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WildSnake [Model SNS-AWSE-USA]
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Actual Entry (non editable)
WildSnake (c) 1994 Spectrum HoloByte WildSnake is an ingenious and hypnotic puzzle game designed by Alexey Pajitnov, the legendary creator of Tetris. Diverging from traditional falling block puzzlers, the game tasks players with managing tangled, interlocking chains of snake-like segments that slither and slide down a vertical well, requiring precise rotation and stacking to force matching snake heads and tails to collide and devour each other before the board fills up. - TECHNICAL - GAME ID: SNS-AWSE-USA BARCODE: 085004211300 - TRIVIA - Released in September 1994 in the USA. Alexey Pajitnov's Post-Tetris Innovation: Created during Pajitnov's tenure with Spectrum HoloByte, WildSnake was envisioned as a spiritual successor to his earlier masterpiece, trading static blocks for writhing, physics-driven serpentine chains that introduced entirely new spatial and tactical puzzles. Spectrum HoloByte's Publishing Legacy: Best known for bringing complex PC simulations and unique puzzle titles to various hardware platforms, Spectrum HoloByte's 16-bit release highlighted their dedication to launching cerebral, highly addictive puzzle concepts in North America. - STAFF - Original game by J.S.C. Gamos Original Concept: Alexey Lysogorov Original Game Design: Eugene Sotnikov Produced by Bullet-Proof Software Product Managers: John Knoll, Kris Wakida Special Thanks: Scott K. Tsumura, Sheila Boughten, Patricia Whisler, Betsy Scougal, Alexey L. Pajitnov Developed by Manley & Associates Programming: Douglas A. Deardorff, Timothy C. Benham Art Work: Dave Philips Design: Mark Rose, Jeffrey S. Blazier Music: Robert Ridihalgh Sound Effects: Robert Ridihalgh Project Division: Ivan Manley - SOURCES - ROM dump (MAME).
Your Changes (editable)
WildSnake (c) 1994 Spectrum HoloByte WildSnake is an ingenious and hypnotic puzzle game designed by Alexey Pajitnov, the legendary creator of Tetris. Diverging from traditional falling block puzzlers, the game tasks players with managing tangled, interlocking chains of snake-like segments that slither and slide down a vertical well, requiring precise rotation and stacking to force matching snake heads and tails to collide and devour each other before the board fills up. - TECHNICAL - GAME ID: SNS-AWSE-USA BARCODE: 085004211300 - TRIVIA - Released in September 1994 in the USA. Alexey Pajitnov's Post-Tetris Innovation: Created during Pajitnov's tenure with Spectrum HoloByte, WildSnake was envisioned as a spiritual successor to his earlier masterpiece, trading static blocks for writhing, physics-driven serpentine chains that introduced entirely new spatial and tactical puzzles. Spectrum HoloByte's Publishing Legacy: Best known for bringing complex PC simulations and unique puzzle titles to various hardware platforms, Spectrum HoloByte's 16-bit release highlighted their dedication to launching cerebral, highly addictive puzzle concepts in North America. - STAFF - Original game by J.S.C. Gamos Original Concept: Alexey Lysogorov Original Game Design: Eugene Sotnikov Produced by Bullet-Proof Software Product Managers: John Knoll, Kris Wakida Special Thanks: Scott K. Tsumura, Sheila Boughten, Patricia Whisler, Betsy Scougal, Alexey L. Pajitnov Developed by Manley & Associates Programming: Douglas A. Deardorff, Timothy C. Benham Art Work: Dave Philips Design: Mark Rose, Jeffrey S. Blazier Music: Robert Ridihalgh Sound Effects: Robert Ridihalgh Project Division: Ivan Manley - SOURCES - ROM dump (MAME).
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