![Sonic Blast Man II [Model SHVC-2C] Sonic Blast Man II [Model SHVC-2C] screenshot](images/game/62198_2.png)
Sonic Blast Man II © 1994 Taito Corp.
Sonic Blast Man II is the sequel to the original beat-'em-up. While retaining the core brawling mechanics of its predecessor, this title introduces a more traditional multi-character select system, allowing players to choose between Sonic Blast Man and two new allies, Captain Chorro and Sonia. The gameplay remains focused on side-scrolling action, utilizing the "D-Punch" super-move mechanic, but with a more polished combat engine and expanded move sets for each character to handle increasingly difficult waves of enemies.
![Goodies for Sonic Blast Man II [Model SHVC-2C]](images/covermini160/62198_1.jpg)
GAME ID: SHVC-2C
Specifications: The game utilizes a 12-megabit cartridge.
Released on November 25, 1994 in Japan.
Roster Expansion: Moving away from a single protagonist, the sequel added variety through three distinct playable characters. This provided a significant replayability boost, as each character—Sonic Blast Man, the agile Sonia, and the powerhouse Captain Chorro—offered different speed and strength attributes, forcing players to adapt their tactics.
Refined Combat: The combat engine was noticeably tighter than the first game, offering more complex combo strings and a more balanced approach to crowd control. The "Mega-Punch" bonus stages, a staple of the first game’s arcade lineage, returned with even more outlandish scenarios, further cementing the franchise's identity as a parody of superhero and tokusatsu tropes.
The Taito Beat-'Em-Up Era: Released at a time when the Super Famicom beat-'em-up library was becoming crowded, Sonic Blast Man II distinguished itself by avoiding the "gritty urban" aesthetic in favor of Taito’s characteristic bright, colorful, and occasionally absurd art style.