Star Ocean [Model SHVC-ARFJ-JPN]

30 Years old Nintendo Super Famicom cart. Enix, Ltd. [Japan]
Star Ocean [Model SHVC-ARFJ-JPN] screenshot

Star Ocean © 1996 Enix, Limited.

Star Ocean is a landmark action RPG and the debut title from developer tri-Ace. Blending high-fantasy tropes with a sprawling science-fiction narrative, the game follows three friends whose search for a disease cure leads them into an interstellar conflict. It is celebrated for its deep systems, including the innovative "Private Action" (PA) mechanic, which allows for organic character development and branching relationships that adapt based on player decisions rather than a rigid "good vs. evil" morality system.

Goodies for Star Ocean [Model SHVC-ARFJ-JPN]
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TECHNICAL

GAME ID: SHVC-ARFJ-JPN

The S-DD1 Engineering Marvel: To accommodate the game's massive assets, Enix utilized the S-DD1 chip—the same advanced compression hardware found in Street Fighter Zero 2. This chip allowed the game to fit a staggering 48 megabits of data into a cartridge, facilitating the high-quality sprite work and dense environmental detail that defined the game's ambitious aesthetic.

TRIVIA

Released on July 19, 1996 in Japan.

It was the first game developed by tri-Ace, consisting of staff that had previously left Wolf Team due to being unhappy with the development process for Tales of Phantasia with Namco in 1995.

A Lost Export: Despite its critical acclaim, Star Ocean never saw an official Western release. The closure of Enix’s North American division, combined with Nintendo’s aggressive push toward the Nintendo 64 platform, left this technical masterpiece as a Japan-exclusive title for the remainder of the 16-bit era.

Private Actions (PA): This system was revolutionary for its time. By allowing players to interact with party members in towns, the game generated hidden relationship scores that influenced character development and ending variations. It avoided "right" or "wrong" choices, opting instead for a dynamic, player-driven narrative experience.

SERIES
STAFF
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Cast: Hiro Yuki (Ratix Farrence), Nobuyuki Hiyama (Dorn Marto / Joshua Jerand), Konami Yoshida (Milly Kiliet / Fear Mell), Akira Okamori (Ronixis J. Kenny), Wakana Yamazaki (Iria Silvestoli / Perisie), Hiroki Touchi (Cius Warren), Nozomi Nonaka (Marvel Frozen), Kazuhiko Inoue (Ashlay Barnbelt / Jie Revors), Takuya Fujisaki (Tinek Arukena), Robert Belgrade (Captain), Julie Openheimer (Science Officer)
Game Design: Masaki Norimoto
Total Program & Scenario: Yoshiharu Gotanda
Graphic Design: Yoshiaki Inagaki, Tadashi Hamada, Mari Kimura, Kenichi Kanekura, Yumiko Nishitani
Music: Motoi Sakuraba
Director: Joe Asanuma
Field Program: Hiroya Hatsushiba
Camp Program: Chikaaki Tokuhiro
Event Program: Makoto Yamamoto
Assistant Design: K. Kawakami, K. Miyamoto, J. Sato, N. Sasaki, K. Minagawa
Based on 'Star Ocean' Written by: Yoshiharu Gotanda
Character Design: Ko Uchiyama (Meimu)
Casting Coordinate: Atsushi Fujimoto
Assistant Coordinate: Yumiko Muto (Gosaydo)
Sound Engineer: Koichi Imazaki
Assistant Mixer: Masaya Sakata
Interpreter: Yuki Kaida
Mixing Studio: Mitomo VTC
Cooperate: Kailas Inc., Gosaydo
Public Relations: Yoshihisa Saito, Takashi otsuka
Sales: Hajime Kanie, Masaharu Katsuragi, Tsutomu Yamada, Yuken Furo, Takayki Masuda, Kaori Shiozawa, Keiko Fujita
Art Work: Naoki Oishi
Technical Support: Sadao Yahagi, Kazufumi Honma
Management Support: Noriko Nakanome
Arbeit Manager: Kenjiro Kano, Hiroshi Sato
Test Players: Kan Ikeda, Kazunori owada, Yoko Kagaya, Kouji Matsuda, Takayuki Futaki, Shinichi Koda, Masayoshi Miyakoshi, T. Suzuki, A. Yamada, Koichi Iwase, Tsuyoshi Koyama, N. Kasai, Mizuho Suwa, Akiko Tange, H. Kubota
Enix Staff: Shinji Futami, Jun Toda, T. Watanabe, Daisuke Kobayashi, Shinji Wachi, Hiroki Fujimoto, Yoshihisa Saito, Yuuchi Kikumoto, Hitoshi Suinou, Taichi Inuzuka, Mariko Numajiri, Youichi Hayakawa, H. Tanaka, Etsuko Shimamura
Producer: Yoshinori Yamagishi
Production: Yukinobu Chida, Keiji Honda
Publisher: Yasuhiro Fukushima

Created by tri-Ace.
Presented by Enix.
SOURCES
🔗
ROM dump (MAME).