification (2004, PS2)
14. Mortal Kombat - Shaolin Monks (2005, XBOX, PS2)
15. Mortal Kombat - Armageddon (2006, XBOX, PS2)
16. Mortal Kombat vs. DC Universe (2008, PS3, 360)
17. Mortal Kombat (2011, PS3, 360)
18. Mortal Kombat X (2015, PS4, One)
19. Mortal Kombat 11 (2019, PS4, One, Switch)
- STAFF -
Design and software: Ed Boon
Design and graphics: John Tobias
Music and sounds: Dan Forden
Background graphics: John Vogel
Executive producers: Neil Nicastro, Ken Fedesna
Senior hardware technician: Sheridan Oursler
Cabinet designer: Ray Czajka
* CAST:
Johnny Cage, Scorpion, Sub-Zero and Reptile: Daniel Pesina
Kano: Richard Divizio
Raiden: Carlos Pesina
Liu Kang and Shang Tsung: Ho Sung Pak
Sonya: Elizabeth Malecki
Goro character design by: John Tobias
Stop Motion Miniature by: Curt Chiarelli
- PORTS -
* CONSOLES:
Sega Master System
[EU] (1993) "Mortal Kombat [Model MK-29021-50]"
[BR] (1993) "Mortal Kombat [Model 028240]"
Sega Mega Drive / Genesis
[EU] (1993) "Mortal Kombat [Model T-81186-50]"
[US] (sept.13, 1993) "Mortal Kombat [Model T-81186]"
[BR] (1994) "Mortal Kombat [Model 047030]"
[JP] (may.27, 1994) "Mortal Kombat - Shinken Kourin Densetsu [Model T-81014]"
Nintendo SFC / SNES
[US] (sept.13, 1993) "Mortal Kombat [Model SNS-KX-USA]"
[EU] (oct.28, 1993) "Mortal Kombat [Model SNSP-KX-NOE]"
[JP] (dec.24, 1993) "Mortal Kombat - Shinken Kourin Densetsu [Model SHVC-KX]"
Sega Mega-CD
[EU] (1994) "Mortal Kombat [Model T-81025-50]"
[US] (may.26, 1994) "Mortal Kombat [Model T-81025]"
[JP] (june.3, 1994) "Mortal Kombat Kanzen-han [Model T-81014]"
Sony PS3 [PSN]
[US] (aug.31, 2011) "Mortal Kombat Arcade Kollection"
[AU] (aug.31, 2011) "Mortal Kombat Arcade Kollection"
[EU] (aug.31, 2011) "Mortal Kombat Arcade Kollection"
* HANDHELDS:
Sega Game Gear
[EU] (1993) "Mortal Kombat [Model T-81198-50]"
[US] (sept.13, 1993) "Mortal Kombat [Model T-81198]"
[JP] (dec.17, 1993) "Mortal Kombat - Shinken Kourin Densetsu [Model T-81017]"
Nintendo Game Boy
[US] (sept.13, 1993) "Mortal Kombat [Model DMG-C9-USA]"
[JP] (dec.24, 1993) "Mortal Kombat - Shinken Kourin Densetsu [Model DMG-C9A]"
[EU] (1994) "Mortal Kombat [Model DMG-C9-NOE-1]"
[EU] (1997) "Mortal Kombat & Mortal Kombat II [Model DMG-AK2P-EUR]"
[US] (nov.1997) "Mortal Kombat & Mortal Kombat II [Model DMG-AK2E-USA]"
[JP] (sept.10, 1998) "Mortal Kombat I & II [Model DMG-AK2J-JPN]"
Sony PSP
[US] (dec.13, 2005) "Midway Arcade Treasures Extended Play [Model ULUS-10059]"
[EU] (feb.24, 2006) "Midway Arcade Treasures Extended Play [Model ULES-00180]"
* COMPUTERS:
[EU] Commodore Amiga (1994)
PC
[US] [MS-DOS, 3.5"] (may.25, 1994)
[US] [MS-DOS, CD-ROM] (sept.10, 1998) "Mortal Kombat I & Mortal Kombat II"
[US] [MS Windows, CD-ROM] (feb.17, 2006) "Midway Arcade Treasures Deluxe Edition"
[EU] [MS Windows, CD-ROM] (mar.17, 2006) "Midway Arcade Treasures Deluxe Edition"
[US] [MS Windows, Steam] (feb.2, 2012) "Mortal Kombat Arcade Kollection"
* OTHERS:
[US] Mortal Kombat TV Game (2004) by Jakk's Pacific
[US] Mobile Phones (sept.2004)
- SOURCES -
Game's ROM.
Game's picture.
Accepted [+] [X] Hang-On [Sit-Down model] Update submitted by XtC
Hang-On (c) 1985 Sega.
Hang-On is a point-to-point 3D racing game in which players take control of a superbike and must race over five twisting, road-based circuits, avoiding rival bikers and trying to reach each end-of-stage checkpoint before the time limit expires.
Collisions with roadside objects will see the rider thrown from his bike as the bike flips and explodes, costing the player valuable seconds waiting for a replacement to appear. Contact with rival racers will seriously affect control of the player's bike and should also be avoided.
Any time remaining when a checkpoint is reached is carried over to the next stage. The five stages of 'Hang-On' are:
* Alps
* Grand Canyon
* City Night
* Seaside
* Circuit
- TECHNICAL -
[Sit-Down model]
Main CPU : (2x) Motorola 68000 (@ 6 Mhz), Zilog Z80 (@ 4 Mhz)
Sound Chips : YM2203 (@ 4 Mhz), Sega (@ 8 Mhz)
Players : 1
- TRIVIA -
Hang-On was released in July 1985 in Japan and in August 1985 in North America.
Hang-On was also released as :
"Hang-On [Ride-On Model]"
Hang-On was the first in a series of classic racing games designed by the legendary Yu Suzuki and his team (who would go on to create, among others, the "Out Run" series, as well as this game's sequel, "Super Hang-On"). This was the first simulation game in the world. After this game was released, the standard for motorcycle games is the riding type kind. This game was the first Sega game to use digitized drums in the music.
This Sit-Down model featured a motorcycle handlebar, throttle and break lever. The cabinet also has a simulated tachometer and speedometer.
In the 1988 arcade game "Power Drift", the motorcycle from Super Hang-On appears as a hidden vehicle that can only be accessed by winning first place on all five tracks for courses A, C, and E. It is only playable in the Extra Stage.
Don Novak holds the official record for this game on a 'Simulator' cabinet with 40,715,030 points.
Richard Powell holds the official record for this game on an 'Upright' cabinet with 33,923,450 points.
Alfa Records released a limited-edition soundtrack album for this game (Sega Taikan Game Special - 28XA-198) on December 21, 1987.
- SERIES -
1. Hang-On (1985, Arcade)
2. Hang-On II [Model C-60] (1985, Sega SG-1000)
3. Hang-On Jr. (1985, Arcade)
4. Super Hang-On (1987, Arcade)
5. Limited Edition Hang-On (1991, Arcade)
6. Hang On GP '95 [Model GS-9032] (1995, Sega Saturn)
- STAFF -
Designed by : Yu Suzuki (YU.)
From highscore table : (KAN), (OHE), (ISH), (NAG), (KAJ), (INO)
Music by : Hiroshi Miyauchi
- PORTS -
* CONSOLES:
[EU] Sega Master System (1985) "Hang On [Model 4580]"
Sega Master System [JP] (oct.20, 1985) "Hang On [Model C-502]"
Sega Master System [US] (1986) "Hang On & Astro Warrior [Model 6001]"
Sega Master System [US] (1986) "Hang On & Safari Hunt [Model 6002]"
Sega Master System [KO] (1986) "Hang On / Safari Hunt" by Samsung
[JP] Sega Saturn (oct.27, 1995) "Hang-On GP '95 [Model GS-9032]"
[US] Sega Saturn (1996) "Hang-On GP [Model 81202]"
[EU] Sega Saturn (1996) "Hang-On GP '96 [Model MK81202-50]"
Sega Dreamcast [JP] (dec.29, 1999) "Shenmue: Isshou Yokosuka [Model HDR-0016]" : As a minigame.
Sega Dreamcast [JP] (dec.29, 1999) "Shenmue: Isshou Yokosuka [Limited Edition] [Model HDR-0031]" : As a minigame.
Sega Dreamcast [EU] (nov.6, 2000) "Shenmue [Model MK-51059-50]" : As a minigame.
[US] Sega Dreamcast (nov.7, 2000) "Shenmue [Limited Edition] [Model 51059]" : As a minigame.
[US] Sega Dreamcast (nov.8, 2000) "Shenmue [Model 51059]" : As a minigame.
Sega Dreamcast [JP] (jul.5, 2001) "US Shenmue [Model HDR-0156]" : As a minigame.
Sega Dreamcast [JP] (sept.6, 2001) "Shenmue II [Model HDR-0164]" : As a minigame.
Sega Dreamcast [JP] (sept.6, 2001) "Shenmue II [Limited Edition] [Model HDR-0179]" : As a minigame.
Sega Dreamcast [EU] (nov.23, 2001) "Shenmue II [Model MK-51184-50]" : As a minigame.
Sega Dreamcast [JP] (dec.20, 2001) "Yu Suzuki Game Works Vol.1 [Model ASP001]" : As a minigame.
Sega Dreamcast [JP] (mar.6, 2003) "Shenmue II [DriKore] [Model HDR-0211]" : As a minigame.
* COMPUTERS:
[JP] MSX (1986) by Pony Canyon
NEC PC8801 [JP] (1986)
* OTHERS:
LCD handheld game [US] (1989) released by Tiger Electronics.
- SOURCES -
Game's ROM.
Machine's picture.
Accepted [+] [X] Computer Othello Update submitted by XtC
Computer Othello (c) 1978 Nintendo.
A video game version of the classic board game.
- TRIVIA -
This is the first video game developed by 'Nintendo R&D1' team.
- PORTS -
* OTHERS:
Nintendo (1980) "Computer TV Game [Model CTG-HC10]"
- SOURCES -
Machine's picture.
Accepted [+] [X] Arkanoid Update submitted by XtC
Arkanoid (c) 1986 Taito Corp.
After a sudden alien assault, the Arkanoid spaceship has been destroyed and the only survivor, the small 'Vaus' space vessel, has been mysteriously trapped in another dimension by an unknown enemy. The player is charged with helping the 'Vaus' overcome the security systems, as well as the many enemies that guard them, before finally finding and destroying 'DOH', the alien responsible for the attack.
Arkanoid is an update of the early ball and paddle video games - and specifically of Atari's 1978 classic, "Super Breakout" - in which the player takes control of a paddle at the bottom of the screen and must use it to deflect a ball into rows of bricks at the top of the screen, thus destroying them and, eventually, clearing the screen to progress to the next level.
As well as impressive and colourful graphics, Arkanoid introduced a number of new elements to the classic bat 'n' ball gameplay. Certain bricks, when destroyed, would release a power-up - in the form of a falling capsule. the player had to catch the capsule to retrieve the power-up. Among the many enhancements the power-ups provided were an increased 'bat' size, multiple balls, 'sticky' ball (which would stick to the bat and could be released when the player chose) and even a laser, which allowed the player to shoot the bricks.
- TECHNICAL -
Prom Stickers : A75
Main CPU : Zilog Z80 (@ 6 Mhz), Motorola M68705 (@ 500 Khz)
Sound Chips : General Instrument AY8910 (@ 1.5 Mhz)
Players: 2 (alternative)
Control: Spinner
Buttons: 1
=> Fire - Used to launch the energy ball at the start of each new round and each new life, to relaunch the energy ball after it is caught by the vaus when the C (Catch) pill is in effect, and to fire lasers when the L (Laser) pill is in effect.
- TRIVIA -
Arkanoid was released in July 1986 in Japan.
Arkanoid has remained a popular game and is commonly cloned by aspiring game developers in freeware and shareware titles. Many companies have also regularly cloned the game in arcades.
Arkanoid's popularity led to it being featured in "Rainbow Islands - The Story of Bubble Bobble 2", which has a whole level (four stages in all) dedicated to the game, including DOH as the level boss.
Nick Mollison holds the official record for this game on extremely hard settings with 1,156,930 points on September 7, 2008.
Zack Hample holds the official record for this game on normal settings with 1,658,110 points on March 13, 2000.
An Arkanoid unit appears on the sitcom 'Married... With Children'; Season 6, Episode 4 (Cheese, Cues and Blood).
Official releases:
Taito's Arkanoid
Taito America's Arkanoid
Taito's Tournament Arkanoid
Bootleg/Hack releases:
Tayto's Arkanoid
Game Corporation's Arkanoid
Game Corporation's Block
Beta's Arkanoid
Two-Bits Score's Arkanoid Plus
SPA Co.'s Block II
Paddle 2
- UPDATES -
The Japanese version supports cocktail mode whereas the others don't.
- SCORING -
Points are scored for destroying bricks and killings aliens.
Bricks:
White brick: 50 points.
Orange brick: 60 points.
Cyan brick: 70 points.
Green brick: 90 points.
Red brick: 100 points.
Blue brick: 110 points.
Violet brick: 120 points.
Yellow brick: 50 points.
Silver brick: Worth 50X the stage number you are on.
- TIPS AND TRICKS -
* Pill descriptions:
S - Slow: slows down the energy ball.
L - Laser: enables the Vaus to fire laser beams.
C - Catch: catches the energy ball and shoots it when you want it.
B - Break: allow player to move to next playfield.
E - Expand: expands the Vaus.
P - Player: gains an additional Vaus.
D - Disrupt: splits the energy ball into three particles.
* Bricks:
White brick: One shot to destroy.
Orange brick: One shot to destroy.
Cyan brick: One shot to destroy.
Green brick: One shot to destroy.
Red brick: One shot to destroy.
Blue brick: One shot to destroy.
Violet brick: One shot to destroy.
Yellow brick: One shot to destroy.
Silver brick: The number of hits it takes to destroy them increases by one every eight stages.
Gold brick: Cannot be destroyed.
* Power-up Rarity:
The power pills are completely random except that the extra life and warp pills are twice as unlikely to occur. Only one extra life pill is possible per Vaus. If the pill randomizer selects a duplicate pill based on the last pill dropped, a multi-ball pill is substituted. Thus, the multi-ball pill is the only one you can get twice in a row. The randomizer uses player score as the seed, so it is possible to control which pill is dispensed by purposely breaking pill dispensing blocks with specific scores displayed.
* Ball Speed:
On each level, the ball will not speed up completely until it hits the back wall, so:
1) Try to remove bricks from the bottom up, or punch a hole through thicker areas of bricks rather than go straight through (e.g. take out the left side of level 2 rather than the single block at the right as you will catch far more pills).
2) If you have collected a lot of S pills and the ball has been in play for a bit of time, be prepared for a sudden speedup.
3) Also, the D token speeds up the balls and is pretty useless on most levels (the one with the enclosed diamond is the only good example).
* Multiple Balls:
As only one pill can fall at a time, multiple balls can reduce your potential score quite drastically. Every pill is worth 1,000 points. For the first few levels, get every pill you can, but do not use the special powers. You will get a lot of extra ships and should get a gray P or two - thereby starting early with six or seven ships.
* DOH:
In the final level, where you face DOH himself, you should get 15 hits (1,000 points per hit) on DOH/per man until you defeat DOH with the 16th hit on your last man to end the game.
- SERIES -
1. Arkanoid (1986, Arcade)
2. Arkanoid - Revenge of DOH (1987, Arcade)
3. Arkanoid - Doh It Again [Model SHVC-A6] (1997, Super Famicom)
4. Arkanoid Returns (1997, Arcade)
5. Arkanoid DS (2007, Nintendo DS)
- STAFF -
Game designed by: Akira Fujita (AKR)
Programmed by: Yasumasa Sasabe (SSB)
Director of hardware & co-programme : Toshiyuki Sanada (SND)
Assistant programmer: Toru T. (TOR)
Graphic designer: Onijust H. (ONJ)
Sound composer: Hisayoshi Ogura
Sound effects: Tadashi Kimijima
Pattern designer: Akira Iwai (A. Iwai)
Software analyzer: Hidegons
Mechanical Engineer: H. Yamaguchi
Publicity Supervisor: Varis. I
- PORTS -
* CONSOLES:
[JP] Nintendo BS "BS Arkanoid" : Might be a prototype
[JP] Nintendo Famicom (dec.26, 1986) "Arkanoid [Model TFC-AN-5400]"
* COMPUTERS:
[JP] NEC PC-8801 by Cary Lab
[JP] NEC PC-9801 (1986) "Arkanoid"
[EU] Atari ST (1986)
[EU] PC [MS-DOS] (1986)
[JP] MSX (1987)
[EU] MSX (1988) by Hit Squad
[EU] BBC B (1987) by Imagine
[EU] Thomson TO7 (1987)
[EU] Commodore C64 (1987)
[EU] Sinclair ZX Spectrum (1987)
[EU] Atari 800 (1987)
[EU] Amstrad CPC (1987) by Imagine
[EU] Amstrad CPC (1988) by Ocean
[EU] Amstrad CPC (1988) "Les Défis de Taito"
[EU] Amstrad CPC (1988) "Taito Coin-Op Hits"
[EU] Thomson M05
[EU] Thomson TO8
[EU] BK11M
[EU] Acorn Archimedes
- SOURCES -
Game's ROM.
Game's picture.
Game's screenshots.
See goodies section.
Accepted [+] [X] 1943 Kai - Midway Kaisen Update submitted by XtC
1943改 ミッドウェイ海戦 (c) 1988 Capcom.
(1943 Kai - Midway Kaisen)
An update of 1943 with tweaked weapons, fewer levels, and a new soundtrack.
- TECHNICAL -
Main CPU: Zilog Z80 (@ 6 Mhz)
Sound CPU: Zilog Z80 (@ 3 Mhz)
Sound Chips: (2x) Yamaha YM2203 (@ 1.5 Mhz)
Screen Orientation: Vertical
Screen Resolution: 224x256 pixels
Refresh Rate: 60Hz.
Palette Colours: 256
Players : 2
Control : 8-way joystick
Buttons : 2
- TRIVIA -
Even if the title screen says 1987, 1943 Kai was released in June 1988 in Japan.
The title of this game translates from Japanese as "1943 Modified - Midway Naval Battle".
This update of "1943 - Midway Kaisen" was only released to arcades in Japan; it was only released outside Japan to home systems (see Ports below). 1943 Kai has most of it's graphics and sounds redone compared to the original. It also has an upgraded weapon scheme. The plane you're flying is not the regular P-38 but a biplane Boeing Stearman E75 N68828.
Default High-score table ('Ranking best 5') :
1ST 200000 TAE
2ND 150000 YAM
3RD 100000 POO
4TH 70000 MR.
5TH 50000 BLB
Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Daimakaimura : G.S.M. Capcom 1 - D28B-0011) on January 11, 1989.
- TIPS AND TRICKS -
* Choose Your Weapon : Hold these buttons at the beginning of each stage to activate the weapon...
Stage 1 for a Shot Gun, press 1P side Right and 2P side Upright.
Stage 2 for a Laser, press 1P side Upleft and 2P side Down+B.
Stage 3 for a 3-way, press 1P side A and 2P side Upleft.
Stage 4 for a 3-way, press 1P side Downleft+A and 2P side Up+A.
Stage 5 for a Shell, press 1P side Left and 2P side Downright+A.
Stage 6 for a Laser, press 1P side Downleft+B and 2P side Upleft+A.
Stage 7 for a 3-way, press 1P side Down+A+B and 2P side B.
Stage 8 for a Laser, press 1P side Downleft+B and 2P side Down+A.
Stage 9 for a Shell, press 1P side Upleft+B and 2P side Downright+A+B.
Stage 10 for a 3-way, press 1P side Up+A and 2P side Upleft.
* Hint : If you see an icon shaped like a mountain, get it - it will give you the laser! (This bonus will not appear in every game, or at any particular level).
- SERIES -
1. 1942 (1984)
2. 1943 - Midway Kaisen (1987)
3. 1943 Kai - Midway Kaisen (1988)
4. 1941 - Counter Attack [B-Board 89625B-1] (1990)
5. 19XX - The War Against Destiny [Green Board] (1995)
6. 1944 - The Loop Master [Green Board] (2000)
7. 1942 - Joint Strike (2008, PSN/XBLA)
- STAFF -
Designers : Noritaka Funamizu (Poo), Dechikun
Producer : Yoshiki Okamoto (Kikaji O.)
Character designers : Naoko Sato, Miki Chan, Kawamoyan, Aho no Sakata
Music & SFX : Yoshihiro Sakaguchi
Additional music : Junko Tamiya (stage 1-1), Manami Matsumae (stage 1-2), Harumi Fujita (stages 2-2 and 3-1)
Hardware : Panchi Kubozoo (Punch Kubozoo), Jumbo Saito
Programming : BLBON
- PORTS -
* CONSOLES:
[JP] NEC PC-Engine (mar.22, 1991) "1943 Kai [Model NX91002]"
[JP] Sega Saturn (aug.27, 1998) "Capcom Generation Dai 1 Shou Gekkitsui Oh no Jidai [Model T-1232G]"
[JP] Sony PlayStation (aug.27, 1998) "Capcom Generation Dai 1 Shou Gekkitsui Oh No Jidai [Model SLPS-01535]"
[EU] Sony PlayStation (sept.3, 1999) "Capcom Generations 1 - Wings of Destiny [Capcom Generations Disc 1] [Model SLES-01881]"
[US] Microsoft XBOX (sept.27, 2005) "Capcom Classics Collection"
[US] Sony PS2 (sept.27, 2005) "Capcom Classics Collection [Model SLUS-21316]"
[EU] Microsoft XBOX (nov.18, 2005) "Capcom Classics Collection"
[EU] Sony PS2 (nov.18, 2005) "Capcom Classics Collection [Model SLES-53661]"
[JP] Sony PS2 (mar.2, 2006) "Capcom Classics Collection [Model SLPM-66317]"
Sony PlayStation 3 [PSN] [JP] (feb.19, 2013) "Capcom Arcade Cabinet [Model NPJB-00210]"
Microsoft XBOX 360 [XBLA] [JP] [EU] (feb.20, 2013) "Capcom Arcade Cabinet"
Sony PlayStation 3 [PSN] [EU] (feb.20, 2013) "Capcom Arcade Cabinet"
Microsoft XBOX 360 [XBLA] [AU] (feb.21, 2013) "Capcom Arcade Cabinet"
Sony PlayStation 3 [PSN] [US] (may.21, 2013) "Capcom Arcade Cabinet" : provided only if all five packs are bought or through the All-in-One Pack
Microsoft XBOX 360 [XBLA] [US] (may.22, 2013) "Capcom Arcade Cabinet" : provided only if all five packs are bought or through the All-in-One Pack
* HANDHELDS:
[JP] Sony PSP (sept.7, 2006) "Capcom Classics Collection [Model ULJM-05104]"
[US] Sony PSP (oct.24, 2006) "Capcom Classics Collection Reloaded [Model ULUS-10134]"
[EU] Sony PSP (nov.10, 2006) "Capcom Classics Collection Reloaded [Model ULES-00377]"
[AU] Sony PSP (nov.16, 2006) "Capcom Classics Collection Reloaded"
- SOURCES -
Game's ROM.
Game's screenshots.
See goodies section.
Accepted [+] [X] F-1 Update submitted by Arcadehero
F-1 (c) 1976 Atari.
A single-player sit-down driving game where the player sat down in a simulated Formula 1 race car while the scene was projected onto a giant screen in front of them.
This was an electromechanical projection game, similar to Chicago Coin's Speedway but done in much larger, and more realistic fashion.
- TRIVIA -
Released in November 1976, debuted to the industry at the MOA '76 trade show in November. Play Meter Magazine called it "one of the two most talked about games at the show" and "truly a great arcade piece."
Per an internal sales document, the game initially sold for $2995, putting it at $1000 under a big video piece like Indy 4, but costing about twice as much as Atari's big video hit from that year, Sprint II. F-1 dropped in price to $1495 in April 1978 when sales had likely cooled.
Designed by Namco for Atari, being their first foray into something like the video arcade design business, although their first proper video game would come along in 1978 with the release of Gee Bee.
- SOURCES -
Machine's picture.
December 1976 Issue of Play Meter Magazine, Pg. 24
Internal Atari Sales Report via Arcade Heroes