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Sonic Blast Man II [Model SHVC-2C]
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Actual Entry (non editable)
Sonic Blast Man II (c) 1994 Taito Corp. Sonic Blast Man II is the sequel to the original beat-'em-up. While retaining the core brawling mechanics of its predecessor, this title introduces a more traditional multi-character select system, allowing players to choose between Sonic Blast Man and two new allies, Captain Chorro and Sonia. The gameplay remains focused on side-scrolling action, utilizing the "D-Punch" super-move mechanic, but with a more polished combat engine and expanded move sets for each character to handle increasingly difficult waves of enemies. - TECHNICAL - GAME ID: SHVC-2C Specifications: The game utilizes a 12-megabit cartridge. - TRIVIA - Released on November 25, 1994 in Japan. Roster Expansion: Moving away from a single protagonist, the sequel added variety through three distinct playable characters. This provided a significant replayability boost, as each character—Sonic Blast Man, the agile Sonia, and the powerhouse Captain Chorro—offered different speed and strength attributes, forcing players to adapt their tactics. Refined Combat: The combat engine was noticeably tighter than the first game, offering more complex combo strings and a more balanced approach to crowd control. The "Mega-Punch" bonus stages, a staple of the first game’s arcade lineage, returned with even more outlandish scenarios, further cementing the franchise's identity as a parody of superhero and tokusatsu tropes. The Taito Beat-'Em-Up Era: Released at a time when the Super Famicom beat-'em-up library was becoming crowded, Sonic Blast Man II distinguished itself by avoiding the "gritty urban" aesthetic in favor of Taito’s characteristic bright, colorful, and occasionally absurd art style. - STAFF - Producer: Tomohiro Nishikado (T. Nishikado) Concept: N. Kuroki Director: Y. Kanno, R. Ito Sub Director: M. Uehara Character design: M. Ueara, M. Saito, K. Ohhara, H. Sukegawa Graphic design: M. Uchisumi, S. Tachihara, Junichi Ohno (J. Ohno), K. Fujii Sound: K. Watanabe, N. Yagishita Programmer: T. Kuniyoshi, H. Kusano Design: T. Sakai Special thanks: Y. Satoh, T. Kawaishi, M. Sonoda, Y. Koga, Y. Tanaka, T. Shiokawa, N. Ichinohe, Y. Takasu, K. Yoshioka - SOURCES - ROM dump (MAME).
Your Changes (editable)
Sonic Blast Man II (c) 1994 Taito Corp. Sonic Blast Man II is the sequel to the original beat-'em-up. While retaining the core brawling mechanics of its predecessor, this title introduces a more traditional multi-character select system, allowing players to choose between Sonic Blast Man and two new allies, Captain Chorro and Sonia. The gameplay remains focused on side-scrolling action, utilizing the "D-Punch" super-move mechanic, but with a more polished combat engine and expanded move sets for each character to handle increasingly difficult waves of enemies. - TECHNICAL - GAME ID: SHVC-2C Specifications: The game utilizes a 12-megabit cartridge. - TRIVIA - Released on November 25, 1994 in Japan. Roster Expansion: Moving away from a single protagonist, the sequel added variety through three distinct playable characters. This provided a significant replayability boost, as each character—Sonic Blast Man, the agile Sonia, and the powerhouse Captain Chorro—offered different speed and strength attributes, forcing players to adapt their tactics. Refined Combat: The combat engine was noticeably tighter than the first game, offering more complex combo strings and a more balanced approach to crowd control. The "Mega-Punch" bonus stages, a staple of the first game’s arcade lineage, returned with even more outlandish scenarios, further cementing the franchise's identity as a parody of superhero and tokusatsu tropes. The Taito Beat-'Em-Up Era: Released at a time when the Super Famicom beat-'em-up library was becoming crowded, Sonic Blast Man II distinguished itself by avoiding the "gritty urban" aesthetic in favor of Taito’s characteristic bright, colorful, and occasionally absurd art style. - STAFF - Producer: Tomohiro Nishikado (T. Nishikado) Concept: N. Kuroki Director: Y. Kanno, R. Ito Sub Director: M. Uehara Character design: M. Ueara, M. Saito, K. Ohhara, H. Sukegawa Graphic design: M. Uchisumi, S. Tachihara, Junichi Ohno (J. Ohno), K. Fujii Sound: K. Watanabe, N. Yagishita Programmer: T. Kuniyoshi, H. Kusano Design: T. Sakai Special thanks: Y. Satoh, T. Kawaishi, M. Sonoda, Y. Koga, Y. Tanaka, T. Shiokawa, N. Ichinohe, Y. Takasu, K. Yoshioka - SOURCES - ROM dump (MAME).
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