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Tetsuwan Atom [Model SHVC-ZB]
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éè ăąăă (c) 1994 Zamuse (Tetsuwan Atom) Tetsuwan Atom (known globally as Astro Boy) is a side-scrolling platformer developed by Zamuse and published by Banpresto. Based on Osamu Tezukaâs iconic manga and anime series, the game follows the adventures of Atom, a robot boy created by Professor Ochanomizu. Tasked with using his advanced capabilitiesâincluding super strength, rocket-powered flight, and hidden weaponsâto protect humanity, Atom must navigate eight distinct missions ranging from haunted houses to space stations, tackling platforming challenges and diverse enemy threats. Mechanics & Upgrades: The game features a progression system that ties directly into the character's robot nature: - Health System: Atom starts with three health units (hearts), which can be upgraded to a maximum of six through collection. - Support System: Players can collect Small Radios throughout levels, which summon Atomâs sister, Uran. She provides essential health items or extra lives, serving as a tactical support mechanic. Combat Capabilities: Atomâs versatility is reflected in his move set: he can use standard punches for close-range encounters, charge his rocket boots to hover, or execute a powerful air-dash attack to bypass hazards or strike enemies. Stage Variety: The level design draws heavily from the Astro Boy aesthetic, featuring varied environments like large, trap-laden pyramids and technologically advanced space stations, each culminating in a boss battle that tests the player's mastery of Atom's mobility. - TECHNICAL - GAME ID: SHVC-ZB - TRIVIA - Released on February 18, 1994 in Japan at a retail price of 9,000 JPY. This title serves as a dedicated adaptation of the classic Astro Boy IP. It captures the spirit of the source material by integrating Atom's signature abilities into the gameplay loop, allowing for a mix of melee combat and aerial mobility. Gameplay Diversity: While the majority of the game consists of traditional side-scrolling platforming, the developers incorporated genre-bending segments to keep the pacing fresh. A notable example is Level 6, which shifts the perspective to a top-down view, tasking the player with navigating an aerial shooting sequence. - TIPS AND TRICKS - Stage select screen and extra lives: Go to the title screen and open the config menu. There, press B, Y, Right, Left, B, Y, Right and Left. Now exit the menu and a new screen should appear. There you can select any level from the game or increase Atom's lives and credits up to a maximum of 9. - STAFF - Executive Producer: Hiromu & Amu, T. Yamada, K. Ishitani Executive Supervisor: S. Omodaka, T. Ban, H. Shinmi Planning: H. Ozaki, K. Hiraku Program: Y. Kawasaki, N. Tabata, T. Oikawa, K. Iwagana Graphic: M. Araki, K. Tanaka, M. Ohta, K. Kayajima Music Compose: M. Nozawa Music Program: A. Matsudaira Special Thanks: M. Kubota, Y. Saotome, M. Fujimoto, K. Kumakura, M. Morohoshi, K. Hiziya, K. Ogata, Y. Endoh, K. Hayashi - SOURCES - ROM dump (MAME).
Your Changes (editable)
éè ăąăă (c) 1994 Zamuse (Tetsuwan Atom) Tetsuwan Atom (known globally as Astro Boy) is a side-scrolling platformer developed by Zamuse and published by Banpresto. Based on Osamu Tezukaâs iconic manga and anime series, the game follows the adventures of Atom, a robot boy created by Professor Ochanomizu. Tasked with using his advanced capabilitiesâincluding super strength, rocket-powered flight, and hidden weaponsâto protect humanity, Atom must navigate eight distinct missions ranging from haunted houses to space stations, tackling platforming challenges and diverse enemy threats. Mechanics & Upgrades: The game features a progression system that ties directly into the character's robot nature: - Health System: Atom starts with three health units (hearts), which can be upgraded to a maximum of six through collection. - Support System: Players can collect Small Radios throughout levels, which summon Atomâs sister, Uran. She provides essential health items or extra lives, serving as a tactical support mechanic. Combat Capabilities: Atomâs versatility is reflected in his move set: he can use standard punches for close-range encounters, charge his rocket boots to hover, or execute a powerful air-dash attack to bypass hazards or strike enemies. Stage Variety: The level design draws heavily from the Astro Boy aesthetic, featuring varied environments like large, trap-laden pyramids and technologically advanced space stations, each culminating in a boss battle that tests the player's mastery of Atom's mobility. - TECHNICAL - GAME ID: SHVC-ZB - TRIVIA - Released on February 18, 1994 in Japan at a retail price of 9,000 JPY. This title serves as a dedicated adaptation of the classic Astro Boy IP. It captures the spirit of the source material by integrating Atom's signature abilities into the gameplay loop, allowing for a mix of melee combat and aerial mobility. Gameplay Diversity: While the majority of the game consists of traditional side-scrolling platforming, the developers incorporated genre-bending segments to keep the pacing fresh. A notable example is Level 6, which shifts the perspective to a top-down view, tasking the player with navigating an aerial shooting sequence. - TIPS AND TRICKS - Stage select screen and extra lives: Go to the title screen and open the config menu. There, press B, Y, Right, Left, B, Y, Right and Left. Now exit the menu and a new screen should appear. There you can select any level from the game or increase Atom's lives and credits up to a maximum of 9. - STAFF - Executive Producer: Hiromu & Amu, T. Yamada, K. Ishitani Executive Supervisor: S. Omodaka, T. Ban, H. Shinmi Planning: H. Ozaki, K. Hiraku Program: Y. Kawasaki, N. Tabata, T. Oikawa, K. Iwagana Graphic: M. Araki, K. Tanaka, M. Ohta, K. Kayajima Music Compose: M. Nozawa Music Program: A. Matsudaira Special Thanks: M. Kubota, Y. Saotome, M. Fujimoto, K. Kumakura, M. Morohoshi, K. Hiziya, K. Ogata, Y. Endoh, K. Hayashi - SOURCES - ROM dump (MAME).
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