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Aero the Acro-Bat 2 [Model SNS-AE2E-USA]
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Actual Entry (non editable)
Aero the Acro-Bat 2 (c) 1994 SUNSOFT [Sun Corp. of America]. Aero the Acro-Bat 2 is the direct sequel to the 1993 original. Following the events of the first game, the titular bat returns to thwart the machinations of the evil industrialist Edgar Ektor. The sequel refines the platforming mechanics of its predecessor, emphasizing tighter controls, more complex level design, and a heightened focus on exploration rather than simple point-to-point progression. Description from the Back cover: The aerialist extreme, Aero the Acro-Bat bounds back into the spotlight once again to stop the wicked industrialist, Edgar Ektor! Aero has entered a new realm of enchantment and must now use all his acrobatic prowess to foil a criminal plot known only as "Plan B!" Join Aero as he discovers new friends (and enemies) in a world custom built for his high-flying adventures. - TECHNICAL - GAME ID: SNS-AE2E-USA - TRIVIA - Released in November 1994 in USA. 7 months after the genesis version release. Refinement of Mechanics: The sequel is widely regarded as a significant mechanical leap over the original Aero the Acro-Bat. Sunsoft improved the "drill" attack mechanics and the platforming responsiveness, which were frequent points of criticism in the first game. The movement feels more fluid, allowing for the precise, high-speed acrobatics that the title implies. Visual and Audio Polish: As a late 1994 release, the game pushed the SNES hardware to produce a more "mature" and detailed art style. Sunsoft leveraged their reputation for superior sound design, incorporating a dynamic soundtrack that effectively builds tension during boss encounters and reinforces the circus-meets-nightmare aesthetic. Platforming Philosophy: Aero 2 is often categorized alongside other "mascot platformers" of the mid-90s. Its level design is noticeably less linear than standard Nintendo-published titles, requiring players to discover secrets, navigate traps, and utilize Aero's acrobatic abilities to access hidden areas—a structural choice designed to reward replayability and player curiosity. - STAFF - Created and Produced by: David Siller Directed by: Nigel Cook, Carl Wade Design by: Nigel Cook Team Leader: Carl Wade Programmer: Richard Cowie, Carl Wade Additional Programming: Iguana UK Project Manager: Jay Moon Creative Director: Nigel Cook Art Director: Matt Stubbington Technical Director: Craig Galley Executive Producer: Jeff Spangenberg Lead Artists: Jonathan Casco, Michael McCallion Artists: Adrian Ludley, Gregg Hargrove, Patrick Thomas, Adam McCarthy Additional Art: William B. Yeatts, Matt Stubbington Music Coordinators: Jay Moon, Darrin Stubbington Music and Sound Effects: Fox Productions Sunsoft Art Director: Mario Zavala Technical Manager: Al Artus Consumer Product Manager: Steve Gehrke Marketing Director: Karen Shadley Chairman: Masami Maeda Vice Chairman: Tad Shimamoto Director Sunsoft Japan: Kiharu Yoshida International Coordinator: Kenji Yoshioka Game Test Manager: Sam Patel Game Testing: Mike Spangenberg, Steve Rizor, Daniel Rizor, Ryan Siller, Matthew Ross, Dan MacArthur, Steve Gehrke, René Boutin, Justin Siller Game Manual: Alison Quirion Executive Assistant: Nanette Hyssong Customer Service and Credit: Kazuko Harman, June Eckert, Julie Williams, Jamie Jorgenson, Erin Berry, Connie Perez, Jaupale Laster Sunsoft Thanks To: Bruce Reilly, Cathy Juby, Toko Okano, Darin Horgan, John Davis, Karen Lillie, Sherry Ross, Akito Takeuchi, Kazuaki Gotō, Masato Kawai Very Special Thanks: Debra Siller In Memory Of: Ayrton Senna Iguana Thanks To: Stephen Broumley, Pete Suarez, Beth Spangenberg, Tammy Mullins, Jane Notgrass, John Lowe, Marcie D. Beck, Kylie Minogue - SOURCES - ROM dump (MAME).
Your Changes (editable)
Aero the Acro-Bat 2 (c) 1994 SUNSOFT [Sun Corp. of America]. Aero the Acro-Bat 2 is the direct sequel to the 1993 original. Following the events of the first game, the titular bat returns to thwart the machinations of the evil industrialist Edgar Ektor. The sequel refines the platforming mechanics of its predecessor, emphasizing tighter controls, more complex level design, and a heightened focus on exploration rather than simple point-to-point progression. Description from the Back cover: The aerialist extreme, Aero the Acro-Bat bounds back into the spotlight once again to stop the wicked industrialist, Edgar Ektor! Aero has entered a new realm of enchantment and must now use all his acrobatic prowess to foil a criminal plot known only as "Plan B!" Join Aero as he discovers new friends (and enemies) in a world custom built for his high-flying adventures. - TECHNICAL - GAME ID: SNS-AE2E-USA - TRIVIA - Released in November 1994 in USA. 7 months after the genesis version release. Refinement of Mechanics: The sequel is widely regarded as a significant mechanical leap over the original Aero the Acro-Bat. Sunsoft improved the "drill" attack mechanics and the platforming responsiveness, which were frequent points of criticism in the first game. The movement feels more fluid, allowing for the precise, high-speed acrobatics that the title implies. Visual and Audio Polish: As a late 1994 release, the game pushed the SNES hardware to produce a more "mature" and detailed art style. Sunsoft leveraged their reputation for superior sound design, incorporating a dynamic soundtrack that effectively builds tension during boss encounters and reinforces the circus-meets-nightmare aesthetic. Platforming Philosophy: Aero 2 is often categorized alongside other "mascot platformers" of the mid-90s. Its level design is noticeably less linear than standard Nintendo-published titles, requiring players to discover secrets, navigate traps, and utilize Aero's acrobatic abilities to access hidden areas—a structural choice designed to reward replayability and player curiosity. - STAFF - Created and Produced by: David Siller Directed by: Nigel Cook, Carl Wade Design by: Nigel Cook Team Leader: Carl Wade Programmer: Richard Cowie, Carl Wade Additional Programming: Iguana UK Project Manager: Jay Moon Creative Director: Nigel Cook Art Director: Matt Stubbington Technical Director: Craig Galley Executive Producer: Jeff Spangenberg Lead Artists: Jonathan Casco, Michael McCallion Artists: Adrian Ludley, Gregg Hargrove, Patrick Thomas, Adam McCarthy Additional Art: William B. Yeatts, Matt Stubbington Music Coordinators: Jay Moon, Darrin Stubbington Music and Sound Effects: Fox Productions Sunsoft Art Director: Mario Zavala Technical Manager: Al Artus Consumer Product Manager: Steve Gehrke Marketing Director: Karen Shadley Chairman: Masami Maeda Vice Chairman: Tad Shimamoto Director Sunsoft Japan: Kiharu Yoshida International Coordinator: Kenji Yoshioka Game Test Manager: Sam Patel Game Testing: Mike Spangenberg, Steve Rizor, Daniel Rizor, Ryan Siller, Matthew Ross, Dan MacArthur, Steve Gehrke, René Boutin, Justin Siller Game Manual: Alison Quirion Executive Assistant: Nanette Hyssong Customer Service and Credit: Kazuko Harman, June Eckert, Julie Williams, Jamie Jorgenson, Erin Berry, Connie Perez, Jaupale Laster Sunsoft Thanks To: Bruce Reilly, Cathy Juby, Toko Okano, Darin Horgan, John Davis, Karen Lillie, Sherry Ross, Akito Takeuchi, Kazuaki Gotō, Masato Kawai Very Special Thanks: Debra Siller In Memory Of: Ayrton Senna Iguana Thanks To: Stephen Broumley, Pete Suarez, Beth Spangenberg, Tammy Mullins, Jane Notgrass, John Lowe, Marcie D. Beck, Kylie Minogue - SOURCES - ROM dump (MAME).
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