![Vectorman [Model 1577] Vectorman [Model 1577] screenshot](images/game/93978_1.png)
Vectorman © 1995 SEGA of America, Inc.
A straightforward 2-D action run and gun platformer. VectorMan is an orbot (a robot whose body is composed almost entirely of orbs) powered with a ball gun in his hand; power-ups include a machine gun, bolo gun, and triple-fire guns.
VectorMan possesses the ability to transform, through the use of power-ups, into several different forms: including a drill, to cut through floors; a bomb, to destroy all surrounding enemies or breakable walls; and an aquatic form, useful for swimming underwater. In addition to power-up transformations, three levels host unique morphed forms with which to combat bosses in. Overall, the game consists of 16 levels.
![Goodies for Vectorman [Model 1577]](images/covermini160/93978_1.jpg)
GAME ID: 1577
BARCODE: 010086015775

Vectorman for the Sega Genesis was released on October 24, 1995 (Tuesday) in the USA.
Vectorman introduced the Genesis programming technique referred to by Sega as Vector Piece Animation. The player character's body actually consists of 23 individual sprites programmed to move in unison.
Vectorman uses pre-rendered 3D models in its level and character designs. This gives the game a smooth, computer-generated feel. The original name of the villain, Warhead, was Raster (as in raster graphics, the opposite of vector graphics). Vectorman was considered the answer to Nintendo's Donkey Kong Country at the time, as they both used graphical tricks to show graphics beyond what the console was thought capable of.
It was re-released as a Mega Hit Series edition in 1997; Mega Hit Series: VectorMan.
