Accepted [+] [X] Ice Block [Model N7-G5064] Update submitted by ROCKFURY
アイス・ブロック (c) 1983 DB-SOFT.
(Ice Block)
- TECHNICAL -
GAME ID: N7-G5064
- STAFF -
By: Yuji Yoshida
Accepted [+] [X] Hudson Best Hit-Shuu 1 [Model S3-1001] Update submitted by ROCKFURY
ハドソンベストヒット集1 (c) 1984 Hudson Soft.
(Hudson Best Hit-Shuu 1)
- TECHNICAL -
GAME ID: S3-1001
- STAFF -
Creator of Cannon Ball: Shinichi Nakamoto
Creator of Power Fail: Fumihiko Itagaki
Creator of Bean's Jack: Fumihiko Itagaki
Accepted [+] [X] Hudson Best Hit-Shuu 2 [Model S3-1002] Update submitted by ROCKFURY
ハドソンベストヒット集2 (c) 1984 Hudson Soft.
(Hudson Best Hit-Shuu 2
- TECHNICAL -
GAME ID: S3-1002
- STAFF -
Creator of Sky Diver: Piano Man, Toshiyuki Sasagawa
Creator of Super Doors: TNT
Creator of Binary Land: H. Konno
Accepted [+] [X] Hudson Best Hit-Shuu 3 [Model S3-1003] Update submitted by ROCKFURY
ハドソンベストヒット集3 (c) 1984 Hudson Soft.
(Hudson Best Hit-Shuu 3)
- TECHNICAL -
GAME ID: S3-1003
- STAFF -
Creator of Bomber Man: Yuji Tanaka, Toshiyuki Sasagawa
Accepted [+] [X] Ikki Update submitted by retrokid64
いっき (c) 1985 Sun Electronics Corporation.
(Ikki)
A maze/top-down shooter game.
Set in the ancient medieval Japan, where a poor farming village is planning an insurrection to overthrow their feudal overlord. However, the only participants in the revolt are the player's character, Gonbe, and the optional second-player character, Tago, and the player battles against an army of ninjas, armed samurai a ghosts, and foot soldiers. The game has a great and colorful levels design, inspired in customs and myths Japanese of that time.
The character's movement is controlled with an 8-way joystick, and pressing the single button allows the player to attack by throwing a sickle. The direction in which the sickle is thrown cannot be determined by the player, and the weapon will automatically head towards the closest enemy. This forces an emphasis on avoiding attacks rather than attacking aggressively. The right side of the screen displays the player's points, along with a map of the level. The location of koban coins is displayed on this map, but players must circumvent walls and other barriers to go to those locations. The level is completed when the player picks up all 8 gold koban coins which are spread throughout the map, or if they capture the daikan (Japanese feudal lord) that can randomly appear during the level.
The player loses a life when they come in contact with any of the enemy characters or projectiles.
A bonus stage exist and some extras actions gameplay like grab a key to save a prisoner and especial items to increase speed of the character.
- TECHNICAL -
Game ID : TVG17
Main CPU : (2x) Zilog Z80 (@ 4 Mhz)
Sound Chips : SN76496 (@ 2 Mhz), SN76496 (@ 4 Mhz)
Players : 2
Control : 8-way joystick
Buttons : 1
- TRIVIA -
Ikki was released in July 1985 in Japan.
The title of this game translates from Japanese as 'insurrection' (like peasant against the shogun).
The main characters are officially called 'Gonbe' and 'Tago'. They make a cameo appearance in "Atlantis no Nazo".
- PORTS -
* CONSOLES:
[JP] Nintendo Famicom (nov.28, 1985) "Ikki [Model SS3-4900]"
[JP] Sony PS4 [PSN] (may.22, 2015) "Arcade Archives - Ikki [Model CUSA-02372]"
Sony PlayStation 4 [PSN] [AS] (aug.12, 2015) "Arcade Archives - Ikki"
Sony PlayStation 4 [PSN] [US] (nov.3, 2015) "Arcade Archives - Ikki [Model CUSA-03376]"
Sony PlayStation 4 [PSN] [EU] [AU] (apr.12, 2016) "Arcade Archives - Ikki [Model CUSA-03380]"
* OTHERS:
Mobile phones [JP] (jul.2006) "Ikki Mobile"
- SOURCES -
Game's ROM.
Refused [+] [X] Ninja-kun - Majou no Bouken [Model 84003A] Update submitted by retrokid64
Ninja-kun - Majou no Bouken (c) 1984 UPL Co., Ltd.
Ninjakun Majou No Bouken is a vertical platform game where the player can jump to higher platforms and fall to lower platforms. The objective of each stage is to eliminate all enemies before the time limit expires. Players can launch shurikens to defeat enemies. Defeated enemies leave scrolls that, when collected, increase the player's score.
- TECHNICAL -
Game ID : 84003A
Board Number : M6100047A
Prom Stickers : 1-13
Main CPU : (2x) Zilog Z80 (@ 3 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 3 Mhz)
Players : 2
Control : 2-way joystick
Buttons : 2
- TRIVIA -
Ninja-kun - Majou no Bouken was released in October 1984 in Japan.
The title of this game translates from Japanese as 'Ninja-kun Adventure at Demon Castle'.
- SERIES -
1. Ninja-kun - Majou no Bouken (1984)
2. Vs. Ninja Jajamaru-kun (1985)
3. Ninja-Kid II (1987)
- STAFF -
Developed by UPL.
Staff: Ryuichi Nishizawa (Bucha), Todo, Fukushi, Tsutomu Fuzisawa, Tateno
- PORTS -
* CONSOLES:
[JP] Sony PlayStation 4 [PSN] (may.15, 2014) "Arcade Archives - Ninja-Kun - Majou no Bouken [Model CUSA-00392]"
[AS] Sony PlayStation 4 [PSN] (may.14, 2015) "Arcade Archives - Ninja-Kid [Model CUSA-00392]"
[US] Sony PlayStation 4 [PSN] (may.26, 2015) "Arcade Archives - Ninja-Kid [Model CUSA-00977]"
[EU] [AU] Sony PlayStation 4 [PSN] (jul.7, 2015) "Arcade Archives - Ninja-Kid [Model CUSA-02490]"
[KO] Sony PlayStation 4 [PSN] (nov.6, 2015) "Arcade Archives - Ninja-Kid [Model CUSA-00392]"
* COMPUTERS:
[JP] MSX
- SOURCES -
Game's ROM.
Accepted [+] [X] Roller Jammer Update submitted by retrokid64
Roller Jammer (c) 1984 Nichibutsu.
Roller derby competition.
- TECHNICAL -
Main CPU : (2x) Zilog Z80 (@ 4 Mhz), NSC8105 (@ 1.5 Mhz)
Sound CPU : Zilog Z80 (@ 2.496 Mhz)
Sound Chips : (3x) General Instrument AY8910 (@ 1.248 Mhz), OKI MSM5205 (@ 384 Khz)
Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 64
Players : 2
Control : 8-way joystick
Buttons : 3
- STAFF -
Developed by Nichibutsu.
- SOURCES -
Game's manual.
Game's ROM.
Game's screenshots.