Accepted [+] [X] VM Japan - Maboroshi Furan Senki Update submitted by NPI_WOL
Unreleased
VM Japan - Maboroshi Furan Senki (c) 2005 Aruze Corp.
- TECHNICAL -
Azure AP-3 Hardware
OS: Linux
- TRIVIA -
This game was shown at 2005 AOU.
- STAFF -
Developed with 'Nihon Falcom'.
- SOURCES -
Game's picture.
Game's screenshots.
Accepted [+] [X] The Labyrinth of Daedalus Update submitted by NPI_WOL
Unreleased
The Labyrinth of Daedalus (c) 2005 Aruze Corp.
- TECHNICAL -
Azure AP-3 Hardware
OS: Linux
- TRIVIA -
This game was shown at the 2005 AOU.
- SOURCES -
Game's picture.
Game's screenshots.
Accepted [+] [X] Sorcerian Legend Update submitted by NPI_WOL
Unreleased
Sorcerian Legend (c) 2005 Aruze Corp.
- TECHNICAL -
Azure AP-3 Hardware
OS: Linux
- TRIVIA -
This game was shown at the 2005 AOU.
Developed with 'Nihon Falcom'.
- SOURCES -
Game's picture.
Game's screenshots.
Pending [+] [X] Scramble Update submitted by NPI_WOL
Unreleased
Scramble (c) 1978 Vectorbeam.
- TRIVIA -
It is not known if this ultra-rare game was ever actually released. Even the game play is unknown and has been variously described as a video pinball game and an 'inside-out Breakout'. It was the first original game Vectorbeam produced and was shown at the 1978 AMOA show. Larry Rosenthal vaguely recalls 65 units being sold to an overseas distributor (adp-Automaten, Germany) but notes that it may not have been released in the U.S. at all.
- STAFF -
Programmer: Dan Sunday
Add. Staff: Larry Rosenthal
- SOURCES -
Machine's picture.
All In Color For a Quarter - Keith Smith.
Accepted [+] [X] ParaParaParadise DX Update submitted by NPI_WOL
Unreleased
ParaParaParadise DX (c) 2000 Konami Corp.
- TECHNICAL -
Konami Bemani Firebeat Hardware
CPU : IBM Power PC 403GCX
Graphics System : Konami custom (sprite style chip)
Sound : Yamaha YMZ280B
Software : DVD Drive, CD-ROM drive & Dongle
Graphics Notes : Can draw arbitrary sized images from VRAM, which is laid out like a 2D texture sheet, also all the images are packed 16-bit pixels so there's no palette.
Storage Media : CD-ROM (Program) & CD-ROM (CD-DA Audio)
- TRIVIA -
Only one cabinet was reported to exist.
- SERIES -
1. ParaParaParadise (2000)
2. ParaParaParadise v1.1 (2000)
3. ParaParaParadise 1stMIXPlus (2000)
4. ParaParaParadise DX (2000)
5. ParaParaParadise 2ndMIX (2001)
Accepted [+] [X] Night Warden Update submitted by NPI_WOL
Unreleased
Night Warden (c) 199? American Laser Games.
Accepted [+] [X] Magic Tennis Update submitted by NPI_WOL
Unreleased
Magic Tennis (c) 1998 Art & Magic.
The characters may be chosen between a dozen of 3D players inspired by the best players of the world. The opponents may select each of the four Grand Chelem tournaments and later, the Magic Stadium which stays underseas!
Working on the proprietary Reality hardware and 3D API designed by Deltatec and Art & Magic, this first 3D game will be available in 1998.
- TECHNICAL -
Reality hardware
- SOURCES -
Game's screenshots.
Official website: http://www.art-magic.be/magic.htm
Accepted [+] [X] Knight Drop Update submitted by NPI_WOL
Unreleased
Knight Drop (c) 1995 Creative Worlds.
- TECHNICAL -
CWI Arcade hardware.
Accepted [+] [X] Hammer Car Update submitted by NPI_WOL
Unreleased
Hammer Car (c) 1983 Data East.
Accepted [+] [X] Express Delivery Update submitted by NPI_WOL
Unreleased
Express Delivery (c) 1984 Cinematronics, Incorporated.
Pending [+] [X] Dodgeball Update submitted by NPI_WOL
Unreleased
Dodgeball (c) 1976 Kee Games
An early TTL-based black and white arcade game.
- STAFF -
Designed and engineered by: Steve Bristow
- SOURCES -
Atari Inc: Business Is Fun by Curt Vendel and Marty Goldberg
Accepted [+] [X] Dance RhythMIX Update submitted by NPI_WOL
Unreleased
Dance RhythMIX (c) 2002 ADK.
- TECHNICAL -
Runs on the SNK "Neo-Geo MVS" hardware.
Game ID : 0258
Main CPU : Motorola 68000 (@ 12 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2610 (@ 8 Mhz)
- TRIVIA -
This game is a very rare prototype.
Accepted [+] [X] Crazy Otto Update submitted by NPI_WOL
Unreleased
Crazy Otto (c) 1981 General Computer Corp.
- TRIVIA -
During the summer of 1981, General Computer of Massachusetts, known for making "Food Fight" and "Quantum" for Atari as a settlement for producing a "Missile Command" hack had also made a game called Crazy Otto. This game was intended to be sold as an enhancement kit for Pac-Man cabinets. The main character Crazy Otto had legs and blue eyes. Also the monsters have blue feet and antennae that bob up and down. New game play, mazes, music, and sounds were developed. Several new bonus characters (fruit) were added. Otto and his female counterpart appeared in three new animations, culminating in the arrival of JUNIOR, a baby Crazy Otto.
In October 1981 this game was licensed to Midway, who owned the North American rights to produce Pac-Man. With Midway producing the game, the original Pac-Man character and name could be used. At first the game was called Super Pac-Man, but eventually the decision was made to use the female character as the protagonist, resulting in Ms. Pac-Man.
The only differences between Crazy Otto and the final production Ms. Pac-Man are the characters themselves and related text strings. Game play, mazes, colors, fruits, sounds, music, animations are unchanged from original GCC Crazy Otto. Also the marquee attract mode was added to include the Midway logo and copyright string.
This game was more commonly known as "Pac-Man with Legs", it appeared in a Time Magazine article about "Pac-Man" fever spreading around the US.
Three 'Crazy Otto' machines were tested in Boston and Chicago. The highest known recorded score at the event was 62,510.
- UPDATES -
Information shared regarding the known prototypes indicates they are dated from 10/12/81, 10/20/81 and 10/29/81. Also two prototype versions of Super Pac-Man, one with old Pac-Man monsters and one with new Crazy Otto monsters are both dated 10/29/81.
Early prototypes - those dated 10/12/81 and 10/20/81 - do not use the Ms. Pac-Man code patch scheme outlined above. Instead, all four Pac-Man ROMs are replaced, and one or two additional ROMs are provided at addresses above 0x8000.
Later prototypes - those dated 10/29/81 - use the patch hardware, however the latch set/clear function is not implemented. Furthermore the ROM encryption bit flip is not used.