Aero the Acro-Bat 2 [Model SNS-AE2E-USA]

Aero the Acro-Bat 2 [Model SNS-AE2E-USA] screenshot
32 Years old Nintendo Super NES NTSC cart. SUNSOFT [Sun Corp. of America] [IL, USA]

Aero the Acro-Bat 2 © 1994 SUNSOFT [Sun Corp. of America].

Aero the Acro-Bat 2 is the direct sequel to the 1993 original. Following the events of the first game, the titular bat returns to thwart the machinations of the evil industrialist Edgar Ektor. The sequel refines the platforming mechanics of its predecessor, emphasizing tighter controls, more complex level design, and a heightened focus on exploration rather than simple point-to-point progression.

Description from the Back cover:
The aerialist extreme, Aero the Acro-Bat bounds back into the spotlight once again to stop the wicked industrialist, Edgar Ektor! Aero has entered a new realm of enchantment and must now use all his acrobatic prowess to foil a criminal plot known only as "Plan B!" Join Aero as he discovers new friends (and enemies) in a world custom built for his high-flying adventures.

Goodies for Aero the Acro-Bat 2 [Model SNS-AE2E-USA]
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TECHNICAL

GAME ID: SNS-AE2E-USA

TRIVIA

Released in November 1994 in USA. 7 months after the genesis version release.

Refinement of Mechanics:
The sequel is widely regarded as a significant mechanical leap over the original Aero the Acro-Bat. Sunsoft improved the "drill" attack mechanics and the platforming responsiveness, which were frequent points of criticism in the first game. The movement feels more fluid, allowing for the precise, high-speed acrobatics that the title implies.

Visual and Audio Polish:
As a late 1994 release, the game pushed the SNES hardware to produce a more "mature" and detailed art style. Sunsoft leveraged their reputation for superior sound design, incorporating a dynamic soundtrack that effectively builds tension during boss encounters and reinforces the circus-meets-nightmare aesthetic.

Platforming Philosophy:
Aero 2 is often categorized alongside other "mascot platformers" of the mid-90s. Its level design is noticeably less linear than standard Nintendo-published titles, requiring players to discover secrets, navigate traps, and utilize Aero's acrobatic abilities to access hidden areas—a structural choice designed to reward replayability and player curiosity.

Trivia Goodies
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STAFF
👥
Created and Produced by: David Siller
Directed by: Nigel Cook, Carl Wade
Design by: Nigel Cook
Team Leader: Carl Wade
Programmer: Richard Cowie, Carl Wade
Additional Programming: Iguana UK
Project Manager: Jay Moon
Creative Director: Nigel Cook
Art Director: Matt Stubbington
Technical Director: Craig Galley
Executive Producer: Jeff Spangenberg
Lead Artists: Jonathan Casco, Michael McCallion
Artists: Adrian Ludley, Gregg Hargrove, Patrick Thomas, Adam McCarthy
Additional Art: William B. Yeatts, Matt Stubbington
Music Coordinators: Jay Moon, Darrin Stubbington
Music and Sound Effects: Fox Productions
Sunsoft Art Director: Mario Zavala
Technical Manager: Al Artus
Consumer Product Manager: Steve Gehrke
Marketing Director: Karen Shadley
Chairman: Masami Maeda
Vice Chairman: Tad Shimamoto
Director Sunsoft Japan: Kiharu Yoshida
International Coordinator: Kenji Yoshioka
Game Test Manager: Sam Patel
Game Testing: Mike Spangenberg, Steve Rizor, Daniel Rizor, Ryan Siller, Matthew Ross, Dan MacArthur, Steve Gehrke, René Boutin, Justin Siller
Game Manual: Alison Quirion
Executive Assistant: Nanette Hyssong
Customer Service and Credit: Kazuko Harman, June Eckert, Julie Williams, Jamie Jorgenson, Erin Berry, Connie Perez, Jaupale Laster
Sunsoft Thanks To: Bruce Reilly, Cathy Juby, Toko Okano, Darin Horgan, John Davis, Karen Lillie, Sherry Ross, Akito Takeuchi, Kazuaki Gotō, Masato Kawai
Very Special Thanks: Debra Siller
In Memory Of: Ayrton Senna
Iguana Thanks To: Stephen Broumley, Pete Suarez, Beth Spangenberg, Tammy Mullins, Jane Notgrass, John Lowe, Marcie D. Beck, Kylie Minogue
SOURCES
🔗
ROM dump (MAME).