![Tetsuwan Atom [Model SHVC-ZB] Tetsuwan Atom [Model SHVC-ZB]](images/marquees/62495.jpg)
![Tetsuwan Atom [Model SHVC-ZB] Tetsuwan Atom [Model SHVC-ZB] screenshot](images/game/62495_2.png)
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ăąăă © 1994 Zamuse
(Tetsuwan Atom)
Tetsuwan Atom (known globally as Astro Boy) is a side-scrolling platformer developed by Zamuse and published by Banpresto. Based on Osamu Tezukaâs iconic manga and anime series, the game follows the adventures of Atom, a robot boy created by Professor Ochanomizu. Tasked with using his advanced capabilitiesâincluding super strength, rocket-powered flight, and hidden weaponsâto protect humanity, Atom must navigate eight distinct missions ranging from haunted houses to space stations, tackling platforming challenges and diverse enemy threats.
Mechanics & Upgrades: The game features a progression system that ties directly into the character's robot nature:
- Health System: Atom starts with three health units (hearts), which can be upgraded to a maximum of six through collection.
- Support System: Players can collect Small Radios throughout levels, which summon Atomâs sister, Uran. She provides essential health items or extra lives, serving as a tactical support mechanic.
Combat Capabilities: Atomâs versatility is reflected in his move set: he can use standard punches for close-range encounters, charge his rocket boots to hover, or execute a powerful air-dash attack to bypass hazards or strike enemies.
Stage Variety: The level design draws heavily from the Astro Boy aesthetic, featuring varied environments like large, trap-laden pyramids and technologically advanced space stations, each culminating in a boss battle that tests the player's mastery of Atom's mobility.
![Goodies for Tetsuwan Atom [Model SHVC-ZB]](images/covermini160/62495_1.jpg)
GAME ID: SHVC-ZB
Released on February 18, 1994 in Japan at a retail price of 9,000 JPY. This title serves as a dedicated adaptation of the classic Astro Boy IP. It captures the spirit of the source material by integrating Atom's signature abilities into the gameplay loop, allowing for a mix of melee combat and aerial mobility.
Gameplay Diversity: While the majority of the game consists of traditional side-scrolling platforming, the developers incorporated genre-bending segments to keep the pacing fresh. A notable example is Level 6, which shifts the perspective to a top-down view, tasking the player with navigating an aerial shooting sequence.