WildSnake [Model SNS-AWSE-USA]

WildSnake [Model SNS-AWSE-USA] screenshot
32 Years old Nintendo Super NES NTSC cart. Spectrum HoloByte Inc. [USA]

WildSnake © 1994 Spectrum HoloByte

WildSnake is an ingenious and hypnotic puzzle game designed by Alexey Pajitnov, the legendary creator of Tetris. Diverging from traditional falling block puzzlers, the game tasks players with managing tangled, interlocking chains of snake-like segments that slither and slide down a vertical well, requiring precise rotation and stacking to force matching snake heads and tails to collide and devour each other before the board fills up.

Goodies for WildSnake [Model SNS-AWSE-USA]
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TECHNICAL

GAME ID: SNS-AWSE-USA
BARCODE: 085004211300

TRIVIA

Released in September 1994 in the USA.

Alexey Pajitnov's Post-Tetris Innovation:
Created during Pajitnov's tenure with Spectrum HoloByte, WildSnake was envisioned as a spiritual successor to his earlier masterpiece, trading static blocks for writhing, physics-driven serpentine chains that introduced entirely new spatial and tactical puzzles.

Spectrum HoloByte's Publishing Legacy:
Best known for bringing complex PC simulations and unique puzzle titles to various hardware platforms, Spectrum HoloByte's 16-bit release highlighted their dedication to launching cerebral, highly addictive puzzle concepts in North America.

Trivia Goodies
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STAFF
👥
Original game by J.S.C. Gamos
Original Concept: Alexey Lysogorov
Original Game Design: Eugene Sotnikov

Produced by Bullet-Proof Software
Product Managers: John Knoll, Kris Wakida
Special Thanks: Scott K. Tsumura, Sheila Boughten, Patricia Whisler, Betsy Scougal, Alexey L. Pajitnov

Developed by Manley & Associates
Programming: Douglas A. Deardorff, Timothy C. Benham
Art Work: Dave Philips
Design: Mark Rose, Jeffrey S. Blazier
Music: Robert Ridihalgh
Sound Effects: Robert Ridihalgh
Project Division: Ivan Manley
SOURCES
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ROM dump (MAME).