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Phantom 2040 [Model SNS-A24E-USA]
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Actual Entry (non editable)
Phantom 2040 (c) 1995 Viacom International, Incorporated. Phantom 2040 is a critically acclaimed action-platformer developed by Headgames. Based on the futuristic animated cyberpunk series, the game casts players as Kit Walker, the 21st-century incarnation of the legendary Ghost Who Walks, as he navigates the towering skyscrapers and subterranean ruins of Metropia to thwart a corporate takeover by the ruthless Maximum Cybernetics corporation. - TECHNICAL - GAME ID: SNS-A24E-USA - TRIVIA - A Nonlinear Narrative Masterpiece: Unlike traditional linear action titles of the era, Phantom 2040 featured a complex, branching storyline with over twenty different endings depending on the player's choices, ethical decisions, and path through the game's labyrinthine sectors. Headgames' Technical Ambition: Developed by the talented studio founded by game industry pioneer Warren Spector and Doug Barnett, the game pushed 16-bit hardware with fluid character animations, high-tech gadgetry (including grappling hooks and plasma cannons), and an atmospheric cyberpunk aesthetic. - SOURCES - ROM dump (MAME).
Your Changes (editable)
Phantom 2040 (c) 1995 Viacom International, Incorporated. Phantom 2040 is a critically acclaimed action-platformer developed by Headgames. Based on the futuristic animated cyberpunk series, the game casts players as Kit Walker, the 21st-century incarnation of the legendary Ghost Who Walks, as he navigates the towering skyscrapers and subterranean ruins of Metropia to thwart a corporate takeover by the ruthless Maximum Cybernetics corporation. - TECHNICAL - GAME ID: SNS-A24E-USA - TRIVIA - A Nonlinear Narrative Masterpiece: Unlike traditional linear action titles of the era, Phantom 2040 featured a complex, branching storyline with over twenty different endings depending on the player's choices, ethical decisions, and path through the game's labyrinthine sectors. Headgames' Technical Ambition: Developed by the talented studio founded by game industry pioneer Warren Spector and Doug Barnett, the game pushed 16-bit hardware with fluid character animations, high-tech gadgetry (including grappling hooks and plasma cannons), and an atmospheric cyberpunk aesthetic. - SOURCES - ROM dump (MAME).
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