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Kirby no Kirakira Kids [Model SHVC-BKKJ-JPN]
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ă«ăŒăăŁăźăăăăăăŁă (c) 1998 Nintendo Company, Limited. (Kirby no Kirakira Kids) Kirby no Kirakira Kids is a puzzle game featuring Nintendo's iconic pink protagonist. As one of the final first-party titles released for the Super Famicom, the game challenges players to clear "Friends" blocks by sandwiching them between Star blocks. It offers a variety of modes, including a "Round Clear" mode and a competitive vs. mode, showcasing polished, vibrant visuals and the classic, accessible charm typical of the Kirby franchise. - TECHNICAL - GAME ID: SHVC-BKKJ-JPN - TRIVIA - Genre Evolution: While the game shares its name with the Game Boy title Kirby's Star Stacker, the Super Famicom version is a significantly expanded experience. It features entirely new gameplay mechanics, updated graphics, and a much deeper single-player campaign, effectively serving as an enhanced sequel rather than a simple port. Late-Lifecycle Release: Its 1998 release date makes it one of the very last titles published by Nintendo for the Super Famicom. It is a prime example of the platformâs longevity, proving that even as the Nintendo 64 was in its prime, the 16-bit console still held a dedicated and active market. Strategic Puzzle Design: The "sandwiching" mechanic requires players to think several moves ahead. By strategically placing Star blocks, players can trigger chain reactions, adding a layer of strategic depth that differentiates it from the falling-block games (like Tetris) that dominated the era. - STAFF - Director: Hitoshi Yamagami Chief Programmer: Katsuhiro Sakoda Programmer: Yasuyuki Nagashima, Hiroaki Suga Chief Designer: Kazu Ozawa Designer: Shigeru Hashiguchi, Michiko Takahashi, Shinya Sano, Tadashi Hashikura Sound Composer: Jun Ishikawa, Hirokazu Ando Illustrator: Tetsuya Notoya Special Thanks: Satoshi Ishida, Chieko Obikane, Takahiro Harada, Super Mario Club, HAL Debug Team Project Manager: Ryuki Kuraoka Producer: Hiroaki Suga Chief Producer: Satoru Iwata General Manager: Takehiro Izushi Executive Producer: Hiroshi Yamauchi - SOURCES - ROM dump (MAME).
Your Changes (editable)
ă«ăŒăăŁăźăăăăăăŁă (c) 1998 Nintendo Company, Limited. (Kirby no Kirakira Kids) Kirby no Kirakira Kids is a puzzle game featuring Nintendo's iconic pink protagonist. As one of the final first-party titles released for the Super Famicom, the game challenges players to clear "Friends" blocks by sandwiching them between Star blocks. It offers a variety of modes, including a "Round Clear" mode and a competitive vs. mode, showcasing polished, vibrant visuals and the classic, accessible charm typical of the Kirby franchise. - TECHNICAL - GAME ID: SHVC-BKKJ-JPN - TRIVIA - Genre Evolution: While the game shares its name with the Game Boy title Kirby's Star Stacker, the Super Famicom version is a significantly expanded experience. It features entirely new gameplay mechanics, updated graphics, and a much deeper single-player campaign, effectively serving as an enhanced sequel rather than a simple port. Late-Lifecycle Release: Its 1998 release date makes it one of the very last titles published by Nintendo for the Super Famicom. It is a prime example of the platformâs longevity, proving that even as the Nintendo 64 was in its prime, the 16-bit console still held a dedicated and active market. Strategic Puzzle Design: The "sandwiching" mechanic requires players to think several moves ahead. By strategically placing Star blocks, players can trigger chain reactions, adding a layer of strategic depth that differentiates it from the falling-block games (like Tetris) that dominated the era. - STAFF - Director: Hitoshi Yamagami Chief Programmer: Katsuhiro Sakoda Programmer: Yasuyuki Nagashima, Hiroaki Suga Chief Designer: Kazu Ozawa Designer: Shigeru Hashiguchi, Michiko Takahashi, Shinya Sano, Tadashi Hashikura Sound Composer: Jun Ishikawa, Hirokazu Ando Illustrator: Tetsuya Notoya Special Thanks: Satoshi Ishida, Chieko Obikane, Takahiro Harada, Super Mario Club, HAL Debug Team Project Manager: Ryuki Kuraoka Producer: Hiroaki Suga Chief Producer: Satoru Iwata General Manager: Takehiro Izushi Executive Producer: Hiroshi Yamauchi - SOURCES - ROM dump (MAME).
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