We the Best... East to West!
🔑 Login
📝 Register
MENU
HOME
DATABASE
COMPANIES
TYPES
DOWNLOAD
BIRTHDAY
BOOKS
CONTACT
ℹ️ Info
🎁 Goodies
2
💾 ROM
✏️ Edit
📤 Upload
Edit the information for
Clue [Model SNS-CL-USA]
NAME
E-MAIL
Actual Entry (non editable)
Clue (c) 1992 Parker Bros. Clue is a digital adaptation of the classic board game of mystery and deduction. Developed by Software Toolworks, the game translates the board game's mechanics—moving through rooms, gathering clues, and making accusations—into a graphical interface designed to simulate the experience of playing on a tabletop. - TECHNICAL - GAME ID: SNS-CL-USA - TRIVIA - Released in July 1992 in North America only. Adaptation Mechanics: The development team focused on maintaining the faithful "whodunit" logic of the original board game. It includes a variety of difficulty levels and AI-controlled opponents, allowing players to either play against the computer or in a multiplayer hot-seat mode that mimicked the turn-based nature of the physical game. Visual Representation: Unlike the static board, the SNES version utilizes animated portraits and interior views of the mansion’s rooms. This added a layer of immersion that sought to bring the mysterious atmosphere of Tudor Mansion to life for home console players. Software Toolworks Legacy: Clue was part of a broader wave of board-to-video game adaptations that Software Toolworks pursued in the early 90s, aiming to bring family-friendly, logic-based titles to an audience that was increasingly looking for non-violent gaming alternatives. - STAFF - Developed by Sculptured Software. Programmers: John Emerson, Craig Seastrom Music and Sound by: Kinsgley Thurber - SOURCES - ROM dump (MAME).
Your Changes (editable)
Clue (c) 1992 Parker Bros. Clue is a digital adaptation of the classic board game of mystery and deduction. Developed by Software Toolworks, the game translates the board game's mechanics—moving through rooms, gathering clues, and making accusations—into a graphical interface designed to simulate the experience of playing on a tabletop. - TECHNICAL - GAME ID: SNS-CL-USA - TRIVIA - Released in July 1992 in North America only. Adaptation Mechanics: The development team focused on maintaining the faithful "whodunit" logic of the original board game. It includes a variety of difficulty levels and AI-controlled opponents, allowing players to either play against the computer or in a multiplayer hot-seat mode that mimicked the turn-based nature of the physical game. Visual Representation: Unlike the static board, the SNES version utilizes animated portraits and interior views of the mansion’s rooms. This added a layer of immersion that sought to bring the mysterious atmosphere of Tudor Mansion to life for home console players. Software Toolworks Legacy: Clue was part of a broader wave of board-to-video game adaptations that Software Toolworks pursued in the early 90s, aiming to bring family-friendly, logic-based titles to an audience that was increasingly looking for non-violent gaming alternatives. - STAFF - Developed by Sculptured Software. Programmers: John Emerson, Craig Seastrom Music and Sound by: Kinsgley Thurber - SOURCES - ROM dump (MAME).
Explain Your Changes (required!)
Select Captcha: