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Vectorman [Model 1577]
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Actual Entry (non editable)
Vectorman (c) 1995 SEGA of America, Inc. A straightforward 2-D action run and gun platformer. VectorMan is an orbot (a robot whose body is composed almost entirely of orbs) powered with a ball gun in his hand; power-ups include a machine gun, bolo gun, and triple-fire guns. VectorMan possesses the ability to transform, through the use of power-ups, into several different forms: including a drill, to cut through floors; a bomb, to destroy all surrounding enemies or breakable walls; and an aquatic form, useful for swimming underwater. In addition to power-up transformations, three levels host unique morphed forms with which to combat bosses in. Overall, the game consists of 16 levels. - TECHNICAL - GAME ID: 1577 BARCODE: 010086015775 - TRIVIA - Vectorman for the Sega Genesis was released on October 24, 1995 (Tuesday) in the USA. Vectorman introduced the Genesis programming technique referred to by Sega as Vector Piece Animation. The player character's body actually consists of 23 individual sprites programmed to move in unison. Vectorman uses pre-rendered 3D models in its level and character designs. This gives the game a smooth, computer-generated feel. The original name of the villain, Warhead, was Raster (as in raster graphics, the opposite of vector graphics). Vectorman was considered the answer to Nintendo's Donkey Kong Country at the time, as they both used graphical tricks to show graphics beyond what the console was thought capable of. It was re-released as a Mega Hit Series edition in 1997; "Mega Hit Series: VectorMan". - TIPS AND TRICKS - GAME GENIE CODE: ACZT-AAB6 Press A in the Option menu to go to the Debug screen. The Debug menu lets you increase your health and lives, has level select, and allows you to pick your starting weapon. GAME GENIE CODE: RGXT-A6ZL Enables all cheats. You only have to press the first button of any built-in game cheat to activate it. Examples: Pause the game and press C for free movement anywhere on the screen, as well as the ability to kill enemies just by touching them. Pause and press A to refill health. Pause and press Left, then unpause to go to Option menu. In Option menu, press A for debug menu. - STAFF - BLUE SKY SOFTWARE Designers: Richard Karpp, Mark Lorenzen Project Manager: Jennifer Cleary Game Concept By: Dana Christianson, Richard Karpp, Mark Lorenzen, Jason Weesner Lead Background Artist: Amber Long Background Artists: Jeff Jonas, Geoffrey Knobel, Mark Lorenzen, Jeff Remmer Background Assistant: Brandon McDonald Lead Animator: Marty Davis Animators: Ellis Goodson, John Roy Splash Screens: Jeff Remmer Sound & Music: Jon Holland Lead Programmer: Richard Karpp Programmers: Mark Botta, Keith Freiheit, Bonita Kane Special Thanks: Patrick Brogan, Tom Carroll, John Fulbright, Jerry Huber, Matt McDonald, Chuck Osieja, Sam Powell, Rick Randolph, Rick Schmitz, Kim Walsh SEGA Producer: Jerry Markota Assistant Producer: Marianne Arotzarena Product Manager: John Garner Product Specialist: Clint Dyer Marketing Assistant: Johnathan Kully Test Game Lead: John Amirkhan Test Assistant Leads: Mike Borg, Abraham Navarro, Kim Rogers Game Testers: Marc Dawson, Ty Johnson, Jeff Junio, Anthony Lynch, Raul Orozco, Ilya Reeves, Don Tica Special Thanks: E. Ettore Annunziata, Gerald J. DeYoung (as Smuv Deyoung), Clint Dyer, Joe Miller, Scott Rohde, Chris Smith, Terry Tang - PORTS - * CONSOLES: [US] Sega Dreamcast (jan.31, 2001) "Sega Smash Pack Vol. 1 [Model 51146]" [US] Nintendo GameCube (aug.16, 2005) "Sonic Gems Collection [Model DOL-G2XE-USA]" [US] Sony PS2 (nov.7, 2006) "Sega Genesis Collection [Model SLUS-21542]" [US] Nintendo Wii [Virtual Console] (sept.22, 2008) [Model MASE] [US] Microsoft XBOX 360 (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model 68034]" [US] Sony PlayStation 3 (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model BLUS-30259]" * HANDHELDS: [US] Sony PSP (nov.16, 2006) "Sega Genesis Collection [Model ULUS-10192]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (feb.1999) "Sega Smash Pack" [JP] PC [MS Windows, CD-ROM] (june.23, 2000) "Sega Archives from USA Vol. 1" [US] PC [Steam] (june.1, 2010) "Vectorman [Model 34280]" : both stand-alone and as part of "Sega Genesis Classics Pack 1" [US] PC [MS Windows, DVD-ROM] (mar.15, 2011) "Sega Genesis Classic Collection - Gold Edition" [US] PC [Steam] (mar.25, 2011) "SEGA Genesis Classics Collection" * OTHERS: [US] Mobile Phones (dec.17, 2003) - SOURCES - ROM dump (MAME).
Your Changes (editable)
Vectorman (c) 1995 SEGA of America, Inc. A straightforward 2-D action run and gun platformer. VectorMan is an orbot (a robot whose body is composed almost entirely of orbs) powered with a ball gun in his hand; power-ups include a machine gun, bolo gun, and triple-fire guns. VectorMan possesses the ability to transform, through the use of power-ups, into several different forms: including a drill, to cut through floors; a bomb, to destroy all surrounding enemies or breakable walls; and an aquatic form, useful for swimming underwater. In addition to power-up transformations, three levels host unique morphed forms with which to combat bosses in. Overall, the game consists of 16 levels. - TECHNICAL - GAME ID: 1577 BARCODE: 010086015775 - TRIVIA - Vectorman for the Sega Genesis was released on October 24, 1995 (Tuesday) in the USA. Vectorman introduced the Genesis programming technique referred to by Sega as Vector Piece Animation. The player character's body actually consists of 23 individual sprites programmed to move in unison. Vectorman uses pre-rendered 3D models in its level and character designs. This gives the game a smooth, computer-generated feel. The original name of the villain, Warhead, was Raster (as in raster graphics, the opposite of vector graphics). Vectorman was considered the answer to Nintendo's Donkey Kong Country at the time, as they both used graphical tricks to show graphics beyond what the console was thought capable of. It was re-released as a Mega Hit Series edition in 1997; "Mega Hit Series: VectorMan". - TIPS AND TRICKS - GAME GENIE CODE: ACZT-AAB6 Press A in the Option menu to go to the Debug screen. The Debug menu lets you increase your health and lives, has level select, and allows you to pick your starting weapon. GAME GENIE CODE: RGXT-A6ZL Enables all cheats. You only have to press the first button of any built-in game cheat to activate it. Examples: Pause the game and press C for free movement anywhere on the screen, as well as the ability to kill enemies just by touching them. Pause and press A to refill health. Pause and press Left, then unpause to go to Option menu. In Option menu, press A for debug menu. - STAFF - BLUE SKY SOFTWARE Designers: Richard Karpp, Mark Lorenzen Project Manager: Jennifer Cleary Game Concept By: Dana Christianson, Richard Karpp, Mark Lorenzen, Jason Weesner Lead Background Artist: Amber Long Background Artists: Jeff Jonas, Geoffrey Knobel, Mark Lorenzen, Jeff Remmer Background Assistant: Brandon McDonald Lead Animator: Marty Davis Animators: Ellis Goodson, John Roy Splash Screens: Jeff Remmer Sound & Music: Jon Holland Lead Programmer: Richard Karpp Programmers: Mark Botta, Keith Freiheit, Bonita Kane Special Thanks: Patrick Brogan, Tom Carroll, John Fulbright, Jerry Huber, Matt McDonald, Chuck Osieja, Sam Powell, Rick Randolph, Rick Schmitz, Kim Walsh SEGA Producer: Jerry Markota Assistant Producer: Marianne Arotzarena Product Manager: John Garner Product Specialist: Clint Dyer Marketing Assistant: Johnathan Kully Test Game Lead: John Amirkhan Test Assistant Leads: Mike Borg, Abraham Navarro, Kim Rogers Game Testers: Marc Dawson, Ty Johnson, Jeff Junio, Anthony Lynch, Raul Orozco, Ilya Reeves, Don Tica Special Thanks: E. Ettore Annunziata, Gerald J. DeYoung (as Smuv Deyoung), Clint Dyer, Joe Miller, Scott Rohde, Chris Smith, Terry Tang - PORTS - * CONSOLES: [US] Sega Dreamcast (jan.31, 2001) "Sega Smash Pack Vol. 1 [Model 51146]" [US] Nintendo GameCube (aug.16, 2005) "Sonic Gems Collection [Model DOL-G2XE-USA]" [US] Sony PS2 (nov.7, 2006) "Sega Genesis Collection [Model SLUS-21542]" [US] Nintendo Wii [Virtual Console] (sept.22, 2008) [Model MASE] [US] Microsoft XBOX 360 (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model 68034]" [US] Sony PlayStation 3 (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model BLUS-30259]" * HANDHELDS: [US] Sony PSP (nov.16, 2006) "Sega Genesis Collection [Model ULUS-10192]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (feb.1999) "Sega Smash Pack" [JP] PC [MS Windows, CD-ROM] (june.23, 2000) "Sega Archives from USA Vol. 1" [US] PC [Steam] (june.1, 2010) "Vectorman [Model 34280]" : both stand-alone and as part of "Sega Genesis Classics Pack 1" [US] PC [MS Windows, DVD-ROM] (mar.15, 2011) "Sega Genesis Classic Collection - Gold Edition" [US] PC [Steam] (mar.25, 2011) "SEGA Genesis Classics Collection" * OTHERS: [US] Mobile Phones (dec.17, 2003) - SOURCES - ROM dump (MAME).
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